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Returning 35 results for 'changelings will realities'.
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changelings will realizes
Changeling
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Eberron: Rising from the Last War
can be shared by multiple changelings; there might be three healers in a community, but whoever is on duty will adopt the persona of Tek, the kindly old medic. Personas can even be passed down through
expressed through shapeshifting, something single-skins will likely miss. So, two changelings might have the name Jin, but one is Jin-with-vivid-blue-eyes and one is Jin-with-golden-nails.
Changelings
Monsters
Mordenkainen Presents: Monsters of the Multiverse
seer nearby. A hulk appears to have little will of its own and is driven to protect its master.
Star Spawn
The Material Plane represents only one small part of the multiverse. Beyond the best
are inextricably bound to their home realities, and others simply can’t find any way out.
The creatures known as star spawn are the heralds, servants, and soldiers of the Elder Evils, capable
Monsters
Mordenkainen Presents: Monsters of the Multiverse
as the spellcasting ability (spell save DC 16):
At will: mage hand, message, minor illusion
1/day: dominate monsterFeed on Weakness. When a creature within 20 feet of the mage fails a saving throw
are inextricably bound to their home realities, and others simply can’t find any way out.
The creatures known as star spawn are the heralds, servants, and soldiers of the Elder Evils, capable
Backgrounds
Guildmasters’ Guide to Ravnica
.
Ideals
d6
Ideal
1
Guild. My guild is all that really matters. (Any)
2
Stoicism. All of us are part of the cyclical march of nature, which will continue with
stronger than members of other guilds, isolated as they are from the realities of life and death.
RYAN PANCOAST
Contacts
To the extent that the Golgari Swarm acts like a single organism
Monsters
Mordenkainen Presents: Monsters of the Multiverse
’s goal is to tap into vast energy sources and perform the dire rites that will extend a bridge between the Material Plane and the squirming chaos of an Elder Evil’s realm.
An entity that
Elder Evils are unable or unwilling to leave their realms. Some are imprisoned in their dimensions by external forces, some are inextricably bound to their home realities, and others simply can’t
Warlock
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Classes
Basic Rules (2014)
With a pseudodragon curled on his shoulder, a young elf in golden robes smiles warmly, weaving a magical charm into his honeyed words and bending the palace sentinel to his will. As flames spring to
stars overhead, a wild-eyed tiefling chants the mystic ritual that will open a doorway to a distant world. Warlocks are seekers of the knowledge that lies hidden in the fabric of the multiverse. Through
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
monosyllabic; however, there are often accents to a changeling’s name that are expressed through shapeshifting, something single-skins will likely miss. So, two changelings might have the name Jin, but one
is Jin-with-vivid-blue-eyes and one is Jin-with-golden-cheeks. Changelings have a fluid relationship with gender, seeing it as one characteristic to change among many others. Changeling Names: Bin, Cas, Dox, Fie, Hars, Jin, Lam, Mas, Nix, Ot, Paik, Ruz, Sim, Toox, Vil, Yug.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Changelings Long ago there was a woman named Jes, and she had one hundred children. Her rivals conspired against her and swore to kill her children. Jes begged the Sovereigns for help, but their only
answer was the wind and rain. In the depths of her despair, a lonely traveler took her hand. “I will protect your children if they follow my path. Let them wander the world. They may be shunned and
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Tyrants NPCs Members of the Tyrants have a loose definition of identity. The majority of the members are changelings. They often maintain multiple identities, and a particular identity might be
shared among a group of changelings. A captain in the Sharn Watch who is actually an agent of the Tyrants might be portrayed by a member of the Tyrants’ inner circle in the morning, when he has to interact
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Changelings Long ago there was a woman named Jes, and she had one hundred children. Her rivals conspired against her and swore to kill her children. Jes begged the Sovereigns for help, but their
only answer was the wind and rain. In the depths of her despair, a lonely traveler took her hand. ‘I will protect your children if they follow my path. Let them wander the world. They may be shunned and
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
monosyllabic; however, there are often accents to a changeling’s name that are expressed through shapeshifting, something single-skins will likely miss. So, two changelings might have the name Jin, but one is
Jin-with-vivid-blue-eyes and one is Jin-with-golden-nails. Changelings have a fluid relationship with gender, seeing it as one characteristic to change among many. Changeling Names: Aunn, Bin, Cas, Dox, Fie, Hars, Jin, Lam, Mas, Nix, Ot, Paik, Ruz, Sim, Toox, Vil, Yug
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
personas for many situations, including negotiation, investigation, and combat. Personas can be shared by multiple changelings; there might be three healers in a community, but whoever is on duty will
Masks and Personas In their natural form changelings are slender and pale, with colorless eyes and silver-white hair. A changeling can alter its physical appearance with a thought. While this can be
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
shared by multiple changelings; there might be three healers in a community, but whoever is on duty will adopt the persona of Tek, the kindly old medic. Personas can even be passed down through a family, allowing a younger changeling to take advantage of contacts established by the persona’s previous users.
