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Returning 35 results for 'chapters way ring'.
Other Suggestions:
chapter way ring
chambers way range
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Monsters
Mordenkainen Presents: Monsters of the Multiverse
can’t make attacks while grappling a creature in this way.
Spellcasting. The hag casts one of the following spells, using Charisma as the spellcasting ability (spell save DC 13):
3/day each
through brute strength, insults, and superstition.
Iron Token
An annis hag can pull out one of their iron teeth or nails and spend 1 minute shaping and polishing it into the form of a coin, a ring
Monsters
Waterdeep: Dungeon of the Mad Mage
(save DC 16) without expending a spell slot.
Halaster also wears a horned ring (a very rare magic item that requires attunement), which allows an attuned wearer to ignore Undermountain’s magical
or an archway previously removed in this way.
Halaster deactivates or reactivates one of Undermountain’s magic gates. The gate must be within 120 feet of him.
Regional Effects
When Halaster
Species
Acquisitions Incorporated
then passing through the shadow of That-Which-Endures changed them forever. Now the newest race to call Faerûn home, the verdan do their best to find their way in an unfamiliar world
, the verdan found that they were often mistaken for smaller, green-skinned half-elves. Attracting curiosity but no real questions, they have thus been able to make their way reasonably freely in the
Monsters
Fizban's Treasury of Dragons
;t know I’m here—safer for me and safer for them. (Any)
2
Observation. People lie. Histories lie. Even dragons lie. But actions always ring true. (Lawful)
3
Storytelling. There
go out of their way to avoid interacting with other intelligent creatures. However, their interest in history and culture occasionally gets the better of them, prompting them to seek some engagement
Monsters
Quests from the Infinite Staircase
of twinkling stardust follows Nafas wherever he goes, as evidence of his cosmic might.
No bottle, vase, ring, or lamp can contain Nafas. The genie is bound to the Infinite Staircase itself, anchored
favor.
The multiverse dictates that there must always be a noble djinni to preside over the Infinite Staircase. If slain, Nafas re-forms within days, coalescing from cosmic air. The only way to truly
Monsters
Fizban's Treasury of Dragons
’t know I’m here—safer for me and safer for them. (Any)
2
Observation. People lie. Histories lie. Even dragons lie. But actions always ring true. (Lawful)
3
Storytelling
generally go out of their way to avoid interacting with other intelligent creatures. However, their interest in history and culture occasionally gets the better of them, prompting them to seek some
Monsters
Storm King's Thunder
ring of cold resistance.Multiattack. Klauth can use his Frightful Presence. He then makes three attacks: one with his bite and two with his claws.
Bite. Melee Weapon Attack: +18;{"diceNotation":"1d20
must succeed on a DC 13 Constitution saving throw or be poisoned until the end of its turn. While poisoned in this way, a creature is incapacitated.
Regional Effects
The region containing a
Magic Items
The Book of Many Things
Pit
40
Plant
41
Priest
42
Prisoner
43
Puzzle*
44
Ring
45
Rogue*
46
Ruin*
47
Sage*
48
Shield
49
Ship
50
Skull*
51
Staff
52
unoccupied space within 5 feet of your new form.
You remain transformed in this way for 2d12 days; nothing can alter your form while you’re under the effects of this card, but the Wish spell can end
Monsters
Fizban's Treasury of Dragons
’m here—safer for me and safer for them. (Any)
2
Observation. People lie. Histories lie. Even dragons lie. But actions always ring true. (Lawful)
3
Storytelling. There is a magic
their way to avoid interacting with other intelligent creatures. However, their interest in history and culture occasionally gets the better of them, prompting them to seek some engagement with the folk
Monsters
Fizban's Treasury of Dragons
—safer for me and safer for them. (Any)
2
Observation. People lie. Histories lie. Even dragons lie. But actions always ring true. (Lawful)
3
Storytelling. There is a magic in the
emerald dragon has been spying for a villainous cabal, ensuring the villains remain one step ahead of the adventurers.
