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Returning 35 results for 'channeling writing roll'.
Other Suggestions:
channeling waiting rule
changelings writing roll
Magic Items
Dungeon Masterâs Guide
âs blank pages, which fills with writing detailing the trapped creatureâs widely known name and depravities. Once used, this action canât be used again until the next dawn.
When you
roll for a spell you cast against a Fiend, you use the maximum possible result instead of rolling.
Random Properties. The Artifact has the following random properties (see âArtifactsâ in
Magic Items
Keys from the Golden Vault
added their own input to its catalog of vile knowledge. Their additions are clear, for the writers of later works stitched whatever they were writing into the tome or, in some cases, made notations
to the book, you can cast circle of death (save DC 20) from it as an action. After you cast the spell, roll a d6. On a roll of 1â5, you canât use this property again until the next dawn
Demonomicon of Iggwilv
Legacy
This doesn't reflect the latest rules and lore.
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Magic Items
Tashaâs Cauldron of Everything
do so, you can add double your proficiency bonus to the check.
Fiendish Scourging. Your magic causes pain to fiends. While carrying the book, when you make a damage roll for a spell you cast against
saving throw with disadvantage or become trapped within one of the Demonomiconâs empty blank pages, which fills with writing detailing the trapped creatureâs widely known name and
Darkling Elder
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Volo's Guide to Monsters
":"1d6+3","rollType":"damage","rollAction":"Shortsword","rollDamageType":"piercing"} piercing damage. If the darkling elder had advantage on the attack roll, the attack deals an extra 10 (3d6
, channeling some of the darkling's absorbed light away from its body. If the ritual succeeds, the darkling grows into a tall and fair form, like that of a gray-skinned elf. The darkling perishes if the ritual fails.
Darkling
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Volo's Guide to Monsters
advantage on the attack roll, the attack deals an extra 7 (2d6);{"diceNotation":"2d6","rollType":"damage","rollAction":"Dagger (Advantage)","rollDamageType":"piercing"} piercing damage.Ancient legends
qualify to undergo a ritual to become an elder. Other elders mark the supplicant with glowing tattoos, channeling some of the darkling's absorbed light away from its body. If the ritual succeeds, the
Adult Deep Dragon
Legacy
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monsters
Fizban's Treasury of Dragons
Personality Traits
d8;{"diceNotation":"1d8","rollType":"roll","rollAction":"Trait"}
Trait
1
I will not risk injury at the hands of weaker creaturesâespecially while I can turn
rather enjoy the company of peopleâas long as they remain unaware of my true nature.
Deep Dragon Ideals
d6;{"diceNotation":"1d6","rollType":"roll","rollAction":"Ideal"}
Ideal
Ancient Deep Dragon
Legacy
This doesn't reflect the latest rules and lore.
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monsters
Fizban's Treasury of Dragons
Personality Traits
d8;{"diceNotation":"1d8","rollType":"roll","rollAction":"Trait"}
Trait
1
I will not risk injury at the hands of weaker creaturesâespecially while I can turn
rather enjoy the company of peopleâas long as they remain unaware of my true nature.
Deep Dragon Ideals
d6;{"diceNotation":"1d6","rollType":"roll","rollAction":"Ideal"}
Ideal
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Shifter Traits As a shifter, you have the following racial traits. Creature Type. You are a Humanoid. Size. You are Medium. Speed. Your walking speed is 30 feet. Bestial Instincts. Channeling the
ends its turn within 5 feet of you. This reactive movement doesnât provoke opportunity attacks. Wildhunt. While shifted, you have advantage on Wisdom checks, and no creature within 30 feet of you can make an attack roll with advantage against you unless youâre incapacitated.
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
enter the cave, the characters see that the walls are sculpted and chiseled, empty sconces dot the walls, and chunks of stuccoâonce brightly painted with scenes and writingâlie crumbled on the floor
. Long, viscid, rubbery tubes of glistening purple worm dung lie strewn about, giving off their acrid odor. Treasure A creature that spends 5 minutes digging through the dung can roll on the Worm Dung
Compendium
- Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
you in channeling spirits, be they historical figures or fictional archetypes. You can use the following objects as a spellcasting focus for your bard spells: a candle, crystal ball, skull, spirit board
, or tarokka deck. Starting at 6th level, when you cast a bard spell that deals damage or restores hit points through the Spiritual Focus, roll a d6, and you gain a bonus to one damage or healing roll
Orc
Legacy
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Species
Volo's Guide to Monsters
rarely keep records or write down their thoughts. When orcs need to communicate in writing, they use crude symbols to convey basic information, such as âfood stored here,â âdanger close
have a calm temperament and let insults roll off my back.
