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Monsters
Fizban's Treasury of Dragons
, many of them are among the friendliest of dragonkind, nurturing and optimistic.
Inner Glow
When they hatch, crystal dragons have dull gray scales, with a few white or clear crystalline points
—if only they would stop trying to kill the dragon’s guests.
6
A crystal dragon wyrmling is placed in a monastery to learn the teachings of the monks before returning home in three years. The monks don’t appreciate the wyrmling’s pranks.
Cold, Radiant
Monsters
Fizban's Treasury of Dragons
instill fear and scar the mind.
Deep dragons’ black-and-gray hide is smooth like a salamander’s, and their eyes are pale. As they age, their spore breath causes fungi to bloom across their
deep dragon refuses to leave the cave where the dragon’s best friend—an adventurer who won the dragon’s respect and affection—lingers as a ghost.
Poison, Psychic
Human
Legacy
This doesn't reflect the latest rules and lore.
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Species
Basic Rules (2014)
, striving to leave a lasting legacy. Individually and as a group, humans are adaptable opportunists, and they stay alert to changing political and social dynamics.
EVERYONE’S SECOND-BEST FRIENDS
, Mara, Natali, Olma, Tana, Zora; (surnames) Bersk, Chernin, Dotsk, Kulenov, Marsk, Nemetsk, Shemov, Starag
Illuskan
Illuskans are tall, fair-skinned folk with blue or steely gray eyes. Most have
Tabaxi
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
on a particularly interesting item when an owner refuses to sell or trade it.
Tabaxi Names
Each tabaxi has a single name, determined by clan and based on a complex formula that involves astrology
result every few days that pass in the campaign to reflect your ever-changing curiosity.
Tabaxi Obsessions
d8
My curiosity is currently fixed on …
1
A god or planar entity
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Cliffside Redoubt Craig J spearing The vampire Kas refuses to tolerate any interruptions to his
plans to ruin Vecna and claim the multiverse for his own Kas makes his lair inside the cliff below
might encounter the vampire in his redoubt, they might also draw him out by changing the tides of war. Unless the characters draw him out by collapsing Hurricane Tower, sealing Miska away, or some other effective strategy, Kas waits in the redoubt for Miska to emerge.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
refuses to part with it. Characters who observe Meloon during this exchange can ascertain what’s going on with a successful DC 15 Wisdom (Insight) check. Reward: Each Gray Hand character gains 2 renown
Force Grey (Gray Hands) The Blackstaff, Vajra Safahr (see appendix B), is friends with Renaer Neverember, and word of his rescue quickly reaches her ears. She uses a sending spell to deliver the
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Returning to Vizeran When the characters have discovered all they are looking to find out, they can go to Vizeran. If they don’t, he seeks them out, having finished his own research. “That fool
and stronghold, where they can discuss the matter further. There, he can demonstrate what he intends to do and why he needs the heroes’ help. He refuses to discuss plans in detail in Gravenhollow
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Back in Vogler After returning to Vogler, Mayor Raven, Cudgel, and Becklin ask the characters to join them at the Brass Crab as Darrett and other villagers tend to the wounded. The Kingfisher
her camp once the mercenary has been interrogated. She won’t be deterred, and she refuses to let anyone go with her; if her mercenaries have betrayed her, she doesn’t want anyone else walking into
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
. Next to Cassiok is his loyal pet, a grick alpha, and an invisible gray slaad that serves as his valet.
Cassiok Shadowdusk is a middle-aged man transformed by prolonged exposure to the Far Realm
, Infernal, and Undercommon. He has the phantasmal killer spell prepared instead of banishment. He wears the gray slaad’s control gem (a fist-sized gray gem) on a chain around his neck. He wields a
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
take it?” If the answer is affirmative, Jorlan quickly and quietly proposes to leave the gate to the slave pen unlocked, as well as to create a distraction during the changing of the guards on duty
the edge into the pool, making their escape from there. Jorlan doesn’t particularly care if the prisoners actually escape, which is why he doesn’t offer any further help or warn them about the gray ooze
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
even in the shade. There’s never been a season like this before, and if something’s not done, few will remain to experience any season after.The gray-haired sage Grahlista fans herself as she recounts
, Grahlista agrees to give them the boots before they leave but refuses to budge on the amount of gold she offers. If the characters agree to aid Grahlista, she shares the following information
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
your head and chin high conveys confidence. Use Voices. Changing the volume of your voice and borrowing speech patterns from real life, movies, or television can make NPCs distinctive. Engaging the
that the characters can’t use the information they receive until they interpret those obscure facts. Or the NPC refuses to give a direct answer, speaking only in vague hints that the characters must
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
chapters of the adventure, or they should be kept busy with other commitments and quests before returning to the surface world. These quests could come either from the deep gnomes or from earlier chapters
services (see “Changing Svirfneblin Attitudes” earlier in this chapter), as certain svirfneblin ask for their help. If the characters leave the svirfneblin without providing them assistance in dealing with
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
anyone who touches or otherwise disturbs them. The mimics are working with a psychic gray ooze (see the “Variant: Psychic Gray Ooze” sidebar in the “Oozes” entry of the Monster Manual)—the “puddle of
oil” mentioned above. The gray ooze and the mimics recently crept into the warehouse and are waiting for food to come to them. Contraption. The vehicle in the warehouse is a Large, magical drilling
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
secret door is hidden.
