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                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     power manifests visibly in the gem-like spines that run in a ridge from the crown of the head to the tip of the tail. These spines hover above a living topaz dragonâs back, dancing and shifting with
                                                
                                            
                                                
                                                     initiative ties), the dragon can take one of the following lair actions; the dragon canât take the same lair action two rounds in a row:
Beguiling Whisper. The dragon telepathically whispers to
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     dragonâs psionic power manifests visibly in the gem-like spines that run in a ridge from the crown of the head to the tip of the tail. These spines hover above a living topaz dragonâs back
                                                
                                            
                                                
                                                     telepathically whispers to one creature within range of the dragonâs telepathy. The creature must succeed on a DC 15 Wisdom saving throw or be charmed by the dragon until initiative count 20 on
                                                
                                            
                                        
                                                    Adult Deep Dragon
                                                    
    
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                                                     monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     Spellcasting
Age
Spell Save DC
Spells Known
Adult Deep Dragon;Adult
16
command, dissonant whispers, faerie fire, water breathing
Deep Dragon Adventures
The Deep Dragon
                                                
                                            
                                                
                                                     of writing within 6 miles of the dragonâs lair become magically charged and canât be damaged by nonmagical means.
Restless Sleep. When a creature finishes a long rest within 6 miles of the
                                                
                                            
                                        
                                                    Ancient Deep Dragon
                                                    
    
        Legacy
    
    
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                                                     monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     Spellcasting
Age
Spell Save DC
Spells Known
Ancient Deep Dragon;Ancient
19
command, dissonant whispers, faerie fire, passwall, water breathing
Deep Dragon Adventures
The
                                                
                                            
                                                
                                                     of the dragonâs lair become magically charged and canât be damaged by nonmagical means.
Restless Sleep. When a creature finishes a long rest within 6 miles of the lair, the creature must
                                                
                                            
                                        
                                                    Goblin
                                                    
    
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                                                     Species
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     traps, snares, and nets to catch the unwary, and when their hunting patrols encounter other beings, they always look for ways to capture their foes instead of killing them. Goblins that run up against
                                                
                                            
                                                
                                                     of farming of which goblins are capable and are charged with checking traps for captured people or beasts. Gatherers arenât usually armed with weapons more deadly than a sling or a knife, but
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
                                                    
                                                
                                            
                                                     clear that something is very wrong.
 Instead of the usual cheerful bustle, students mill about campus nervously. Here and there, you hear frightened whispers: âI heard his name is Murgaxor. I heard he
                                                
                                            
                                                
                                                     about Murgaxorâs plans. However, they also might want to take this investigation into their own hands. If they do, run the âClue in the Bayouâ section as this adventureâs first event.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     cloudy blue eyes. They run a flower stall in the market. Friendly and a bit wistful, Astra chats with anyone who stops at their stall, as happy to hear the recent news as to make a sale. Astra was a
                                                
                                            
                                                
                                                     conversation overheard from adults talking in hushed whispers, and the gossip of the other children. Astraâs family fled the village when Astraâs mother began to experience nightmares. Personality Trait
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     magically charged disks into special slots. Those doors open automatically, remaining open until the disks are removed. The doors cannot be opened by any other means. Replica Modrons A number of
                                                
                                            
                                                
                                                     charged disk that powers the creature, as well as a platinum rod. The disks are of use to the characters as they explore the super-secret basement, and the rods can be claimed as treasure, as noted
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
                                                    
                                                
                                            
                                                     seems to go on to the horizon in every direction. Regular travelers through the area speak of the âwhispers of the dead,â the popular term for the sound that results when a breeze rustles the grass. The
                                                
                                            
                                                
                                                     few walled enclosures that contain several such dwellings can occasionally be found a short distance away from the roads and rivers that run through or near the Fields. The folk of this land are kind
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                    â. The characters are charged with disturbing the peace, a minor offense that carries a fine and results in an edict. The charge stems from their conduct in encounter 3, âStreet Chase.â Depending on how
                                                
                                            
                                                
                                                     they comported themselves in previous encounters, the characters might be charged with additional crimes against the city or its citizens, possibly including brandishing weapons without due cause
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                    . Some are charged with defending sacred glades and preserving the natural balance. At times, however, all members of the order are called together to combat foes great enough to disrupt or destroy
                                                
                                            
                                                
                                                     let them run the NPCs. Should Morista come under attack, use the scout statistics in the Monster Manual to represent her.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                    Horn Enclave Horn Enclave is a legendary dwarven stronghold run by Clan Horn, wealthy shield dwarves whose estates and holds spread across the Spine of the World mountains. The enclaveâs business is
                                                
                                            
                                                
                                                     capable diplomat and negotiator who greets all guests to the enclave. The head mage for the enclave is a dwarf known as Ironbeard, responsible for security and charged with inspecting all deposits to the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
                                                    
