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Returning 30 results for 'changeling willing raiders'.
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Monsters
Acquisitions Incorporated
-profit-and-power biz â Portentia Dran is more than she appears to be. Quite literally. The person known as Portentia is actually a changeling, who took the place of the real Portentia before her fifth
year.
The changeling Portentia can affect a range of disguises, and has spent long years engaged in a mission of manipulating the members of the Dran family. Years ago, it was Portentia who tricked
Gith
Legacy
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Species
Mordenkainenâs Tome of Foes
distanced themselves from one another to pursue their separate agendas. They remain bitter enemies today, each side willing to fight to the death whenever they cross paths.
The githyanki were motivated
by revenge and convinced that they deserved to take whatever they wanted from the worlds they traveled. Ranging out from the titanic city of Tuânarath on the Astral Plane, they send raiders out
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
donât trust outsiders. Few Uthgardt are willing to trade with non-Uthgardt settlements. Many are raiders who pillage and destroy any caravan or homestead they come across.â
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Raiders of Clan Ironeye The duergar of Clan Ironeye, led by a half-shield dwarf, half-duergar prospector named Skella Ironeye, have come to plunder this level of Undermountain. They are assisted in
this effort by two cloakers from the conclave on level 5, which hope to turn this level into a hunting ground. After gaining entry through an umber hulk tunnel that leads down from level 5, the raiders
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
than she appears to be. Quite literally. The person known as Portentia is actually a changeling, who took the place of the real Portentia before her fifth year. The changeling Portentia can affect a
emphasizes surprise and painful instruction. She is willing to affect any appearance or attitude to achieve her goals. But what those goals are â for herself and Dran Enterprises alike â remain a secret
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
tribe are dangerous raiders. Most locals consider them to be savage bandits. Those who are from other regions know the Elk tribe reputation with a successful DC 10 Intelligence (History) check
Uthgardt and the returned chief are willing to talk while on the move. Javor plans to find and slay the desecraters. He knows two of the Nettlebees are culpable, but he is able to identify them only when
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
hostility, and the two groups distanced themselves from one another to pursue their separate agendas. They remain bitter enemies today, each side willing to fight to the death whenever they cross
Plane, they send raiders out to plunder the Material Plane and other worlds, bringing treasures and slaves back to their ageless realm. At the same time, they hunt down and kill mind flayers whenever
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
mundane weapon, 1,000 gp for the +1 longsword, and 6,000 gp for the +2 greataxe, if the characters are willing to sell. Vanquish the Orc Raiders The characters can return to Blasingdell at any time
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
raiders* 16 13 1d4 + 1 gnolls 17 â Shepherds* 18 14 1d6 + 2 wolves 19 15 1d3 ogres â 16 1d2 gargoyles â 17 1d3 + 1 ghouls 20 18 1d2 perytons â 19 1d3 wights â 20 The Watchful Knight* River Travels Roll
gargoyles 9 9 Air cult skyriders* 10 10 Water cult raiders* 11 11 1d6 + 2 bugbears 12 12 Fire cult war band* 13 13 Earth cult marauders* 14 14 2d4 ogres 15 â Caravan* â 15 1d4 + 1 wights 16 16 2d4
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
and fell in with the raiders when they retreated, hoping to learn more about the cultâs plans and the location of their camp. Rezmir spotted him after the sun came up, and the monk was quickly
to set him free. He believes he can learn more, and heâs willing to take the risk. Heâs too weak to resist, however, so characters can easily take him away against his will if thatâs what they want to
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
fell in with the raiders when they retreated, hoping to learn more about the cultâs plans and the location of their camp. Rezmir spotted him after the sun came up, and the monk was quickly overpowered
set him free. He believes he can learn more, and heâs willing to take the risk. Heâs too weak to resist, however, so characters can easily take him away against his will if thatâs what they want to do
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
be a character with plenty of training and experience in the dangerous life of an adventurer. Sometimes called tomb raiders or grave robbers, such characters know that groundbreaking work requires
ballrooms, boardrooms, and seedy taverns, willing to do whats necessary to get what they need. Those in this role often exude Charisma and might be adept with the Deception, Intimidation, and Persuasion
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
if the characters are resting 3 Carrion crawler 4â5 Escaped slaves 6â7 Fungi 8â9 Giant fire beetles 10â11 Giant ârocktopusâ 12 Mad creature 13 Ochre jelly 14â15 Raiders 16 Scouts 17 Society of
marching order who have a passive Wisdom (Perception) score of 14 or higher spot the ooze following them. Raiders This group of raiders from the surface ventured into the Underdark looking for riches and
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
sizable, snakelike tracks nearby, suggesting the travelers were killed by salamanders. The tracks lead toward the Gate of Illumination, with a few dropped prickly pears along the pathâofferings the raiders
whatâs happening there. If the characters are willing to do so, Xocopol offers to travel with them and defend them along the way.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
another wealthy patron. This doesnât necessarily mean that the officer is willing to take a bribe from one of the adventurers. The
Sharn Inquisitive
A Life of Watchful Service
Brelish folk often
feelings interfere with his duties. Sharn Watch Races d20 Race 1 Changeling 2â4 Dwarf 5â6 Elf 7 Gnome 8â9 Half-elf 10â11 Half-orc 12â13 Halfling 14â16 Human 17 Kalashtar 18 Shifter 19â20 Warforged
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
, or its citizens. Headquarters. The Kingâs Citadel is based in Brelandâs capital city of Wroat, under the command of the kingâs brother, Lord Kor irâWynarn. A changeling named Captain Vron serves as the
willing to exercise his considerable power on that agentâs behalf. The Kingâs Citadel. The Citadel has three branches besides the Dark Lanterns. The Kingâs Swords are elite special combat forces. The
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Codexâand has decided to prove it by attacking the site.
