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                        Returning 35 results for 'changeling writing return'.
                    
                
                        
                            
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                                                     Species
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     serve as a battering ram if a settlement dares to close its gates, blocking the way to the treasures and tasty food that lie within.
A heavily laden wagon that requires the strongest orcs to return it to
                                                
                                            
                                                
                                                     authority and cause the tribe to collapse into chaos, with the survivors scattering either to join new tribes or to strike out on their own. At the other extreme, warriors that return home with a heavily
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     an agentâ a soul willing to forsake life, discover his secret, and return with the knowledge that even the god couldnât escape with. Varyas met his end and dutifully sought Phenaxâs mystery in the
                                                
                                            
                                                
                                                     past life, his escape from death, or the strange symbols etched on his mask. All he recognized of the writing scrawled on his mask was the name âKhea.â With that, a mystery beyond life and death slipped from a lost past into the living realm of Theros.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     to Chult. Where do we go next? After mulling over several options, we decided it would be refreshing to return to civilization.
 Waterdeep: Dragon Heist is a treasure hunt with an urban backdrop
                                                
                                            
                                                
                                                     the most powerful figures in the Forgotten Realms.
 Charlie Sanders, a lifelong D&D player, brought his experience writing for television to the project by helping flesh out the story bible months
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     Hook   1 Daask forces capture Boromar family members who are visiting Sharn from the Talenta Plains. The Boromars offer a reward for the safe return of their family and a larger reward for the
                                                
                                            
                                                
                                                     some Sharn Watch members use the incident as an excuse to go after the organization. 3 A changeling stole a smuggled artifact of great value from the Boromar Clan. Boromar enforcers shake down people
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                    , âBeware â the wolf howls at midnight,â and leaves without further comment. 09â10 A gnome watches everyone carefully, writing down observations in a tiny orange book. 11â12 A one-armed Brelish
                                                
                                            
                                                
                                                     discuss their plans in their native tongue. 27â28 A harried dwarf tries to keep three children corralled, but the oldest one keeps sneaking away. 29â30 A bored changeling practices duplicating the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     and takes their message to Yvandre. If he can see the writing on their skin resulting from the scrivenerâs mark, Taresson recognizes the mark from having seen it on Machil Rillyn and promptly brings
                                                
                                            
                                                
                                                     Rillyn clan must put aside its past scandals and return to our values of honorable behavior and hard work.â Bond. âMy family comes first, in every word and action.â Flaw. âI canât hide my scorn for
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     silently spend the day reading ancient memoirs or writing messages for their own descendants.  (RYAN BARGER) MYTHS OF ATHREOS
 Athreos eternally performs a remarkable labor, ferrying mortal souls to the
                                                
                                            
                                                
                                                     offering to each of Therosâs five mightiest deities, hoping to receive a peaceful place among them in return.
 The gods realized what Athreosâs spirit represented: the first of an endless flood of mortal
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     have a written language adapted from that of the dwarves, but they arenât a literate culture and rarely keep records or write down their thoughts. When orcs need to communicate in writing, they use
                                                
                                            
                                                
                                                     these colors on itself and its personal items. For instance, the chief of one tribe might be the only one that has the right to stain its tusks with red ochre, while the warriors of another tribe rub streaks of ash into their garments to signify their safe return from a raid.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     about cheating and using subterfuge holds an advantage over champions of Iroas. If the characters sink to using dishonorable tactics, they can expect swift retribution and loss of favor in return for
                                                
                                            
                                                
                                                     writing. These instructions became known as Kelephneâs manual, and her technique was called pankrationânow a widely studied style of weaponless fighting.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                     above indecipherable writing. One of these slabs is blank with a piece of paper stuck to it.
 The lesser-known Dolindars are interred here, buried in the alcoves behind the slabs. The images of the
                                                
                                            
                                                
                                                     The door in the east wall of this otherwise empty room bears the inscription âDOLINDARâ above âNO WORLD TO RETURN.â Every letter of each word is set into the wall on a separate tile.
 The door is
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     to them that certain targets are to be avoided, the Little Fingers do so. In return, the Boromars ensure that the Sharn Watch in Middle Dura largely leaves the Fingers alone. So although the Boromar
                                                
                                            
                                                
                                                     see things others cannot (in fact, they are a cult dedicated to the daelkyr Belashyrra and serve a hidden beholder) The Five Faces Changeling pickpockets who work Middle Menthis The Gremlins Gnomes and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     reference to other family members, namely Zalthar and Dezmyr, who dwell in Shadowdusk Hold (see level 22) and plan to return to Waterdeep in force, aided by some kind of giant construct that Halaster is
                                                
                                            
                                                
