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                        Returning 35 results for 'channeling writhing roll'.
                    
                
                        
                            
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                                                     Monsters
                                                    Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                     monster, plane shift (self only), true seeingSome mind flayers dedicate their lives to channeling abstruse truths from beyond reality. This insight gives them preternatural senses and allows them to
                                                
                                            
                                                
                                                     focus their innate psionic power.
Mind Flayers
Mind flayers, also known as illithids, feast on the brains of Humanoids across the multiverse. They are distinguished by their purple-toned skin and octopus-like heads, from which extend writhing tentacles.
                                                
                                            
                                        
                                                     Monsters
                                                    Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                     stunned creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.Warp Reality. When hit by an attack roll, the mind flayer gains a +4 bonus to
                                                
                                            
                                                
                                                     its AC against that attack roll, potentially causing it to miss. Then the mind flayer, along with any equipment it is wearing or carrying, magically teleports up to 60 feet to an unoccupied space it can
                                                
                                            
                                        
                                                     Monsters
                                                    Guildmastersâ Guide to Ravnica
                                                    
                                                
                                            
                                                     medusa has advantage on attack rolls against any creature that is surprised, and it deals an extra 10 (3d6);{"diceNotation":"3d6","rollType":"roll","rollAction":"Surprise Attack"} damage each time it hits
                                                
                                            
                                                
                                                     medusas of Ravnica, often called gorgons, are a monstrous race of creatures that appear superficially similar to human women. In place of hair, a gorgon has a writhing mass of black, serpentine
                                                
                                            
                                        
                                                     Monsters
                                                    Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     vampire's lair. The fog occasionally takes eerie forms, such as grasping claws and writhing serpents.
If the vampire is destroyed, these effects end after 2d6;{"diceNotation":"2d6","rollType":"roll"} days.Necrotic, Poison; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
                                                
                                            
                                                
                                                    ":"1d8","rollType":"damage","rollAction":"Dwarven Thrower","rollDamageType":"bludgeoning"} bludgeoning damage (2d8;{"diceNotation":"2d8","rollType":"roll","rollAction":"Dwarven Thrower"} if the target
                                                
                                            
                                        
                                                     monsters
                                                    
                                                    
                                                
                                            
                                                     demodragon regains 10 Hit Points at the start of each of its turns if it has at least 1 Hit PointMultiattack. The demodragon makes two Bite attacks.
Bite.  Melee Attack Roll: +7;{"diceNotation":"1d20
                                                
                                            
                                                
                                                     writhing tails, monstrous wings, and two hideous heads. Initially, each bulbous head appears featurelessâa disturbing, preternatural bud yet to bloom. When threatened, however, each unfurls to reveal
                                                
                                            
                                        
                                                    Darkling Elder
                                                    
    
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                                                     Monsters
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                    ":"1d6+3","rollType":"damage","rollAction":"Shortsword","rollDamageType":"piercing"} piercing damage. If the darkling elder had advantage on the attack roll, the attack deals an extra 10 (3d6
                                                
                                            
                                                
                                                    , channeling some of the darkling's absorbed light away from its body. If the ritual succeeds, the darkling grows into a tall and fair form, like that of a gray-skinned elf. The darkling perishes if the ritual fails.
                                                
                                            
                                        
                                                    Vampire Spawn
                                                    
    
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                                                     Monsters
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                     grasping claws and writhing serpents.
If the vampire is destroyed, these effects end after 2d6;{"diceNotation":"2d6","rollType":"roll"} days.Necrotic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
                                                
                                            
                                        
                                                    Darkling
                                                    
    
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                                                     Monsters
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     advantage on the attack roll, the attack deals an extra 7 (2d6);{"diceNotation":"2d6","rollType":"damage","rollAction":"Dagger (Advantage)","rollDamageType":"piercing"} piercing damage.Ancient legends
                                                
                                            
                                                
                                                     qualify to undergo a ritual to become an elder. Other elders mark the supplicant with glowing tattoos, channeling some of the darkling's absorbed light away from its body. If the ritual succeeds, the
                                                
                                            
                                        