Connected Creatures
Emerald dragons generally go out of their way to
Backgrounds
Baldur’s Gate: Descent into Avernus
. In any case, characters with this background have a plan to hit the big time; all they need is audacity and a little time.
You have always had a way with people. You know what makes them tick, you
, tools of the con of your choice (ten stoppered bottles filled with colored liquid, a set of weighted dice, a deck of marked cards, or a signet ring of an imaginary duke), and a pouch containing 15 gp
Backgrounds
Sword Coast Adventurer's Guide
expect things of you when they know your surname and what it means. Your reasons for taking up adventuring likely involve your family in some way: Are you the family rebel, who prefers delving in
, PersuasionTool Proficiencies: One type of gaming set or one musical instrumentLanguages: One of your choiceEquipment: A set of fine clothes, a signet ring or brooch, a scroll of pedigree, a skin of fine
Charlatan
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Backgrounds
Player’s Handbook (2014)
You have always had a way with people. You know what makes them tick, you can tease out their hearts’ desires after a few minutes of conversation, and with a few leading questions you can read
cards, or a signet ring of an imaginary duke), and a pouch containing 15 gp
Favorite Schemes
Every charlatan has an angle he or she uses in preference to other schemes. Choose a favorite scam
Orc
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
fraught with tests of strength, fierce competition and nothing in the way of maternal or paternal love. From the time a child can wield a stick or a crude knife, it asserts itself and defends itself
serve as a battering ram if a settlement dares to close its gates, blocking the way to the treasures and tasty food that lie within.
A heavily laden wagon that requires the strongest orcs to return it to
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
The Way Out Since their escape from Velkynvelve in chapter 1, the characters have sought a way out of the Underdark. Given the somewhat free-form nature of chapters 2 through 6, which the characters
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
The Way Out Since their escape from Velkynvelve in chapter 1, the characters have sought a way out of the Underdark. Given the somewhat free-form nature of chapters 2 through 6, which the characters
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
surface. As the DM, you determine where and when they find the way out. The characters can visit the places described in chapters 3 through 6, using the interconnecting material in chapters 2 and 3
Finding the Way Escaping the Underdark is no simple matter. Characters who try to find their own way out might wander for years without stumbling upon the right series of passages to take them to the
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
surface. As the DM, you determine where and when they find the way out. The characters can visit the places described in chapters 3 through 6, using the interconnecting material in chapters 2 and 3
Finding the Way Escaping the Underdark is no simple matter. Characters who try to find their own way out might wander for years without stumbling upon the right series of passages to take them to the
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
’ opposition to their goals will have started even earlier if the characters played Hoard of the Dragon Queen. Either way, it doesn’t take long for the cult to target the characters as a threat that
must be eliminated. Like "Chapter 9: Council of Waterdeep”, this chapter is played out as separate encounters. However, these attacks work best if they are incorporated into other chapters, rather than
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Chapter 10: Descent into the Depths Having survived Mantol-Derith and obtained Ghazrim DuLoc’s ring, the adventurers and their allies continue on into the Underdark. This time, rather than escaped
prisoners looking for a way out, they are at the head of an expeditionary force ready to challenge whatever the Underdark has to offer. Much of this middle section of the adventure is free-form
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Chapter 10: Descent into the Depths Having survived Mantol-Derith and obtained Ghazrim DuLoc’s ring, the adventurers and their allies continue on into the Underdark. This time, rather than escaped
prisoners looking for a way out, they are at the head of an expeditionary force ready to challenge whatever the Underdark has to offer. Much of this middle section of the adventure is free-form
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Chapter 1: Fool Harry Conway Welcome to The Book of Many Things, whose twenty-two chapters give you character options, magic items, spells, monsters, ready-to-play adventures, DM advice, and setting
elements designed to be dropped into your own campaign. And tying those chapters together is a legendary magic item that every player both dreads and longs for: the Deck of Many Things. For decades
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
’ opposition to their goals will have started even earlier if the characters played Hoard of the Dragon Queen. Either way, it doesn’t take long for the cult to target the characters as a threat that
