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                        Returning 35 results for 'changes warrior ranger'.
                    
                
                        
                            
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                                                     Species
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     with orcs tells of confronting a hulking foe that can cleave through a warrior with a single blow, part of a force that can cut down enemies as though they were trembling stalks of wheat before the
                                                
                                            
                                                
                                                     created the orcs and continues to direct their destiny. He is aided and abetted by the other warrior deities, Bahgtru and Ilneval, who bring strength and cunning to the battlefield. The followers of all
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player’s Handbook
                                                    
                                                
                                            
                                                    Ranger CHRIS RALLIS  A Wandering Warrior Imbued with Primal Magic  Core Ranger Traits   Primary Ability Dexterity and Wisdom Hit Point Die D10 per Ranger level Saving Throw Proficiencies Strength and
                                                
                                            
                                                
                                                     wilderness. A Ranger’s talents and magic are honed with deadly focus to protect the world from the ravages of monsters and tyrants. Becoming a Ranger... As a Level 1 Character Gain all the traits in the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                    ?
 Horizon Walker Features  Ranger Level Feature   3rd Horizon Walker Magic, Detect Portal, Planar Warrior (1d8) 7th Ethereal Step 11th Distant Strike, Planar Warrior (2d8) 15th Spectral Defense
                                                
                                            
                                                
                                                      Horizon Walker Magic Starting at 3rd level, you learn an additional spell when you reach certain levels in this class, as shown in the Horizon Walker Spells table. The spell counts as a ranger spell for you
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
                                                    
                                                
                                            
                                                     creature successfully hides from you. Druidic Warrior You learn two cantrips of your choice from the druid spell list. They count as ranger spells for you, and Wisdom is your spellcasting ability for them
                                                
                                            
                                                
                                                    Fighting Style Options 2nd-level ranger feature When you choose a fighting style, the following styles are added to your list of options. Blind Fighting You have blindsight with a range of 10 feet
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Borderlands Quest: Goblin Trouble
                                                    
                                                
                                            
                                                     Beyond). Here’s a list of the stat blocks needed to run the adventure: Bandit Giant Centipede Goblin Warrior Here are the premade characters you may want to use for the adventure: Shiela, Human Rogue
                                                
                                            
                                                
                                                     Presto, Human Wizard Niko, Human Cleric Hank, Human Ranger Eric, Human Fighter Diana, Human Monk Bobby, Human Barbarian
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player’s Handbook
                                                    
                                                
                                            
                                                    . Druidic Warrior. You learn two Druid cantrips of your choice (see the Druid class’s section for a list of Druid spells). Guidance and Starry Wisp are recommended. The chosen cantrips count as Ranger spells
                                                
                                            
                                                
                                                    Ranger Class Features As a Ranger, you gain the following class features when you reach the specified Ranger levels. These features are listed in the Ranger Features table.  Ranger Features    —Spell
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                    Ranger Class Features As a Ranger, you gain the following class features when you reach the specified Ranger levels. These features are listed in the Ranger Features table.  Ranger Features    —Spell
                                                
                                            
                                                
                                                     Style 2 3 2 — — — — 3 +2 Ranger Subclass 2 4 3 — — — — 4 +2 Ability Score Improvement 2 5 3 — — — — 5 +3 Extra Attack 3 6 4 2 — — — 6 +3 Roving 3 6 4 2 — — — 7 +3 Subclass feature 3 7 4 3 — — — 8 +3
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     furniture, including zurkhwood chairs and small tables around which they sit. One off-duty drow elite warrior rests in one of the chambers here at any given time. There is a 50 percent chance that one
                                                
                                            
                                                
                                                     on the odds. Treasure The equipment of the resting drow warrior is stowed beneath his pallet: a shortsword, a hand crossbow with a case of 20 bolts, a chain shirt, and a 100-foot coil of silk rope
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                    , shortswords
 Paladin
 A holy warrior bound to a sacred oath
 d10
 Strength & Charisma
 Wisdom & Charisma
 All armor, shields, simple and martial weapons
 Ranger
 A warrior who uses martial prowess and
                                                
