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Returning 35 results for 'changing readily gnome to have rules'.
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Triton
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
. The tritons’ limited view of the world leaves them ignorant of the kingdoms, wars, and other struggles of the surface world. Tritons readily see such concerns as minor events, a sideshow to
readily sacrifice themselves for the common good. They will fight and die for humans, merfolk, and other creatures without question. Their self-absorbed nature makes them overlook the history of other
Human
Legacy
This doesn't reflect the latest rules and lore.
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Species
Basic Rules (2014)
, striving to leave a lasting legacy. Individually and as a group, humans are adaptable opportunists, and they stay alert to changing political and social dynamics.
EVERYONE’S SECOND-BEST FRIENDS
Just as readily as they mix with each other, humans mingle with members of other races. They get along with almost everyone, though they might not be close to many. Humans serve as ambassadors, diplomats
races
Mordenkainen Presents: Monsters of the Multiverse
With ever-changing appearances, changelings reside in many societies undetected. Each changeling can supernaturally adopt any face they like. For some changelings, a new face is only a disguise. For
level, you choose whether your character is a member of the human race or of a fantastical race. If you select a fantastical race, follow these additional rules during character creation.
Ability
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Deep Gnome Characters At the DM’s discretion, you can play a deep gnome character. When you choose the subrace of your gnome, you can choose deep gnome, using the following rules to create your character.
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Gnome Adventurers I don’t know how many times I’ve seen a gnome
turn a dead end into a wonderful opportunity.
— Delaan Winterhound
When a gnome leaves the burrow, the force behind that decision
experiment. A rock gnome alchemist who discovers a new form of fungus growing in a nearby cavern might wander farther afield from the burrow, looking for knowledge about other fungi in the world. A forest
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
G4. Kitchen This kitchen is furnished with gnomes in mind, so everything is either close to the floor or readily reachable by tugging on an overly complicated rope-and-pulley mechanism. Five rock
gnome recluses busy themselves here: Joybell (female) uses a poker to stoke the fire of a hot iron stove standing against the east wall. Dimble (male) uses a complicated press-like contraption to squeeze
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
gnome Lorehold apprentice; see chapter 7) approaches them. The gnome announces that Aerojaunt Field is reserved for the characters’ Mage Tower team to practice. The characters’ designated practice slot is
at the end of this week. As a student referee, Rosie is tasked with helping the characters learn the rules of Mage Tower and the game’s basic techniques. Further, as long as the entire party has not
Goblin
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
4
A gnome’s boot used as a hat
5
A pouch of toenail clippings from an allied ogre
6
A frog kept in a jar
7
Fragile helmets made from axebeak eggs
8
Nose rings
9
Khurgorbaeyag seems to dislike sharing his divine power with his followers. And although many goblins would readily offer anything to have the abilities of a warlock, the patrons that grant such power
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
temple is dedicated to Segojan Earthcaller, the svirfneblin god of deep earth and nature. The rituals and day-to-day duties of the temple are overseen by a deep gnome named Glyphic Shroomlight, a nervous
young novice doing his best in a situation requiring a much older and more experienced cleric (use the acolyte statistics in the Monster Manual, but also give Glyphic the Stone Camouflage, Gnome
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Eternal Garden Since being drawn into the Feywild, the Eternal Garden has become a Domain of Delight: a realm subject to the whims of the archfey who rules it. The overall composition and layout of
long ago. In the place where it once stood now looms an ever-changing hedge maze. Leaves growing throughout the garden act as keys to a magic sundial at the heart of the maze that transports those who solve it to the hidden palace.
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
prosperous and increasingly crowded, so buildings have been torn down and taller ones built — four stories high in some instances. A Waterbaron who rules for life leads Yartar. The current Waterbaron is
). Reason to Visit. The “Dark Dealings in Yartar” side trek (chapter 6) brings the characters here. More broadly, characters affiliated with the Lords’ Alliance can readily receive support in Yartar, and Harpers and Zhentarim can get aid, too, if they’re discreet and know how to contact an agent in town.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
characters win the gnomes’ trust, they are welcomed into Inner Blingdenstone, and to what food and comfort the locals can readily provide. ROLEPLAYING THE SVIRFNEBLIN
Deep gnomes are a dour lot
, politicians, and caretakers. Deep gnomes sometimes forget this is not the case with other races, and that males are capable of careful thought just as much as females can fight.