                                                
                                            
                                                    . Equipment and lifestyle expenses in Torch are twice their normal cost. Lure of Avarice. Visible coinage, jewelry, and magic items in Torch entice nearby creatures with faint, unintelligible whispers
                                                
                                            
                                                
                                                    . The more valuable the item, the louder the whispers become. CoupleOfKooks  âThereâs nothing more valuable than identity. Riches, once stolen, can be recouped, but reputations can be ruined beyond
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                    Salvagers Wanted Aubreck has charged his half-orc butler Vertheg with finding a suitable band of adventurers for his urgent mission. Tall, lanky, and awkward, the butler is notable for the single
                                                
                                            
                                                
                                                     mansion is large but run down, and his clothes havenât been fashionable for at least a year. He keeps his iron-gray hair pulled back in a short ponytail, and his mustache is neatly tended. Aubreck
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     Executionerâs Run (see area 2), asks the adventurers to come with her as she collects a debt. The pay is 10 percent of whatever is collected on the 500 gp debt, which is owed by a man named Taban (N male
                                                
                                            
                                                
                                                     Beluarian. If the characters fail in this task, KwayothĂ© has Omala sentenced to Executionerâs Run (see area 2) for his crime. Help the Lordsâ Alliance. Lerek Dashlynd (LN male Illuskan human spy), an agent of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                    Meetings with Sarusanda The characters occasionally reunite with Sarusanda as they explore Death House. Each time you roll this result on the Death House Encounters table, run one of the following
                                                
                                            
                                                
                                                     cult member named Elya who was sacrificed by his fellow cultists. Interrogating the Skull. Elyaâs skull offers its words in hair-raising, singsong whispers. The skull doesnât know anything about the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                    Greyhawk Conflicts Although Greyhawk lends itself well to any D&D adventure you might want to run, the default setting features conflicts with three major villainous groups: chromatic dragons
                                                
                                            
                                                
                                                     years, adventurers have kept these evil dragons at bay, sometimes with the help of benevolent metallic dragons. Lately, the chromatic dragons have grown restless, their dreams invaded by the whispers of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
                                                    
                                                
                                            
                                                     archway of red stone carved in the shape of a howling face. Crimson streaks of chipping paint run from its wide, empty eyes like pained tears on either side of an elongated mouth. Itâs the only pop of
                                                
                                            
                                                
                                                    , passing a host of dull establishments selling even duller sundries. Castle of Bone Said to be the quietestâor least depressingâinn in Hopeless, the Castle of Bone is run by Roric Witherblade
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     keeping secrets. If questioned about the carnival, the treant loudly whispers the following bits of information, preceding each with âIâm not really supposed to talk about this, butâŠâ âMister Witch and
                                                
                                            
                                                
                                                     Mister Light arenât the carnivalâs original owners, yâknow. Theyâre not even from the Feywild! But it matters not an inch! Weâre all one big, happy family here!â âThe carnival canât run without Mister
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Radiant Citadel
                                                    
                                                
                                            
                                                     gradually cease to function. Unless a suitable replacement for that Speaker is elected and approved by the Dawn Incarnates within thirty days, plants in the Radiant Citadel stop growing, wells run dry, and
                                                
                                            
                                                
                                                     citizens of the city. More frequently, sheâs legislating in the council or negotiating in a secret corner of the Court of Whispers, trading for information or sending spies on missions.
 She has a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                     gradually cease to function. Unless a suitable replacement for that Speaker is elected and approved by the Dawn Incarnates within thirty days, plants in the Radiant Citadel stop growing, wells run dry, and
                                                
                                            
                                                
                                                     citizens of the city. More frequently, sheâs legislating in the council or negotiating in a secret corner of the Court of Whispers, trading for information or sending spies on missions.
 She has a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     a halfling-run tavern in town. If the adventurers visit the tavern, a female adult bronze dragon in half-elf form buys them a round of drinks. The dragon, Zirazylym (âZiraâ for short), is on the Black
                                                
                                            
                                                
                                                     ring to the character she likes the most (as determined by you). The ring radiates evocation magic under the scrutiny of a detect magic spell. Development. If a character whispers Keltarâs name into
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
                                                    
                                                
                                            
                                                     gray stone is filled with square vats made of the same material. At the center of the chamber, a great fountain spews black liquid that lands in a wide stone pool. Trenches cut into the floor run from
                                                
                                            
                                                
                                                     working behind the black curtain, but she peeks out in response to the wightsâ challenge. She whispers to order the lead wight to attack. A character who succeeds on a DC 20 Wisdom (Perception) check
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     frustration manifest as a visible fog, which clears only when the githyanki ready for war.
  The Streets of Tuânarath Tuânarath is a jumble of crooked streets that run between buildings and other structures
                                                
