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Returning 23 results for 'changing winged recorded'.
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Monsters
Monstrous Compendium Vol. 1: Spelljammer Creatures
innards of one of these dead gods, githyanki xenomancers found a vast cavern containing scores of winged creatures they had never encountered before. The cavern’s denizens used telepathy to question
the githyanki interlopers, who promptly suggested an alliance. The winged creatures quickly developed a fondness for the githyanki.
The githyanki refer to the winged creatures as star lancers (&ldquo
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume One: Spelljammer Creatures
, githyanki xenomancers found a vast cavern containing scores of winged creatures they had never encountered before. The cavern’s denizens used telepathy to question the githyanki interlopers, who promptly
suggested an alliance. The winged creatures quickly developed a fondness for the githyanki. The githyanki refer to the winged creatures as star lancers (“vah’k’rel” in the Gith tongue) and came to
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume One: Spelljammer Creatures
, githyanki xenomancers found a vast cavern containing scores of winged creatures they had never encountered before. The cavern’s denizens used telepathy to question the githyanki interlopers, who promptly
suggested an alliance. The winged creatures quickly developed a fondness for the githyanki. The githyanki refer to the winged creatures as star lancers (“vah’k’rel” in the Gith tongue) and came to
Compendium
- Sources->Dungeons & Dragons->Monster Manual
of Limbo
Unpredictable slaadi devour and multiply across the Ever-Changing Chaos of Limbo. These toad-like, extraplanar beings embody the endless potentiality of their home plane of existence
to the modron overlord Primus or the ruinous slaad lords, such as Ssendam, the golden amoeboid terror, and Ygorl, the winged skeleton. These slaad lords and others plot to spread slaadi across the
Compendium
- Sources->Dungeons & Dragons->Monster Manual
of Limbo
Unpredictable slaadi devour and multiply across the Ever-Changing Chaos of Limbo. These toad-like, extraplanar beings embody the endless potentiality of their home plane of existence
to the modron overlord Primus or the ruinous slaad lords, such as Ssendam, the golden amoeboid terror, and Ygorl, the winged skeleton. These slaad lords and others plot to spread slaadi across the
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
unknown winged antelope-like creature carved from a single massive opal
2 A preserved juvenile purple worm on an ebony stand set with amethysts
3 A cunningly worked metal automaton of a sphinx
the interior by swimming through an underwater cave
7 A magic chandelier that projects images of the most inaccessible places in the world on the wall, changing the images each time the
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
unknown winged antelope-like creature carved from a single massive opal
2 A preserved juvenile purple worm on an ebony stand set with amethysts
3 A cunningly worked metal automaton of a sphinx
the interior by swimming through an underwater cave
7 A magic chandelier that projects images of the most inaccessible places in the world on the wall, changing the images each time the
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
threatening. Dendar The Night Serpent came into being before recorded history, spawned from the feverish dreams of the first intelligent creatures. She subsists and grows stronger by feeding on the fears that
serpent folk in the form of a winged yuan-ti. He promised to lead the yuan-ti away from the brink of defeat and back to the pinnacle of world domination in return for their veneration. Many of
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
threatening. Dendar The Night Serpent came into being before recorded history, spawned from the feverish dreams of the first intelligent creatures. She subsists and grows stronger by feeding on the fears that
serpent folk in the form of a winged yuan-ti. He promised to lead the yuan-ti away from the brink of defeat and back to the pinnacle of world domination in return for their veneration. Many of
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
crystal-winged ships patrols the region between your fleet and the citadel. The closest enemy ship is about a thousand feet away.
The Xaryxian armada is not expecting an attack. Allow the characters to
of a ship loyal to Xedalli can, with a successful DC 15 Charisma (Persuasion) check, improve the attitude of that crew, changing it from hostile to indifferent, by claiming to be acting on Xedalli’s
Compendium
- Sources->Dungeons & Dragons->Monster Manual
its next turn.
Necrosis. The demilich makes one Necrotic Burst attack.
Sean Murray
Deva World-Changing Angelic Messenger
Habitat: Planar (Upper Planes); Treasure: Relics
Devas are
emissaries of divine will. These immortal messengers adopt the shapes of mystical beasts or idealized, winged mortals. As with all angels, their true forms are known only to the gods they serve.
Rather
Compendium
- Sources->Dungeons & Dragons->Monster Manual
its next turn.
Necrosis. The demilich makes one Necrotic Burst attack.
