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Returning 35 results for 'changing respected guard to have reflection'.
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Backgrounds
Ghosts of Saltmarsh
injured marine for miles to avoid capture and death.
Suggested Characteristics
Marines are looked up to by other soldiers and respected by their superiors. They are veteran warriors
, you are friends of Tom and Will Stoutly and can turn to them for help and support. Eliander Fireborn, captain of the guard, also makes time to listen to your concerns.
Triton
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
and worse, so you know you can count on them in a fight.
— Brego Stoneheart, sea captain
Tritons guard the ocean depths, building small settlements beside deep trenches, portals to the
them.
Tritons also have a tendency to emerge from their isolation under the assumption that other folk will welcome them as respected allies and mentors. Again, distance drives much of this attitude
changing between different fighting techniques in the midst of battle. You gain the following benefits:
One Handed. While wielding a versatile weapon in one hand, your quick movements and agile defense
damage from your weapon equal to twice your proficiency bonus.
Two Handed. When wielding a versatile weapon in two hands, your powerful stance allows you to catch your target off guard. Whenever an enemy
Elf
Legacy
This doesn't reflect the latest rules and lore.
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Species
Basic Rules (2014)
. Since they are so long-lived, they can enjoy centuries of exploration and discovery. They dislike the pace of human society, which is regimented from day to day but constantly changing over decades, so
might continue to use the child name. Each elf’s adult name is a unique creation, though it might reflect the names of respected individuals or other family members. Little distinction exists
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Salted Legacy An Adventure for 1st-Level Characters A series of disturbances plagues the Dyn Singh Night Market, an endlessly changing maze of stalls filled with incredible wares, enticing smells
, and magical lights. Accusations fly as the characters become entangled in a feud between the well-respected Tyenmo and Xungoon merchant families of the Siabsungkoh valley. To prevent the families
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Uskarn Council A village council of six respected merchants guides general policy for Uskarn. The council consists of the following members: Vortanim (NG male human druid), an elderly and good
-natured sage and bookseller Bellis Bellweather (CG female halfling commoner), a bright-spirited cheese shop owner Mirria Delvane (N female human guard), a retired soldier turned blacksmith Valissia Arrowen
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Jorlan’s Gambit When the initial contact between the adventurers and the other prisoners has been played out, Jorlan Duskryn arranges to bring the prisoners their food during his guard duty. (Shoor
take it?” If the answer is affirmative, Jorlan quickly and quietly proposes to leave the gate to the slave pen unlocked, as well as to create a distraction during the changing of the guards on duty
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
on checks made to nonviolently deal with guards increases by 2 (see “Evading Guards”), and the price to bribe a guard increases to 100 gp. Changing of the Guard If the characters neutralize all nine
vault, and if the characters do something particularly loud, a guard might investigate at your discretion. Exterior Security Characters who learned the guard rotation in the “Preparation” section know two
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a4
24. Sir Bluto’s Guard Post A fallen knight named Sir Bluto Sans Pite (a NE champion; see appendix B) and his eight minions (NE human knights) wait here to ambush any who come through the tunnel. They
a creature without harming it; any other creature in the same net can then use its action to free itself through that opening. Sir Bluto was a respected Knight of the Realm before his indictment in
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
raiding, handing down less-desirable opportunities to Fourth Ship Taerl. Fifth Ship Rethnor acts as the city’s guard — an unprofitable enough duty that many of its members look for other ways to earn
maintains its original name as a reflection of its past power — and as a sign that it seeks to restore that power once again. If you want to make Luskan a bigger part of your campaign, more information about the city can be found in the Sword Coast Adventurer’s Guide.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Force Grey To join Force Grey, one must first become a member of the Gray Hands. An individual who has served in the City Watch or the City Guard is eligible to join, as are characters who are
disappears). Meloon Wardragon (see appendix B) or some other respected member of Force Grey helps the adventurers out of a tough situation.