2
I donât fear the gods and have no patience for superstitions.
3
I am slow to anger, but when I do become enraged I fight
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
. Roll on or choose an option from the Scholarly Standing table to determine what other people think about your research. Scholarly Standing d6 Standing 1 Revolutionary. Your work has upended
. Scholars in your field follow your writing and efforts with interest. 3 Anonymous. Try as you might, you canât earn positive or negative attention. Even worse, after youâve published your findings
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
. Avariceâs Quarters This room is the private quarters of an albino tiefling who sits at a small desk in the dark, writing in a book with white leather covers. An ink-black crow perches on one of her
characters slay or capture Avarice, the gargoyles attack them as they leave the keep. Treasure. Avarice keeps her staff of frost within easy reach. When sheâs not writing in her spellbook, she sticks it
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
73. Trial of the Square The door to this area has a square carved into it. When the characters open the door, read: This room is filled with flying sheets of parchment, with writing on the pages
character can use an action to grab a page as it flutters past with a successful DC 10 Dexterity check. Written on the page is a random spell; roll a d6 to determine the spellâs level, then randomly choose a
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
still writing the Playerâs Handbook for the original AD&D game. Despite being (in a sense) older than the game itself, these adventures continue to hold a special place in the hearts and memories of D
containers can be determined randomly by using the following table. Roll 3d4 to determine the number of different items among the contents, then roll d100 for each item and refer to the table to
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
around town is up to them. Each time they investigate a feature noted below, roll a d10. On a roll of 1, a patrol of two nothics working for the Six attempts to ambush the party from the cover of nearby
, each channeling a unique version of the establishment â and forcing the characters to face off against the effects of the dark magic churning within.
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
and respected darkling can qualify to undergo a ritual to become an elder. Other elders mark the supplicant with glowing tattoos, channeling some of the darklingâs absorbed light away from its body
damage. If the darkling has advantage on the attack roll, the attack deals an extra 7 (2d6) piercing damage.
Darkling Elder Darkling Elder
Medium Fey, Chaotic Neutral
Armor Class 15 (studded
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
writing, in Olman, reads, âDare not open this pit unless you be willing to meet the challenge of pelota.â Five feet above the capstone in the southern wall is a hemispherical depression 1 foot in
. Roll initiative. The ball uses its initial actions to bounce off the walls and strike at characters, trying to get them to strike back. When a characterâs attack hits the ball, it bounces off the south
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
, âBeware â the wolf howls at midnight,â and leaves without further comment. 09â10 A gnome watches everyone carefully, writing down observations in a tiny orange book. 11â12 A one-armed Brelish
older human reads the Korranberg Chronicle, loudly proclaiming outrage at every story. 97â98 Roll again; the travelers are one or more changelings appearing to be whatever the second roll indicates
Compendium
- Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
components. To do so, you must write the message on the page. The target hears the message in their mind, and if the target replies, their message appears on the page, rather than in your mind. The writing
the Talisman Prerequisite: 7th-level warlock, Pact of the Talisman feature When the wearer of your talisman fails a saving throw, they can add a d4 to the roll, potentially turning the save into a
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Silverquill Student You have spent years practicing your writing and oration in the hope of becoming a student of Silverquill College. Your studies focus on language, literature, and the power of
may roll once on the Silverquill Trinkets table, instead of on the Trinkets table in the Playerâs Handbook, for your starting trinket. Silverquill Trinkets d6 Trinket 1 A black leather notebook
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
object, mage armor
Reactions
Learn from the Past (2/Day). When another creature within 60 feet of the apprentice misses a target with an attack roll, the apprentice magically enables the attacker
to reroll the attack roll. It must use the new roll.