Sean Murray
Deva World-Changing Angelic Messenger
Habitat: Planar (Upper Planes); Treasure: Relics
Devas are
emissaries of divine will. These immortal messengers adopt the shapes of mystical beasts or idealized, winged mortals. As with all angels, their true forms are known only to the gods they serve.
Rather
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
crystal-winged ships patrols the region between your fleet and the citadel. The closest enemy ship is about a thousand feet away.
The Xaryxian armada is not expecting an attack. Allow the characters to
of a ship loyal to Xedalli can, with a successful DC 15 Charisma (Persuasion) check, improve the attitude of that crew, changing it from hostile to indifferent, by claiming to be acting on Xedalli’s
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
black basalt. Seven three-dragon ante tables take up the floorspace. A three-foot-high shelf carved into the far wall bears a glass case, displayed in which is a gold statuette of a winged devil
knickknacks on shelves. A painted bas-relief spans the entire north wall and depicts a host of winged devils catching mortals as they plunge into the depths of hell.
If Quentin Togglepocket is in his office
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
black basalt. Seven three-dragon ante tables take up the floorspace. A three-foot-high shelf carved into the far wall bears a glass case, displayed in which is a gold statuette of a winged devil
knickknacks on shelves. A painted bas-relief spans the entire north wall and depicts a host of winged devils catching mortals as they plunge into the depths of hell.
If Quentin Togglepocket is in his office
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
planks panel the walls of this antiquated chamber. A desk sits in the center of the room, surrounded by splintering chairs. Two stone statues of winged, lion-headed beasts flank the north door.
Two
storage room. If not fed immediately, the owlbear attacks. A character who feeds the owlbear and succeeds on a DC 14 Wisdom (Animal Handling) check calms the creature, changing its attitude to indifferent
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
planks panel the walls of this antiquated chamber. A desk sits in the center of the room, surrounded by splintering chairs. Two stone statues of winged, lion-headed beasts flank the north door.
Two
storage room. If not fed immediately, the owlbear attacks. A character who feeds the owlbear and succeeds on a DC 14 Wisdom (Animal Handling) check calms the creature, changing its attitude to indifferent
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
recorded it in her notes. Mending Figaro’s Memories. Ilren used repeated Modify Memory spells to manipulate Figaro’s mind. A character who studies Figaro’s symptoms and succeeds on a DC 20 Intelligence
stands a deva. Her right leg below her knee is a wood-and-metal prosthetic, and from her back extends a massive, white-feathered wing.
The one-winged woman is the captain of the Lambent Zenith, Inda
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
recorded it in her notes. Mending Figaro’s Memories. Ilren used repeated Modify Memory spells to manipulate Figaro’s mind. A character who studies Figaro’s symptoms and succeeds on a DC 20 Intelligence
stands a deva. Her right leg below her knee is a wood-and-metal prosthetic, and from her back extends a massive, white-feathered wing.
The one-winged woman is the captain of the Lambent Zenith, Inda
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
fey courts and is attended by four similarly winged goblins (neutral bodyguards) Seven pixies named Bix, Henny, Honeybright, Nightglitter, Starpetal, Trick, and Winterflake Two quicklings (see
helmet adorned with a black feather (125 gp) P26. Changing Room The door to the adjoining hallway is sealed with a hart crown lock (see “Crown Locks” earlier in the chapter). One wall of this chamber is
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
fey courts and is attended by four similarly winged goblins (neutral bodyguards) Seven pixies named Bix, Henny, Honeybright, Nightglitter, Starpetal, Trick, and Winterflake Two quicklings (see
helmet adorned with a black feather (125 gp) P26. Changing Room The door to the adjoining hallway is sealed with a hart crown lock (see “Crown Locks” earlier in the chapter). One wall of this chamber is
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
cardinal directions, are four menhirs of solid gray stone that the Elk tribe’s shamans use to track the passage of time, the changing of the seasons, and the movement of the stars. Map 3.4: Flint Rock
chiseled ice with carvings that resemble winged snakes. The walls of these ledges are riddled with caves in which the Great Worm tribe members live. Natural steam vents in the rock keep the caves warm
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
cardinal directions, are four menhirs of solid gray stone that the Elk tribe’s shamans use to track the passage of time, the changing of the seasons, and the movement of the stars. Map 3.4: Flint Rock
chiseled ice with carvings that resemble winged snakes. The walls of these ledges are riddled with caves in which the Great Worm tribe members live. Natural steam vents in the rock keep the caves warm