                                            
                                                
                                                    . For instance, a warrior might be sequestered here after slacking off during weapons practice, sentenced to a prison term and charged with moving piles of mud from one end of the field to the other
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     mugging the next group of distracted strangers to wander down the wrong street seems like just the ticket. The four bandit members of the crew are run-of-the-mill criminals looking to get ahead in the
                                                
                                            
                                                
                                                    ,â he whispers. âTheir staff are ready. Their balance sheets are totaled, and that total is grim. They mean to bring the end of all things! You must seek the magic! Only you can stop them! Only you! You
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
                                                    
                                                
                                            
                                                     perpetually dour. Nosy trees lean in to overhear whispers of conspiracy, eager for delicious tidbits they can gossip about later, and a rock might reshape itself to look like the creature thatâs
                                                
                                            
                                                
                                                     firelit parties) Shuns the constraints of civilization (instead wearing only unfinished natural materials and sleeping under the stars) Dabbles in mysterious magic and rituals (adventurers can run afoul of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     devil Strahdâ and sends twelve guards to arrest them, seize their weapons, and run them out of town. If the guards fail in their duty, the baron sends Izek to rally a mob of thirty commoners to lynch
                                                
                                            
                                                
                                                     the party. If the commoners also fail, the baron summons the twelve remaining guards to defend his mansion, giving characters the run of the town. If the characters get on his good side, he insists
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                     or have the poisoned condition for 1 hour. A Purify Food and Drink spell cleans the fountain and causes its waters to run clear for 1 hour, after which its spout resumes its putrid flow. B37: Embalming
                                                
                                            
                                                
                                                     is a fully charged Wand of Paralysis, but if its last charge is expended, the scepter loses its magic. In undeath, Queen Zanobis has forgotten how to access the scepterâs magic.
 
   Dario Jelusic
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                     and Deep Speech in addition to Gith. All three githyanki are on an extended expedition to hunt mind flayers. A tenuous trail of clues brought them to the Briny Maze, and they charged into the maze
                                                
                                            
                                                
                                                     connecting the magically charged rods in areas B7 or area B22. An open mindgate can be pushed shut again, although it closes on its own after 1 hour, harmlessly pushing aside anything in the way. B14
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     d100 Omen of Athreos 
     1  01  Faintly glowing wisps of fog or mist coalesce into shapes in the air. 
   2  02  Ghostly whispers come from nowhere. 
   3  03  The ground beneath a characterâs
                                                
                                            
                                                
                                                     slither away, moving with an audible susurrus. 
   Omens of Phenax    d6 d100 Omen of Phenax 
     1  79  Shadows move independently of whatever casts them, appearing to run away. 
   2  80  A gold
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     members (and who formerly served as liaison to the Lordsâ Alliance) The Keeper of the Bridges, Kythora Shen (LN female Shou human veteran), a retired soldier and skilled bureaucrat charged with
                                                
                                            
                                                
                                                     residence, attended by a loyal staff and a private garrison of twenty veterans. Moonlord Daviana Yalrannis (CG female Tethyrian human knight) is the master of the tower, charged with its defense and upkeep
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     teleport from one darkened space to another â enabling it to sneak up on its prey or run away when outmatched. Telepathic Tormentors. Meenlocks have no form of communication other than telepathy. They can
                                                
                                            
                                                
                                                     use it to project unsettling hallucinations into the minds of their prey. These hallucinations take the form of terrible whispers or fleeting movements just at the edges of oneâs peripheral vision
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     to the high, tilted saddle, waving their arms and commanding imaginary armies into battle. Within spitting distance of the statue is the Stag-Horned Flagon, a cozy tavern run by an gray-haired, middle
                                                
                                            
                                                
                                                    , the vampire is spoken of in whispers as the âWomford Bat.â Stillmarshâs earth-filled coffin is hidden in the attic above his room at the Old Bargewright, accessible through a secret door in the ceiling
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                    , she points toward the sky and whispers, âThe stars arenât right. The dark times are coming.â 
   9  Several cackling, half-dressed gnomes are covered in body paint and drive a wheeled contraption down
                                                
                                            
                                                
                                                     middle of the night and taxing them for the privilege. Desperate and weary, the refugees finally found succor in a caravanserai run by a fellow Calishite in the Outer City. There they used what little
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldurâs Gate Gazetteer
                                                    
                                                
                                            
                                                     unbelievable stage production. 8 A bleary-eyed astronomer stumbles into the party, while fearfully watching the heavens. If asked, she points toward the sky and whispers, âThe stars arenât right. The dark times
                                                
                                            
                                                
                                                     out of the city, forcing them out the Basilisk Gate in the middle of the night and taxing them for the privilege. Desperate and weary, the refugees finally found succor in a caravansary run by a
                                                
                                            
                                        