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
are expected to comply with orders from commanding officers, who don’t tolerate disobedience lightly. With time and dedication, ambitious cadets can graduate to respected positions. Accomplished
training camps line its ringed districts, overseen by guard towers equipped with siege weapons. Bunkers Rigus largely forgoes inns and taverns in favor of its bunkers, an underground complex of barracks
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
Maelephant Katerina Ladon A maelephant expels poisonousgas from its trunk at a group of would-be thieves Respected as guardians by villains across the multiverse, maelephants are Fiends with
and entities of the Lower Planes, pledging to guard a site or object for decades. The Fiends fulfill their end of the bargain with unwavering loyalty, steadfastly tending to their posts per the terms
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
armored figure is a death knight who stands guard in this ruined hall. It is indifferent toward creatures that enter this chamber and hostile toward creatures that try to leave area K4 or area K5. As soon
fountain’s liquid, they see a glimpse of Vecna conducting his ritual in the Cave of Shattered Reflection. A character who examines the reflection sees Vecna kneeling in a crystal-lined chamber. The lich-god’s
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
, Arcano-Biologist Verelda Lang (chaotic neutral dryad) is a respected Witherbloom professor of growth who teaches introductory courses in magical physiologies, helping students in every college learn about
with flavors from his homeland into an ever-changing menu of delicacies. Students from every college trek through Sedgemoor in droves for his food. The only complaint he ever receives is that he gives out unreasonably large portions.
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
prides guard their lands implacably, and without a good reason to be there—or a leonin guide to vouch for one’s presence—outsiders are often chased away. Tethmos Tethmos serves as the default capital for
changing color as the sun moves across the sky. Many leonin matriarchs and other wise souls retire to Tethmos to share their wisdom with all the prides. In recent years, a few non-leonin traders have
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
D) guard the captives for Overseer Issar, a type 3 yuan-ti malison wearing a red cloth headdress. Issar is more interested in gazing at his own reflection in a hand mirror than overseeing anyone
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
, and to accepting ourselves.” Mirror Magic When any creature holds The Price of Beauty and gazes into the mirror, the image of Sune replaces their own reflection and speaks in a soft voice, saying
encouragement and advice on grooming and self-confidence. As it does so, the illusion shows the creature looking into the mirror, but changing and grooming its skin, hair, makeup, and clothing as
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
opportunities for the coven’s minions to attack them while their guard is down. Health services at the temple include the following:
Entry to the bathhouse costs 5 gp per person and includes the
use of the enchanted baths, a comfortable robe, and a private changing room with a lockable trunk to store weapons and equipment.
Lodging for visitors who want to stay overnight at the temple is
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
devout follower of Tyr and a member of the Order of the Gauntlet, Sir Lanniver is the most respected figure among the factions in Gauntlgrym. Little surprises him at this point in his life, and he
statistics in the Monster Manual to represent him. In addition to the veterans mentioned above, Sir Lanniver travels with a young but able squire (female human guard) named Rhiele Vannis.
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
. Most of the gods accepted Corellon’s mutability and passionate behavior, but these traits infuriated Gruumsh, the greatest of the orc gods. Gruumsh’s wrath was almost universally respected, even among
longer be trusted. The elf gods who sided with Corellon became the Seldarine, and those who fled along with Lolth became the Seldarine’s dark reflection. Save for those who had been named gods, Corellon
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
30 feet of the mirror that sees its reflection must succeed on a DC 15 Charisma saving throw or be imprisoned within one of the mirror’s twelve extradimensional cells, along with anything it is wearing
) Mirror guardian Attacks all other creatures, then stands guard next to the mirror 10 — — — 11 Lukanu (N female Chultan champion; see appendix D) Bodyguard to Queen Napaka of Omu, trapped during the
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
around you all draw weapons and retreat as you see a guard stumble back, then rise up in the air. A strange shimmer around him reveals the surface of the gelatinous cube that has engulfed him.
