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                        Returning 35 results for 'changelings wander rather'.
                    
                
                        
                            
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                                        changeling wander rather
                                    
                                
                        
                    
                
                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     often difficult because I’m so easily distr… oh my goodness, is that circlet made of silver?
7
I find the waking world tedious and mundane and would much rather spend my time asleep
                                                
                                            
                                                
                                                     is not a single location, but rather a collection of personally significant places spread out across multiple planes of existence and connected through portals under the dragon’s control. A lair
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                    
Conversing with others is often difficult because I’m so easily distr… oh my goodness, is that circlet made of silver?
7
I find the waking world tedious and mundane and would much rather
                                                
                                            
                                                
                                                     dragon.
Moonstone Dragon Lairs
Often, a moonstone dragon’s lair is not a single location, but rather a collection of personally significant places spread out across multiple planes of
                                                
                                            
                                        
                                                    Changeling
                                                    
    
        Legacy
    
    
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                                                     Species
                                                    Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     was the wind and rain. In the depths of her despair, a lonely traveler took her hand. “I will protect your children if they follow my path. Let them wander the world. They may be shunned and
                                                
                                            
                                                
                                                     be. And so it remains. Though the children are shunned by all, the gift of the Traveler protects them still.
—Chance, changeling priest
Changelings can shift their forms with a thought. Many
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                    Hidden People Wherever humans can be found, there are changelings; the question is whether their presence is known. Changelings are born to one of three paths. A few are raised in stable communities
                                                
                                            
                                                
                                                     where changelings are true to their nature and deal openly with the people around them. Some are orphans, raised by other races, who find their way in the world without ever knowing another like
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                    A Hidden People Wherever humans live, changelings reside also; the question is whether their presence is known. Changelings are born to one of three paths. A few are raised in stable communities
                                                
                                            
                                                
                                                     where changelings are true to their nature and deal openly with the people around them. Some are orphans, raised by other races, who find their way in the world without ever knowing another like
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                    Changelings Long ago there was a woman named Jes, and she had one hundred children. Her rivals conspired against her and swore to kill her children. Jes begged the Sovereigns for help, but their only
                                                
                                            
                                                
                                                     answer was the wind and rain. In the depths of her despair, a lonely traveler took her hand. “I will protect your children if they follow my path. Let them wander the world. They may be shunned and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                    Changelings  Long ago there was a woman named Jes, and she had one hundred children. Her rivals conspired against her and swore to kill her children. Jes begged the Sovereigns for help, but their
                                                
                                            
                                                
                                                     only answer was the wind and rain. In the depths of her despair, a lonely traveler took her hand. ‘I will protect your children if they follow my path. Let them wander the world. They may be shunned and
                                                
                                            
                                        
                                                    Human
                                                    
    
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                                                     Species
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                    ;
Elves. “It’s best not to wander into elven woods. They don’t like intruders, and you’ll as likely be bewitched as peppered with arrows. Still, if an elf can get past that damned
                                                
                                            
                                                
                                                    , humans champion causes rather than territories or groups.
Human Names and Ethnicities
Having so much more variety than other cultures, humans as a whole have no typical names. Some human parents
                                                
                                            
                                        
                                                    Firbolg
                                                    
    
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                                                     Species
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     the group’s needs, but the effect each action will have on the forest and the rest of the natural world. Firbolg tribes would rather go hungry than strain the land during a famine.
Hidden
                                                
                                            
                                                
                                                     Shepherds
As caretakers of the land, firbolgs prefer to remain out of sight and out of mind. They don’t try to dominate nature, but rather seek to ensure that it prospers and survives according to its
                                                
                                            
                                        
                                                    Goliath
                                                    
    
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                                                     Species
                                                    Elemental Evil Player's Companion
                                                    
                                                
                                            
                                                     goliath, and fewer still can claim friendship with them. Goliaths wander a bleak realm of rock, wind, and cold. Their bodies look as if they are carved from mountain stone and give them great
                                                
                                            
                                                
                                                     physical power. Their spirits take after the wandering wind, making them nomads who wander from peak to peak. Their hearts are infused with the cold regard of their frigid realm, leaving each goliath with
                                                
                                            
                                        
                                                    Tabaxi
                                                    
    
        Legacy
    
    
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                                                     Species
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     figure responsible for the creation of the tabaxi, gifts each of his children with one specific feline trait. Those tabaxi gifted with curiosity are compelled to wander far and wide. They seek out
                                                
                                            
                                                
                                                     of the world beyond their home.
Barterers of Lore
Tabaxi treasure knowledge rather than material things. A chest filled with gold coins might be useful to buy food or a coil of rope, but it’s
                                                
                                            
                                        