                                                     braille-like writing called Qualith, which the mind flayer reads with its tentacles. A non-illithid must use a comprehend languages spell or similar magic to comprehend the writing. The book contains all
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
                                                    
                                                
                                            
                                                     themselves, or mechanical arms that copy what a scribe is writing onto a second sheet of parchment. During my past visits there, Iâd seen all of those and more with my own eyes. Were these gewgaws and trifles
                                                
                                            
                                                
                                                     materials such as various types of woods and metals, trading unusual gems and strange gold coins in return. Of their inventions, folks have seen little, but the few glimpses attained have fueled much
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
                                                    
                                                
                                            
                                                     hired by Daerismun Aerath, one of the Avowed â the esteemed scholar-monks of Candlekeep â to guide him there. He was writing a treatise on the place and desired firsthand experience of the locale
                                                
                                            
                                                
                                                     these creatures kept from being caught in these traps, or if they had simply dwelt here long enough to know how to avoid them. Before I could give the matter any thought, I was forced to flee, and I donât intend to ever return.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
                                                    
                                                
                                            
                                                     present, exchange goods with them. Whenever I return home, I make it a point to spend at least a night at the inn to see old friends (often much older since last I saw them) and learn what has passed
                                                
                                            
                                                
                                                     sell the elven crafts to others, which has given the Halfway Inn an undeserved reputation as Evereskaâs trading post. Permit me to state this in as clear a fashion as writing allows: donât venture into
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                    , causing the sand within it to fall to the floor. The magic writing on the base of the hourglass reads as follows: Cast a stone into the fire:
 Violet leads to the mountain spire
 Orange to the castleâs
                                                
                                            
                                                
                                                     golems return to their alcoves, and the doors unlock. Forcing open a locked door requires a successful DC 25 Strength (Athletics) check. Each door has AC 15, 25 hit points, and immunity to poison and psychic damage.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                    . They try to stun intruders and trap them inside empty psipods (see âPsipodsâ below). Their âclipboardsâ are thin sheets of metal with braille-like writing (Qualith) embossed on them. The mind flayers use
                                                
                                            
                                                
                                                     their tentacles to interpret the writing, which provides technical schematics for the psipods. A comprehend languages spell or similar magic reveals as much, enabling characters to discern what the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     a facsimile takes weeks or even months for large tomes, so those who desire such a work must commission it in writing, provide payment in advance, and then return to the front gates to pick up the
                                                
                                            
                                                
                                                     when the structure is viewed from the outside. Each of these portals leads to a 30-foot-square demiplane that houses either a private meeting chamber or a shrine dedicated to Deneir (god of writing
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     friend, Macreadus, whoâs trying to build a device that can end the Everlasting Rime and return summer to Icewind Dale. Copper asks the characters to bring provisions to Macreadus at the Black Cabin and
                                                
                                            
                                                
                                                     complete Copperâs quest and return. Gnoll Heads Cackling Chasm quest (see "Cackling Chasm") Trovus, the dragonborn speaker of Caer-Konig, considers gnolls to be a clear and present danger to his town
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     darkvision 120 ft., passive Perception 19
 Languages Common, Infernal; can read all writing
 Challenge 14 (11,500 XP)
 Limited Magic Immunity. Mahadi canât be affected or detected by spells of 6th level
                                                
                                            
                                                
                                                     character signing one of these contracts gives up their soul forever. After the signing character reaches 17th level, if at any point they die, their death is permanent, with no chance to return from
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     tale carving, stone giants also employ mundane writing in their stone tableaux. Names, dates, and descriptions appear in their tales, often as part of an image (a characterâs arms or armor might
                                                
                                            
                                                
                                                     incorporate runic letterforms, for example). Stone giants also make extensive use of the carved word through âspeaking stones.â A speaking stone is an upright stone cylinder into which writing is carved
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     Dinneshere, which manifests here as a chaotic evil ghost. If the characters keep their distance, the woman begins sobbing. If the characters leave without confronting the woman and return later, the ghost
                                                
                                            
                                                
                                                     wooden chairs face a large, cloth-covered table, behind which the speaker sits while presiding over small claims court cases. Next to this table is a small writing desk for the court clerk.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                    ). The coin is a shilmaer, an ancient gold coin traded among surface elves. The notebook contains Dwarvish writing, specifically a long list of random items, mostly coins and jewelry. There are no dates
                                                
                                            
                                                
                                                     magical potion or oil plucked from his hoard. If the characters return the egg to the Keepers of the Flame, Gartokkar Xundorn promises them safe passage through Gracklstugh if they mention nothing about
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     outside the tent and calls out for Rubin, hoping he will return. Approaching the Hall of Illusions This large tent is painted with a mural of shifting images that show grinning faeries diving into pools
                                                
