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Returning 35 results for 'charge whisper rulers'.
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Magic Items
Baldur’s Gate: Descent into Avernus
telepathically with any creature it can sense within 120 feet of it. Its voice is a deep, hollow whisper.
The shield has 3 charges. You can use an action to expend 1 charge to cast fireball or 2
Magic Items
Storm King's Thunder
Built by dwarven gods and entrusted to the rulers of Shanatar, an ancient dwarven empire, the Wyrmskull Throne was a symbol of dwarven power and pride for ages untold. The throne hovers a foot off
expend any charges.
As an action, the creature can expend 1 charge to cast lightning bolt (spell save DC 19) from the throne. The spell is cast as though using a 9th-level spell slot and deals 49 (14d6
Circle of the Land (Arctic)
Legacy
This doesn't reflect the latest rules and lore.
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Classes
Basic Rules (2014)
whisper primal secrets in Druidic. The circle’s wisest members preside as the chief priests of communities that hold to the Old Faith and serve as advisors to the rulers of those folk. As a
Circle of the Land
Legacy
This doesn't reflect the latest rules and lore.
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Classes
Basic Rules (2014)
whisper primal secrets in Druidic. The circle’s wisest members preside as the chief priests of communities that hold to the Old Faith and serve as advisors to the rulers of those folk. As a
Circle of the Land (Forest)
Legacy
This doesn't reflect the latest rules and lore.
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Classes
Basic Rules (2014)
whisper primal secrets in Druidic. The circle’s wisest members preside as the chief priests of communities that hold to the Old Faith and serve as advisors to the rulers of those folk. As a
Circle of the Land (Desert)
Legacy
This doesn't reflect the latest rules and lore.
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Classes
Basic Rules (2014)
whisper primal secrets in Druidic. The circle’s wisest members preside as the chief priests of communities that hold to the Old Faith and serve as advisors to the rulers of those folk. As a
Circle of the Land (Coast)
Legacy
This doesn't reflect the latest rules and lore.
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Classes
Basic Rules (2014)
whisper primal secrets in Druidic. The circle’s wisest members preside as the chief priests of communities that hold to the Old Faith and serve as advisors to the rulers of those folk. As a
Circle of the Land (Grassland)
Legacy
This doesn't reflect the latest rules and lore.
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Classes
Basic Rules (2014)
whisper primal secrets in Druidic. The circle’s wisest members preside as the chief priests of communities that hold to the Old Faith and serve as advisors to the rulers of those folk. As a
Circle of the Land (Mountain)
Legacy
This doesn't reflect the latest rules and lore.
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Classes
Basic Rules (2014)
whisper primal secrets in Druidic. The circle’s wisest members preside as the chief priests of communities that hold to the Old Faith and serve as advisors to the rulers of those folk. As a
Circle of the Land (Swamp)
Legacy
This doesn't reflect the latest rules and lore.
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Classes
Basic Rules (2014)
whisper primal secrets in Druidic. The circle’s wisest members preside as the chief priests of communities that hold to the Old Faith and serve as advisors to the rulers of those folk. As a
Circle of the Land (Underdark)
Legacy
This doesn't reflect the latest rules and lore.
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Classes
Basic Rules (2014)
whisper primal secrets in Druidic. The circle’s wisest members preside as the chief priests of communities that hold to the Old Faith and serve as advisors to the rulers of those folk. As a
Yuan-ti Pureblood
Legacy
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Species
Volo's Guide to Monsters
— yuan-ti make perfect courtiers. And, worse for the rest of us, rulers.
— Elminster
The physical and magical prowess of the yuan-ti empire allowed the former humans to retain their
human society, so they gain influence by controlling enemy rulers — and those close to them — through blackmail, drugs, magic, and the subterfuge of disguised purebloods.
From Calimshan and
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
lean times for the rulers as well as the ruled. Therefore, a party of the bravest and most powerful adventurers has been assembled and given the charge to punish the miscreant giants. Characters whose
monsters have visited. This has caused great anger in high places, for life and property loss means failure of the vows of noble rulers to protect the life and goods of each and every subject—and possible
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
thereof) has been to the other two places, the characters will know that there is a charge upon them to report definite information to the rulers who have sent them forth to inflict punishment on the
keep all the loot they find, plus the possibility of reward from the rulers of the lands being ravaged by the giant bands. And now the adventurers stand before the black and smoking slag hill that
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
of the Howling River at a point where the river widens, the ancestral seat of the rulers of Breland seduces visitors with its tree-lined avenues, elegant drawbridges, cleanliness, and laid-back
Lanterns are ever vigilant here, and newcomers who aim to misbehave tend to disappear quickly and without so much as a whisper. Argonth
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume Four
invasion, the fauns have taken charge of the Tanglespan, a great chasm between the realm and the wilds. They map out the crisscrossing pathways spanning the chasm, fight off the trolls who lurk beneath the
Garenbrig and Embereth, fire giants and stone giants served as mighty knights and strong laborers. In the wilds, hill giants have always been hostile to the rulers of the realm, even when elves governed
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
. The shield can speak, read, and understand Common and Infernal, and it can communicate telepathically with any creature it can sense within 120 feet of it. Its voice is a deep, hollow whisper. The
shield has 3 charges. You can use an action to expend 1 charge to cast fireball or 2 charges to cast wall of fire from the shield (save DC 21 for each). The wall of fire spell lasts for 1 minute (no
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
other. Two svirfneblin — one male, one female — sit behind the desks, conferring with advisers and each other. They turn their attention to you as you enter.
