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Returning 35 results for 'channeling work reining'.
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Monsters
Strixhaven: A Curriculum of Chaos
. Binding and channeling these natural elements allow the professors to mold their environment to their needs, both for breathtaking performances and to control the fabric of a battlefield against their
foes.
These teachers stress attention to fine details, drilling their students on the most minuscule points. The perfect foundation ultimately leads to a flawless work of art, and the professors of
Backgrounds
Baldur’s Gate: Descent into Avernus
;performing sacred rites is not the same thing as channeling divine power.
Choose a god, a pantheon of gods, or some other quasi-divine being, and work with your DM to detail the nature of your
my deity will guide my actions. I have faith that if I work hard, things will go well. (Lawful)
6
Aspiration. I seek to prove myself worthy of my god’s favor by matching my actions against
Acolyte
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Backgrounds
Basic Rules (2014)
offering sacrifices in order to conduct worshipers into the presence of the divine. You are not necessarily a cleric—performing sacred rites is not the same thing as channeling divine power
.
Choose a god, a pantheon of gods, or some other quasi-divine being, and work with your DM to detail the nature of your religious service. The Gods of the Multiverse section contains a sample pantheon
races
Mordenkainen Presents: Monsters of the Multiverse
changelings today—even in those changelings who have never set foot in the fey realm. Each changeling decides how to use their shape-shifting ability, channeling either the peril or the joy of the
doesn’t work on a Construct or an Undead.
Life Span
The typical life span of a player character in the D&D multiverse is about a century, assuming the character doesn’t meet a violent
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
your home village? Or did you see too much of the destruction these monsters cause and commit yourself to reining in their depredations? Is your adventuring career a continuation of your work in
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
your home village? Or did you see too much of the destruction these monsters cause and commit yourself to reining in their depredations? Is your adventuring career a continuation of your work in
Ranger
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Classes
Basic Rules (2014)
destroy your home village? Or did you see too much of the destruction these monsters cause and commit yourself to reining in their depredations? Is your adventuring career a continuation of your work
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
your home village? Or did you see too much of the destruction these monsters cause and commit yourself to reining in their depredations? Is your adventuring career a continuation of your work in
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
your home village? Or did you see too much of the destruction these monsters cause and commit yourself to reining in their depredations? Is your adventuring career a continuation of your work in
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
plan to become a god is his most ambitious. He intends to feed the souls of the Chosen into his phylactery through the Temples of Extraction. Szass Tam is making sure that his plan will work by
channeling the souls of the Chosen into the phylacteries of his underlings, which are stored in the Phylactery Vault beneath the Doomvault. Disrupting the flow of soul energy into the phylacteries should
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Spells table. See the Divine Domain class feature in the Player’s Handbook for how domain spells work. Order Domain Spells Cleric Level Spells 1st command, heroism 3rd hold person, zone of truth
holding when they fail the saving throw. Embodiment of the Law 6th-level Order Domain feature You have become remarkably adept at channeling magical energy to compel others. If you cast a spell of the
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Spells table. See the Divine Domain class feature in the Player’s Handbook for how domain spells work. Order Domain Spells Cleric Level Spells 1st command, heroism 3rd hold person, zone of truth
holding when they fail the saving throw. Embodiment of the Law 6th-level Order Domain feature You have become remarkably adept at channeling magical energy to compel others. If you cast a spell of the
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
plan to become a god is his most ambitious. He intends to feed the souls of the Chosen into his phylactery through the Temples of Extraction. Szass Tam is making sure that his plan will work by
channeling the souls of the Chosen into the phylacteries of his underlings, which are stored in the Phylactery Vault beneath the Doomvault. Disrupting the flow of soul energy into the phylacteries should
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
you in channeling spirits, be they historical figures or fictional archetypes. You can use the following objects as a spellcasting focus for your bard spells: a candle, crystal ball, skull, spirit board
next turn.
Spirit Session 6th-level College of Spirits feature Spirits provide you with supernatural insights. You can conduct an hour-long ritual channeling spirits (which can be done during a
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
rites and offering sacrifices in order to conduct worshipers into the presence of the divine. You are not necessarily a cleric — performing sacred rites is not the same thing as channeling divine power
. Choose a god, a pantheon of gods, or some other quasi-divine being from among those listed in appendix B or those specified by your DM, and work with your DM to detail the nature of your religious
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
rites and offering sacrifices in order to conduct worshipers into the presence of the divine. You are not necessarily a cleric — performing sacred rites is not the same thing as channeling divine power
. Choose a god, a pantheon of gods, or some other quasi-divine being from among those listed in appendix B or those specified by your DM, and work with your DM to detail the nature of your religious
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
rites and offering sacrifices in order to conduct worshipers into the presence of the divine. You are not necessarily a cleric — performing sacred rites is not the same thing as channeling divine power
. Choose a god, a pantheon of gods, or some other quasi-divine being from among those listed in appendix B or those specified by your DM, and work with your DM to detail the nature of your religious
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
rites and offering sacrifices in order to conduct worshipers into the presence of the divine. You are not necessarily a cleric — performing sacred rites is not the same thing as channeling divine power
. Choose a god, a pantheon of gods, or some other quasi-divine being from among those listed in appendix B or those specified by your DM, and work with your DM to detail the nature of your religious
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
you in channeling spirits, be they historical figures or fictional archetypes. You can use the following objects as a spellcasting focus for your bard spells: a candle, crystal ball, skull, spirit board
next turn.