                                            
                                                
                                                     Candlefootâs voice, so he communicates through mime. If the characters give him a writing implement and some parchment, he can also write out his thoughts. Appendix D contains additional roleplaying
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     developments. Regardless of what he is told, the king remains skeptical until he has had a chance to speak with his daughter, Serissa, and his brother, Uthor. He urges the characters to return to Maelstrom
                                                
                                            
                                                
                                                     the furniture is bolted to the floor, including an unmade bed with a squid-shaped headboard, a writing desk stained with ink, an open trunk, a slender wardrobe stuffed with old robes, and a wooden
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Keys from the Golden Vault
                                                    
                                                
                                            
                                                     utter a prayer to Grazâzt; doing so has a 10 percent chance of annoying the demon lord, who causes four shadow demons to appear in the room and attack. These demons return to the Abyss after 10
                                                
                                            
                                                
                                                    .
 Sythian Skalderang (see the end of the adventure) is here with his students from 9 a.m. to noon. The students often return to this room between the hours of 6 p.m. and 9 p.m. to play music without
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                    , vowing never to return. C13. Master Bedroom This spacious bedroom has walls decorated with wainscoting and rusty oil lamps. A four-poster stands against the south wall, its bedposts carved to look like
                                                
                                            
                                                
                                                     stags and wolves. Opposite the bed is a stone hearth with a black marble mantel that has a pair of elk antlers mounted above it. A bare, dust-covered writing desk is set against the west wall under a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                    , windowless library. Ebony bookshelves are filled with volumes bound in jet-black fabric. The books have no titles on their spines. In the middle of the room, a black quill pen rests on a writing desk
                                                
                                            
                                                
                                                    , on which a thin line has been scribed. If a creature uses the quill pen on the desk to write the title of a book above the line, the remaining pages of the book fill with writing that matches the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
                                                    
                                                
                                            
                                                     within, there are thousands of inconsequential recipes, old songs, bits of history, journals of long-dead folk, and myriad other pieces of writing of no lasting importance save to the monks of this place
                                                
                                            
                                                
                                                     to the library. Gaining Entrance I have assisted more than one visitor with entry into the library, so I know the process well. The price of admission is the donation of a work of writing not already
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     contains a single table, a cabinet filled with ruined parchment scrolls, and a dresser containing writing materials. Everything is in disarray and covered in ice. Characters who search the northernmost
                                                
                                            
                                                
                                                     they complete this mission and return with the staff, she escorts them to the obelisk and tries to activate it. If the characters are unwilling to help Veneranda achieve her goal, they quickly outlive
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                    , crumbling skull on the floor. Both doors bear Dwarvish writing.
 The stone door to the north has the words âthe honored deadâ carved into it in Dwarvish. The askew door to the east bears the words
                                                
                                            
                                                
                                                     books. The pages of each are filled with cramped writing. A simple sarcophagus is carved with the image of an older male dwarf holding a quill and a book.
 To the east, a metal lever built into the wall
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     overdue. If the characters claim to be adventurers, Urwin asks them if they would be so kind as to find out whatâs holding up the latest shipment, promising them free room and board if they return with
                                                
                                            
                                                
                                                     they complete the quest and return with his wine shipment. Urwin sends a wereraven in raven form to observe the partyâs progress from a distance. If the characters get in trouble, the wereraven
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                    .
 A single bunk, made up with bed linen, has its head against the bulkhead running along the centerline of the ship next to a wooden partition squaring off the corner near the main deck.
 A writing
                                                
                                            
                                                
                                                     properties) hangs on a peg on the back of the door. The wooden chest beside the desk is unlocked. It contains items of clothing, including a well-worn, comfortable pair of slippers. Writing Desk. Of the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Keys from the Golden Vault
                                                    
                                                
                                            
                                                     return to her human form. Zala has no interest in Markosâs current activities and little knowledge about them. Zala speaks Common, Deep Speech, and Elvish. If the characters attack her, Zala responds in
                                                
                                            
                                                
                                                    , phantasmal force, shield, and suggestion. D9: Guest Bedrooms These two adjacent rooms are furnished identically: This dusty room contains a bed, a wardrobe, and a writing desk.
 The first character to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                      Three interlocking circles 
   Alathrien Druanna  N  Runes, writing, spellcasting  Arcana,** Knowledge  A quill or glyph 
   Alobal Lorfiril  CG  Revelry, mirth  Life, Trickery  Wine glass
                                                
                                            
                                                
                                                    , to try new things, to imagine what they desire and then pursue it, and to be kind to others. In return for this freedom from the usual requirements of religion, Corellon expects them to address
                                                
                                            
                                        






