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Returning 12 results for 'changelings reflective guide to have relation'.
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Monsters
Out of the Abyss
to all the targets.
Smooth surfaces within the lair become as reflective as a polished mirror. Until a different lair action is used, creatures within the lair have disadvantage on Dexterity
the lair that are made of stone or metal become highly reflective, as though polished to a shine. These surfaces become supernaturally mirrorlike.
Wild beasts within 6 miles of the lair break into
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
races found in the Player’s Handbook, players can choose to play orc or goblinoid characters in Eberron. Or they can choose one of four new races: changelings, kalashtar, shifters, and warforged
. Changelings have minor shapechanging abilities similar to those of doppelgangers. Kalashtar are planar entities merged with human hosts, giving them telepathic abilities. Shifters developed from the mixing of
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Eberron Sourcebooks These resources are currently available as ebooks via the Dungeon Master’s Guild at: DMsGuild.com The Eberron Campaign Setting and Eberron Campaign Guide both provide an overview
discusses aberrant dragonmarks and their role in a campaign. Eberron Campaign Guide (4E): Designed for the fourth edition of the Dungeons & Dragons Roleplaying Game, this book presents a historical and
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
the light. Inspire and guide others to virtuous behavior; force is a last resort. Listen to the Voice of the Flame; beware the deceiving whispers of the Shadow in the Flame. Every Thrane child knows
in Breland and Aundair, and followers across Khorvaire. Members of the Pure Flame sect treat some species—notably shifters and changelings—with suspicion, but the faith holds that people of all races should stand together.
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
prepared plus the following: air bubble (appears in the Astral Adventurer’s Guide), grease, haste, and Rary’s telepathic bond. Third Floor Two mechanical gnomes are using rags to polish a ten-foot-long
featured in this adventure). Treasure. A Wildspace orrery (see the Astral Adventurer’s Guide) rests on a shelf. Topolah acquired this magic item from a mercane trader some time ago but lost interest
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
sentient magic item until the character leaves the region. Randomly generate the item’s properties as described in the “Sentient Magic Items” section of the Dungeon Master’s Guide. 71–75 A spectral force
Dungeon Master’s Guide). 21–25 A cricket-shaped creature with the statistics of a cat bounds up to one random creature and follows it like an affectionate pet for 24 hours before scampering off. 26–30 A
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
coiling ivy leaves and appears harmless but the inner folds are covered in yellow mold (see “Dungeon Hazards” in chapter 5 of the Dungeon Master’s Guide). 12. Decrepit Bedroom Rubbish is scattered around
light in the fireplace from a small, highly reflective object.
Two swarms of insects (spiders) infest this room. One swarm descends on anyone who approaches the fireplace, and the other descends
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
characters find an abandoned, 8-foot-square wooden raft that can support up to 1,200 pounds. The characters need a 10-foot pole or similar tool to guide the raft across the water. When the water level
interior, use the inn map in appendix C of the Dungeon Master’s Guide. Innkeeper. Tsu Harabax, an elderly female human druid (neutral), has been running the Inn at the End of the Road by herself since
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Dal Quor and Eberron and disrupting the cycle of the planes. As a result, Dal Quor is always remote in relation to the Material Plane, and no manifest zones are tied to Dal Quor. The only way to reach
with a random form of short-term madness (see chapter 8 of the Dungeon Master’s Guide). 3 Residents of a settlement here display bizarre mutations and unsettling behavior. Visitors who stay too long
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
abilities of changelings to develop doppelgangers, while implanting a desire to cause chaos in the communities around them.—even when there’s no benefit in it for the doppelganger. Some doppelgangers
character flaw that lasts until cured. Chapter 8 of the Dungeon Master’s Guide has more information on madness. Madness of Belashyrra d6 Flaw (lasts until cured) 1 “I constantly see shapes moving
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
dealing damage to the target or enveloping its head. Magic Mirror. A detect magic spell reveals an aura of conjuration magic around the freestanding mirror, which acts as a portal. Touching the reflective
: Bavlorna, Endelyn, and Tasha. (Bavlorna won’t add anything about Tasha if the characters press for more information about her.) To reach Thither, the characters need a guide. There’s a scarecrow in
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
to area X36. He gleefully offers to serve as a guide if the characters correctly answer the following riddle: I come with a smile; In slaughter, I rest; I can be contagious, But my medicine is best
aura of divination magic around the mirror. Speaking the word “Xoblob” within 10 feet of the mirror causes its reflective surface to become a scrying sensor, showing the Old Xoblob Shop and the street