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Returning 35 results for 'changing with radiant'.
Other Suggestions:
changeling with reliant
chasing with radiant
Monsters
The Book of Many Things
Brilliance (True Form Only). The living portent sheds bright light for 30 feet and dim light for an additional 30 feet.Multiattack. The living portent makes two Radiant Strike attacks.
Radiant
Strike. Melee or Ranged Spell Attack: +5;{"diceNotation":"1d20+5", "rollType":"spell", "rollAction":"Radiant Strike"} to hit, reach 5 ft. or range 120 ft., one target. Hit: 9 (1d12 + 3);{"diceNotation
Monsters
The Book of Many Things
":"damage", "rollAction":"Spectral Card", "rollDamageType":"force"} force damage plus 5 (1d10);{"diceNotation":"1d10", "rollType":"roll", "rollAction":"Spectral Card"} damage that is radiant if the d10 roll
the total (riffler’s choice), potentially changing the outcome.Rifflers are diminutive Fey reminiscent of gnomes and obsessed with destiny and fate. The oldest stories of rifflers suggest these
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Resistance. Zariel has advantage on saving throws against spells and other magical effects.
Regeneration. Zariel regains 20 hit points at the start of her turn. If she takes radiant damage, this trait doesn
(2d8 + 8);{"diceNotation":"2d8+8", "rollType":"damage", "rollAction":"Longsword", "rollDamageType":"radiant"} radiant damage, or 19 (2d10 + 8);{"diceNotation":"2d10+8", "rollType":"damage", "rollAction
Monsters
Baldur’s Gate: Descent into Avernus
innate spellcasting ability is Charisma (spell save DC 26). She can innately cast the following spells, requiring no material components:
At will: alter self (can become Medium when changing her
her turn. If she takes radiant damage, this trait doesn’t function at the start of her next turn. Zariel dies only if she starts her turn with 0 hit points and doesn’t
Monsters
Mordenkainen Presents: Monsters of the Multiverse
.
Regeneration. Moloch regains 20 hit points at the start of his turn. If he takes radiant damage, this trait doesn’t function at the start of his next turn. Moloch dies only if he starts his turn
(spell save DC 21):
At will: alter self (can become Medium when changing his appearance), confusion, detect magic, fly, major image, stinking cloud, suggestion, wall of fire
Teleport. Moloch teleports
Monsters
Mordenkainen Presents: Monsters of the Multiverse
takes radiant damage, this trait doesn’t function at the start of his next turn. Hutijin dies only if he starts his turn with 0 hit points and doesn’t regenerate.Multiattack. Hutijin makes
material components and using Charisma as the spellcasting ability (spell save DC 22):
At will: alter self (can become Medium when changing his appearance), animate dead, detect magic, hold monster
Monsters
Mordenkainen Presents: Monsters of the Multiverse
.
Regeneration. Geryon regains 20 hit points at the start of his turn. If he takes radiant damage, this trait doesn’t function at the start of his next turn. Geryon dies only if he starts his turn
: alter self (can become Medium when changing his appearance), detect magic, ice storm, invisibility (self only), locate object, suggestion, wall of ice
1/day: banishment
Teleport. Geryon magically
Monsters
Mordenkainen Presents: Monsters of the Multiverse
.
Regeneration. Geryon regains 20 hit points at the start of his turn. If he takes radiant damage, this trait doesn’t function at the start of his next turn. Geryon dies only if he starts his turn
: alter self (can become Medium when changing his appearance), detect magic, ice storm, invisibility (self only), locate object, suggestion, wall of ice
1/day: banishment
Teleport. Geryon magically
Monsters
The Book of Many Things
);{"diceNotation":"3d10+6", "rollType":"damage", "rollAction":"Wrathful Strike", "rollDamageType":"radiant"} radiant damage, and the target has the blinded condition until the end of its next turn
martyrs’ remains until the martyrs are called back to life to oppose a world-changing foe.
2
Gather the lost shards of a dead god’s petrified body, and reunite them on the altar in the
Bael
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Mordenkainen’s Tome of Foes
changing his appearance), animate dead, charm person, detect magic, inflict wounds (as an 8th-level spell), invisibility (self only), major image
3/day each: counterspell, dispel magic, fly, suggestion
radiant damage, this trait doesn't function at the start of his next turn. Bael dies only if he starts his turn with 0 hit points and doesn't regenerate.Multiattack. Bael makes two melee attacks.
Hellish
Moloch
Legacy
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Monsters
Mordenkainen’s Tome of Foes
Medium when changing his appearance), animate dead, burning hands (as a 7th-level spell), confusion, detect magic, fly, geas, major image, stinking cloud, suggestion, wall of fire
1/day each: flame
other magical effects.
Magic Weapons. Moloch's weapon attacks are magical.