Altar. What appears at first viewing to be a glistening altar of variegated gray stone is, in fact, a hollow glass altar with three psychic gray oozes sealed inside it.
The
glass altar is a Large object with AC 11, 55 hit points, immunity to damage from nonmagical weapons that aren’t adamantine, and immunity to acid, poison, and psychic damage. The gray oozes attack all
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
I’Cath Domain Trapped in a Dream Darklord: Tsien Chiang Genres: Body horror and cosmic horror Hallmarks: Endlessly changing labyrinth, deadly jiangshi, inescapable dreamworld Mist Talismans: Scrap of
of the way of their work, but prey upon any waking souls who cross their paths. Any whom the Mists carry to I’Cath or who wake from Tsien Chiang’s dream find themselves in a gray, haunted, ever
Compendium
- Sources->Dungeons & Dragons->Intro to Stormwreck Isle
figures are shambling up from the water’s edge, about thirty feet away. They’re dressed as sailors, but their skin is gray and they look drowned. Sea water drools from their slack mouths as they lurch
refuses to stop moving!” On the flip side, any time a zombie takes radiant damage (such as from the cleric’s sacred flame cantrip), you might describe the creature howling in agony. This can help the
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
of CG Ysgard, the Heroic Domains of CN, CG Limbo, the Ever-Changing Chaos of CN Pandemonium, the Windswept Depths of CN, CE The Abyss, the Infinite Layers of CE Carceri, the Tarterian Depths of NE, CE
Hades, the Gray Waste of NE Gehenna, the Bleak Eternity of NE, LE The Nine Hells (of Baator) LE Acheron, the Infinite Battlefield of LN, LE Mechanus, the Clockwork Nirvana of LN Arcadia, the
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
figures are shambling up from the water’s edge, about thirty feet away. They’re dressed as sailors, but their skin is gray and they look drowned. Sea water drools from their slack mouths as they lurch
players a hint about what happened. You might say, “That should have finished the creature off, but it refuses to stop moving!” On the flip side, any time a zombie takes radiant damage (such as from
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
they be destroyed. Scavenging Scavvers. Three gray scavvers (see Boo’s Astral Menagerie) pick at the drifting corpse of an astral elf warrior. Wounding a scavver causes it to dart away. Will-o’-Wisp
over the bow of the ship, quickly flies around the mast, and settles a few feet above the main deck, changing colors as it hovers in place. In a soft voice it says, “Lost, are we? Maybe I can be of
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Elysium, the Blessed Fields of NG The Beastlands, the Wilderness of NG, CG Arborea, the Olympian Glades of CG Ysgard, the Heroic Domains of CN, CG Limbo, the Ever-Changing Chaos of CN Pandemonium, the
Windswept Depths of CN, CE The Abyss, the Infinite Layers of CE Carceri, the Tarterian Depths of NE, CE Hades, the Gray Waste of NE Gehenna, the Bleak Eternity of NE, LE The Nine Hells of Baator LE
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
-Changing Chaos of Limbo Bedlam The Windswept Depths of Pandemonium Plague-Mort The Infinite Layers of the Abyss Curst The Tarterian Depths of Carceri Hopeless The Gray Waste of Hades Torch The Bleak
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
damage. Darkvision. You can see in dim light within 60 feet of you as if it were bright light and in darkness as if it were dim light. You discern colors in that darkness only as shades of gray. Fey
beings who cavorted on various planes of existence, changing their physical forms at will. Outside the glory of Arvandor, their favorite place was the Feywild—a realm of unbridled passion. It was to
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
a certain area before returning home. Annis hags live in mountains or hills. The terrain is easy for them to navigate because they are the most physically capable hags. Even with her hunched posture
the annis hag appear in chapter 3 of this book. Bheur hags live in wintry lands, favoring snow-covered mountain peaks. They are gaunt, have blue-white skin, white hair, and are known for their gray
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Northern Means and the Blackford Road. Black Raven warriors often ride giant ravens (use the giant vulture statistics) into battle. The Black Ravens share their spirit mound at Raven Rock with the Gray
that they can vie for the honor of being his successor, but Rond doesn’t plan on leaving this world anytime soon. Gray Wolf Tribe The Gray Wolf tribe is made up of werewolves, which roam in packs with
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
realize that the mind flayer fanatics placed their bolstering rune before the slaadi arrived and don’t care about returning. The characters can access Spawn Hollow from area X5 in Illithinoch. The
chamber is covered with warts. A whirlpool at the room’s lowest point swirls around a crusted ridge of warty flesh. A bipedal, gray-scaled, reptilian creature looms over the pool.