                                                    Vampire
                                                    
    
        Legacy
    
    
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                                                     Monsters
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                     grasping claws and writhing serpents.
If the vampire is destroyed, these effects end after 2d6;{"diceNotation":"2d6","rollType":"roll"} days.Necrotic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
                                                
                                            
                                                
                                                    , or takes a bonus action to end the effect.
Children of the Night (1/Day). The vampire magically calls 2d4;{"diceNotation":"2d4","rollType":"roll","rollAction":"Children of the Night"} swarm of bats
                                                
                                            
                                        
                                                    Vampire Spellcaster
                                                    
    
        Legacy
    
    
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                                                     Monsters
                                                    Monster Manual (2014)
                                                    
                                                
                                            
                                                     eerie forms, such as grasping claws and writhing serpents.
If the vampire is destroyed, these effects end after 2d6;{"diceNotation":"2d6","rollType":"roll"} days.Necrotic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
                                                
                                            
                                                
                                                    ","rollType":"roll","rollAction":"Children of the Night"} swarm of bats;swarms of bats or swarm of rats;rats, provided that the sun isn't up. While outdoors, the vampire can call 3d6;{"diceNotation
                                                
                                            
                                        
                                                    Vampire Warrior
                                                    
    
        Legacy
    
    
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                                                     Monsters
                                                    Monster Manual (2014)
                                                    
                                                
                                            
                                                     occasionally takes eerie forms, such as grasping claws and writhing serpents.
If the vampire is destroyed, these effects end after 2d6;{"diceNotation":"2d6","rollType":"roll"} days.Necrotic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
                                                
                                            
                                                
                                                    ;{"diceNotation":"2d4","rollType":"roll","rollAction":"Children of the Night"} swarm of bats;swarms of bats or swarm of rats;rats, provided that the sun isn't up. While outdoors, the vampire can call 3d6
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     writhing in torment as bloated stirges feast on their blood.
 Haruman, a human paladin of Helm, was one of Zarielâs most devoted Hellriders. He crucified deserters to Zarielâs cause on âCowardâs Way
                                                
                                            
                                                
                                                     during her assault into Avernus. Flocks of stirges buzz between the branches, feasting hungrily on the screaming, crucified victims. The stirges attack the characters only if they try to free the captives (see âHarumanâs Arrivalâ below). Roll 2d4 to determine the number of attacking stirges.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                    Shifter Traits  As a shifter, you have the following racial traits. Creature Type. You are a Humanoid. Size. You are Medium. Speed. Your walking speed is 30 feet. Bestial Instincts. Channeling the
                                                
                                            
                                                
                                                     ends its turn within 5 feet of you. This reactive movement doesnât provoke opportunity attacks. Wildhunt. While shifted, you have advantage on Wisdom checks, and no creature within 30 feet of you can make an attack roll with advantage against you unless youâre incapacitated.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                     you in channeling spirits, be they historical figures or fictional archetypes. You can use the following objects as a spellcasting focus for your bard spells: a candle, crystal ball, skull, spirit board
                                                
                                            
                                                
                                                    , or tarokka deck. Starting at 6th level, when you cast a bard spell that deals damage or restores hit points through the Spiritual Focus, roll a d6, and you gain a bonus to one damage or healing roll
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
                                                    
                                                
                                            
                                                    , he can take lair actions. Barrier. Murgaxor is surrounded by a barrier of arcane energy resembling a cocoon of writhing mud. While surrounded by this barrier, Murgaxor and the stones encircling him
                                                
                                            
                                                
                                                     fist disappears if the attack roll misses or if the grapple ends. When the fist disappears, this lair action recharges, allowing Murgaxor to use it again. Necrotic Burst. Tendrils of necrotic energy
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     flicker of intricate magical sigils that cover its top edge and the upper twenty feet of its walls. Those sigils are woven into a complex tapestry of magical light, undulating and writhing like an
                                                
                                            
                                                