Spirit Session 6th-level College of Spirits feature Spirits provide you with supernatural insights. You can conduct an hour-long ritual channeling spirits (which can be done during a
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Spellcasting You've studied the workings of magic and how to cast spells, channeling the magic through objects. To observers, you don't appear to be casting spells in a conventional way; you appear
of spellcasting is special.
The same principle applies when you prepare your spells. As an artificer, you don’t study a spellbook or pray to prepare your spells. Instead, you work with your tools and
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
town’s constable Harburk (LG male human veteran), and an explorer from out of town named Silvana (CG female human scout). The three work with any characters who help defend the townsfolk. Guarding
, each channeling a unique version of the establishment — and forcing the characters to face off against the effects of the dark magic churning within.
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
town’s constable Harburk (LG male human veteran), and an explorer from out of town named Silvana (CG female human scout). The three work with any characters who help defend the townsfolk. Guarding
, each channeling a unique version of the establishment — and forcing the characters to face off against the effects of the dark magic churning within.
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Order’s Wrath Domain Spells You gain domain spells at the cleric levels listed in the Order Domain Spells table. See the Divine Domain class feature in the Player’s Handbook for how domain spells work
cause any of the charmed creatures to drop what they are holding when they fail the saving throw. Embodiment of the Law At 6th level, you become remarkably adept at channeling magical energy to
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Order’s Wrath Domain Spells You gain domain spells at the cleric levels listed in the Order Domain Spells table. See the Divine Domain class feature in the Player’s Handbook for how domain spells work
cause any of the charmed creatures to drop what they are holding when they fail the saving throw. Embodiment of the Law At 6th level, you become remarkably adept at channeling magical energy to
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Spellcasting You've studied the workings of magic and how to cast spells, channeling the magic through objects. To observers, you don't appear to be casting spells in a conventional way; you appear
of spellcasting is special.
The same principle applies when you prepare your spells. As an artificer, you don’t study a spellbook or pray to prepare your spells. Instead, you work with your tools and
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
stone, and shape great structures of ice. Binding and channeling these natural elements allow the professors to mold their environment to their needs, both for breathtaking performances and to control the
flawless work of art, and the professors of perfection produce sculptural and architectural marvels. Prismari Professor of Perfection
Medium or Small Humanoid (Sorcerer), Any Alignment
Armor Class 13 (16
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
stone, and shape great structures of ice. Binding and channeling these natural elements allow the professors to mold their environment to their needs, both for breathtaking performances and to control the
flawless work of art, and the professors of perfection produce sculptural and architectural marvels. Prismari Professor of Perfection
Medium or Small Humanoid (Sorcerer), Any Alignment
Armor Class 13 (16
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
a failed check, the creature is knocked prone next to the shrine and takes 5 (2d4) force damage. Effects of a Shrine. Channeling the energy of the trapped Chosen, each shrine creates magical effects
) check discerns how these shrines and the black gates in this sector work together to shield the Phylactery Vault. The character understands that if the black gates in the Temples of Extraction can be
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
a failed check, the creature is knocked prone next to the shrine and takes 5 (2d4) force damage. Effects of a Shrine. Channeling the energy of the trapped Chosen, each shrine creates magical effects
) check discerns how these shrines and the black gates in this sector work together to shield the Phylactery Vault. The character understands that if the black gates in the Temples of Extraction can be
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
, circumventing security, then the tunnel ends halfway between the origin point and the possible exit point. In any case, the caster knows why the spell didn’t work as intended. Further, an incorporeal
reaching the Phylactery Vault, where the party can upset Szass Tam’s plans and loosen his grip on power in Thay. Szass Tam’s channeling of Chosen life force has created instability in the black gates
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
, circumventing security, then the tunnel ends halfway between the origin point and the possible exit point. In any case, the caster knows why the spell didn’t work as intended. Further, an incorporeal
reaching the Phylactery Vault, where the party can upset Szass Tam’s plans and loosen his grip on power in Thay. Szass Tam’s channeling of Chosen life force has created instability in the black gates
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
desk at which to work. Such features are cosmetic or limited in impact, but enable players to feel more interested and invested in their headquarters. Starter Headquarters Each franchise’s starter
malfunctioning magic, and so forth. The DM approves the headquarters concept and decides how large or small the initial structure can be, as well as any useful features. DMs and players can work together
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
desk at which to work. Such features are cosmetic or limited in impact, but enable players to feel more interested and invested in their headquarters. Starter Headquarters Each franchise’s starter
malfunctioning magic, and so forth. The DM approves the headquarters concept and decides how large or small the initial structure can be, as well as any useful features. DMs and players can work together
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
portal now remains tied to a pocket dimension channeling the power of the Far Realm. Danger lurks on the other side of the door, whose stone has been marked as off limits for Dran Enterprises employees
characters can ignore the plight of the crew and work their way toward the docks and to the portal. This requires moving past three zombies and one ogre zombie, which are facing off against a lone pirate named
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
portal now remains tied to a pocket dimension channeling the power of the Far Realm. Danger lurks on the other side of the door, whose stone has been marked as off limits for Dran Enterprises employees
characters can ignore the plight of the crew and work their way toward the docks and to the portal. This requires moving past three zombies and one ogre zombie, which are facing off against a lone pirate named