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Returning 35 results for 'changelings work raiders'.
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Monsters
Mordenkainen's Fiendish Folio Volume 1
treasure plundered fall to the bottom of the ordning, becoming outcasts known as fog giants. Cut off from their proper place in society, they become raiders and marauders who seek to reclaim their
treasure or start a new hoard—by any means possible.
Beleaguered Moguls. Though they live as ruthless raiders, fog giants remain tasteful and refined in their desires. They remember their former
Species
Mordenkainen Presents: Monsters of the Multiverse
With ever-changing appearances, changelings reside in many societies undetected. Each changeling can supernaturally adopt any face they like. For some changelings, a new face is only a disguise. For
other changelings, a new face may reveal an aspect of their soul.
The first changelings in the multiverse appeared in the Feywild, and the wondrous, mutable essence of that plane lingers in
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
gauntlet of attackers watching the gates. Locks Characters can clear the cellar door with a few minutes’ work. The lock is stiff but opens with the key; without the key, the character can open the lock
characters open the lock with the key or with thieves’ tools, the first one to exit notices the raiders approaching without being spotted in return; the characters can keep out of sight in the tunnel or
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
gauntlet of attackers watching the gates. Locks Characters can clear the cellar door with a few minutes’ work. The lock is stiff but opens with the key; without the key, the character can open the lock
characters open the lock with the key or with thieves’ tools, the first one to exit notices the raiders approaching without being spotted in return; the characters can keep out of sight in the tunnel or
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
the farms. Gahza, the sahuagin’s high priestess leader, brought the raiders to the cave after they investigated the disappearance of the knight-dreadnaught near the Tower of Storms. Fheralai had
farming community. The sahuagin fell for the ruse and now believe they are doing the work of their goddess, Sekolah.
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
—who demands that his children display both courage and honor on the battlefield. While the cruel minotaurs are primarily encountered as raiders on the borders of Droaam, honorable minotaurs often work
Orc
Legacy
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Species
Volo's Guide to Monsters
to be invincible. They see the principles that define them and their deities at work every day in the world around them — nature rewards the strong and mercilessly eliminates the weak and the
three gods are a tribe’s raiders and ravagers—often the only part of an orc tribe that its victims ever see.
Deep within the den of a tribe, far away from the war-hearth where warriors
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Reaver Ambush If the characters learned about this attack from the Dangerous Background adventure hook, they know that a band of raiders intends to ambush a caravan on the trail between Red Larch and
they signed on with the “mercenaries” at Rivergard Keep and now work for Jolliver Grimjaw. They can tell the characters how to find the keep.
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Family Most giants live in family groups, typically four to six adult giants from multiple generations and one or two younger giants. The work of hunting, gathering, or cultivating food, as well as
are asked to track the raiders to their lair and prevent any further raids. 2 After a devastating storm, a lost giant child wanders into a settlement, looking for help getting home. 3 A giant begs
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Fiendish Folio Volume 1
return to their proper station, a fog giant lures desperate criminals, cunning bandits, and other raiders into their service in the dismal wilds they inhabit. These giants prefer to work with
have their treasure plundered fall to the bottom of the ordning, becoming outcasts known as fog giants. Cut off from their proper place in society, they become raiders and marauders who seek to
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
aarakocra know a secret method to stabilize the Labyrinth Funnel so it can be used safely as a portal. Ill Winds Blow Frost giant raiders are subverting the Labyrinth Funnel to connect to the Howling
. Creatures from the Frost Giant Encounters table (see chapter 3) defend the tower while the giants work. Silver Storm An adult silver dragon took control of the tower when it drifted into her territory
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Nocturnal Raiders If the drow kept to themselves in their subterranean cities and fortresses, few other creatures would care. The dark elves could indulge their evil practices until their caverns
out; if an escape route is blocked, they can switch to another and get safely home. Once the raiders get inside their escape tunnel, they’re usually safe. Opposing forces seldom pursue the drow below
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
patrolling in town. The guards work in pairs, operating from two guardhouses built near the road into Saltmarsh. A smaller station at the docks quells the fights that break out there nightly. The captain of
against pirates, raiders, and monsters. The guard is seen as something of a meddlesome force, since most of its members are drawn from the military veterans who migrated here with the crown’s blessing
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
sages suspect it might be the work of a green dragon.
