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Returning 35 results for 'chanting way restraints'.
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Species
Acquisitions Incorporated
then passing through the shadow of That-Which-Endures changed them forever. Now the newest race to call Faerûn home, the verdan do their best to find their way in an unfamiliar world
, the verdan found that they were often mistaken for smaller, green-skinned half-elves. Attracting curiosity but no real questions, they have thus been able to make their way reasonably freely in the
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
29. Ghoulish Encounter The ghostly chanting heard throughout the dungeon is noticeably louder to the north. When one or more characters reach the midpoint of the four-way tunnel intersection, four
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
29. Ghoulish Encounter The ghostly chanting heard throughout the dungeon is noticeably louder to the north. When one or more characters reach the midpoint of the four-way tunnel intersection, four
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
Druid Can a bound and gagged Druid simply use Wild Shape to get out? It’s hard to capture someone who can turn into a mouse at will. Shape-shifting into a different size can be an effective way of
restraints with ease. However, a creature changing sizes doesn’t automatically end the Grappled or Restrained conditions unless it causes the creature to no longer meet the effect’s size requirement
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
Druid Can a bound and gagged Druid simply use Wild Shape to get out? It’s hard to capture someone who can turn into a mouse at will. Shape-shifting into a different size can be an effective way of
restraints with ease. However, a creature changing sizes doesn’t automatically end the Grappled or Restrained conditions unless it causes the creature to no longer meet the effect’s size requirement
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
roll a patron from the table below, or you can choose one (preferably a guild that isn’t represented by an adventurer in the party). The patron affects the story of Krenko’s escape in a specific way (as
view. Krenko slipped his restraints and scurried off in the mist. 2 Golgari. A swarm of centipedes burst out of a nearby sewer and overwhelmed the guards, knocking them unconscious with venomous bites
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
questions in the same way as the muralists in area 3. The girallon is under orders to obey the workers but not to allow them to leave the tomb. It challenges the characters unless they bear one of
section of the east wall has not yet been plastered or painted over, revealing the passageway to the chapel (area 14). The rhythmic chanting magically carried into area 3 grows louder still at the
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
the island and its burned-out abbey. When the characters come across this information and decide to investigate the opportunity, the adventure officially gets under way. Isle of the Abbey is designed
reached back to his early days as a Dungeon Master, restricting himself to using only monsters found in the rulebook he started with. The result is a scenario that shows how restraints breed creativity.
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
questions in the same way as the muralists in area 3. The girallon is under orders to obey the workers but not to allow them to leave the tomb. It challenges the characters unless they bear one of
section of the east wall has not yet been plastered or painted over, revealing the passageway to the chapel (area 14). The rhythmic chanting magically carried into area 3 grows louder still at the
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
the island and its burned-out abbey. When the characters come across this information and decide to investigate the opportunity, the adventure officially gets under way. Isle of the Abbey is designed
reached back to his early days as a Dungeon Master, restricting himself to using only monsters found in the rulebook he started with. The result is a scenario that shows how restraints breed creativity.
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
roll a patron from the table below, or you can choose one (preferably a guild that isn’t represented by an adventurer in the party). The patron affects the story of Krenko’s escape in a specific way (as
view. Krenko slipped his restraints and scurried off in the mist. 2 Golgari. A swarm of centipedes burst out of a nearby sewer and overwhelmed the guards, knocking them unconscious with venomous bites
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
awakened as a lich, or that one of the genies and elementals he once imprisoned finally broke free of its restraints but remains trapped inside the tower. The villagers warn the characters sternly
by brilliantly crafted wishes cast by Xonthal. The tower is impervious to all scrying and divination, and invulnerable against all forms of attack and alteration. Approaching through the maze and overcoming the puzzles designed by Xonthal is the only way to get inside.
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Dragonflesh Grafters The best way to identify one of these grafters is if you see someone running around chanting, “Look at me! I’m a dragon! I’m a draaaaaagon!”
-Fizban
Dragonflesh grafters
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Dragonflesh Grafters The best way to identify one of these grafters is if you see someone running around chanting, “Look at me! I’m a dragon! I’m a draaaaaagon!”
-Fizban
Dragonflesh grafters
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
awakened as a lich, or that one of the genies and elementals he once imprisoned finally broke free of its restraints but remains trapped inside the tower. The villagers warn the characters sternly
by brilliantly crafted wishes cast by Xonthal. The tower is impervious to all scrying and divination, and invulnerable against all forms of attack and alteration. Approaching through the maze and overcoming the puzzles designed by Xonthal is the only way to get inside.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
awakened as a lich, or that one of the genies and elementals he once imprisoned finally broke free of its restraints but remains trapped inside the tower. The villagers warn the characters sternly
by brilliantly crafted wishes cast by Xonthal. The tower is impervious to all scrying and divination, and invulnerable against all forms of attack and alteration. Approaching through the maze and overcoming the puzzles designed by Xonthal is the only way to get inside.
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
awakened as a lich, or that one of the genies and elementals he once imprisoned finally broke free of its restraints but remains trapped inside the tower. The villagers warn the characters sternly
by brilliantly crafted wishes cast by Xonthal. The tower is impervious to all scrying and divination, and invulnerable against all forms of attack and alteration. Approaching through the maze and overcoming the puzzles designed by Xonthal is the only way to get inside.