                                                     cooperating with anyone. Its only fear is dying before it becomes monarch of the sea, so if it is reduced to 40 hit points or fewer, it stops fighting and focuses on escape. Writhing Sigils. The glowing
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     around town is up to them. Each time they investigate a feature noted below, roll a d10. On a roll of 1, a patrol of two nothics working for the Six attempts to ambush the party from the cover of nearby
                                                
                                            
                                                
                                                    , each channeling a unique version of the establishment â and forcing the characters to face off against the effects of the dark magic churning within.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     and respected darkling can qualify to undergo a ritual to become an elder. Other elders mark the supplicant with glowing tattoos, channeling some of the darklingâs absorbed light away from its body
                                                
                                            
                                                
                                                     damage. If the darkling has advantage on the attack roll, the attack deals an extra 7 (2d6) piercing damage.
 Darkling Elder Darkling Elder
 Medium Fey, Chaotic Neutral
 Armor Class 15 (studded
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
                                                    
                                                
                                            
                                                     object, mage armor
 Reactions
 Learn from the Past (2/Day). When another creature within 60 feet of the apprentice misses a target with an attack roll, the apprentice magically enables the attacker
                                                
                                            
                                                
                                                     to reroll the attack roll. It must use the new roll.
 Lorehold Pledgemage Lorehold Pledgemage
 Medium or Small Humanoid (Wizard), Any Alignment
 Armor Class 13 (16 with mage armor)
 Hit Points 60
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                    Spellcasting You've studied the workings of magic and how to cast spells, channeling the magic through objects. To observers, you don't appear to be casting spells in a conventional way; you appear
                                                
                                            
                                                
                                                     artificer spell refers to your spellcasting ability. In addition, you use your Intelligence modifier when setting the saving throw DC for an artificer spell you cast and when making an attack roll with
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
                                                    
                                                
                                            
                                                    Spellcasting 1st-level artificer feature Youâve studied the workings of magic and how to cast spells, channeling the magic through objects. To observers, you donât appear to be casting spells in a
                                                
                                            
                                                
                                                     attack roll with one. Spell save DC = 8 + your proficiency bonus + your Intelligence modifier Spell attack modifier = your proficiency bonus + your Intelligence modifier Ritual Casting You can cast an
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     Wisdom saving throw or gain one level of madness (see âMadnessâ in chapter 2). Characters can discern the shapes of writhing creatures inside each lump. Most of these are humanoids, though a few of the
                                                
                                            
                                                
                                                     abruptly stops screaming. A brief moment of lucidity replaces his terror, even as his eyes roll back into his head in some kind of bizarre euphoria as he goes limp and slowly sinks back down into the fungal
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     the characters get lost in the brambles, roll on the Dead Ends table to determine where they end up, or choose a result that they havenât encountered yet. Dead Ends    d4 Dead End 
     1  Dead
                                                
                                            
                                                
                                                     creature that starts its turn restrained by the thorns takes 22 (4d10) slashing damage from the writhing barbs. Once a creature is entangled, it can break free only if all the thorn bushes within 5 feet
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Playerâs Handbook
                                                    
                                                
                                            
                                                     yourself that isnât behind Total Cover. Your eyes also turn black or become writhing sensory tendrils. Wormlike Movement. Your body, along with any equipment you are wearing or carrying, becomes slimy
                                                
                                            
                                                
                                                     order allows you to equalize chaotic moments. When a creature you can see within 60 feet of yourself is about to roll a d20 with Advantage or Disadvantage, you can take a Reaction to prevent the roll from
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortuneâs Wheel
                                                    
                                                
                                            
                                                     weapon of their choice. Tentacle. The participant wins the still-writhing tentacle of a mind flayer. Itâs sticky. Trinket. The participant wins one random trinket (roll on the Trinkets table in the
                                                
                                            
                                                
                                                     golden ring. âCome to mama,â giggles the hag as three writhing grubs wiggle from the dispensary slot and into a brass bucket at her feet.
 Axel Defois  Duodrone Slot Machine Putrice, a friendly
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     portals the characters access will never lead to the headquarters. The current destinations of the portals are noted on the Portals table. You can choose encounters you favor, or roll on the table to
                                                
                                            
                                                