Lorehold Pledgemage Lorehold Pledgemage
Medium or Small Humanoid (Wizard), Any Alignment
Armor Class 13 (16 with mage armor)
Hit Points 60
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Spellcasting You've studied the workings of magic and how to cast spells, channeling the magic through objects. To observers, you don't appear to be casting spells in a conventional way; you appear
artificer spell refers to your spellcasting ability. In addition, you use your Intelligence modifier when setting the saving throw DC for an artificer spell you cast and when making an attack roll with
Compendium
- Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
Spellcasting 1st-level artificer feature Youâve studied the workings of magic and how to cast spells, channeling the magic through objects. To observers, you donât appear to be casting spells in a
attack roll with one. Spell save DC = 8 + your proficiency bonus + your Intelligence modifier Spell attack modifier = your proficiency bonus + your Intelligence modifier Ritual Casting You can cast an
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
discovery. Use the following tables to fill in details about a magic itemâs history. Some table entries make more sense for certain items than for others. If you roll something that doesnât make sense
, roll again, choose a more appropriate entry, or use the rolled detail as inspiration to make up your own special feature. On the Magic Itemâs Minor Property table and the Magic Itemâs Quirk table, âyou
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
. They try to stun intruders and trap them inside empty psipods (see âPsipodsâ below). Their âclipboardsâ are thin sheets of metal with braille-like writing (Qualith) embossed on them. The mind flayers use
their tentacles to interpret the writing, which provides technical schematics for the psipods. A comprehend languages spell or similar magic reveals as much, enabling characters to discern what the
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
Disadvantage or become trapped within one of the Demonomiconâs blank pages, which fills with writing detailing the trapped creatureâs widely known name and depravities. Once used, this action canât be used
Scourging. While carrying the book, when you make a damage roll for a spell you cast against a Fiend, you use the maximum possible result instead of rolling. Random Properties. The Artifact has the
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
as a longsword, +1 or a suit of chain mail, +1, into a more remarkable discovery. The tables that follow can help you come up with answers. Roll on as many of these tables as you like. Some of the
you roll something that doesnât make sense, roll again, choose a more appropriate entry, or use the rolled detail as inspiration to make up your own. Who Created It or Was Intended to Use It? d20
Compendium
- Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
carrying the book, when you make a damage roll for a spell you cast against a fiend, you use the maximum possible result instead of rolling. Ensnarement. While carrying the book, whenever you cast the
trapped within a magic circle. The fiend must succeed on a DC 20 Charisma saving throw with disadvantage or become trapped within one of the Demonomiconâs empty blank pages, which fills with writing
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
shelves in the west half of the room. In the east half is a table with two benches, writing implements, book stands, and glass-shielded lamps.
The cloister library holds books and scrolls covering a
, most often Varnoth and the kobold Rix. The feeling of serenity that pervades the temple is the result of protective magic. A non-evil creature who makes a saving throw within the temple can roll a d4 and
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
, phantasmal force, shield, and suggestion. D9: Guest Bedrooms These two adjacent rooms are furnished identically: This dusty room contains a bed, a wardrobe, and a writing desk.
The first character to
enter the westernmost bedroom triggers a roll on the Eldritch Surges table. The easternmost bedroom contains a gibbering mouther. It attacks any character who opens the door and fights to the death. D10
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
or magic weapons. If all four chains are broken, Hekatonâs stasis ends and he is no longer restrained or unconscious. If Hekaton is awakened during a battle, roll initiative for the storm giant king
the furniture is bolted to the floor, including an unmade bed with a squid-shaped headboard, a writing desk stained with ink, an open trunk, a slender wardrobe stuffed with old robes, and a wooden
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
Shalendra deals 10 damage to the vrock every round. The demon focuses on one target each round (roll randomly). If the characters join the battle, the vrock attacks them. Glyph Key. Issem has a glyph key
pillars.
In the southwest corner is a black gate.
A character who succeeds on a DC 10 Intelligence (Arcana) check can tell that the rift is channeling elemental forces. If the check succeeds by 5
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
furniture. Faint footprints lead to the cloakroom (area D2b). Encounter. Roll on the Death House Encounters table the first time a character enters this room. D3: Den of Wolves This oak-paneled room
to the higher shelves.
The bookshelves hold hundreds of tomes on topics such as history, warfare, and alchemy. Encounter. Roll on the Death House Encounters table the first time a character enters
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
portals the characters access will never lead to the headquarters. The current destinations of the portals are noted on the Portals table. You can choose encounters you favor, or roll on the table to
see where the characters end up, rerolling any locations already visited. For the first three destinations, roll a d6 to prevent the characters from reaching The Maverick. For subsequent destinations






