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                        Returning 29 results for 'changelings working refer'.
                    
                
                        
                            
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                                                     Backgrounds
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                     particular hero of my faith, and constantly refer to that personâs deeds and example.
2
I can find common ground between the fiercest enemies, empathizing with them and always working toward
                                                
                                            
                                                
                                                     the personal cost. (Good)
3
Change. We must help bring about the changes the gods are constantly working in the world. (Chaotic)
4
Power. I hope to one day rise to the top of my faith
                                                
                                            
                                        
                                                     Backgrounds
                                                    Baldurâs Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     be some hidden hypocrisy or heretical idea, or an ideal or bond taken to an extreme.
d8
Personality Trait
1
I idolize a particular hero of my faith, and constantly refer to that
                                                
                                            
                                                
                                                     personâs deeds and example.
2
I can find common ground between the fiercest enemies, empathizing with them and always working toward peace.
3
I see omens in every event and action. The
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     situation? Are they mainly working to gather secrets, and to use those secrets to manipulate others? Or are they most concerned with helping other changelings, who are often with the objects of fear
                                                
                                            
                                                
                                                     includes one or more changelings. The Tyrants Assignments table provides hooks for adventurers working with the organization, and the discussion of crime syndicates in chapter 1 includes additional ideas
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                     people both from the depredations of gangs and abuse at the hands of the wealthy. 
   2  Youâre working to improve the image of a marginalized minority group (goblins, changelings, warforged) in
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                    The Tyrants ⊠include members of all races, but primarily changelings and doppelgangers. ⊠specialize in information, forgery, blackmail, and fraud. ⊠remain neutral in the Boromar-Daask conflict
                                                
                                            
                                                
                                                    . The Tyrants are forgers and grifters, specialists in deception and the acquisition of information. The majority of the Tyrants are changelings, who use their shapeshifting abilities to fool marks and
                                                
                                            
                                        
                                                     Backgrounds
                                                    Sword Coast Adventurer's Guide
                                                    
                                                
                                            
                                                    
Personality Trait
1
I idolize a particular hero of my faith, and constantly refer to that personâs deeds and example.
2
I can find common ground between the fiercest enemies
                                                
                                            
                                                
                                                    , empathizing with them and always working toward peace.
3
I see omens in every event and action. The gods try to speak to us, we just need to listen.
4
Nothing can shake my optimistic
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                    The Maze Engine Deep within the Labyrinth lies the Maze Engine â a mechanical, magically powered device capable of altering reality. Modrons refer to the device as an Orderer because it was designed
                                                
                                            
                                                
                                                     is to bring order to chaos. If the characters activate the Maze Engine, it has the potential to aid their fight against the demon lords. The engine looks like a working model of the Great Wheel (see
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                     are a sixth of it; the rest is a blend of every race found across Khorvaire. Halflings, elves, and gnomes have a significant presence in the city, but even kalashtar and changelings have communities
                                                
                                            
                                                
                                                     wealthy-grade options tucked away. The City Watch has a presence, but not as strong as in the upper districts. Lower wards house the hard-working laborers, but theyâre also home to the destitute and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     in the cities and towns. Airships and rail transport make rapid travel across the continent possible. A working class of minor mages, called magewrights, uses spells to provide energy and other
                                                
                                            
                                                
                                                     races found in the Playerâs Handbook, players can choose to play orc or goblinoid characters in Eberron. Or they can choose one of four new races: changelings, kalashtar, shifters, and warforged
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     are eager to leave, but cannot do so yet; each either has an unfulfilled bargain with the hag or has displeased her somehow and is working to win back her favor. All five performers are unarmed
                                                
                                            
                                                
                                                     Westerly (a nonbinary human from the world of Talâdorei) paces angrily while muttering their lines. All five actors urge the characters to leave Motherhorn before the hag, whom they refer to as Creeping
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                    Edermath Orchard Daran Edermath is a retired drow adventurer. He lives in a tidy little cottage beside an apple orchard that grew wild long ago, and he is working to clear out the underbrush and
                                                
                                            
                                                
                                                     concerned about the Redbrands, and he would like to see a group of heroes teach the ruffians a lesson. He tells the characters that itâs time someone took a stand against their leader, whom the outlaws refer
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                     some hidden hypocrisy or heretical idea, or an ideal or bond taken to an extreme.  d8 Personality Trait   1 I idolize a particular hero of my faith, and constantly refer to that personâs deeds and
                                                
                                            
                                                
                                                     example. 2 I can find common ground between the fiercest enemies, empathizing with them and always working toward peace. 3 I see omens in every event and action. The gods try to speak to us, we just need
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                     some hidden hypocrisy or heretical idea, or an ideal or bond taken to an extreme.  d8 Personality Trait   1 I idolize a particular hero of my faith, and constantly refer to that personâs deeds and
                                                
                                            
                                                
                                                     example. 2 I can find common ground between the fiercest enemies, empathizing with them and always working toward peace. 3 I see omens in every event and action. The gods try to speak to us, we just need
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
                                                    
                                                
                                            
                                                    -steads that surround it. Nonetheless, a certain strong breed of merchant travels the narrow mountain passes leading into Hartsvale. The dwarves of Citadel Adbar jestingly refer to these people as
                                                
                                            
                                                
                                                     seem to live like bears, near Hartsvale they act more like orcs. Thankfully the brutes are still too stupid for such complex tasks as working metal, but from what I heard in my time in the vale their
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                     spell and gains a +2 bonus for using a light weapon, for a total modifier of +0. The table is only a starting point. You can refer to it when adjudicating any actions a character takes that you think
                                                
                                            
                                                