Goblin
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
; means “magic” in the Goblin tongue. Should ye happen upon goblins chanting “booyahg booyahg booyahg,” be warned! There might be a powerful sorcerer lurking in their midst
serving as the tribe’s boss, a fiend that has made its way into the world, or an undying lord such as a lich or a vampire. (For more information on undying lord patrons, see the Sword Coast
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
dramatic locations. Action doesn’t have to mean combat, but ensuring that the world is in constant motion around the player characters is a good way to keep their interest high. Kicking Off the Action When
, blood is drawn, and bystanders are getting hurt. 5 Chanting words of the Draconic Prophecy, a dragon appears and starts causing mayhem. 6 A tavern patron suddenly leaps up and attacks one of the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
dramatic locations. Action doesn’t have to mean combat, but ensuring that the world is in constant motion around the player characters is a good way to keep their interest high. Kicking Off the Action When
, blood is drawn, and bystanders are getting hurt. 5 Chanting words of the Draconic Prophecy, a dragon appears and starts causing mayhem. 6 A tavern patron suddenly leaps up and attacks one of the
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
thousand chanting voices. Great sculptures in honor of a multitude of gods gazed across an array of shrines and altars. Priests stood ready by night and day to tend to the spiritual needs of their people
Tabernacle is close enough to some of the lower reaches and fissures in the Underdark that monsters from below occasionally find their way in and set up lairs in one shrine or another. The dwarves impress
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
thousand chanting voices. Great sculptures in honor of a multitude of gods gazed across an array of shrines and altars. Priests stood ready by night and day to tend to the spiritual needs of their people
Tabernacle is close enough to some of the lower reaches and fissures in the Underdark that monsters from below occasionally find their way in and set up lairs in one shrine or another. The dwarves impress
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
watches the dog nervously.
A green glow rises suddenly from a magic circle at the center of the platform, where a small humanoid statue is the focus of the chanting ritual. As you watch, a lump
its center. (Statistics for Narrak and the derro can be found in appendix C.) The cultists’ chanting is punctuated with Narrak calling out the name “Demogorgon!” Also atop the platform, resting
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
watches the dog nervously.
A green glow rises suddenly from a magic circle at the center of the platform, where a small humanoid statue is the focus of the chanting ritual. As you watch, a lump
its center. (Statistics for Narrak and the derro can be found in appendix C.) The cultists’ chanting is punctuated with Narrak calling out the name “Demogorgon!” Also atop the platform, resting
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
stench of death that permeates the dungeon is strongest here. As the characters approach this 50-foot-high cave, they hear minotaurs chanting and stomping. This area contains the following: Minotaurs
. The fog swirls through this cavern, agitated by the dancing of eleven chanting minotaurs.
Offal Pile. Low stone barriers constrain a massive pile of rotting, dismembered body parts.
Altar. Behind
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
stench of death that permeates the dungeon is strongest here. As the characters approach this 50-foot-high cave, they hear minotaurs chanting and stomping. This area contains the following: Minotaurs
. The fog swirls through this cavern, agitated by the dancing of eleven chanting minotaurs.
Offal Pile. Low stone barriers constrain a massive pile of rotting, dismembered body parts.
Altar. Behind
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
High Road, the party can easily get to town. They may also decide to approach from a less conspicuous direction. Either way, they can get to the edge of town without being spotted. When they reach Leilon
she is alive, she summons another water weird, up to the maximum described below. Once she has summoned the maximum number of creatures, she stops chanting and joins the combat, assuming the party has
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
High Road, the party can easily get to town. They may also decide to approach from a less conspicuous direction. Either way, they can get to the edge of town without being spotted. When they reach Leilon
she is alive, she summons another water weird, up to the maximum described below. Once she has summoned the maximum number of creatures, she stops chanting and joins the combat, assuming the party has
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
finds the offering unworthy, the waters poison the bather in some way, making their plight worse. If a person who wants to bathe has no offering for the god, that individual can offer themselves or a
an underwater tunnel, which leads outward and then upward to a dry cavern that serves as the priest’s chambers. In crude laboratory above the pools, a stone table with restraints is used for
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
finds the offering unworthy, the waters poison the bather in some way, making their plight worse. If a person who wants to bathe has no offering for the god, that individual can offer themselves or a
an underwater tunnel, which leads outward and then upward to a dry cavern that serves as the priest’s chambers. In crude laboratory above the pools, a stone table with restraints is used for
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Peril at the Pool After the characters deal with the cultists at the campsite, the way forward is obvious: lightning flashes in the sky every few minutes, seeming to be centered over a place that’s
leads five werewolves in chanting “Water into blood, earth into bones!”
In less troubling times, the Pool of Eternal Spring was a little slice of Mount Celestia on earth. Its crystal-clear waters
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Peril at the Pool After the characters deal with the cultists at the campsite, the way forward is obvious: lightning flashes in the sky every few minutes, seeming to be centered over a place that’s
leads five werewolves in chanting “Water into blood, earth into bones!”
In less troubling times, the Pool of Eternal Spring was a little slice of Mount Celestia on earth. Its crystal-clear waters
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
) components. If you can’t provide one or more of a spell’s components, you are unable to cast the spell. Verbal (V) Most spells require the chanting of mystic words. The words themselves aren’t the source of
, believing that all magic functions in essentially the same way, whether it derives from rigorous study or is bestowed by a deity.
The schools of magic help describe spells; they have no rules of their own
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
) components. If you can’t provide one or more of a spell’s components, you are unable to cast the spell. Verbal (V) Most spells require the chanting of mystic words. The words themselves aren’t the source of
, believing that all magic functions in essentially the same way, whether it derives from rigorous study or is bestowed by a deity.
The schools of magic help describe spells; they have no rules of their own
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
still chanting at the end of round 2, the cultist on the altar (or closest to it) transforms into a gibbering mouther with all its hit points. Read or paraphrase the following text: “I have been
) acid damage. If a creature dies in a vat, a hostile ooze emerges from it 1 round later. The ooze has the same initiative count as the creature whose death spawned it. An ooze spawned this way is