must be eliminated. Like “Chapter 9: Council of Waterdeep,” this chapter is played out as separate encounters. However, these attacks work best if they are incorporated into other chapters, rather than
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
for the Ring of Winter. If the characters make their way back to civilization with Artus in tow, they should encounter one or more of these groups along the way. Valindra Shadowmantle and the Red
Artus and the Ring of Winter Artus Cimber is unwilling to part with Ring of Winter. He is justifiably concerned that the ring would dominate and control any other owner. Furthermore, Artus would
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Gaining Access By the time they have visited the locations detailed in the previous chapters, the characters should have knowledge of a route to the surface world and a map or guide to help them
navigate it. These two goals should serve as tools to help motivate the players throughout the earlier chapters of the adventure. As a reward in one chapter, the characters might learn of the existence of
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
’ opposition to their goals will have started even earlier if the characters played Hoard of the Dragon Queen. Either way, it doesn’t take long for the cult to target the characters as a threat that
must be eliminated. Like "Chapter 9: Council of Waterdeep”, this chapter is played out as separate encounters. However, these attacks work best if they are incorporated into other chapters, rather than
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Gaining Access By the time they have visited the locations detailed in the previous chapters, the characters should have knowledge of a route to the surface world and a map or guide to help them
navigate it. These two goals should serve as tools to help motivate the players throughout the earlier chapters of the adventure. As a reward in one chapter, the characters might learn of the existence of
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
’ opposition to their goals will have started even earlier if the characters played Hoard of the Dragon Queen. Either way, it doesn’t take long for the cult to target the characters as a threat that
must be eliminated. Like “Chapter 9: Council of Waterdeep,” this chapter is played out as separate encounters. However, these attacks work best if they are incorporated into other chapters, rather than
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Chapter 1: Fool Harry Conway Welcome to The Book of Many Things, whose twenty-two chapters give you character options, magic items, spells, monsters, ready-to-play adventures, DM advice, and setting
elements designed to be dropped into your own campaign. And tying those chapters together is a legendary magic item that every player both dreads and longs for: the Deck of Many Things. For decades
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
for the Ring of Winter. If the characters make their way back to civilization with Artus in tow, they should encounter one or more of these groups along the way. Valindra Shadowmantle and the Red
Artus and the Ring of Winter Artus Cimber is unwilling to part with Ring of Winter. He is justifiably concerned that the ring would dominate and control any other owner. Furthermore, Artus would
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
. As such, the ring obtained from the Zhentarim in Mantol-Derith (see chapter 9) allows them to find the secret site. The journey from Mantol-Derith to Gravenhollow takes 60 days. If the characters
teleport back to Gauntlgrym and start there, the trip takes 20 days. See chapters 2 and 10 for information on traveling in the Underdark.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
. As such, the ring obtained from the Zhentarim in Mantol-Derith (see chapter 9) allows them to find the secret site. The journey from Mantol-Derith to Gravenhollow takes 60 days. If the characters
teleport back to Gauntlgrym and start there, the trip takes 20 days. See chapters 2 and 10 for information on traveling in the Underdark.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
(chapters 1 and 2), followed by a citywide treasure hunt (chapters 3 and 4) and descriptions of the villains’ lairs (chapters 5, 6, 7 and 8). In chapter 1, the characters arrive at the Yawning Portal
goal is to prevent the gold from falling into the hands of the bad guys. If all goes well, some of the gold will find its way into the characters’ pockets. Characters will have a hard time claiming it
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
(chapters 1 and 2), followed by a citywide treasure hunt (chapters 3 and 4) and descriptions of the villains’ lairs (chapters 5, 6, 7 and 8). In chapter 1, the characters arrive at the Yawning Portal
goal is to prevent the gold from falling into the hands of the bad guys. If all goes well, some of the gold will find its way into the characters’ pockets. Characters will have a hard time claiming it
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
. For the others, work with them to figure out the best way for the characters’ secrets to bear fruit. For example, a character who has the Ring Hunter secret might still be searching for the signet ring
that secures their inheritance; perhaps the ring is discovered during a celebratory dinner in Ten-Towns, when the character cuts open their pan-fried knucklehead trout and the ring unceremoniously spills out!