                                                     Species
                                                    Acquisitions Incorporated
                                                    
                                                
                                            
                                                    .
Reality is a descent into chaos punctuated by brief flashes of order, whence we arose and so imagine it to be the norm rather than a distant outlier. That-Which-Endures held entropy back for a mere instant
                                                
                                            
                                                
                                                     to change those names when they wander into a human area. A verdan is also not hesitant to change their name as their physical appearance changes — or, indeed, whenever the mood strikes them
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                     of changelings; the theme and tone of the inn changes every week. It’s said to have ties with the Tyrants, which keeps troublemakers away. The Butcher’s is a combination butcher shop and bar in
                                                
                                            
                                                
                                                     of warlock or druid, and that he can see through the eyes of his cats as they wander the city. The General is a headless statue in a small square in Eastbridge. It’s hundreds of years old, and no one
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     rather a sequence of locations that the characters must visit in order. If the characters wander off these paths, use optional encounters to pull them back (see “Other Locations,” and “Roaming
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
                                                    
                                                
                                            
                                                    Undead Undead often lurk in the dismal reaches of the Outlands, but some wander the land, either seeking places to spend eternity or preying on the living. Outlands Undead   d4 Encounter   1 The
                                                
                                            
                                                
                                                     characters find a trapped crawling claw. Rather than attacking, the severed hand can lead the characters to the thankful immortal who lost it. 2 A banshee influenced by Acheron appears as a fallen knight
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                    , wealth, and fame. More than other people, humans champion causes rather than territories or groups. EVERYONE'S SECOND-BEST FRIENDS
 Just as readily as they mix with each other, humans mingle with members
                                                
                                            
                                                
                                                    . “They’re stout folk, stalwart friends, and true to their word. Their greed for gold is their downfall, though.”
 Elves. “It’s best not to wander into elven woods. They don’t like intruders, and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                    , wealth, and fame. More than other people, humans champion causes rather than territories or groups. EVERYONE’S SECOND-BEST FRIENDS
 Just as readily as they mix with each other, humans mingle with members
                                                
                                            
                                                
                                                    . “They’re stout folk, stalwart friends, and true to their word. Their greed for gold is their downfall, though.”
 Elves. “It’s best not to wander into elven woods. They don’t like intruders, and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                    Travel in Anauroch Due to its magical history, Anauroch is more than a barren wasteland and a hostile desert climate to those who wander within its borders. Anauroch holds lost cities, savage
                                                
                                            
                                                
                                                    , scouts looking for food, or bandits hoping to raid merchant caravans that try to shortcut their way across the desert rather than circumnavigate it. The Bedine nomads can act as guides for lost characters, offer clues for stuck players, and provide food and water for adventurers in desperate need.
                                                
                                            
                                        
                                                    Kenku
                                                    
    
        Legacy
    
    
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                                                     Species
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     Treasure Hunter
Haunted by an ancient crime that robbed them of their wings, the kenku wander the world as vagabonds and burglars who live at the edge of human society. Kenku suffer from a sinister
                                                
                                            
                                                
                                                     kenku, constant attempts to mimic noises can come across as confusing or irritating rather than entertaining. You can just as easily describe the sounds your character makes and what they mean. Be clear
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                    Moonstone Dragon Lairs Often, a moonstone dragon’s lair is not a single location, but rather a collection of personally significant places spread out across multiple planes of existence and connected
                                                
                                            
                                                
                                                     Material Plane. Moonstone dragons navigate their multiplanar lairs by opening portals between planes at will. They sometimes forget to close those portals, allowing the inhabitants of one plane to wander
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     the opportunity presents itself, kobolds would rather not try to enslave or hire any intelligent creatures because they can’t trust such creatures to not turn on them. Kobolds are good, however, at
                                                
                                            
                                                
                                                     the animals might wander into the outermost parts of the lair, particularly when they’re about to begin hibernating. Kobolds are likely to panic when they see a bear animal companion in the company of another creature. This aversion extends to owlbears and other bear-like creatures.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     races found in the Player’s Handbook, players can choose to play orc or goblinoid characters in Eberron. Or they can choose one of four new races: changelings, kalashtar, shifters, and warforged
                                                
                                            
                                                
                                                    . Changelings have minor shapechanging abilities similar to those of doppelgangers. Kalashtar are planar entities merged with human hosts, giving them telepathic abilities. Shifters developed from the mixing of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     its hit point maximum. In addition, the undead gains advantage on saving throws against any effect that turns undead. Nester Nester’s efforts to transform into a lich met with limited success. Rather
                                                
                                            
                                                
