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Returning 35 results for 'changing rule giving to have reflective'.
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Monsters
Mordenkainen Presents: Monsters of the Multiverse
the perils of the Underdark. Equal parts fearful and vicious, bands of these dwarf-kin prey on those weaker than themselves, while giving simpering obeisance to any creatures they deem more powerful. A
some duergar, derro are descended from a dwarven community that was left behind when the others escaped the rule of mind flayers. These remnants were so distorted by the mind flayers’ psionic
Monsters
Guildmasters’ Guide to Ravnica
the magic favored by Dimir mind mages, giving them a powerful combination of abilities ideal for espionage and infiltration.
Szadek’s Heirs. The founder of House Dimir, Szadek, was the first of
the so-called mind drinkers. His secrets are passed on only to other members of his guild, and mind drinkers who leave House Dimir become enemies of the guild — the only exceptions to a rule
Monsters
Mordenkainen Presents: Monsters of the Multiverse
safe from the perils of the Underdark. Equal parts fearful and vicious, bands of these dwarf-kin prey on those weaker than themselves, while giving simpering obeisance to any creatures they deem more
histories of some duergar, derro are descended from a dwarven community that was left behind when the others escaped the rule of mind flayers. These remnants were so distorted by the mind flayers
Species
Eberron: Rising from the Last War
and established House Phiarlan in Khorvaire. These elves are expert entertainers, giving them access to all manner of places and secrets. Known to few, there has always been an elite force of spies and
espionage in the lands west of the Mournland, while Thuranni operates in the eastern lands. As a rule, Phiarlan elves are the better spies and Thuranni agents are superior assassins. Thuranni and Phiarlan
Elf
Legacy
This doesn't reflect the latest rules and lore.
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Species
Basic Rules (2014)
enjoy simple yet lovely jewelry.
A Timeless Perspective
Elves can live well over 700 years, giving them a broad perspective on events that might trouble the shorter-lived races more deeply. They are
. Since they are so long-lived, they can enjoy centuries of exploration and discovery. They dislike the pace of human society, which is regimented from day to day but constantly changing over decades, so
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
featured in this chapter: A way to customize your character’s origin by changing some of your racial traits Guidance on changing your subclass The artificer class, a master of magical invention Class
features and subclasses for every class in the Player’s Handbook Feats for anyone who uses that optional rule The wizard Tasha studies magic outside the hut of her adoptive mother, Baba Yaga
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
good, which is why I live by an ever-changing set of rules. (Chaotic) 5 Honor. A deal is a deal, and I would never break one. (Lawful) 6 Rule of Three. Everything in the multiverse happens in threes. I
see the “rule of three” everywhere. (Lawful) 7 Obsession. I won’t let go of a grudge. (Evil) 8 Greed. I will do whatever it takes to get what I want, regardless of the harm it might cause. (Evil
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Monster Manual, but the quaggoth is a humanoid predator with a climbing speed. You could borrow the quaggoth stat block for your new monster, changing nothing but the creature’s name. You can also
as swapping languages, changing its alignment, or adding special senses. However, once you change the creature’s offensive or defensive ability, such as its hit points or damage, its challenge rating
races
Mordenkainen Presents: Monsters of the Multiverse
With ever-changing appearances, changelings reside in many societies undetected. Each changeling can supernaturally adopt any face they like. For some changelings, a new face is only a disguise. For
Score Increases
When determining your character’s ability scores, increase one score by 2 and increase a different score by 1, or increase three different scores by 1. Follow this rule regardless
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
CampusView Player Version Conjurot Hall The center of the Prismari campus is Conjurot Hall, a towering structure with a glassed-in observation area at the top. Constantly changing strands of elemental
path that winds through the central campus buildings, giving the path its name: Opus Walk. Some famous pieces of magical art have been displayed along Opus Walk for centuries, while other transient
Compendium
- Sources->Dungeons & Dragons->The Radiant Citadel
Auroral Diamond The Auroral Diamond is the heart of the Radiant Citadel. A massive gemstone of unfathomable power, its life-giving magic runs through the entire city; the city’s vegetation, water
civilization. Other scholars hypothesize the changing colors are a countdown to some unknown event. The Auroral Diamond is indestructible. Whatever magic hollowed out the gemstone’s center and created the Preserve of the Ancestors (described later) is unknown.