The de facto rulers of Blingdenstone are
violence. Senni asks the characters to venture into the warrens and talk with whomever is in charge. The characters’ report will determine whether the svirfneblin step up their efforts to eliminate
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
standing stones to whisper primal secrets in Druidic. The circle’s wisest members preside as the chief priests of communities that hold to the Old Faith and serve as advisors to the rulers of those
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
knowledge anywhere in the world, but in the end, that place represents accumulation for its own sake. Silverymoon is where study and wisdom are honored. If your charge is to translate an ancient tome in a
the mythal. Should a foe try to traverse the Moonbridge, the span can be willed (by the city’s rulers, and certain others specially attuned to the mythal) out of existence, dropping attackers into the
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume Two
his blood rather than his brains. He glories in Takhisis’s favor and wields her power in manners both frivolous and brutal. In their bunks, his troops whisper of his zealotry and claim that those
attack using this weapon, you can expend one charge to force the creature to make a DC 20 Constitution saving throw. On a failed save, the creature is blinded until the start of your next turn. The weapon regains 1d6 expended charges daily at dawn.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
standing stones to whisper primal secrets in Druidic. The circle’s wisest members preside as the chief priests of communities that hold to the Old Faith and serve as advisors to the rulers of those
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
span the length of its shaft. When you whisper the word “seek” and hurl this dart, it seeks out a target of your choice within 120 feet of you. You must have seen the target before, but you don’t
. A suit of wingwear has 3 charges. While you wear the suit, you can use a bonus action and expend 1 charge to gain a flying speed of 30 feet until you land. At the end of each of your turns, your
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
careful and determined planning, the Diggermattocks led a force back to Blingdenstone to reclaim it. While they have not yet been crowned, everybody treats them as the de facto rulers of the settlement
priesthood serving the deep gnome deities Segojan Earthcaller (the god of deep earth and nature) and Callarduran Smoothhands (the god of stone and mining). The Stoneheart Enclave is in charge of summoning
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
beds for the night, free of charge. The next morning, he asks the characters to accompany a beer wagon to the Troll in Flames, a tavern in the village of Mornbryn’s Shield. Two draft horses pull the
favor. Should she need anything, all she must do is whisper his name (“Keltar Dardragon”) into the ring, and he would appear and provide assistance. She never found the need to do so, but she offers the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
and a mustache. Sental is usually incorruptible, but he is under great stress. The rulers of Stoink, a fortified town in the Bandit Kingdoms, have captured Sental’s brother Sarek and are forcing the
that bears a Wizard spell of level 5 or lower. See the Player’s Handbook for the time required to craft a scroll; the scribes charge double the cost shown there.
High Tower Inn Conveniently located
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
after a fight: Activation Rods. The two rods in area B7 carry an electric charge and, when touched simultaneously, open the door in area B14. (The githyanki know that the charge deals a painful jolt
and don’t appear to be allied with Ilvaash or corrupted by the Far Realm, Lowarnizel and Gossa are cautiously welcoming. Lowarnizel does most of the talking and is clearly in charge. The two demand to
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
blood, and the scent of iron hangs thick in the air.
Twenty stirges hang from the ceiling of this cave. Bright light or any noise louder than a whisper disturbs the stirges, causing them to attack. L3
, the bats flood out of the caverns to hunt in the mountains, returning to this area at dawn. While the bats are roosting, bright light or any noise louder than a whisper agitates them and sends them
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
fit: Castle Never was the historical seat of the rulers of Neverwinter. The eruption of Mount Hotenow and various attacks in the years since have reduced the structure to rubble. Lord Neverember has
cover any of the following options: A corrupt member of the Neverwinter city guard might help get the characters into the holes for a price. But that guard might also charge a higher and previously
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
stretch of woods. Sonna and Yvra were once knights in service to rival Fey courts who fell in love. As punishment for defying their rulers to pursue a relationship, they were bound to oak trees and
separated. The Gardener heard their lamentations, and when Caerwyn and Porphura approached the archfey to take charge of the domain, the Gardener stole Sonna and Yvra’s trees from their jailers and planted
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
it encounters. Other monsters attack parties they identify as intruders. C3. Whisper Lake This underground lake is dark, still, and cold. To the west, the lake ends at a gravel shore, and a faint
its highest point almost 50 feet above the water. The lake is 20 feet deep near the cavern walls, dropping to 60 feet in the middle. The lake earns its name from a trick of acoustics. A mere whisper
Compendium
- Sources->Dungeons & Dragons->Descent into the Lost Caverns of Tsojcanth
noise louder than a whisper agitates the bats and sends them into a panic, causing a number of swarms of bats equal to the number of characters in this area descend from the ceiling and attack the source
a mote of her power to Kashem in exchange for the dao’s services. Long after the archmage’s departure, Kashem still pursues her original charge to destroy all who enter. When the characters arrive
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
purchase such information need only whisper in the right ear here. Though this dichotomy keeps Merilyn herself from officially joining the Union, the crew uses the location as its de facto headquarters
gates or drawbridges, as any attackers foolish enough to charge along its length would be easy marks for the wall’s archers. Roughly a hundred Flaming Fist soldiers occupy the fortress at any given time
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
that whisper secrets, clouds that speak their mind. While monsters like elementals, galeb duhr, and treants represent natural forces brought to life, not every chatty rock or sagacious stream needs a
effect. The spell slot, charge, or feature use that powered the spell is wasted. 91–95 During the next 24 hours, the first time a creature in the region targets another creature with a spell, the
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
secrets teased from the bathhouse’s clients, and those looking to purchase such information need only whisper in the right ear here. Though this dichotomy keeps Merilyn herself from officially
charge along its length would be easy marks for the wall’s archers. Roughly a hundred Flaming Fist soldiers occupy the fortress at any given time, along with the residents of the Officers’ Tower. In the