Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 29 results for 'changing wandered race'.
Other Suggestions:
changeling wander race
clanging wander race
chanting wander race
clinging wander race
clanging wanderers race
races
Mordenkainen Presents: Monsters of the Multiverse
Distant cousins of giants, the first firbolgs wandered the primeval forests of the multiverse, and the magic of those forests entwined itself with the firbolgs’ souls. Centuries later, that
Character
At 1st level, you choose whether your character is a member of the human race or of a fantastical race. If you select a fantastical race, follow these additional rules during character
races
Mordenkainen Presents: Monsters of the Multiverse
With ever-changing appearances, changelings reside in many societies undetected. Each changeling can supernaturally adopt any face they like. For some changelings, a new face is only a disguise. For
level, you choose whether your character is a member of the human race or of a fantastical race. If you select a fantastical race, follow these additional rules during character creation.
Ability
Human
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Basic Rules (2014)
, striving to leave a lasting legacy. Individually and as a group, humans are adaptable opportunists, and they stay alert to changing political and social dynamics.
EVERYONE’S SECOND-BEST FRIENDS
seek adventure are the most daring and ambitious members of a daring and ambitious race. They seek to earn glory in the eyes of their fellows by amassing power, wealth, and fame. More than other people
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
descriptions in chapter 2 and choose one that appeals to you. Read the descriptions of races and classes in this chapter. Guild membership recommendations are provided for each race and class, should
Player’s Handbook or another source instead of one of the guild backgrounds in chapter 2. Your guildless character can be of any class, race, and alignment. At the DM’s option, you might have contacts
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
descriptions in chapter 2 and choose one that appeals to you. Read the descriptions of races and classes in this chapter. Guild membership recommendations are provided for each race and class, should
Player’s Handbook or another source instead of one of the guild backgrounds in chapter 2. Your guildless character can be of any class, race, and alignment. At the DM’s option, you might have contacts
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Creating a Race or Subrace This section teaches you how to modify existing races, as well as create new ones. The most important step in customizing or designing races for your campaign is to start
with the story behind the race or subrace you wish to create. Having a firm idea of a race’s story in your campaign will help you make decisions during the creation process. Ask yourself several
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Creating a Race or Subrace This section teaches you how to modify existing races, as well as create new ones. The most important step in customizing or designing races for your campaign is to start
with the story behind the race or subrace you wish to create. Having a firm idea of a race’s story in your campaign will help you make decisions during the creation process. Ask yourself several
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
modify existing classes to better serve your game’s needs. Changing Proficiencies Changing a class’s proficiencies is a safe and simple way to modify a class to better reflect your world. Swapping
presented as a divine blessing. Changing Spell Lists Modifying a class’s spell list usually has little effect on a character’s power but can change the flavor of a class significantly. In your world
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
modify existing classes to better serve your game’s needs. Changing Proficiencies Changing a class’s proficiencies is a safe and simple way to modify a class to better reflect your world. Swapping
presented as a divine blessing. Changing Spell Lists Modifying a class’s spell list usually has little effect on a character’s power but can change the flavor of a class significantly. In your world
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
their race. The spell succeeded, but it rippled backward and forward in time, and the land was sundered, changing the face of the world. The largest continent of this new world is now called Faerûn
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
their race. The spell succeeded, but it rippled backward and forward in time, and the land was sundered, changing the face of the world. The largest continent of this new world is now called Faerûn
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Elysium, the Blessed Fields of NG The Beastlands, the Wilderness of NG, CG Arborea, the Olympian Glades of CG Ysgard, the Heroic Domains of CN, CG Limbo, the Ever-Changing Chaos of CN Pandemonium, the
celestial creatures, including angels, couatls, and pegasi. The Lower Planes are the home of fiends: demons, devils, yugoloths, and their ilk. The planes in between host their own unique denizens: the construct race of modrons inhabit Mechanus, and the aberrations called slaadi thrive in Limbo.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Elysium, the Blessed Fields of NG The Beastlands, the Wilderness of NG, CG Arborea, the Olympian Glades of CG Ysgard, the Heroic Domains of CN, CG Limbo, the Ever-Changing Chaos of CN Pandemonium, the
celestial creatures, including angels, couatls, and pegasi. The Lower Planes are the home of fiends: demons, devils, yugoloths, and their ilk. The planes in between host their own unique denizens: the construct race of modrons inhabit Mechanus, and the aberrations called slaadi thrive in Limbo.