                                            
                                                
                                                    Classes Summary   Class
   Description
   Hit Die
   Primary Ability
   Saving Throw
Proficiencies
   Armor and Weapon
Proficiencies
    Barbarian
 A fierce warrior of primitive background
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     apprentice warforged becomes obsessed with the Lord of Blades’ message, disrupting house operations in the hope of becoming a warrior in the Mournland. 2 A warforged druid devises diseases and poisons that
                                                
                                            
                                                
                                                     have no effect on warforged, and starts to unleash them on the general populace. 3 A warforged ranger relentlessly hunts creatures of flesh in the wilderness near the Mournland. 4 A warforged assassin
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     of a male human warrior in plate armor wanders around the statue as though searching for something he has lost. The image cannot be harmed and does not acknowledge the characters. If a character dies
                                                
                                            
                                                
                                                     on this level, the image changes to appear as that character, even if the character is later raised from the dead. A dispel magic spell that targets the image causes it to disappear for 1 hour. A
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                     prowess. Monk. Dart in and out of melee while striking fast and hard. Then become a Warrior of The Open Hand to master unarmed combat. Paladin. Smite foes and shield allies with divine and martial
                                                
                                            
                                                
                                                     might. Then swear the Oath of Devotion to emulate the angels of justice. Ranger. Weave together martial prowess, nature magic, and survival skills. Then embody the Hunter to protect nature with martial
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Infernal Machine Rebuild
                                                    
                                                
                                            
                                                     on a DC 14 Wisdom (Animal Handling) check can successfully quiet them. Barbatos The ranger Barbatos is either here or in area 12 (a 50 percent chance for either), accompanied by his hell hound
                                                
                                            
                                                
                                                     of themselves that attack anyone in the room until destroyed. Each skeletal, rotted bear uses the polar bear stat block with the following changes: It has the undead type instead of the beast type
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player’s Handbook
                                                    
                                                
                                            
                                                    Silence Level 2 Illusion (Bard, Cleric, Ranger) Casting Time: Action or Ritual
 Range: 120 feet
 Components: V, S
 Duration: Concentration, up to 10 minutes
 For the duration, no sound can be
                                                
                                            
                                                
                                                     action, you can cause the image to move to any spot within range. As the image changes location, you can alter its appearance so that its movements appear natural for the image. For example, if you create
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                     Points per Level   Barbarian 7 + Con. modifier Fighter, Paladin, or Ranger 6 + Con. modifier Bard, Cleric, Druid, Monk, Rogue, or Warlock 5 + Con. modifier Sorcerer or Wizard 4 + Con. modifier  Record
                                                
                                            
                                                
                                                     ability modifier also changes if the new score is an even number. When that happens, adjust all the numbers on your character sheet that use that ability modifier. When your Constitution modifier
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player’s Handbook
                                                    
                                                
                                            
                                                     Points per Level   Barbarian 7 + Con. modifier Fighter, Paladin, or Ranger 6 + Con. modifier Bard, Cleric, Druid, Monk, Rogue, or Warlock 5 + Con. modifier Sorcerer or Wizard 4 + Con. modifier  Record
                                                
                                            
                                                
                                                     changes if the new score is an even number. When that happens, adjust all the numbers on your character sheet that use that ability modifier. When your Constitution modifier increases by 1, your Hit
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
                                                    
                                                
                                            
                                                     well as helpful company for the ranger. Some Swarmkeepers are outcasts or hermits, keeping to themselves and their attendant swarms rather than dealing with the discomfort of others. Other
                                                
                                            
                                                
                                                     character’s bond with nature spirits. Take the opportunity to describe the swarm and the ranger’s magic in play. For example, when your ranger casts gaseous form, they might appear to melt into the swarm
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player’s Handbook
                                                    