Regeneration. Moloch regains 20 hit points at the start of his turn. If he takes radiant damage, this trait doesn't function
Hutijin
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Mordenkainen’s Tome of Foes
DC 22). He can innately cast the following spells, requiring no material components:
At will: alter self (can become Medium when changing his appearance), animate dead, detect magic, hold monster
regains 20 hit points at the start of his turn. If he takes radiant damage, this trait doesn't function at the start of his next turn. Hutijin dies only if he starts his turn with 0 hit points and
Zariel
Legacy
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Monsters
Mordenkainen’s Tome of Foes
spellcasting ability is Charisma (spell save DC 26). She can innately cast the following spells, requiring no material components:
At will: alter self (can become Medium when changing her appearance
turn. If she takes radiant damage, this trait doesn’t function at the start of her next turn. Zariel dies only if she starts her turn with 0 hit points and doesn’t regenerate.Multiattack
Geryon
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Mordenkainen’s Tome of Foes
Medium when changing his appearance), detect magic, geas, ice storm, invisibility (self only), locate object, suggestion, wall of ice
1/day each: divine word, symbol (pain only)
Legendary Resistance
weapon attacks are magical.
Regeneration. Geryon regains 20 hit points at the start of his turn. If he takes radiant damage, this trait doesn't function at the start of his next turn. Geryon dies only if
Geryon (Summoner Variant)
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Mordenkainen’s Tome of Foes
Medium when changing his appearance), detect magic, geas, ice storm, invisibility (self only), locate object, suggestion, wall of ice
1/day each: divine word, symbol (pain only)
Legendary Resistance
weapon attacks are magical.
Regeneration. Geryon regains 20 hit points at the start of his turn. If he takes radiant damage, this trait doesn't function at the start of his next turn. Geryon dies only if
Compendium
- Sources->Dungeons & Dragons->The Radiant Citadel
The Radiant Citadel Purchase today! Gathering Place of Strangers and Stories Against the unending mist and unseen terrors of the Ethereal Plane, the Radiant Citadel stands bright as a bastion of
better life. The Radiant Citadel is a miracle of architecture, a floating city carved out of a single, massive fossil that snakes around a colossal gemstone shard known as the Auroral Diamond. The
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
The Radiant Citadel Gathering Place of Strangers and Stories Against the unending mist and unseen terrors of the Ethereal Plane, the Radiant Citadel stands bright as a bastion of hope. It’s a living
Radiant Citadel is a miracle of architecture, a floating city carved out of a single, massive fossil that snakes around a colossal gemstone shard known as the Auroral Diamond. The luminescence of the
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
The Radiant Citadel Gathering Place of Strangers and Stories Against the unending mist and unseen terrors of the Ethereal Plane, the Radiant Citadel stands bright as a bastion of hope. It’s a living
Radiant Citadel is a miracle of architecture, a floating city carved out of a single, massive fossil that snakes around a colossal gemstone shard known as the Auroral Diamond. The luminescence of the
Compendium
- Sources->Dungeons & Dragons->The Radiant Citadel
The Radiant Citadel Purchase today! Gathering Place of Strangers and Stories Against the unending mist and unseen terrors of the Ethereal Plane, the Radiant Citadel stands bright as a bastion of
better life. The Radiant Citadel is a miracle of architecture, a floating city carved out of a single, massive fossil that snakes around a colossal gemstone shard known as the Auroral Diamond. The
Compendium
- Sources->Dungeons & Dragons->The Radiant Citadel
Auroral Diamond The Auroral Diamond is the heart of the Radiant Citadel. A massive gemstone of unfathomable power, its life-giving magic runs through the entire city; the city’s vegetation, water
civilization. Other scholars hypothesize the changing colors are a countdown to some unknown event. The Auroral Diamond is indestructible. Whatever magic hollowed out the gemstone’s center and created the Preserve of the Ancestors (described later) is unknown.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Auroral Diamond The Auroral Diamond is the heart of the Radiant Citadel. A massive gemstone of unfathomable power, its life-giving magic runs through the entire city; the city’s vegetation, water
civilization. Other scholars hypothesize the changing colors are a countdown to some unknown event. The Auroral Diamond is indestructible. Whatever magic hollowed out the gemstone’s center and created the Preserve of the Ancestors (described later) is unknown.