6 A green dragon stirs from a long underground slumber to discover that a city has been built where the dragon’s forest lair once stood
.
7 Hill giant raiders promise to stop their pillaging in exchange for a clutch of green dragon wyrmlings to raise.
8 A green dragon stalks a well-known trade route, interrogating all passersby
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
. Many of Ansalon’s communities are isolated, and the Dragon Armies work to suppress information of their conquests. As a result, most people in Solamnia and west of the mountainous Taman Busuk region
Ergoth.) 8 Travelers report sightings of cloaked lizardfolk raiders. No one knows where they’ve come from or what they want. (Inaccurate; such rumors misidentify draconians.) 9 Members of the Mages of
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
how to behave and speak authentically. Hedonistic Swindlers. Doppelgangers work alone or in small groups, with group roles shifting from con to con. While one doppelganger takes the place of a murdered
merchant or noble, the others take on a number of identities as circumstances warrant, playing the parts of family or servants while they live off the victim’s riches. Changelings. Doppelgangers are
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
where adventurers can hone their skills and seek profitable work. The Deathsgate Guild has a sinister reputation, earned because its members will do anything in pursuit of success. Deathsgate, Middle
travelers to immediately access the services of House Sivis, House Deneith, and others. Terminus, Lower Tavick’s Landing Velvet’s Staffed by changelings, this comfortable inn specializes in fulfilling
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
institution that provides adventurers with camaraderie and profitable work. Clifftop, Upper Dura The Drunken Dragon A tavern frequented by members of the Clifftop Adventurer’s Guild. The food is modest, but it
safest establishments in Lower Dura. Callestan, Lower Dura The Broken Mirror A curious tavern owned by a family of changelings, the Broken Mirror changes its appearance and theme every week. It’s
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
zombie is indifferent toward the characters and ignores them unless they try to get its attention, at which point it attacks. D4: Temple Yuliya Litvinova Derro raiders and their zombie thralls work to
edge of this cave, combining into a narrow stream that trickles out the entrance.
Five derro raiders and one derro apprentice (see appendix B for both stat blocks) hide behind the pillars in this room
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
victim to outside forces, such an event is often the clan’s death knell. A Living Monument The masons and stone carvers in a clan consider the stronghold to be their greatest work. In a typical stronghold
at the touch of a child when they are unlocked. While some other races erect statues or build special structures to honor their heroes or commemorate momentous events, the dwarves live and work within
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
, and slower members of the raiding party and walking wounded straggle into camp all through the day after the raid. The situation at the camp is confused and security is lax. Most of these raiders are
mercenaries and bandits, and not even the dedicated cultists wear recognizable uniforms on raids. No one challenges latecomers for passwords or security signals. Put simply, the raiders are confident
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
pickpockets and cutpurses that work in the Bazaar of Middle Dura. They aren’t directly tied to the Boromar family. But the master of the gang pays a tithe to the Boromars, and if the Boromars send word
Tarkanan Enemies of the dragonmarked houses dedicated to protecting and training individuals with aberrant dragonmarks The Tyrants Evil-minded changelings interested in gathering secrets and using them
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
raiding party and walking wounded straggle into camp all through the day after the raid. The situation at the camp is confused, and security is lax. Most of these raiders are mercenaries and bandits
, and not even the dedicated cultists wear recognizable uniforms on raids. No one challenges latecomers for passwords or security signals. Put simply, the raiders are confident that no enemies followed
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Investigating the Monastery Unlike the flamboyant Feathergale Knights or the aggressive raiders of Rivergard Keep, the monks of the Sacred Stone Order keep a low profile. They quietly recruit
monsters and kidnap travelers and isolated miners to work as slaves in their mines, but they’re careful to eliminate witnesses. So far no one suspects that “those reclusive monks” are behind the troubles. In
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
are in the camp, not counting Leosin. During the day, they are put to work under guard by four dragonclaws (see appendix D). At night, they are shackled to a post in their hut to prevent escape. The
are concerned about keeping quiet, then a successful DC 10 Dexterity (Stealth) check ensures that no rocks break loose and rattle down. Tents. The raiders live in circular huts made from closely spaced
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
be a character with plenty of training and experience in the dangerous life of an adventurer. Sometimes called tomb raiders or grave robbers, such characters know that groundbreaking work requires
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
faerie dragon has noticed raiders tracking a defenseless caravan and is eager to warn someone who can help.