Twelve slaad
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
5. Duergar Enclave The gray dwarves trade mostly in armor and weapons of superior craftsmanship, but their enclave also deals in other metalwork, raw ores, and uncut gemstones. The duergar chief
negotiator is Ghuldur Flagonfist, who sells armor, arrowheads, locks, mining and smithing equipment, and smoked Darklake fish. Ghuldur is friends with Krimgol Muzgardt, a gray dwarf merchant who sells
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
check succeeds, and refuses them entrance if it fails. If the check fails by 5 or more, the guard gives the order to arrest the characters, announcing that they are now slaves of the duergar (see
). “Well.” The duergar removes his helmet, revealing the gray skin of his kind. He musses his white beard as he walks closer, switching to Common as he lowers his voice. There is a discomfiting glint in
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
distance away and know someone is in the camp. They assume it’s more of their own kind returning from the work camp with treasure bound for Castle Naerytar, but the mere is filled with potential enemies
lizardfolk captives. On an even roll, Snapjaw persuades that lizardfolk to join his little revolt. On an odd roll, that NPC refuses to cooperate under any circumstance.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
1–2 Material Plane Turquoise 3 Shadowfell Dusky gray 4 Feywild Opalescent 5 Elemental Plane of Air Pale blue 6 Elemental Plane of Earth Chestnut 7 Elemental Plane of Fire Orange 8 Elemental Plane of
Water Green 9 Para-elemental Plane of Ash Dark gray 10 Para-elemental Plane of Ice Aquamarine 11 Para-elemental Plane of Magma Maroon 12 Para-elemental Plane of Ooze Chocolate Traveling through the
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
the character refuses the offer, the altar emits smoke that coalesces into a hulking figure. This hostile figure uses the clay golem stat block, but it is an Undead instead of a Construct. If the
The doorway to this tomb can be accessed by pushing its statue aside with a successful DC 20 Strength check. A long, gray marble slab lies in the middle of this chamber. A shallow inset of similar
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
dragon wyrmling with an experimental bent has created a “garden” of gray oozes.
6 An orphaned deep dragon wyrmling is cared for by a giant constrictor snake that is the recipient of a druid’s
repeated mind flayer attacks, a young deep dragon refuses to leave the cave where the dragon’s best friend—an adventurer who won the dragon’s respect and affection—lingers as a ghost.
Adult Deep Dragon
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
that all other creatures they meet join them, releasing a cloud of spores if anyone refuses to do so. They can release this cloud once, and any creature within 30 feet of one or more of the myconids
more oozes. Roll a d4 and consult the Oozes table to determine what kinds of oozes the characters encounter. d4 Oozes 1 1 black pudding and 1d6 gray oozes 2 1 ochre jellies 3 3d6 black puddings 4
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Uthgardt spirit mounds will likely bring the party into conflict with one or more Uthgardt tribes. Map 4.2: Harshnag’s Map Returning with the Relics To offer a relic as tribute, it must be placed inside
with chapter 5, “Den of the Hill Giants.” Thane Kayalithica
“Travel southeast, o’er lands high and low. Cross the great forest to the gray peaks, and search for Deadstone Cleft, canyon of the stone
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
faerzress rises around them, whispering to them in unintelligible sounds. The derro cackle and dance, their hands glowing with a power that isn’t theirs. The vision shifts, and suddenly gray dwarves
a black gem that clatters as it tumbles across the tunnel floor. The gem is picked up by a gray-skinned dwarf, who inspects it closely.
The vision shifts to a brightly lit cavern full of crude