                                                
                                            
                                                     to strive for peak combat prowess.
 Eldritch Knight to learn spells to aid in combat.
 Psi Warrior to augment attacks with psionic power.
Monk. Dart in and out of melee while striking fast and
                                                
                                            
                                                
                                                     hard. Then become a Warrior of...
 Mercy to heal or harm with a touch.
 Shadow to employ shadows for subterfuge.
 The Elements to wield elemental power.
 The Open Hand to master unarmed combat
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player’s Handbook
                                                    
                                                
                                            
                                                     combat.
 Psi Warrior to augment attacks with psionic power.
Monk. Dart in and out of melee while striking fast and hard. Then become a Warrior of...
 Mercy to heal or harm with a touch.
 Shadow
                                                
                                            
                                                
                                                     the Oath of...
 Devotion to emulate the angels of justice.
 Glory to reach the heights of heroism.
 The Ancients to preserve life, joy, and nature.
 Vengeance to hunt down evildoers.
Ranger
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Borderlands Quest: Goblin Trouble
                                                    
                                                
                                            
                                                     changes.
  
 If there are fewer than four characters, remove one Goblin Warrior and the Giant Centipede.
  
 If there are more than six characters, add one Goblin Warrior and one Giant Centipede.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     platinum bracers (250 gp each) and a spider-shaped obsidian pendant magically animated so that its legs twitch (50 gp). This amulet doubles as a holy symbol of Lolth. Zress Orlezziir A deadly warrior from a
                                                
                                            
                                                
                                                     represent Zress. Otherwise, Zress is a drow champion (see appendix A), with these changes: Zress is neutral evil. She has these racial traits: She speaks Elvish and Undercommon. She has advantage on saving
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     are type 3 yuan-ti malisons, with these changes: Add the following to the list of spells that the yuan-ti can innately cast at will: eldritch blast (2 beams; +5 to hit; 1d10 + 3 force damage per beam
                                                
                                            
                                                
                                                     dagger. Pottery Shard, a tabaxi minstrel (see appendix D), was kidnapped while traveling from Port Nyanzaru to Fort Beluarian. Gorvax, a firenewt warrior (see appendix D) is eager to escape and return to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     Sword of Zariel. Also before you are Lulu and the ghostly warrior, Yael. The hollyphant is the first to speak. “I remember everything now. Idyllglen was the last straw. We followed Zariel to Avernus
                                                
                                            
                                                
                                                     attuning to the sword changes the character irrevocably (see the item’s description in Appendix C). When a character attunes to the sword, the citadel and the scab around it explode outward in blinding
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                     your character’s six abilities to assign scores to Strength, Dexterity, Constitution, Intelligence, Wisdom, and Charisma. Afterward, make any changes to your ability scores as a result of your race
                                                
                                            
                                                
                                                    , paladin
Racial Increases
Mountain dwarf (+2), Dragonborn (+2), Half-orc (+2), Human (+1)
Dexterity 
     Important for: Monk, ranger, rogue
Racial Increases: Elf (+2), Halfling (+2), Forest
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Infernal Machine Rebuild
                                                    
                                                
                                            
                                                     (Animal Handling) check can successfully quiet them. Barbatos The neutral evil human ranger Barbatos is either here or in area 13 (a 50 percent chance for either; see appendix B for his stat block
                                                
                                            
                                                
                                                     changes: It has the undead type instead of the beast type. It has vulnerability to bludgeoning damage. It is immune to poison damage and the poisoned condition, and is immune to exhaustion.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     leadership positions. A tribe’s sovereign is always a gold grung. (Use the grung elite warrior stat block to represent members of the orange and gold castes.)  Grung Small humanoid (grung), lawful
                                                
                                            
                                                
                                                     Elite Warrior Small humanoid (grung), lawful evil
 Armor Class 13
 Hit Points 49 (9d6 + 18)
 Speed 25 ft., climb 25 ft.
   STR
  7 (–2)
 