Two
managed to rescue Mev, or made a sincere effort to do so, award each of them 50 XP, and allow the characters to make a group Charisma check to improve the deep gnomes’ attitude (see “Changing Svirfneblin Attitudes”).
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
and dinner. These bells also denote the changing of the guard at the eastern gatehouse and the Emerald Door. Miirym The Sentinel Wyrm
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Sphinx of Valor Sphinxes of valor guard world-changing or dangerous secrets—evidence of weird truths, deadly Artifacts, and things that shouldn’t exist. They inhabit hidden, magical sites and hold
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Ergothian Empire in western Ansalon. Vinas Solamnus, head of the Ergothian imperial guard, was sent to eastern Ergoth to put down a massive rebellion. However, Solamnus learned of the rebels’ grievances
orders of knights that would guard the realm together as the Knights of Solamnia. Tarnished Pride Before the Cataclysm, Solamnia was a beacon of peace and prosperity. The knights established great
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
over the ship on your own. 6 Leave None Behind. You carried an injured marine for miles to avoid capture and death. Suggested Characteristics Marines are looked up to by other soldiers and respected
elite marine contingent, you are friends of Tom and Will Stoutly and can turn to them for help and support. Eliander Fireborn, captain of the guard, also makes time to listen to your concerns.
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
pose as merchants and rely on their local contacts to move goods through the region without interference from the town guard or royal agents. Smuggling has long been an easy way to make money in
ever seen. The Traditionalists in Play The traditionalists simply want things to remain the same. If they had their way, the dwarves would go home, the guard would stick to dealing with monsters rather
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
the region, despite its clear inferiority in size and strength. Amphail’s sovereignty means that, although patrols from the Waterdeep City Guard sometimes ride north to check on matters in Amphail, the
Lords’ Alliance, these three houses were the loudest and most influential voices, and now control the rulership of the town, with the controlling family changing each Shieldmeet. The current Lord
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
other forms of turmoil in the surface world. Underground, they don’t have to contend with the changing of the seasons, or even daily variations in the weather, so that one day inside a stronghold is much
other races that guard their territory by creating features that actively deter invaders, dwarves rarely use arrow traps, pit traps, and other such measures that could cause harm to clan members. They
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
. It is civil while on guard, openly discussing its orders and its summoner. However, even a brief conversation with a spectator is enough to reveal quirks in its personality brought on by its years of
enough food and water to sustain itself for 24 hours.
Reactions
Spell Reflection. If the spectator makes a successful saving throw against a spell, or a spell attack misses it, the spectator can
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
consists of thirty star moths, each one crewed by an astral elf honor guard, who serves as the captain; an astral elf star priest, who serves as the ship’s spelljammer; and eleven astral elf warriors
of a ship loyal to Xedalli can, with a successful DC 15 Charisma (Persuasion) check, improve the attitude of that crew, changing it from hostile to indifferent, by claiming to be acting on Xedalli’s
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Demilich Lairs Fury Galluzzi
Demiliches jealously guard their deathtrap-laden sanctums. The most notorious of these is the Tomb of Horrors, lair of the infamous Acererak.
The region
.
Necrosis. The demilich makes one Necrotic Burst attack.
Sean Murray
Deva World-Changing Angelic Messenger
Habitat: Planar (Upper Planes); Treasure: Relics
Devas are emissaries of divine will
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
realistic spiders are carved into its stone frame, almost appearing to twitch and crawl. When a creature approaches within 5 feet of its reflection in the mirror, the reflection disappears and is
. Troglodyte Mob A horrible stench fills this chamber, the floor of which is covered with loose rocks. Twelve captured troglodytes are confined to these quarters, but the guard stationed outside their door
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
on transforming herself, her surroundings, and other creatures. Her moods are ever-changing as well. If the characters destroyed her phylactery on level 14, Arcturia knows what they did and attacks
head, who secretly despises Arcturia, sides with her enemies against her. Each guard carries a yellow sapphire (see “Treasure” below). The three servants are unarmed commoners with the heads of an