Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 23 results for 'channeling writing repeat'.
Other Suggestions:
changelings writing respect
changeling writing respect
changelings writing reveal
changeling writing reveal
changelings writing recent
Monsters
Dragonlance: Shadow of the Dragon Queen
recites names of souls slain by Lord Soth;Soth and his company, channeling their mortal terror. Each creature that isnât an Undead within 30 feet of her must make a DC 16 Wisdom saving throw. On a
minute. On a successful save, the creature takes half as much damage and isnât frightened. At the end of each of its turns, a frightened creature can repeat the saving throw, ending the effect on
Monsters
Phandelver and Below: The Shattered Obelisk
stunned condition for 1 minute. A stunned target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Spellcasting (Psionics). The mind flayer casts one
monster, plane shift (self only), true seeingSome mind flayers dedicate their lives to channeling abstruse truths from beyond reality. This insight gives them preternatural senses and allows them to
Adult Deep Dragon
Legacy
This doesn't reflect the latest rules and lore.
Learn More
monsters
Fizban's Treasury of Dragons
repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action can
. The poisoned creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.Making their lairs in the depths of the Underdark, deep dragons are
Ancient Deep Dragon
Legacy
This doesn't reflect the latest rules and lore.
Learn More
monsters
Fizban's Treasury of Dragons
creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.The dragon can take 3 legendary actions, choosing from the options below. Only one legendary
poisoned creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.Making their lairs in the depths of the Underdark, deep dragons are nightmarish
Orc
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
who serve Yurtrus and Shargaas. Some are sent forth into the cities dominated by humans, on dark missions. Beware them.
â Elminster
Search, Destroy, Repeat
When a tribe is on the move, orc
rarely keep records or write down their thoughts. When orcs need to communicate in writing, they use crude symbols to convey basic information, such as âfood stored here,â âdanger close
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Mind Flayer Prophet Some mind flayers dedicate their lives to channeling abstruse truths from beyond reality. This insight gives them preternatural senses and allows them to focus their innate
target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Spellcasting (Psionics). The mind flayer casts one of the following spells, requiring
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
, though finding a buyer for such tomes might require the party to look beyond Saltmarsh. 3. Study This room was once a writing room or study. Against the wall under the windows sits a large wooden
writing desk, partially broken and riddled with damp rot. There are three drawers in each side of the desk and a large central drawer; the latter is closed, but the others are all open â and two of them
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
. They try to stun intruders and trap them inside empty psipods (see âPsipodsâ below). Their âclipboardsâ are thin sheets of metal with braille-like writing (Qualith) embossed on them. The mind flayers use
their tentacles to interpret the writing, which provides technical schematics for the psipods. A comprehend languages spell or similar magic reveals as much, enabling characters to discern what the
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
mind flayers need to write something down, they do so in Qualith. This system of tactile writing (similar to braille) is read by an illithidâs tentacles. Qualith is written in four-line stanzas and is
area must succeed on a DC 15 Intelligence saving throw or take 22 (4d8 + 4) psychic damage and be stunned for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
minute, but the restrained targetâs speed is halved instead of being reduced to 0. At the start of each of its turns, the restrained target takes 4 (1d8) force damage. A restrained target can repeat the
order shore up dangerous structures and find the safest paths as they search. When confronted, they confound their foes by channeling the stasis of perfect order, creating resilient barriers of force
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
) some of his notes. Anyone investigating the pack not only finds the treasure within but also sees that the cave wall behind it bears writing. The writing contains a handful of partial phrases
repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. The target also has the grappled condition (escape DC 16). While grappling the target, the grell
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
runes. The doors have neither handles nor hinges. The writing on them reads, âTHE THREE KEYS. BRING THEM FORTH.â The doors part, sliding back into the walls, when the three correct keys are brought
hours, the creature gains one level of exhaustion and can repeat the saving throw if it can still see the fresco, ending the effect on a success. A creature that succeeds on the saving throw is immune
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
isnât really interested in the answer; heâs looking to see how the character reacts. A character who reacts in a nonthreatening manner can repeat the check. If the character wins the contest, Stornâs
manâs chestâ lying inside the aquarium, and the octopus attacks any creature other than Lord Drylund that tries to reach for it. Other furnishings include a silk hammock, a writing desk (covered with
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
donât have long to wait before someone arrives (see the âWerebear Visitorâ sidebar). Characters in spirit form can convince the new arrival to do what they cannot, perhaps by writing messages in the
to pull itself up, doing so with a successful DC 10 Strength (Athletics) check, while another creature within reach can use the Help action to assist. A hanging creature can repeat the check until it
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
a failed check, the creature is knocked prone next to the shrine and takes 5 (2d4) force damage. Effects of a Shrine. Channeling the energy of the trapped Chosen, each shrine creates magical effects
takes damage, it must make a DC 15 Wisdom saving throw. On a failed save, the creature takes 5 (2d4) poison damage, and it is blinded for 1 minute. A creature can repeat the saving throw at the end of
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
drawer with a successful DC 13 Dexterity (Sleight of Hand) check using thievesâ tools. It contains a Potion of Poison. The other drawers contain only aged writing supplies and boring municipal
Zargon and must succeed on a DC 13 Wisdom saving throw or have the frightened condition for 1 minute. A creature that fails the saving throw can repeat the save at the end of each of its turns, ending
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
portal now remains tied to a pocket dimension channeling the power of the Far Realm. Danger lurks on the other side of the door, whose stone has been marked as off limits for Dran Enterprises employees
the characters are spotted during the first stage of the trek across the rigging, the attacks repeat during the second stage, though no additional failure points are gained. Reaching the Crowâs Nest
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
are lit, they shed a green light that reveals black writing on the walls. The writing, which is not visible otherwise, says in Common, âRISE AND BE COUNTED!â If these words are spoken aloud within 5
kneeling before the statue, the creature canât move or take actions or reactions. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Intelligence saving throw or take 22 (4d8 + 4) thunder damage and have the stunned condition for 1 minute. A stunned creature can repeat the saving throw at the end of each of its turns, ending the
shall fly her to the Dissonant Psycheâs side.â A writing desk stands opposite an empty stone tub. Two padded chairs are stacked in one corner.
Voalsh fancies herself as the greatest diplomat among the
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
the creature when it leaves the room. While frightened in this way, a creature takes 11 (2d10) psychic damage for every 5 feet it moves. After taking this damage, the creature can repeat the saving
similar effect uncovers concealed writing on the ledge before the bridge, which reads as follows: âThe vortex eats all magic, save for that from which it was born.â
To cross the bridge safely
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
repeat the tune for 2d4 days. On a failed check, the shadows solidify and become malevolent, taking the form of 1d4 + 1 wraiths that attack anyone they can catch. These wraiths automatically fail Dexterity
energy in a 60-foot cone. Each creature in that area must succeed on a DC 15 Intelligence saving throw or take 22 (4d8 + 4) psychic damage and have the stunned condition for 1 minute. A target can repeat
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
creature for 1 minute or until the owl takes damage from any source. A character can use an action to repeat the check as often as desired. A creature toward which Bloodybeak is indifferent can move through
room, an elderly dwarf in gray robes, with spectacles resting on the tip of his bulbous nose, sits perfectly still behind a writing desk facing the door. The dwarfâs quill is dipped halfway into an
Compendium
- Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
move toward the source of the whispering, avoiding obvious hazards. When it reaches the source, it is incapacitated. The creature can repeat the saving throw when it takes damage and at the end of
, writing on foggy glass, or insects swarming to create messages. 76â80 During the next night, one sleeping character in the region receives a vision as if the target of the dream spell. The dream is brief