  DEX
  16 (+3)
 
  CON
  15 (+2)
 
  INT
  10
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Book of Many Things
                                                    
                                                
                                            
                                                     first appeared, and the deck was expanded to twenty-two cards. These changes signaled the deck’s transition from something inspired by playing cards to one inspired by the tarot; a traditional tarot
                                                
                                            
                                                
                                                     148 explored the deck through a conversation between a pompous wizard named Basil and his mercenary agent, a warrior named Jared. In this story, author Robin Jenkins offered answers for some of the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                    . Terracotta Warriors Forty-eight terracotta warriors guard the tomb. Use animated armor statistics, with these changes: Each terracotta warrior wields a shortsword. As an action, it can attack twice
                                                
                                            
                                                
                                                     with the weapon (+4 to hit), dealing 5 (1d6 + 2) piercing damage on a hit. If a critical hit is scored against a terracotta warrior, it shatters and is destroyed. The terracotta warriors remain
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide
                                                    
                                                
                                            
                                                    , but they can’t be relied on to make wise decisions or hold up their end in battle. Wallflower Warrior. A wallflower warrior NPC is good at fading into the background, doesn’t usually chat or engage
                                                
                                            
                                                
                                                     Score is half that number. If the highest Charisma score changes—perhaps a character dies or leaves the group—adjust the NPC’s Loyalty Score accordingly. Tracking Loyalty. Keep track of an NPC’s
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player’s Handbook
                                                    
                                                
                                            
                                                    . Martial Arts Die. You can roll 1d6 in place of the normal damage of your Unarmed Strike or Monk weapons. This die changes as you gain Monk levels, as shown in the Martial Arts column of the Monk
                                                
                                            
                                                
                                                     Dexterity modifier. The damage is the same type dealt by the attack. Level 3: Monk Subclass You gain a Monk subclass of your choice. The Warrior of Mercy, Warrior of Shadow, Warrior of the Elements, and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     is always a gold grung. (Use the grung elite warrior stat block to represent members of the orange and gold castes.) A grung normally remains in its caste for life. On rare occasions, an individual
                                                
                                            
                                                
                                                     that distinguishes itself with great deeds can earn an invitation to join a higher caste. Through a combination of herbal tonics and ritual magic, an elevated grung changes color and is inducted into
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     yakfolk warrior with the following changes: He has 70 hit points and a challenge rating of 4 (1,100 XP). He wields a flame tongue greatsword. While the sword is ablaze, it deals an extra 7 (2d6) fire
                                                
                                            
                                                
                                                     warrior (see appendix C) is inside each barn, overseeing two humans (commoners) as they gather eggs, feed the animals, and clean up the stalls. If intruders confront the yakfolk in the barn, it uses an
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
                                                    
                                                
                                            
                                                    , elephant, ettin, sea hag (in coven) 5 Bulette, drow elite warrior, giant crocodile, giant shark, gorgon, green hag (in coven), hill giant, shambling mound, troll, unicorn 6 Chimera, cyclops, galeb duhr
                                                
                                            
                                                
                                                     travelers, and lost souls trying to find a way home. Use the Domain Visitors table to generate encounters with such folk.  Domain Visitors   d8 Visitor   1 A ranger (use the scout stat block) searching
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     Xanathar. Shunn believes that returning to his normal form might weaken his influence over his gang and diminish his status in the Xanathar Guild. Shunn is a drow elite warrior, with these changes
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
                                                    
                                                
                                            
                                                     players using them are comfortable with the fact that you might need to go back and make some changes after seeing them in play. Creating New Class Options Each class has at least one major choice point
                                                
                                            
                                                
                                                     ideas and make changes if things aren’t playing out the way you want them to. Once you have the concept for the class option in mind, it’s time to design the specifics. If you’re not sure where to
                                                
                                            
                                        






