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Returning 35 results for 'channeled world relying'.
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Monsters
Fizban's Treasury of Dragons
themselves at odds with a sapphire dragon if they cross into the dragon’s territory. But sapphire dragons sometimes forge peaceful relationships with rock gnomes or deep gnomes, relying on these folk
hoard contains that conflict’s most significant artifacts.
2
I am constantly aware of a call from beyond this world. I must prepare to answer that call by amassing powerful arms and armor
Monsters
Fizban's Treasury of Dragons
sapphire dragons sometimes forge peaceful relationships with rock gnomes or deep gnomes, relying on these folk to help protect the territory surrounding their lairs.
Martial Hoards
Sapphire dragons&rsquo
call from beyond this world. I must prepare to answer that call by amassing powerful arms and armor.
3
I secretly look forward to adventurers trying to infiltrate my lair. How else could I try
Monsters
Fizban's Treasury of Dragons
or deep gnomes, relying on these folk to help protect the territory surrounding their lairs.
Martial Hoards
Sapphire dragons’ favorite prizes are weapons and armor, records of military
or wars and won’t rest until my hoard contains that conflict’s most significant artifacts.
2
I am constantly aware of a call from beyond this world. I must prepare to answer that call
Monsters
Fizban's Treasury of Dragons
they cross into the dragon’s territory. But sapphire dragons sometimes forge peaceful relationships with rock gnomes or deep gnomes, relying on these folk to help protect the territory
significant artifacts.
2
I am constantly aware of a call from beyond this world. I must prepare to answer that call by amassing powerful arms and armor.
3
I secretly look forward to
Monsters
Mordenkainen's Fiendish Folio Volume 1
creatures. They are acutely aware that their small size and weakness in combat makes them prey for countless Underdark creatures. This anger and resentment is channeled into vengeful scheming against
communicate with such rodents. Underdark explorers know to keep a careful watch when encountering signs of a rat infestation. Those rodents, as creatures of the surface world, are rare in the deep Underdark. Their presence invariably signals the presence of a jermlaine colony.
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Annam’s Cradle Giants from an ancient empire created an empowered form of the life rune that channeled Annam the All-Father’s raw creative might. The giants sought to create their own world as he
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Annam’s Cradle Giants from an ancient empire created an empowered form of the life rune that channeled Annam the All-Father’s raw creative might. The giants sought to create their own world as he
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
between relying on their bonuses and abilities and paying attention to the game and immersing themselves in its world. Remember that dice don’t run your game — you do. Dice are like rules. They’re
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
they hold in their hands. They have no use for the invisible world, instead relying on their senses to hunt and survive like the wild beasts they emulate. Both of these attitudes can give rise to
believe that spirits inhabit the plants and animals of the world, and the barbarians look to them for omens and power. Other barbarians trust only in the blood that runs in their veins and the steel
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
between relying on their bonuses and abilities and paying attention to the game and immersing themselves in its world. Remember that dice don’t run your game — you do. Dice are like rules. They’re
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
they hold in their hands. They have no use for the invisible world, instead relying on their senses to hunt and survive like the wild beasts they emulate. Both of these attitudes can give rise to
believe that spirits inhabit the plants and animals of the world, and the barbarians look to them for omens and power. Other barbarians trust only in the blood that runs in their veins and the steel
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
vast cavern are channeled into a crude but effective terraced irrigation system. A thick, sweet smell fills the air from the thousands of fungi of all colors and sizes, many glowing with a strange
would ever need, inspired by visions of Abyssal palaces. If Gasbide interacts with the characters using rapport spores, it demands descriptions of surface-world structures, bristling with an excitement
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
vast cavern are channeled into a crude but effective terraced irrigation system. A thick, sweet smell fills the air from the thousands of fungi of all colors and sizes, many glowing with a strange
would ever need, inspired by visions of Abyssal palaces. If Gasbide interacts with the characters using rapport spores, it demands descriptions of surface-world structures, bristling with an excitement
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
born in the wild, and your wits and your weapons helped you survive. Talenta warriors are often barbarians or rangers, relying on speed and skill. However, cunning and charisma are equally important
urchin who was stranded in a great city at a young age and adapted to hunting in this stone jungle. Surrounded by Spirits. Fey, fiends, the ghosts of ancestors; these are all part of the spirit world
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
the wild, and your wits and your weapons helped you survive. Talenta warriors are often barbarians or rangers, relying on speed and skill. Outlander is a logical background, but you could easily be a
all part of the spirit world, and they’re all around you. Do you believe that the spirits guide your actions? Do you show respect to the spirits of a location? Talentan shamans tend to be druids of the
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
born in the wild, and your wits and your weapons helped you survive. Talenta warriors are often barbarians or rangers, relying on speed and skill. However, cunning and charisma are equally important
urchin who was stranded in a great city at a young age and adapted to hunting in this stone jungle. Surrounded by Spirits. Fey, fiends, the ghosts of ancestors; these are all part of the spirit world
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
the wild, and your wits and your weapons helped you survive. Talenta warriors are often barbarians or rangers, relying on speed and skill. Outlander is a logical background, but you could easily be a
all part of the spirit world, and they’re all around you. Do you believe that the spirits guide your actions? Do you show respect to the spirits of a location? Talentan shamans tend to be druids of the
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
serve as mounts or guardians, relying on their speed, keen senses, and ability to fit in kobold-sized tunnels. Other tribes use giant bats as mounts and guard animals, but the bats require a lot of
space in which to move and are found only in lairs that feature large caves or close access to the surface world. Kobolds are cautious and fearful of bears, since bears often seek to live in caves and
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
with that of a person elsewhere, perhaps another domain, world, or plane.