2 A faerie dragon seeks revenge on the monsters that killed the dragon’s ranger
crucial warning for the centaur’s community.
8 A faerie dragon has been magically compelled to work as an invisible assassin and is desperate for someone to break the compulsion.
Connected
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
area 1. Currently, only eight prisoners are in the camp, not counting Leosin. During the day, they are put to work under guard by four dragonclaws (see appendix D). At night, they are shackled to a
the climb without falling. If characters are concerned about keeping quiet, then a successful DC 10 Dexterity (Stealth) check ensures that no rocks break loose and rattle down. Tents. The raiders live
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
have begun their work, there is no way to stop the process. (This isn’t true, but the crew of the Dark Star believes it is. The characters won’t discover the truth of this matter until later in the
fairly. If she survives the battle, Captain Sartell puts the plasmoids to work, though she keeps them under close supervision. Prisoners of the Astral Elves If the characters are defeated, the astral
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
between. You’ve got the folk in the middle, who live and work in the walls themselves. And then you’ve got those of us on the inside, our districts entirely contained in the hollow well of a great tower
are a sixth of it; the rest is a blend of every race found across Khorvaire. Halflings, elves, and gnomes have a significant presence in the city, but even kalashtar and changelings have communities
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
the far-traveling Lagonna band and the proud raiders of the Pheres band. These bands occupy territories situated between the three major human poleis, making them common sights to those who travel human
guros typically leads their family. In times of discord, the heads of the guri gather to make decisions together. Other members of the guros work as traders, gatherers, packers, and scouts. A guros
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
south of Darguun. They are infamous raiders, and while they have brokered a truce with the Ghaal’dar, anyone venturing into the Seawall Mountains had best travel with a Marguul guide. As a Marguul
with tales of past glory. Among the Dhakaan, all goblinoids work together, using their talents for the greater good. Hobgoblins are the strategists and commanders, typically having the skills of
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
. Each summer, except in years when Shieldmeet occurs, a vast Hiring Fair is held in Yartar, during which all sorts of undesirable folk gather north of the town looking for work as guards, miners
protect settlers — and additional guards hired to protect those who do the work. With its location near two great rivers and its proximity to a third (the Laughingflow, forming a trio the locals
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
lich-queen, Vlaakith. Githyanki Warrior Astral Raiders. The githyanki despise all other races, undertaking devastating raids that take them from their strongholds in the Astral Plane to the far-flung
greatsword, and takes on the properties of a +3 greatsword in the hands of its creator.
In the eyes of the githyanki, each silver sword is a priceless relic and a work of art. Githyanki knights will hunt
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Hardbuckler don’t have cause to use them very often, these weapons usually discourage the bandits, raiders, and occasional orc bands that would lay claim to Hardbuckler’s wealth. The town eschews the sort
agricultural endeavors (aside from the small fungi gardens many gnomish households maintain in their cellars), while the area’s miners are almost exclusively gnomes. Both folk work as herders, with halflings