Connected Creatures Bronze dragons admire high-minded ambition and military prowess, seeking out those beings willing to risk their lives in
.
5 A bronze dragon wyrmling has been captured by sahuagin raiders and manipulated into serving as the bandâs icon and war leader.
6 A group of merrow stole a bronze dragon wyrmlingâs hoard
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
was one of several astral elf ships that traveled to the partyâs home world. The rest of the fleet has already departed. The plasmoids are willing to serve aboard the Moondancer if they are treated
ships might encounter the derelict nautiloid, neogi raiders, or the Rock of Bral navy (all described in chapters 3 and chapter 4), providing the characters with opportunities to escape. Treasure The Dark
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Haayon the Punisher This encounter occurs only after the prophets of the Cult of the Howling Hatred and the Cult of the Crushing Wave have been defeated. Bands of raiders roaming the area, minor
part of the camp but donât join the fray until their turns during the fourth round. Roleplaying Haayon. If the characters approach peacefully and with a plausible story, Haayon is willing to hear them
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
out at their tavern, she uses a disguise kit to make herself up to be a male dwarf named Jorn. If asked to do so, sheâs willing to perform chores around the place once she settles in. Ultimately, no
against being double-crossed, Istrid shared her plan concerning the characters with at least one other member of the Doom Raiders (see appendix B). If the characters betray or harm Istrid, her former
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
shamans and any enchanted weapons and armor they find, but a wizard willing to walk the wilds alone could be a powerful one. Traveling as we were on a grassy plain, we could see one another for some
distance. Since I didnât strike them down with lightning from afar, they were willing to approach peaceably. Still, they stopped when they were within bowshot and seemed to be arguing about whether to shoot
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
hull. The lifeboat crashed into a different segment of the wreck, and Daveras outran the raiders to get to the camp on the stern segment. He believes no one else survived. If Ilren isnât present
himself and is willing to talk to the characters. Otherwise, he screams and attacks. Figaro surrenders after he is reduced to half of his hit point maximum, but he still refuses to talk with the
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Uthgardt The Uthgardt are a black-haired and blueâeyed peopleâlarge, hale, territorial folk who donât trust outsiders. Few Uthgardt are willing to trade with non-Uthgardt settlements. Many are
raiders who pillage and destroy any caravan or homestead they come across. The Uthgardt take their name from Uthgar Gardolfsson, a great hero-chief who battled giants and conquered much of the North before
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
capitalists but as mercenaries willing to serve others instead of forcing them to serve. In the years that followed, the transformation served the Zhentarim well. They earned a reputation for sterling
pragmatic, willing to do whatever necessary to achieve their ends. But they have no need to terrorize the folk of Darkhold Vale, for one simple reason: they already control them. In years past, these folk
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
nothing of draconians, the Dragon Queen, or the Dragon Army. Her experience is considerable, but it involves battling raiders from Estwilde and ogres from the Taman Busuk. Everyone here has heard rumors
the militaryâa proposal Kalamanâs leaders are willing to accept. If the characters and Darrett accept, Governor Miat is pleased and orders that Voglerâs people be provided with food and supplies
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
to be a vampire. The extent of the vampireâs network of charmed servants, undead allies, and willing sycophants took the Hellriders by surprise. An undead plague swamped Elturel, and although its
threats from all around. The wilderness to the south is home to ravenous monsters, and the serpent kingdom of Najara to the north routinely sends agents â both raiders and spies â to test the strength of
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
battlefield. The followers of all three gods are a tribeâs raiders and ravagers â often the only part of an orc tribe that its victims ever see. Deep within the den of a tribe, far away from the war-hearth
leader of the cult is willing to comply â for a price. In exchange for its less than honorable services, the leader will strike a deal with the war chief to provide food, tools, slaves, or some other
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
(area G19). G10: Raiders This small chamber serves as the final resting place for two skeletal corpses welded in place against the eastern wall with a blob of precious metal.
Two would-be thieves
armor and carrying a silver sword. Ozzadraz rests in suspended animation within it. The sarcophagus has the magical property of casting the Sequester spell on any willing creature inside it when the
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
prodding. If he is disturbed, Meepo is frightened but willing to talk. He is weepy. His numerous obvious scars are souvenirs of his job as Keeper of Dragons. If he is asked about the cage or queried
, considering the duty an honor. The guards pay particular attention to the door that leads to area 24, which is along the route traditionally used by goblin raiders. These kobolds react to the characterâs
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
present to defend the town, the frost giant raiders force hundreds of townsfolk to take refuge in the mines. The giants pile boulders in front of the mine entrances to trap the townsfolk inside, then loot
belligerently protective treants. Thus, it is best âforgotten.â An immortal druid named Pheszeltan dwells deep in the woods and is willing to offer advice to those with the skill to reach him. Fork