Changing Svirfneblin
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Concentration. Many items, such as Potions, bypass the casting of a spell and confer the spell’s effects with its usual duration. Certain items make exceptions to these rules, changing the casting time
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
Sparkrender’s Kobold Allies The kobolds who joined forces with Sparkrender are lawful evil and cruel. Their initial reaction toward outsiders is hostile (see “Social Interaction” in the Basic Rules
), but they’re more likely to warn intruders to leave the ruins than to immediately attack. They readily threaten violence and back up their threats with combat if necessary. As an action, a character
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
deep gnome. If the characters approach him openly and present the sack to him, he muffles a gasp as he looks around, then quickly ushers the characters into the stall, admonishing them to talk
paths until they are destroyed. The trapped svirfneblin is named Mev Flintknapper (use the veteran statistics in the Monster Manual, but also give Mev the Stone Camouflage, Gnome Cunning, and Innate
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
quite happy with it. Their streets are safe, and as long as you play by the rules of the game, the Trust won’t target you. Outsiders find this casual acceptance of preemptive assassination to be
terrifying, but the Zil actually trust the Trust. Every Zil gnome is in a web of intrigues. This is condoned by the Trust, as long as no laws are broken and the state itself isn’t threatened. It’s fine for a
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
lives in a keep or fortress with no nearby town or city. Village Population: Up to about 1,000 Government: A noble (usually not a resident) rules the village, with an appointed agent (a reeve) in
residence to adjudicate disputes and collect taxes. Defense: The reeve might have a small force of soldiers. Otherwise, the village relies on a citizen militia. Commerce: Basic supplies are readily
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
good, which is why I live by an ever-changing set of rules. (Chaotic) 5 Honor. A deal is a deal, and I would never break one. (Lawful) 6 Rule of Three. Everything in the multiverse happens in threes. I
idea, I get wildly excited about it until I come up with another, better idea. 7 I live by my own set of weird and wonderful rules. 8 I can’t bring myself to trust most adults. Ideals d8 Ideal 1
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
items, such as potions, bypass the casting of a spell and confer the spell's effects, with their usual duration. Certain items make exceptions to these rules, changing the casting time, duration, or
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Creating a Dragonmarked Character Dragonmarks manifest on certain members of a few species, represented in the rules by variant race options: For humans and half-orcs, a dragonmark is a variant race
Halfling Food, lodging, urban information Making Cannith Human Manufacturing Passage Orien Human Land transportation Scribing Sivis Gnome Communication, translation, verification Sentinel Deneith Human
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Exploring Mount Ironrot Use the following rules when the characters travel around Mount Ironrot. Regional Effects Mount Ironrot is affected by these environmental phenomena: Impeded Navigation. In
are indeterminate and ever-changing. Map 4.1 shows the approximate positions of locations around Mount Ironrot relative to one another. The map doesn’t include a scale due to this effect. Whenever the
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
drink up and spew out the swamp water (see “O’-wells” below for more information). The denizens of Hither are accustomed to the ever-changing water level, but newcomers might find it alarming at first
make a DC 10 Wisdom (Survival) group check. If the group check is successful, the characters spot and avoid the hazard. On a failed check, the character who had the lowest check result sinks into a pit of sucking mud, which is 10 feet deep (use the quicksand rules in the Dungeon Master’s Guide).