2 I have lived many times before, my soul reincarnating each time I die rather than passing on.
3 My consciousness
Time fractures around me, and I sometimes collide with my own past or future.
Channeled Prowess. You gain proficiency in two skills of your choice. Inherent Tongue. You can speak, read, and
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
with that of a person elsewhere, perhaps another domain, world, or plane.
2 I have lived many times before, my soul reincarnating each time I die rather than passing on.
3 My consciousness
Time fractures around me, and I sometimes collide with my own past or future.
Channeled Prowess. You gain proficiency in two skills of your choice. Inherent Tongue. You can speak, read, and
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
serve as mounts or guardians, relying on their speed, keen senses, and ability to fit in kobold-sized tunnels. Other tribes use giant bats as mounts and guard animals, but the bats require a lot of
space in which to move and are found only in lairs that feature large caves or close access to the surface world. Kobolds are cautious and fearful of bears, since bears often seek to live in caves and
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
friend of Jace Beleren, she understands that he’s never going to be able to settle on Ravnica, so she believes the world needs a replacement for the Guildpact. Emmara plays an active role in her
community, and she has many non-Selesnya friends aside from the Guildpact. One of the most active advocates of cooperation among the guilds, she is relying on personal connections with members of other guilds to help that effort.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
to other Underdark races, relying more on trade flowing through Mantol-Derith (see chapter 9). The paranoid duergar are reluctant to share known routes to the surface world, so the adventurers need to
, in virtually any order. This makes it problematic to put the way to the surface world in a particular place, since the adventurers could just as easily bypass it as stumble upon it prematurely
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
to other Underdark races, relying more on trade flowing through Mantol-Derith (see chapter 9). The paranoid duergar are reluctant to share known routes to the surface world, so the adventurers need to
, in virtually any order. This makes it problematic to put the way to the surface world in a particular place, since the adventurers could just as easily bypass it as stumble upon it prematurely
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
friend of Jace Beleren, she understands that he’s never going to be able to settle on Ravnica, so she believes the world needs a replacement for the Guildpact. Emmara plays an active role in her
community, and she has many non-Selesnya friends aside from the Guildpact. One of the most active advocates of cooperation among the guilds, she is relying on personal connections with members of other guilds to help that effort.
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
creators of the First World, are the closest things to gods among dragonkind. Since they share the same fundamental connection to the Material Plane as their dragon offspring, Bahamut and Tiamat are
ageless and immortal. Since the destruction of the First World, both primordial dragons now dwell in the Outer Planes—Bahamut on Mount Celestia and Tiamat in the Nine Hells. On many worlds, Humanoids
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Eaters. Neither dead nor alive, a wight exists in a transitional state between one world and the next. The bright spark it possessed in life is gone, and in its place is a yearning to consume that spark
the Grave. Wights flee from the world by day, away from the light of the sun, which they hate. They retreat to barrow mounds, crypts, and tombs where they dwell. Their lairs are silent, desolate
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Eaters. Neither dead nor alive, a wight exists in a transitional state between one world and the next. The bright spark it possessed in life is gone, and in its place is a yearning to consume that spark
the Grave. Wights flee from the world by day, away from the light of the sun, which they hate. They retreat to barrow mounds, crypts, and tombs where they dwell. Their lairs are silent, desolate
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
creators of the First World, are the closest things to gods among dragonkind. Since they share the same fundamental connection to the Material Plane as their dragon offspring, Bahamut and Tiamat are
ageless and immortal. Since the destruction of the First World, both primordial dragons now dwell in the Outer Planes—Bahamut on Mount Celestia and Tiamat in the Nine Hells. On many worlds, Humanoids
Kobold
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
a perfect world, the creatures would be left alone to dig their tunnels and raise the next generation of kobolds, all the while seeking the magic that will free their imprisoned god (see the &ldquo
;Kurtulmak: God of Kobolds” sidebar). In the world they occupy, kobolds are often bullied and enslaved by larger creatures — or, when they live on their own, they are constantly fearful of
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
world? Got it. But even against potentially world-shattering events and plots, an Acquisitions Incorporated campaign is always centered around humble characters making choices — including one
), Caerhan returned from a research trip to Candlekeep to find his fellow party members all dead. Recognizing too late that the orrery housing channeled dark power, the grieving Caerhan decided that the
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Fiendish Folio Volume 1
is channeled into vengeful scheming against creatures that enter their domain. The jermlaine keep careful watch, waiting for just the right moment to fall upon their enemies. When they strike, they
the surface world, are rare in the deep Underdark. Their presence invariably signals the presence of a jermlaine colony. When venturing into the Underdark, I always ready a spell that increases the size
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Fiendish Folio Volume 1
is channeled into vengeful scheming against creatures that enter their domain. The jermlaine keep careful watch, waiting for just the right moment to fall upon their enemies. When they strike, they
the surface world, are rare in the deep Underdark. Their presence invariably signals the presence of a jermlaine colony. When venturing into the Underdark, I always ready a spell that increases the size
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
The Emerald Enclave Members of the Emerald Enclave are spread far and wide across the Sword Coast and the North. They usually operate in isolation, relying on their own abilities and instincts to
ever vigilant to avoid being blindsided by unnatural forces. Some members of the enclave engage with the people of the world as protectors, emerging from the wilderness to help others survive its perils
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
around you so that the world appears to have shrunk to only twenty feet in all directions. Before you, the waterway widens and the current slows, giving the impression that you have entered a lake
rigging makes such a climb possible.
The vehicle has no form of propulsion, instead relying on the pilot’s ability to navigate air currents.
As long as the balloon or basket has at least 1 hit