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Returning 27 results for 'chaos warning reflexes'.
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Classes
Xanathar's Guide to Everything
The Oath of Conquest calls to paladins who seek glory in battle and the subjugation of their enemies. It isn’t enough for these paladins to establish order. They must crush the forces of chaos
; as his most ardent supporters. Hell knights cover their armor with trophies taken from fallen enemies, a grim warning to any who dare oppose them and the decrees of their lords. These knights are often
Classes
Xanathar's Guide to Everything
The Oath of Conquest calls to paladins who seek glory in battle and the subjugation of their enemies. It isn’t enough for these paladins to establish order. They must crush the forces of chaos
; as his most ardent supporters. Hell knights cover their armor with trophies taken from fallen enemies, a grim warning to any who dare oppose them and the decrees of their lords. These knights are often
Monsters
Fizban's Treasury of Dragons
. They also prize understanding of the cosmic forces that emanate from the Outer Planes, studying the opposing tides of good and evil, chaos and order, so they can offer counsel to those with the
Merfolk dwelling near an adult amethyst dragon;adult amethyst dragon's lair are under threat from sahuagin raiders.
2
Clusters of shrieker;shriekers serve as a warning system in the tunnels of an
Barbarian
Legacy
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Classes
Basic Rules (2014)
fierce animal spirits. Others draw from a roiling reservoir of anger at a world full of pain. For every barbarian, rage is a power that fuels not just a battle frenzy but also uncanny reflexes
by walls and crowds. They thrive in the wilds of their homelands: the tundra, jungle, or grasslands where their tribes live and hunt.
Barbarians come alive in the chaos of combat. They can enter a
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Warnings Warnings are the first stage of an apocalypse. A warning can involve a divine voice or a messenger telling people that the end is near, that punishment is coming unless they change their
ways, or that they are heading down a path with disastrous consequences. The Apocalyptic Warnings table provides ideas for warnings that foretell disaster. Apocalyptic Warnings d12 Warning
1
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
unpredictably, and portals cease to function. The Incanterium is to blame. 3 Without warning, the Lady of Pain sends two-thirds of Sigil’s population to the Mazes. It’s up to the characters to figure
out why. 4 Reliable portals throughout Sigil begin to malfunction. Chaos ensues as citizens vanish to unknown planes in a mass. 5 A portal to the front lines of the Blood War opens in the Lower Ward
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Death in the Mines Soon after the giant scorpions are defeated, the crowd throngs Prince Simbon and Prince Kirina, lauding their heroics and asking what they’ll do next. Uzoma ignores the chaos and
would’ve killed Awa, but his mother, Zihaya, defended him. The creature attacked her in turn and dragged her away. In the chaos, Awa was separated from the others. He made his way to the entrance and
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Myconid March Shortly after the party receives Basidia’s vision and warning, myconids and fungal creatures throughout the Underdark fall under the influence of Zuggtmoy’s spreading spores, making a
the Underdark. Strange perfumes and scents fill the air. The marching myconids sow chaos as they move through the Underdark, passing around the Darklake. Other intelligent Underdark creatures give the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
of Hope’s Peak. The enlightened Havakhad—that’s what he calls himself—issued a warning that “darkness was gathering” and that “a terrible time lies just ahead.” He beseeched the assembled crowds to
control your actions. But as a Tairnadal, you believe that they are with you—that your instincts and your reflexes are the ancestor moving through you, telling you what to do. The closer you follow
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
The Dreaming Dark in the War The chaos that reigned during the Last War enabled the agents of the Dreaming Dark to move and act with absolute freedom throughout Khorvaire. Any direct conflict among
players’ hatred for an elusive recurring villain!
Foreshadow the future. This could simply reflect a character’s fears, but it might also convey a warning from a celestial or other supernatural
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
embodying a concept. Their final work was the Material Plane, where all ideas would become manifest: a realm that could know war and peace, life and death, order and chaos. But cruel Khyber sought ultimate
dominion over this new reality. She struck Siberys without warning and tore him apart. Eberron wrestled with Khyber and bound the traitor in her coils but could not defeat her. So Eberron became a
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
Xaos Gate Destination: Ever-Changing Chaos of Limbo Primary Citizens: Githzerai Ruler: Varies Chaos reigns supreme in Xaos, a gate-town tethered to the ever-turbulent plane of Limbo, where reality is
are hewn from obscure materials anchored to semi-stable foundations, and its roads are tumbling waves of cobblestone that upend and rearrange themselves without warning. Locals can’t even agree on
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Keranos’s Influence Keranos is the embodiment of wisdom and insight unhindered by compassion or patience. Just as the storm vents its fury unpredictably and without warning, so does Keranos deliver
granting insight, but also in expressing the awesome fury of the storm. Where others see only chaos and destruction in storms, he sees them as shaping the firmament in ways that challenge and engage
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Dexterity Dexterity measures agility, reflexes, and balance. Dexterity Checks A Dexterity check can model any attempt to move nimbly, quickly, or quietly, or to keep from falling on tricky footing
presence.