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
you play by the rules of the game, the Trust ignores you. Outsiders find this casual acceptance of preemptive assassination to be terrifying, but the Zil genuinely trust the Trust. Zil gnomes live
within a web of intrigues. The Trust condones their actions, as long as they break no laws and don’t threaten the state or the status quo. A gnome charlatan can connive to steal a jewel mine from another
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
as Potions, bypass the casting of a spell and confer the spell’s effects with its usual duration. Certain items make exceptions to these rules, changing the casting time, duration, or other parts of
details how an item is activated. Certain items use the following rules for their activation. Command Word A command word is a word or short phrase that must be spoken or signed for an item to work
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Hall’s architecture is mapped to an ever-changing three-dimensional grid, which slowly evolves. Some Quandrix faculty members insist that mage-students shouldn’t linger too long inside the hall, lest
Arithmodrome looks like a large cube of water, ten feet on each side. The inside is an apparently boundless theory-space that suspends the rules of reality. Mages use this space to explore theoretical
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
the dozens of permanent shops and smithies, the streets of the bazaar are an ever-changing tapestry of stalls and tents. It’s said that you can find anything here, if you’re not too worried about
Sundry’s Shop. A gnome named Sundry runs a pawn shop filled with all manner of trinkets. Elsewhere in Middle Dura, the district of Hareth’s Folly is a bizarre blend of architectural styles. One of the
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
Location Overview The caves of Gnomengarde are carved into the base of a mountain southeast of Phandalin, around a narrow waterfall. The rock gnome wizards who occupy these caves form strategic
vanished within the last tenday. No one except King Korboz knows that a shapechanging monster (a mimic) has crept into Gnomengarde and is feeding on the gnomes, changing its appearance as it makes its way
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
tent. This challenge doesn’t have an audience. When the characters enter the tent, read or paraphrase the following text: Seated at the middle of this sizable empty tent is a wizened gnome at work amid
tangles of colorful yarn. Several fuzzy, kitten-sized blue caterpillars drowse on her, nestled in her clothing and hair. The gnome peers up and says, “Welcome! I am Madam Kulp. Are you here to play
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
your head and chin high conveys confidence. Use Voices. Changing the volume of your voice and borrowing speech patterns from real life, movies, or television can make NPCs distinctive. Engaging the
readily get involved in social interactions, you can create situations tailored for their characters. Perhaps the NPC in question is a family member or a contact of a particular adventurer and
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Character Species When you choose your character’s species, you determine whether your character is a human or a member of a fantastical species, such as dragonborn or gnome. The peoples of the D&D
following parts. Creature Type. A character’s species determines the character’s creature type, which is described in the rules glossary. Every species in this chapter is Humanoid; playable non
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
like a fork on one end and a spoon on the other 6 A thick, sun-yellowed book on seasonal agriculture written in Halfling 7 A well-used squeaky toy in the shape of a garden gnome with a red hat 8 A
glass statuette of a rust monster Price Clawson’s rules are simple: a buyer can take any item from the rug, so long as they replace it with an item of similar value. What counts as “similar value” is up
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Character Species When you choose your character’s species, you determine whether your character is a human or a member of a fantastical species, such as dragonborn or gnome. The peoples of the D&D
following parts. Creature Type. A character’s species determines the character’s creature type, which is described in the rules glossary. Every species in this chapter is Humanoid; playable non
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
other mind flayers flowing through its veins. The chaotic neutral gnome ceremorph is equipped with two nonmagical items: Laser Pistol. Rules for laser pistols appear in the Dungeon Master’s Guide. This
themselves across the floor using oversized face-tentacles. The fourth is a lumbering monstrosity made of stitched-together parts from goblins, dwarves, and reindeer.
The three gnome squidlings (Rin, Rix
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
with their usual duration. Certain items make exceptions to these rules, changing the casting time, duration, or other parts of a spell. A magic item, such as certain staffs, may require you to use your
if it is a potion. The description of each item category or individual item details how an item is activated. Certain items use one or more of the following rules related to their activation. If an
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
DM, includes details and rules for observatories: locations that facilitate stargazing and astronomical studies.
The Sky of Many Things A zodiac is a series of constellations that appear to rotate
around the night sky in time with the changing seasons. Many people use the alignment of zodiac constellations to explain personality traits, mysterious phenomena, or other patterns. This section