                                                     see where the characters end up, rerolling any locations already visited. For the first three destinations, roll a d6 to prevent the characters from reaching The Maverick. For subsequent destinations
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragon Delves
                                                    
                                                
                                            
                                                     up into two writhing masses that shamble toward you.
 The vines become two Shambling Mounds that fight intruders. The creatures pursue fleeing prey but collapse into inanimate vegetation after 1 hour
                                                
                                            
                                                
                                                     manipulates any switches or dials, roll on the Console Mishaps table to determine what happens. The console is a Large object with AC 18 and HP 27; the screen above it is a Medium object with AC 11 and HP 4
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                    . Wraithlike forms swirl inside the cylinder, and otherworldly screams hang in the air. Four long, writhing tentacles sprout from the cylinderâs cap. A shriveled monstrosity the size of an elephant floats near
                                                
                                            
                                                
                                                     character gains 50 temporary hit points at the start of each of his or her turns. When the character makes an attack roll against Acererak and hits, the attack deals an extra 3d6 psychic damage
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
                                                    
                                                
                                            
                                                     Shalendra deals 10 damage to the vrock every round. The demon focuses on one target each round (roll randomly). If the characters join the battle, the vrock attacks them. Glyph Key. Issem has a glyph key
                                                
                                            
                                                
                                                     pillars.
 In the southwest corner is a black gate.
 A character who succeeds on a DC 10 Intelligence (Arcana) check can tell that the rift is channeling elemental forces. If the check succeeds by 5
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     disturbs the mycelium; roll a d6 and refer to the Mycelium Effects table. Fungus creatures and those that have been infected with saprophytic plague are immune to these effects and are not targeted by
                                                
                                            
                                                
                                                     resembles that of a humanoid. Four ropy, fibrous antennae grow from her forehead, somehow enhancing her disgusting and compelling beauty. Her lower half is a mass of writhing, pulsing tentacles covered with
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                     For each hour the party spends on this level, roll a d6. On a roll of 1, the characters encounter 1d4 + 1 cultists led by a cult fanatic looking for sacrifices. Each cult member wears a gold mask of
                                                
                                            
                                                
                                                     mind flayer stat block, though he can also speak Common. Four of the tentacles under the high priestâs mask are alive, writhing subtly as he speaks. Zekrikitch telepathically probes the minds of any
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
                                                    
                                                
                                            
                                                     a failed check, the creature is knocked prone next to the shrine and takes 5 (2d4) force damage. Effects of a Shrine. Channeling the energy of the trapped Chosen, each shrine creates magical effects
                                                
                                            
                                                
                                                    . The attack roll is made with advantage. Chosen of Ghaunadaur. The Chosen of Ghaunadaur is a sickly and chaotic evil male drow named Therzt. Ghaunadaur is a god worshiped primarily by people in Lolth
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     two. V29. Prison Read the following boxed text when the characters open the door to this room: A broad-shouldered figure with purple skin and a beard of writhing snakelike tentacles stands in the
                                                
                                            
                                                
                                                     Candlekeep (see âKnights of the Shieldâ). V30. Barrier of Iron Bars This sewer tunnel slopes down gradually toward the south, channeling water and sewage into the cityâs sewer system. The tunnel is blocked by
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                     magic to decipher. It reads, âChambers of Hashutu, most refined and chosen, who is blessed with writhing gifts for hands.â This chamber contains a large tub crusted with blue stains, a desk and shelves
                                                
                                            
                                                
                                                     crystal, roll 1d20 on the Crystal Images table to determine the image contained within it. The three newer crystals are results 1, 2, and 3; if a character examines the newer crystals, use only those
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
                                                    
                                                
                                            
                                                     Patron is a Great Old One rolls a 1 or 20 on the d20 for an ability check, an attack roll, or a saving throw. The characters take a short or long rest in the region. A creature spends more than an hour
                                                
                                            
                                                
                                                     intricate, abstruse patterns nearby. 19â27 Local plants and animals share a malevolent intelligence. Roll a d6. On a 1â2, an insect plague spell is centered on one random creature in the region. On a 3â4
                                                
                                            
                                        