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
adventures in this anthology. Each adventure is designed for four to six characters of a particular level, but you can adjust for larger or smaller groups by changing the number of foes in an encounter and
giving a small group additional resources, as explained in the Dungeon Master’s Guide. Each of the adventures can take place in any world you choose, as long as the location has the basic elements listed at the beginning of each adventure.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Auroral Diamond The Auroral Diamond is the heart of the Radiant Citadel. A massive gemstone of unfathomable power, its life-giving magic runs through the entire city; the city’s vegetation, water
civilization. Other scholars hypothesize the changing colors are a countdown to some unknown event. The Auroral Diamond is indestructible. Whatever magic hollowed out the gemstone’s center and created the Preserve of the Ancestors (described later) is unknown.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
giving it a try. Urge your players to provide feedback. If the rule or game element isn’t functioning as intended or isn’t adding much to your game, you can refine it or ditch it. No matter what a
of play, or both. Consider trying no more than one or two of the options at a time so that you can clearly assess their effects on your campaign before adding other options. Before you add a new rule
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
delights in giving Jorlan such menial work). Standing at the gate to the slave pen and passing in bowls, he mutters to the nearest character: “If I could give you a means to escape from here, would you
take it?” If the answer is affirmative, Jorlan quickly and quietly proposes to leave the gate to the slave pen unlocked, as well as to create a distraction during the changing of the guards on duty
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Eberron With its emphasis on mystery and exploration, the Eberron campaign setting is a natural fit for Princes of the Apocalypse. Most of the work in adaptation involves changing place names to fit
communities (the Eberron map is huge, so you should have plenty of room). Have the NPCs know less about goings-on beyond their backyards, and consider giving the players a more limited map of the area with
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
is in fact a vampire. If this issue comes up, handle it using the following rule. If you cast a spell on someone or something that can’t be affected by the spell, nothing happens to that target, but if
its saving throw, even though it didn’t attempt one (giving no hint that the creature is in fact an invalid target). Otherwise, you perceive that the spell did nothing to the target.
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
established House Phiarlan in Khorvaire. These elves are the finest entertainers in the land, giving them access to all manner of places and secrets. But the elves do more than entertain. There has always been
rule, Phiarlan elves are the better spies and Thuranni agents are superior assassins. On the surface Thuranni and Phiarlan maintain a peaceful relationship, but rivalries run deep.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
changing a battle’s terrain to introduce a new element and give combatants reasons to move around. Perhaps a powerful attack or an explosive spell topples a column, shatters a wall, or breaks up the
when it’s Bloodied, giving it Advantage on its attack rolls—and giving the characters Advantage on their attack rolls against it as well, speeding the fight to an end.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Khorvaire. These elves are expert entertainers, giving them access to all manner of places and secrets. Known to few, there has always been an elite force of spies and assassins within House Phiarlan. Only
operates in the eastern lands. As a rule, Phiarlan elves are the better spies and Thuranni agents are superior assassins. Thuranni and Phiarlan maintain a peaceful relationship, but rivalries run deep
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
reflective, and aspires to mastery. Its mages tend to use elemental forces of cold, water, and wind. The perspective of expression instead emphasizes the portrayal of personal emotional truths. Its mages value
improvisation, innovation, and rule-breaking, and they often favor elemental magic using fire, lightning, and earth. OCTAVIA, THE LIVING THESIS
Crafted as a graduate’s final project many years ago
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
The Code Legal Waterdeep is no village led by hidebound hierarchs or petty fiefdom ruled by the whim of a warlord. It is a city of laws molded by Tyr’s spirit of justice. As a rule, you can trust
other citizens. Those bystanders generally return the favor by giving altercations between criminals and the Watch a wide berth. Waterdeep has a complex library of law and custom set by precedent, the
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
the bones of other creatures besides humanoids, giving rise to a host of terrifying and unique forms.