                                                     become fragmented, and his mind tends to wander. He assumes the adventurers are students sent to learn the darkest of the magical arts and begins telepathically lecturing them about zombies, often
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     did this not from malice, nor even from fear that I would be ridiculed, but rather because I could not bear to revisit the horrors I had seen beneath the merciless Menechtarun sands. I force myself
                                                
                                            
                                                
                                                    , creating the first changelings, skulks, and tiefling bloodlines. Ohr Kaluun was ultimately consumed by the feuds of its paranoid mage-lords and the crusading legions of its neighbors. Today, it is a shunned
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     to form in the foundation. In Breland, some priests fell prey to greed or forged ties to criminal organizations. In Aundair, a zealous faction known as the Pure Flame advocates using violence rather
                                                
                                            
                                                
                                                     politics means that some come to the faith seeking power rather than purely to do good. In creating a follower of the Silver Flame, decide whether you are bound to the church or simply inspired by its
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Keys from the Golden Vault
                                                    
                                                
                                            
                                                     with every passing second, and my king is part of it. Or rather, his stolen heart is.
 “Ghalasine is slowly being reduced to ash, and its people are dying and can’t escape. King Jhaeros would do
                                                
                                            
                                                
                                                     is guarded by ashen creatures that used to be the king’s guards. The king’s dogs, Cinnabar and Sol, have become hell hounds that wander the castle’s interior. Charmayne’s Location. Charmayne spends
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     adventure involves social interaction and exploration, rather than combat, your work will probably be easier if you use milestone awards. Appropriate milestone awards include the following: Finding
                                                
                                            
                                                
                                                     them all over the map, and a party can easily wander into an area well beyond their power. If you’d like to steer them toward places that correspond to their level, consult the Areas by Level table
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Infernal Machine Rebuild
                                                    
                                                
                                            
                                                    . Accustomed to inspiring fear, and having grown somewhat lazy in its guardian role, it is usually content to let foes flee from it rather than pursuing. Each time the characters finish a long rest in
                                                
                                            
                                                
                                                     characters through the construct’s senses if they encounter it as they wander. If encountered, the construct gets close enough to identify the characters, then attempts to flee to protect itself. 
 Map 4.1: Temple of Moloch
 View Player Version
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
                                                    
                                                
                                            
                                                     responded with a whoo, then went off into a complicated series of chattering hoots and whoos. Montolio took it all in, weighing every detail. With the help of his friends, particularly this rather
                                                
                                            
                                                
                                                     roving halfling bands, and shield dwarves forced to wander far from old clanholds sometimes follow the ranger’s path. Not every prospector wandering far hills or trapper hunting through uninhabited
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     experiment. A rock gnome alchemist who discovers a new form of fungus growing in a nearby cavern might wander farther afield from the burrow, looking for knowledge about other fungi in the world. A forest
                                                
                                            
                                                
                                                     cautious, brings a sense of duty rather than a sense of humor to an adventuring group. With their grit and iron will, deep gnomes meet adversity with hammers, picks, and their dour, dry wit — or no wit at all — as their weapons of choice.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     stone being their favorite of all gems. Forest gnome settlements often escape notice. Roving hunters can wander through without ever suspecting they are walking through anything but wilderness. A
                                                
                                            
                                                
                                                     are small folk, and that they fashion their homes by digging down and living within rather than building up and living above. Like the badgers and raccoons that are often their companions, they live
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     magic spell shows that they are indeed magical, though that magic is of the transmutation school rather than conjuration. Each day, a kindly druid who thinks Jerr is an honest soul gives the gnome a
                                                
                                            
                                                
                                                     goodberry for his health. Rather than eat the berry, Jerr crushes it up and adds a drop of juice to each pot. Jerr sells maps for 1 gp and the potions for 10 gp. He also tries to sell other useless or
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                     acting strangely. Read or paraphrase the following: As part of the crowd begins another verse of the Awakening Song, four people wearing the garb of farm folk wander into their midst. Rather than singing
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     the characters choose to deal with the bone devil rather than give up their magic items, the headmaster leads them south through areas 2, 3, 6, 38, 39, and 46. It waits for them in area 46b while
                                                
                                            
                                                
                                                     candidate who can hold their own against the other students is granted admittance, having passed the headmaster’s “exam” in so doing.
 A character admitted to Dweomercore is free to wander the halls and talk to other students, until such time as that character gets into trouble and is expelled or murdered.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
                                                    
                                                
                                            
                                                     domains, locals measure time by “moons” rather than months. As a measurement of time, each moon begins on the first night of a full moon and lasts a full lunar cycle. A year consists of twelve moons, or
                                                
                                            
                                                
                                                     from one domain to another might wander into the Mists hoping to be carried elsewhere, or they can employ Mist talismans to guide them. Due to the danger and unreliability of traveling the Mists, those
                                                
                                            
                                        