Masks and Personas In their true form, changelings are pale, with colorless eyes and silver-white hair. It is rare to see a changeling in that form, for a typical changeling changes their shape the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
, anything could be a long con, and both allies and enemies may not be who they appear to be. The Tyrants have three objectives: acquiring gold, gathering secrets, and protecting the changelings of
Sharn. In working the Tyrants into a campaign, the first question is which of these objectives will take precedence. Are they primarily grifters, trying to squeeze as much profit as possible out of the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Adventures Demiplanes are limited realities shaped according to the will of whoever created them. Adventures in demiplanes might let characters explore how they would shape reality to suit their desires and ideals, or confront distortions of reality crafted by villains.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
brilliance led him along a stranger path: seeking to escape the Mists into the “true realities” beyond. Firan keeps the basis for his strange theories secret, but his ambitions drive him to travel
Zal’honan’s Traits Ideal. “Secrets are power. No foe can hide their mysteries from me.” Bond. “None of this is real. I will endure this test. I will reap my reward. I will have my revenge.” Flaw. “My genius
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
where adventurers can hone their skills and seek profitable work. The Deathsgate Guild has a sinister reputation, earned because its members will do anything in pursuit of success. Deathsgate, Middle
to the sport of hrazhak. Most of the clientele are shifters, but anyone willing to talk hrazhak will find friends here. Cornerstone, Middle Tavick’s Landing Chance A legendary gambling hall. In
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
spellcasting services. Clifftop, Upper Dura The Gold & White This tavern offers fare of comfortable quality at modest prices. It caters to members of the Sharn Watch and Brelish veterans, but others will
safest establishments in Lower Dura. Callestan, Lower Dura The Broken Mirror A curious tavern owned by a family of changelings, the Broken Mirror changes its appearance and theme every week. It’s
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
disagreement, the eldest of the council exerts his seniority to bend the council to his will. Grandfather Karlov. The head of the council, who gives final approval to its decisions and breaks ties within the
you can, for when you die, you will take it with you.”
Flaw: “Everyone has a price.”
Obzedat Ghost
Medium undead, lawful evil
Armor Class 14 (natural armor) plus 1 for each other Obzedat
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
renews the magic of her dream world and keeps her citizens asleep, but it also calls forth the legion of I’Cath’s undead ancestors whom she has bent to her will. Nightly these jiangshi (see chapter 5
CHARACTERS
Characters from I’Cath have known wonder and want, and often have remarkable stories about how they left their homeland’s dual realities. The domain’s residents tend to have dark hair and a
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
. I will make no secret of my love for my home in the following summary, but I will endeavor to be as evenhanded as I can in describing it. The Gem of the North is a stunning place of sweeping curves
handle magic, Silverymoon is a place of quiet, contemplative beauty, splendid opportunities for learning, and respite from the harsher realities of the North. Folk seeking knowledge that has been
Equipment
nearby wood and inanimate plants are transformed into solid glass.
13–14
Echoes of possible realities are briefly visible for 1 minute. When a creature within 60 feet is hit by an attack
of time and space, gaining unbound knowledge of all that has been, and all that will be. The creature immediately takes 36 (8d8) Psychic damage. If this damage reduces the creature to 0 Hit Points, it
Equipment
nearby wood and inanimate plants are transformed into solid glass.
13–14
Echoes of possible realities are briefly visible for 1 minute. When a creature within 60 feet is hit by an attack, a
time and space, gaining unbound knowledge of all that has been, and all that will be. The creature immediately takes 36 (8d8) Psychic damage. If this damage reduces the creature to 0 Hit Points, it is
Equipment
wood and inanimate plants are transformed into solid glass.
