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Returning 35 results for 'channel whisper rounds'.
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channel whisper runes
channel whisper rounded
channel whisper routes
channel whispers rounds
change whisper round
Monsters
The Book of Many Things
Whisper.
Poison Blade. Melee or Ranged Weapon Attack: +9;{"diceNotation":"1d20+9", "rollType":"to hit", "rollAction":"Poison Blade"} to hit, reach 5 ft. or range 60 ft., one target. Hit: 7 (1d4 + 5
Blade", "rollDamageType":"poison"} poison damage.
Beguiling Whisper. The infiltrator magically whispers to a creature it can see within 30 feet of itself. The target must succeed on a DC 17 Wisdom saving
Monsters
Tyranny of Dragons
-undead creature within 10 feet of him that can hear the magical utterance must succeed on a DC 16 Constitution saving throw or be stunned until the end of his next turn.
Channel Negative Energy
; the mummy lord can’t use the same effect two rounds in a row.
Each undead creature in the lair can pinpoint the location of each living creature within 120 feet of it until initiative count 20
Monsters
Candlekeep Mysteries
magical utterance must succeed on a DC 16 Constitution saving throw or be stunned until the end of Valin’s next turn.
Channel Negative Energy (Costs 2 Actions). Valin magically unleashes negative
effects; Valin can’t use the same effect two rounds in a row.
Each undead creature in the lair can pinpoint the location of each living creature within 120 feet of it until initiative count 20
Monsters
Waterdeep: Dungeon of the Mad Mage
-undead creature within 10 feet of the mummy lord that can hear the magical utterance must succeed on a DC 16 Constitution saving throw or be stunned until the end of the mummy lord's next turn.
Channel
takes a lair action to cause one of the following effects; the mummy lord can’t use the same effect two rounds in a row.
Each undead creature in the lair can pinpoint the location of each
Monsters
Fizban's Treasury of Dragons
refract light, collections of prophecy, works on astronomy, and star charts. When it comes to magical treasure, they seek items and spells that predict the future, create or manipulate light, or channel
encountered in its lair.
Lair Actions
On initiative count 20 (losing initiative ties), the dragon can take one of the following lair actions; the dragon can’t take the same lair action two rounds in a
Monsters
Fizban's Treasury of Dragons
actions; the dragon can’t take the same lair action two rounds in a row:
Beguiling Whisper. The dragon telepathically whispers to one creature within range of the dragon's telepathy. The creature
light, or channel positive energy for healing and nurturing.
Creating a Crystal Dragon
Use the Crystal Dragon Personality Traits and Crystal Dragon Ideals tables to inspire your portrayal of
Monsters
Fizban's Treasury of Dragons
take one of the following lair actions; the dragon can’t take the same lair action two rounds in a row:
Beguiling Whisper. The dragon telepathically whispers to one creature within range of
Monsters
Fizban's Treasury of Dragons
Actions
On initiative count 20 (losing initiative ties), the dragon can take one of the following lair actions; the dragon can’t take the same lair action two rounds in a row:
Beguiling Whisper
Monsters
Fizban's Treasury of Dragons
dragon can’t take the same lair action two rounds in a row:
Beguiling Whisper. The dragon telepathically whispers to one creature within range of the dragon’s telepathy. The creature must
pool that connects to the caldera lake via an underwater channel. When the volcano is active, the waters here bubble up into the caves before draining down nearby lava tubes. During especially active
Monsters
Fizban's Treasury of Dragons
ties), the dragon can take one of the following lair actions; the dragon can’t take the same lair action two rounds in a row:
Beguiling Whisper. The dragon telepathically whispers to one creature
to natural stone caves; these caves slope down to a subterranean pool that connects to the caldera lake via an underwater channel. When the volcano is active, the waters here bubble up into the caves
Monsters
Fizban's Treasury of Dragons
dragon can take one of the following lair actions; the dragon can’t take the same lair action two rounds in a row:
Awesome Thunder. A thunderous detonation of sound that can be heard up to 300
", "rollAction":"Awesome Thunder", "rollDamageType":"thunder"} thunder damage and be stunned until the end of its next turn.
Beguiling Whisper. The dragon telepathically whispers to one creature within range
Monsters
Fizban's Treasury of Dragons
; the dragon can’t take the same lair action two rounds in a row:
Awesome Thunder. A thunderous detonation of sound that can be heard up to 300 feet away surrounds one creature in the lair that
"} thunder damage and be stunned until the end of its next turn.
Beguiling Whisper. The dragon telepathically whispers to one creature within range of the dragon’s telepathy. The creature must
Monsters
Fizban's Treasury of Dragons
initiative count 20 (losing initiative ties), the dragon can take one of the following lair actions; the dragon can’t take the same lair action two rounds in a row:
Beguiling Whisper. The dragon
Monsters
Fizban's Treasury of Dragons
initiative ties), the dragon can take one of the following lair actions; the dragon can’t take the same lair action two rounds in a row:
Beguiling Whisper. The dragon telepathically whispers to
Mummy Lord
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Basic Rules (2014)
be stunned until the end of the mummy lord's next turn.
Channel Negative Energy (Costs 2 Actions). The mummy lord magically unleashes negative energy. Creatures within 60 feet of the mummy lord
On initiative count 20 (losing initiative ties), the mummy lord takes a lair action to cause one of the following effects; the mummy lord can’t use the same effect two rounds in a row.