                                                    , everyone rolls initiative and applies modifiers, keeping the result secret. You then announce an initiative number, starting with 30 and working down (it helps to call out ranges of numbers at the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     slots): blight, wall of fire
 5th level (1 slot): telekinesis
 When the characters arrive, Withers is working at his desk. Seven crawling claws follow him around and obey his commands. Withers is
                                                
                                            
                                                
                                                     flesh out the journals further, refer to the âHistory of Omuâ section in chapter 3 and âHistory of the Tombâ earlier in this chapter. Treasure Withers has enough equipment on his desk to assemble a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     Granite, Myzelda of Slate, Yanna of Basalt, Noll of Obsidian, and Malo of Marble. The korreds of Yon despise Endelyn Moongrave, whom they commonly refer to as Bitter End. If the characters convince
                                                
                                            
                                                
                                                     the brigganocks into leaving. A galeb duhr working for the korreds infiltrated the mine and overheard several brigganocks talking about a secret tunnel that connects the mine to Motherhorn. The tunnel
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                    . Any character with a passive Wisdom (Perception) score of 12 or higher might hear her refer to the half-elf as Rakeem as she talks to him. She is in the service of Dran Enterprises, receiving
                                                
                                            
                                                
                                                     person who keeps her ear to the ground about Dran Enterprises is Arla at the Peg and Hook (see below). He can share Arlaâs story and provide directions to her shop. Working-Class Rumors The two fishers
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     working or training in other parts of the monastery. When they arenât working, theyâre resting in their quarters. At dawn and dusk, the Sacred Stone cultists (except the two door wardens in area M2) gather
                                                
                                            
                                                
                                                    . Kitchen The door leading outside is locked after nightfall. During the day, monks working in the kitchen frequently go in and out, gathering herbs or dumping refuse. Hot coals smolder in two big brick
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     him will be beaten, blinded, or beheaded. Guides working for Jobal leave their contact information on message boards outside inns and taverns or at the harbormasterâs office in Port Nyanzaru. Several
                                                
                                            
                                                
                                                     no fees or fealty to any merchant prince; they keep their business quiet, meeting potential clients only in Malarâs Throat or seedier houses in Tiryki Anchorage. They refer to one another as River and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     the shelves, each section of which has a rolling ladder anchored to a ceiling rail.
 Three custodians are working here, sweeping the floors: a human, a gnome, and a half-elf.
 After Kandlekeep
                                                
                                            
                                                
                                                     DC 18 Intelligence (Arcana) check discerns that Stonky has identified 626 through 666 as an important range of numbers, but he doesnât yet understand what those numbers refer to. B4. Observatory An
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                     wizard (though they havenât met him and donât know his name), and that he has âtall, furry monsters with big earsâ (bugbears) working for him. Mirnaâs Heirloom. Though she has nothing immediately to
                                                
                                            
                                                
                                                     havenât already done so.) In addition, Urmon records that a magic mace named Lightbringer was commissioned by priests of Lathander, the god of dawn, from the mages working with the gnomes and dwarves of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     abilities of changelings to develop doppelgangers, while implanting a desire to cause chaos in the communities around them.âeven when thereâs no benefit in it for the doppelganger. Some doppelgangers
                                                
                                            
                                                
                                                    , driven by visions from the daelkyr, can be found working with the Cults of the Dragon Below or fighting alongside aberrations in Khyber. Others operate alone. Lycanthropes Many people believe that
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Keys from the Golden Vault
                                                    
                                                
                                            
                                                     job. He has no tolerance for unrepentant criminals and often votes no on commutations. R8: Kitchen and Side Rooms Six cooks (neutral, human commoners) take shifts here, working in pairs to produce
                                                
                                            
                                                
                                                     prison cells (area R17). The guards refer to this corridor as âthe hexagonâ because of its shape. R16: Panopticon This hexagonal chamber is a large open space at the center of the prison. Cells line the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Prisoner 13
                                                    
                                                
                                            
                                                     job. He has no tolerance for unrepentant criminals and often votes no on commutations. R8: Kitchen and Side Rooms Six cooks (neutral, human commoners) take shifts here, working in pairs to produce
                                                
                                            
                                                
                                                     prison cells (area R17). The guards refer to this corridor as âthe hexagonâ because of its shape. R16: Panopticon This hexagonal chamber is a large open space at the center of the prison. Cells line the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     disturbs the mycelium; roll a d6 and refer to the Mycelium Effects table. Fungus creatures and those that have been infected with saprophytic plague are immune to these effects and are not targeted by
                                                
                                            
                                                
                                                     vivisected deer splayed across a moss-covered table. Ten feet away, a young boy bounces excitedly in an iron cage, swinging it to get a better view of what the robed figure is working on. He is not
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     was once part of the High Forest, but over centuries, loggers working the woodlands on either side of the Evermoor Way have carved a great wound through the terrain. Bare hillsides littered with stumps
                                                
                                            
                                                
                                                     its roots. This exercise takes a single character 40 hours to accomplish; multiple party members working together can reduce the amount of time accordingly. The buried relic is the skull of Gurt, Lord
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     the tower became a top priority. It is now safe to pass through Leilon, and it is once again a working town, but all who live there owe allegiance to Lord Neverember. Lizard Marsh Instead of flowing
                                                
                                            
                                                
                                                     magical side effect: river trout attempting to swim under the bridge are propelled over it instead, which is why locals refer to it as the Flying Fish Bridge. People crossing the bridge are occasionally
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     land around Mirabar is littered with mine heads, open quarries, and heaps of slag and rubble. The mines of Mirabar yield up vast quantities of most known metals and gemstones. Working mines of any
                                                
                                            
                                                
                                                     halfling cottages and farmsteads have sprung up on both sides of the trail, and the humble rural folk who live here refer to themselves as Northfurrowers. Olostinâs Hold A fortified keep stands on the
                                                
                                            
                                        