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
miniature coats for themselves. They can sometimes be seen riding on arctic foxes or snowshoe hares. Others wandered into the tundra, changing their coloration to blend in with their surroundings
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
miniature coats for themselves. They can sometimes be seen riding on arctic foxes or snowshoe hares. Others wandered into the tundra, changing their coloration to blend in with their surroundings
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
suggested characteristics (personality traits, ideals, bonds, and flaws). Each guild entry also provides personal contacts; suggestions for your alignment, race, and class; and a list of spells that you can
selfish egotists hoping to direct the guild’s actions toward promoting their own interests. Most rebels are typical members of the guild in terms of race and class, but they vary from type when it comes to
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
suggested characteristics (personality traits, ideals, bonds, and flaws). Each guild entry also provides personal contacts; suggestions for your alignment, race, and class; and a list of spells that you can
selfish egotists hoping to direct the guild’s actions toward promoting their own interests. Most rebels are typical members of the guild in terms of race and class, but they vary from type when it comes to
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
becomes indifferent at best, though they might eventually forgive you. 10 For a reason you were never told, you were exiled from your community. You then either wandered in the wilderness for a time or
for 1d6 years. 4 A dragon held you as a prisoner for 1d4 months until adventurers killed it. 5 You were taken captive by a race of evil humanoids such as drow, kuo-toa, or quaggoths. You lived as a
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
becomes indifferent at best, though they might eventually forgive you. 10 For a reason you were never told, you were exiled from your community. You then either wandered in the wilderness for a time or
for 1d6 years. 4 A dragon held you as a prisoner for 1d4 months until adventurers killed it. 5 You were taken captive by a race of evil humanoids such as drow, kuo-toa, or quaggoths. You lived as a
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
have wandered in circles, unable to find their way either through the mist or back outside it, until their food or water ran out or they blundered into the path of some mutated terror. The DC for
monsters to reflect this phenomenon. Most warforged were unaffected by the Mourning, and the race as a whole seems immune to many of the lingering effects that plague the Mournland. As such, the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
have wandered in circles, unable to find their way either through the mist or back outside it, until their food or water ran out or they blundered into the path of some mutated terror. The DC for
monsters to reflect this phenomenon. Most warforged were unaffected by the Mourning, and the race as a whole seems immune to many of the lingering effects that plague the Mournland. As such, the
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
believes the xorn, called Gorx, is an emissary from Ogrémoch sent to test the cult’s worth. In fact, the creature wandered through the earth portal out of curiosity. Since Keltar was eager to please
monolith that is constantly changing its shape, filling the great cavern with a thunderous grinding noise.
If Marlos Urnrayle has been defeated elsewhere, this cavern is guarded by two earth elemental
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
believes the xorn, called Gorx, is an emissary from Ogrémoch sent to test the cult’s worth. In fact, the creature wandered through the earth portal out of curiosity. Since Keltar was eager to please
monolith that is constantly changing its shape, filling the great cavern with a thunderous grinding noise.
If Marlos Urnrayle has been defeated elsewhere, this cavern is guarded by two earth elemental
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
wild-card candidate. A stranger wandering into Phandalin is unlikely to gain the trust of enough citizens to win the race, and the need to stick around town and run things will eventually get in the way
was over, the ogre wandered away. However, she decided to stick around the area to enjoy her proximity to lots of tasty livestock, even as she keeps her distance from anyone who might pester her. In
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
wild-card candidate. A stranger wandering into Phandalin is unlikely to gain the trust of enough citizens to win the race, and the need to stick around town and run things will eventually get in the way
was over, the ogre wandered away. However, she decided to stick around the area to enjoy her proximity to lots of tasty livestock, even as she keeps her distance from anyone who might pester her. In
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
pass by. If pressed for more details, he says she was “see-through.”
2 A priest from the Church of the Last Hope entreats the party to help find a patient who’s wandered off.
3 An
statue flickers, changing its position in an eyeblink. Though it always looks west, the precise line of its gaze can change by up to thirty degrees, and it may peer through a spyglass, stand with hands
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
pass by. If pressed for more details, he says she was “see-through.”
2 A priest from the Church of the Last Hope entreats the party to help find a patient who’s wandered off.
3 An
statue flickers, changing its position in an eyeblink. Though it always looks west, the precise line of its gaze can change by up to thirty degrees, and it may peer through a spyglass, stand with hands
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
details, he says she was “see-through.” 2 A priest from the Church of the Last Hope entreats the party to help find a patient who’s wandered off. 3 An obviously magical axe menaces passersby as it floats
that at sunrise on the first day of each new year, the statue flickers, changing its position in an eyeblink. Though it always looks west, the precise line of its gaze can change by up to thirty
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
details, he says she was “see-through.” 2 A priest from the Church of the Last Hope entreats the party to help find a patient who’s wandered off. 3 An obviously magical axe menaces passersby as it floats
that at sunrise on the first day of each new year, the statue flickers, changing its position in an eyeblink. Though it always looks west, the precise line of its gaze can change by up to thirty