13–14
Echoes of possible realities are briefly visible for 1 minute. When a creature within 60 feet is hit by an attack, a
time and space, gaining unbound knowledge of all that has been, and all that will be. The creature immediately takes 36 (8d8) Psychic damage. If this damage reduces the creature to 0 Hit Points, it is
Equipment
nearby wood and inanimate plants are transformed into solid glass.
13–14
Echoes of possible realities are briefly visible for 1 minute. When a creature within 60 feet is hit by an attack
of time and space, gaining unbound knowledge of all that has been, and all that will be. The creature immediately takes 36 (8d8) Psychic damage. If this damage reduces the creature to 0 Hit Points
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
cost of their free will. The Cult of the Howling Hatred relies upon deception and trickery both to recruit its members and defeat its enemies. Even so, those that underestimate the air cult for their
the following sorcerer spells (an asterisked spell is from appendix B):
Cantrips (at will): gust,* light, message, ray of frost
1st level (2 slots): expeditious retreat, feather fall
Actions
Equipment
nearby wood and inanimate plants are transformed into solid glass.
13–14
Echoes of possible realities are briefly visible for 1 minute. When a creature within 60 feet is hit by an attack, a
time and space, gaining unbound knowledge of all that has been, and all that will be. The creature immediately takes 36 (8d8) Psychic damage. If this damage reduces the creature to 0 Hit Points, it
Equipment
area, and nearby wood and inanimate plants are transformed into solid glass.
13–14
Echoes of possible realities are briefly visible for 1 minute. When a creature within 60 feet is hit by
through all of time and space, gaining unbound knowledge of all that has been, and all that will be. The creature immediately takes 36 (8d8) Psychic damage. If this damage reduces the creature to 0 Hit
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
knowledge, drawing on vast experience that might extend beyond a single world of the Material Plane to encompass multiple realities. Though some dragons hoard their knowledge like treasure, others enjoy
developed dragonsight is trying to bring together worshipers from multiple worlds to perform a ritual that will let the dragon ascend to true godhood. (God)
11 A dragon noble’s servants have
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
at a table with a sign attached to it that reads, "I say Breland would have won the Last War. Change my mind." 63–64 Two changelings sit on a bench in front of a tavern, sharing a flask. They take
–84 An old goblin offers to pierce your ears or nose for 5 copper crowns. She claims, "It will be painless. I know magic!" 85–86 A figure in red robes preaches, "The Last War was not the last! As long
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
, some are inextricably bound to their home realities, and others simply can’t find any way out. The creatures known as star spawn are the heralds, servants, and soldiers of the Elder Evils, capable of
are seldom encountered without a commanding star spawn seer (also in this book) nearby. A hulk appears to have little will of its own and is driven to protect its master. Star Spawn Hulk
Large
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
many changelings use their gifts to entertain and amuse travelers. Some say that it’s the home of the Tyrants criminal guild, but if so, that place is well hidden. Lower Tavick’s Landing High Walls
of Aerenal will surely be the biggest social event of 998 YK.
The ir’Tain fortune is tied to the City of Towers. Tain gold funded the construction of many of the towers of Sharn, and the family owns
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
faiths. When a temple pushes a god’s influence too strongly, the Athar either deal with the problem themselves or leak the information to a faction that will, such as the Harmonium. The Athar regard
stead. Bleakers tend to those overcome by the strange realities of the Outer Planes, which exert their influence on travelers who wander past their boundaries. The Bleak Cabal rehabilitates creatures
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
horned devil who turned their back on the Nine Hells long ago. Kind and merciful, the new high priest hopes the congregation will see their redeemed nature, but some of the temple’s clergy refuse to
former factol to preserve the Balance 6 A malevolent cosmic force manifesting as a planar incarnate (see Morte’s Planar Parade) that feeds on entire realities 7 A nameless, chaotic evil doppelganger
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
that roams the chasms of Khyber.
Valaara. The Crawling Queen works its will on insects, arachnids, and other vermin. Swarms with malign sentience, worms that consume victims from within, cultists that
abilities of changelings to develop doppelgangers, while implanting a desire to cause chaos in the communities around them.—even when there’s no benefit in it for the doppelganger. Some doppelgangers