Obedient Servants. Skeletons raised by spell are bound to the will of their creator. They follow
poorly to changing circumstances. They can’t read, speak, emote, or communicate in any way except to nod, shake their heads, or point. Still, skeletons are able to accomplish a variety of relatively
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Astral Adventurer’s Guide
there. One of the pirate captains, Cozar, sensed that times were changing on the Rock—that the days of lawlessness were coming to an end. Through a series of strategic alliances and shrewd business
, attracting profit-seekers, adventurers, and other more respectable types. Upon Cozar’s death, the rule of Bral passed to Frun, his son and heir. Frun was far from an able politician. Rather, he was a hedonist
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
failures outnumber their successes. They seldom stray far from home, subsisting largely on the mushrooms that grow on misty islands outside their caves. Gnomengarde has two married kings who rule in
vanished within the last tenday. No one except King Korboz knows that a shapechanging monster (a mimic) has crept into Gnomengarde and is feeding on the gnomes, changing its appearance as it makes its way
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
cousins. However, they cooperate with allies better than the evil dragons do, giving them a greater impact on the battlefield. Devils. Certain powerful devils don’t want to see Tiamat unleashed on Faerûn
, knowing that their own power will be curtailed in a world in which humanoids no longer rule. Agents of the Nine Hells are ferocious fighters, but their presence in the battle makes many other
Compendium
- Sources->Dungeons & Dragons->Sage Advice Compendium
sides. What happens with surprise when a third group of combatants sneaks up, hidden from the melee, and ambushes? The surprise rule is relevant only when a combat is starting. Any ambushes during the
top of that, changing initiative can easily turn into an unwelcome chore, especially for the DM, who might have to change the initiative list over and over during a fight. Being able to delay your turn
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
; characters reduced to 0 hit points by the mimics are stable rather than dying, giving the hag a chance to decide what to do with the unconscious victims. Dragon-in-the-Box. The wooden box with the crank is one
crunching leaves. “Let’s have some tea.”
Skabatha Nightshade (see appendix B) obeys the rule of hospitality (see “Rules of Conduct” in chapter 2) and presents herself as a kind host who is keen to
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
, giving them a powerful combination of abilities ideal for espionage and infiltration. Szadek’s Heirs. The founder of House Dimir, Szadek, was the first of the so-called mind drinkers. His secrets are
passed on only to other members of his guild, and mind drinkers who leave House Dimir become enemies of the guild — the only exceptions to a rule that prohibits mind drinkers from feeding on others of
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
they mention Dae Won-Ha, he’s surprised and grows reflective. He shares his memories only if the characters present him with the lantern from Dae Won-Ha’s forgotten memorial or her teacup, or if a
regrets what he did, but he has never worked up the courage to make amends to Won-Ha’s spirit. He fears doing so will tarnish his sister’s memory and, by extension, his niece’s rule. The Forgotten
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Lockbury Henge Yon is home to eight clans of korreds. Queen Argantle, elected to rule over all eight clans, protects this sacred site. Lockbury Henge is meant to be a place where korreds can enjoy
each other’s company while singing, dancing, and playing games. Argantle is playing a chess-like game called Crowns with her cousin, Jagu, when a howling wind warns her of the party’s approach, giving
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
, called Solamnia in his honor. King Solamnus sought above all to rule this new society justly. On the Isle of Sancrist, at a black granite stone in a secluded glade, he prayed to the gods for guidance
internal feud: Is it better to maintain their strict codes even in the face of obsolescence, secure in the knowledge they were true to themselves? Or should they embrace a changing world and fight to
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
, giving her multiple offspring of about the same age. She might do this to form a coven with two of her daughters, or to create a coven made up entirely of her offspring. Some hags cite ancient lore
on rare magic to the hag’s daughter. THE RULE OF THREE
They say that things come in threes. Good things. Bad things. Strange things. Hags and purveyors of witchcraft embrace the Rule of Three, as it
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
spice that you can use to enhance your campaign. Some DMs forgo using inspiration, while others embrace it as a key part of the game. If you take away anything from this section, remember this golden rule
: inspiration should make the game more enjoyable for everyone. Award inspiration when players take actions that make the game more exciting, amusing, or memorable. As a rule of thumb, aim to award
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
they’re never seen together. They enforce the town’s cardinal rule: “Do no evil.” Evil, as it stands, isn’t as plain as day and night. Though violence is rare, musing spirits inspire townsfolk to push the
is a fountain of quicksilver: Ecstasy’s gate to Elysium. Creatures that submerge themselves in the reflective pool emerge in Amoria, the plane’s innermost layer. Aura of Tranquility The gate to Elysium