Each
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
lightning storms, as well as the subtle whisper of swamp and forest, toxic and corrosive. Chromatic Dragonborn Traits You have the following racial traits. Creature Type. You are a Humanoid. Size. You
Resistance. You have resistance to the damage type associated with your Chromatic Ancestry. Chromatic Warding. Starting at 5th level, as an action, you can channel your draconic energy to protect
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
lightning storms, as well as the subtle whisper of swamp and forest, toxic and corrosive. Chromatic Dragonborn Traits You have the following racial traits. Creature Type. You are a Humanoid. Size. You
Resistance. You have resistance to the damage type associated with your Chromatic Ancestry. Chromatic Warding. Starting at 5th level, as an action, you can channel your draconic energy to protect
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
End Simulation After two full rounds of combat have been resolved, end the combat by reading or paraphrasing the following: A thunderous explosion shakes the ship, filling the air with splinters of
an illusory exercise conducted in one of the academy’s simulation chambers—large circular spaces whose rune-scribed walls channel potent magical power, and which contain training versions of
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
End Simulation After two full rounds of combat have been resolved, end the combat by reading or paraphrasing the following: A thunderous explosion shakes the ship, filling the air with splinters of
an illusory exercise conducted in one of the academy’s simulation chambers—large circular spaces whose rune-scribed walls channel potent magical power, and which contain training versions of
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Gathered Whispers You are haunted by spiritual beings, whether the souls of the departed or entities from another plane. Their voices endlessly whisper, taunt, or cajole, sometimes rising to
this spell is Intelligence, Wisdom, or Charisma (your choice when you gain this Dark Gift). Sudden Cacophony. When you are hit by an attack roll, you can use your reaction to channel your haunting
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Gathered Whispers You are haunted by spiritual beings, whether the souls of the departed or entities from another plane. Their voices endlessly whisper, taunt, or cajole, sometimes rising to
this spell is Intelligence, Wisdom, or Charisma (your choice when you gain this Dark Gift). Sudden Cacophony. When you are hit by an attack roll, you can use your reaction to channel your haunting
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
20 (losing initiative ties), the dragon can take one of the following lair actions; the dragon can’t take the same lair action two rounds in a row: Beguiling Whisper. The dragon telepathically
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
20 (losing initiative ties), the dragon can take one of the following lair actions; the dragon can’t take the same lair action two rounds in a row: Beguiling Whisper. The dragon telepathically whispers
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
On initiative count 20 (losing initiative ties), the dragon can take one of the following lair actions; the dragon can’t take the same lair action two rounds in a row: Beguiling Whisper. The dragon
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
lair actions; the dragon can’t take the same lair action two rounds in a row: Awesome Thunder. A thunderous detonation of sound that can be heard up to 300 feet away surrounds one creature in the lair
that the dragon can see. That creature must succeed on a DC 15 Constitution saving throw or take 13 (3d8) thunder damage and be stunned until the end of its next turn. Beguiling Whisper. The dragon
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
lair actions; the dragon can’t take the same lair action two rounds in a row: Beguiling Whisper. The dragon telepathically whispers to one creature within range of the dragon’s telepathy. The creature
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
20 (losing initiative ties), the dragon can take one of the following lair actions; the dragon can’t take the same lair action two rounds in a row: Beguiling Whisper. The dragon telepathically whispers
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
lair actions; the dragon can’t take the same lair action two rounds in a row: Beguiling Whisper. The dragon telepathically whispers to one creature within range of the dragon’s telepathy. The creature
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
lair actions; the dragon can’t take the same lair action two rounds in a row: Awesome Thunder. A thunderous detonation of sound that can be heard up to 300 feet away surrounds one creature in the lair
that the dragon can see. That creature must succeed on a DC 15 Constitution saving throw or take 13 (3d8) thunder damage and be stunned until the end of its next turn. Beguiling Whisper. The dragon
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
20 (losing initiative ties), the dragon can take one of the following lair actions; the dragon can’t take the same lair action two rounds in a row: Beguiling Whisper. The dragon telepathically
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
On initiative count 20 (losing initiative ties), the dragon can take one of the following lair actions; the dragon can’t take the same lair action two rounds in a row: Beguiling Whisper. The dragon
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume Two
his blood rather than his brains. He glories in Takhisis’s favor and wields her power in manners both frivolous and brutal. In their bunks, his troops whisper of his zealotry and claim that those
extreme devotion to Takhisis allows him to channel her unholy power on the battlefield, bolstering those under his command while raining cursed fire on his foes. His towering silhouette is often wreathed
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume Two
his blood rather than his brains. He glories in Takhisis’s favor and wields her power in manners both frivolous and brutal. In their bunks, his troops whisper of his zealotry and claim that those
extreme devotion to Takhisis allows him to channel her unholy power on the battlefield, bolstering those under his command while raining cursed fire on his foes. His towering silhouette is often wreathed
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
her and helps her manage the war, though many whisper that her true agenda is vengeance against Asmodeus, and her true plan is to drive him from the Nine Hells. All who enter and exit the Nine Hells
can take a lair action to cause one of the following effects; she can’t use the same effect two rounds in a row: Zariel casts major image four times at its lowest level, targeting different areas with
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
to a loud whisper signals an end to danger.
Anchor. The castle holds position on the ground or in the air. The castle remains stationary despite winds, storms, and so on.
Calm. The thunderclouds
to wreck the steering chamber, Esclarotta triggers the alarm rune. Blagothkus (see appendix D) arrives 3 rounds later with two ogres (his stewards) in tow. If Blagothkus dies aboard the castle, his