You can’t hide from a creature that can see you clearly, and you give away your position if you make noise, such as shouting a warning or knocking over a vase. An invisible creature can always
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Dexterity Dexterity measures agility, reflexes, and balance. Dexterity Checks A Dexterity check can model any attempt to move nimbly, quickly, or quietly, or to keep from falling on tricky footing
you give away your position if you make noise, such as shouting a warning or knocking over a vase. An invisible creature can always try to hide. Signs of its passage might still be noticed, and it does
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
forces of chaos. Sometimes called knight tyrants or iron mongers, those who swear this oath gather into grim orders that serve gods or philosophies of war and well-ordered might. Some of these paladins go
his most ardent supporters. Hell knights cover their armor with trophies taken from fallen enemies, a grim warning to any who dare oppose them and the decrees of their lords. These knights are often
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
other denizens of the Caves of Chaos hiring him for mercenary work. His rate is 50 GP per job, but first-time customers get a 50 percent discount (25 GP). Cindertooth gets half of Oggdug’s earnings. If
this cave while they still can. On a failed check, or if the characters don’t heed Cindertooth’s warning, he starts combat. Fighting Cindertooth. Combat here draws the attention of Oggdug, who stomps
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
as a dour constellation. In some folklore, the Talons is a stern grandparent of the Knight or the Flames. When one of these younger signs commits a grievous error despite ample warning, the Elder
of Chaos. While those born under other signs find a hint of their future in the stars, the futures of those born to the Jester are unknowable. These people tend to be agents of chaos, and they can be found in any occupation.
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
Plague-Mort Demonic Incursions At any moment, a horde of demons could spill from the Pit and stain Plague-Mort’s streets with chaos and bloodshed. Though these recurring events are largely
gaping maw of the Abyss, and it won’t be the last. In years past, the Pit has expanded suddenly and without warning, swallowing the town and its inhabitants into one of the plane’s infinite layers
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
this tome, the elves set down thoughts regarding the power of innocence. They recounted how they had long observed the halfling race, watching as the chaos of the world swept around them and left
looks like a plucked chicken, know that Charmalaine is near — and heed her warning. Put a frog under your cap to bring good luck, but not for too long, or it’s bad luck for a fortnight. If you step on a
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
away from the events of the wedding itinerary are given a warning the first time, then questioned more carefully and searched each time thereafter. Evidence of theft or other lawbreaking could result in
the password. That character gets a moment’s warning of what’s coming. In an amazing coincidence, “Whippoorwill” is the phrase Flabbergast set on the stone token to trigger casting the ritual. If the
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
rays (death ray and disintegration) powerless. If it has warning or is reduced to 50 hit points or fewer, it withdraws to area 40, leaving its spawn to deal with the threat. After only 2 rounds
lead away from area 42 both contain white gates. The northern route leads to the Warren of Eyes, and the southern path goes to the Caverns of Chaos. 43. Summoning Chamber A blood-red circle is scribed
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
improves the kobold’s attitude to Friendly, and the kobold grants them entry, warning them cryptically about the “many-legs” to the west (see area A3). On a failed check, the kobold becomes Hostile and
possible. This is especially important for magic items, which are seldom awarded.
Spending Gold Pieces. Opportunities to spend gold in the Caves of Chaos are rare, but the Keep on the Borderlands contains
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
out elsewhere amid the chaos of war. Glowing Signal. The kakkuus immediately return if they see the glyph glowing on the door to area Y2. Y2: Guard Hall The exterior door has an invisible glyph
away the webs in a 10-foot-square section of the room. The old carvings depict chaos krakens from the Ruinous Sea, but a spyder-fiend recently used demonic ichor to draw wolf heads on all the krakens
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
the character heeds this fortune and starts giving out unsolicited advice, that advice eventually saves someone’s life, either by keeping that person from venturing into harm’s way or by warning them
from his Deck of Many Things and pull a card from the deck. Oddlewin secretly enjoys seeing the chaos creatures bring about by drawing from the deck. He allows each character to draw one card. If
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
horror known as a chaos quadrapod (see appendix B). It uses its Chaos Cloud at the start of combat, then surges forward to lay into stunned characters. Each round, it focuses its grappling ability on
whichever characters dealt it the most damage in the previous round. If any part of the chaos quadrapod is pushed back through the door, it can be forced to return to its void of origin if the door is
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Adventurer’s Guide
Corellon Larethian The creator of all elves is both chaos and beauty personified. Corellon is as fluid and changeable as a breeze or a brook — quick to anger, but equally quick to
weapons and gear used by her followers, such as silver arrowheads, knife blades, and wooden shields, are often decorated with a stylized image of Sehanine’s eye with rays coming out of it — a warning to