Compendium
- Sources->Dungeons & Dragons->The Radiant Citadel
Auroral Diamond The Auroral Diamond is the heart of the Radiant Citadel. A massive gemstone of unfathomable power, its life-giving magic runs through the entire city; the city’s vegetation, water
civilization. Other scholars hypothesize the changing colors are a countdown to some unknown event. The Auroral Diamond is indestructible. Whatever magic hollowed out the gemstone’s center and created the Preserve of the Ancestors (described later) is unknown.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Using the Adventures The Journeys through the Radiant Citadel table summarizes the adventures in this anthology. Each adventure is designed for four to six characters of a particular level, but you
can adjust it for larger or smaller groups as well as for characters of higher or lower level by making a few changes, like swapping one monster or trap for another, changing the number of foes in an
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Auroral Diamond The Auroral Diamond is the heart of the Radiant Citadel. A massive gemstone of unfathomable power, its life-giving magic runs through the entire city; the city’s vegetation, water
civilization. Other scholars hypothesize the changing colors are a countdown to some unknown event. The Auroral Diamond is indestructible. Whatever magic hollowed out the gemstone’s center and created the Preserve of the Ancestors (described later) is unknown.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Using the Adventures The Journeys through the Radiant Citadel table summarizes the adventures in this anthology. Each adventure is designed for four to six characters of a particular level, but you
can adjust it for larger or smaller groups as well as for characters of higher or lower level by making a few changes, like swapping one monster or trap for another, changing the number of foes in an
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
living portents are Aberrations instead of Celestials and are typically chaotic evil. They replace any radiant damage in their stat block with necrotic or psychic damage (DM’s choice). Their spells might
14 (+2)
INT
14 (+2)
WIS
16 (+3)
CHA
15 (+2)
Saving Throws Dex +5, Wis +5
Skills Arcana +6, History +6, Insight +5, Perception +5
Damage Immunities radiant
Condition Immunities
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
living portents are Aberrations instead of Celestials and are typically chaotic evil. They replace any radiant damage in their stat block with necrotic or psychic damage (DM’s choice). Their spells might
14 (+2)
INT
14 (+2)
WIS
16 (+3)
CHA
15 (+2)
Saving Throws Dex +5, Wis +5
Skills Arcana +6, History +6, Insight +5, Perception +5
Damage Immunities radiant
Condition Immunities
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
something of the nature of the plane beyond. Kent Davis The Radiant Citadel is a refuge in the Ethereal Plane, despite its proximity to a raging ether cyclone Ethereal Curtains 1d12 Plane Curtain Color
Ethereal overlapping a random plane (roll on the Ethereal Curtains table) 20 Hurled to a random destination on the Astral Plane Radiant Citadel Jessica Fong Against the unending mist and unseen
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
something of the nature of the plane beyond. Kent Davis The Radiant Citadel is a refuge in the Ethereal Plane, despite its proximity to a raging ether cyclone Ethereal Curtains 1d12 Plane Curtain Color
Ethereal overlapping a random plane (roll on the Ethereal Curtains table) 20 Hurled to a random destination on the Astral Plane Radiant Citadel Jessica Fong Against the unending mist and unseen
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume One: Spelljammer Creatures
lancers in the multiverse is finite and never-changing. A star lancer resembles a shark, albeit one that has four wings and a long tail. Its head bears a sharp protuberance that the creature uses to
radiant
Senses passive Perception 13
Languages Celestial, telepathy 120 ft.
Challenge 2 (450 XP) Proficiency Bonus +2
Flyby. The star lancer doesn’t provoke opportunity attacks when it flies
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
, Sleight of Hand +9, Stealth +6
Damage Resistances necrotic, radiant
Senses darkvision 60 ft., passive Perception 12
Languages Common, Sylvan
Challenge 5 (1,800 XP) Proficiency Bonus +3
Card
hit, reach 5 ft. or range 60 ft., one target. Hit: 8 (1d10 + 3) force damage plus 5 (1d10) damage that is radiant if the d10 roll is an even number and necrotic if it’s odd.
Card Spray (Recharge 5–6
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
, Sleight of Hand +9, Stealth +6
Damage Resistances necrotic, radiant
Senses darkvision 60 ft., passive Perception 12
Languages Common, Sylvan
Challenge 5 (1,800 XP) Proficiency Bonus +3
Card
hit, reach 5 ft. or range 60 ft., one target. Hit: 8 (1d10 + 3) force damage plus 5 (1d10) damage that is radiant if the d10 roll is an even number and necrotic if it’s odd.
Card Spray (Recharge 5–6
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume One: Spelljammer Creatures
lancers in the multiverse is finite and never-changing. A star lancer resembles a shark, albeit one that has four wings and a long tail. Its head bears a sharp protuberance that the creature uses to
radiant
Senses passive Perception 13
Languages Celestial, telepathy 120 ft.
Challenge 2 (450 XP) Proficiency Bonus +2
Flyby. The star lancer doesn’t provoke opportunity attacks when it flies
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
+16, Cha +18
Skills Intimidation +18, Perception +16
Damage Resistances cold, fire, radiant; bludgeoning, piercing, and slashing from nonmagical attacks that aren’t silvered
Damage Immunities
. Zariel has advantage on saving throws against spells and other magical effects.
Regeneration. Zariel regains 20 hit points at the start of her turn. If she takes radiant damage, this trait doesn’t
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
+16, Cha +18
Skills Intimidation +18, Perception +16
Damage Resistances cold, fire, radiant; bludgeoning, piercing, and slashing from nonmagical attacks that aren’t silvered
Damage Immunities
. Zariel has advantage on saving throws against spells and other magical effects.
Regeneration. Zariel regains 20 hit points at the start of her turn. If she takes radiant damage, this trait doesn’t