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Returning 35 results for 'charger warriors refuse'.
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Monsters
Icewind Dale: Rime of the Frostmaiden
Grandolpha Muzgardt for many years. He asked Grandolpha to his fortress to give her a gift—a pseudodragon made of chardalyn (a pseudo-pseudodragon, if you will)—and make her an offer she can't refuse. Once
at seduction. She has begun plotting with disenfranchised advisors and warriors in his ranks to overthrow him when the moment is right. Ironically, despite his paranoia, Xardorok is too blinded by his
Yuan-ti Malison (Type 3)
Legacy
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Monsters
Monster Manual (2014)
world. Their warriors were legendary, their empires always expanding. Yuan-ti temples stood at the centers of ancient metropolises, reaching ever higher in prayer to the gods they longed to emulate. In
’t be bound for long by brute force, and that many creatures will refuse to serve. As a result, yuan-ti first influence other creatures with the promise of wealth and power. Time and again
Giff
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Monsters
Mordenkainen’s Tome of Foes
.
Mercenaries Extraordinaire. Giff are in high demand as warriors for hire, but they insist on serving in units composed entirely of giff; a giff hiring itself out individually is unheard of. Giff
refuse to fight other giff, and will never agree to a contract unless it stipulates that they can sit out a battle rather than wage war against their kin. A giff prizes the reputation of its unit above its
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
scattered around, along with racks on which pieces of smoked fish are curing. Several fierce-looking human warriors are hunkered down in front of their tents, tending to their gear or quietly conversing
are killed, surviving bandits try to flee or surrender. Development Captured Crushing Wave cultists refuse to talk, but captured bandits aren’t as fanatically close-mouthed. The bandits reveal that
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
scattered around, along with racks on which pieces of smoked fish are curing. Several fierce-looking human warriors are hunkered down in front of their tents, tending to their gear or quietly conversing
are killed, surviving bandits try to flee or surrender. Development Captured Crushing Wave cultists refuse to talk, but captured bandits aren’t as fanatically close-mouthed. The bandits reveal that
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
dozen humanoids approaching, their cloaks flapping in the wind sweeping down from the eastern glacier.
The approaching figures are ten tribal warriors of the Elk Tribe, led by Mjenir (neutral human
party to the foot of the Reghed Glacier. If the characters refuse that offer, the Elk tribesfolk return whence they came. Mjenir wishes them well and says, “The fate of the dale rests upon your
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
dozen humanoids approaching, their cloaks flapping in the wind sweeping down from the eastern glacier.
The approaching figures are ten tribal warriors of the Elk Tribe, led by Mjenir (neutral human
party to the foot of the Reghed Glacier. If the characters refuse that offer, the Elk tribesfolk return whence they came. Mjenir wishes them well and says, “The fate of the dale rests upon your
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
pseudodragon made of chardalyn (a pseudo-pseudodragon, if you will)—and make her an offer she can’t refuse. Once he conquers Icewind Dale, he wants the Muzgardts to control the ale trade throughout his
sunless surface kingdom. Grandolpha, for her part, is too canny and jaded to fall for Xardorok’s blunt attempt at seduction. She has begun plotting with disenfranchised advisors and warriors in his ranks
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
pseudodragon made of chardalyn (a pseudo-pseudodragon, if you will)—and make her an offer she can’t refuse. Once he conquers Icewind Dale, he wants the Muzgardts to control the ale trade throughout his
sunless surface kingdom. Grandolpha, for her part, is too canny and jaded to fall for Xardorok’s blunt attempt at seduction. She has begun plotting with disenfranchised advisors and warriors in his ranks
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
families. Finally, every guros tries to travel with at least one koletra, one of the mighty, well-trained warriors of the Lagonna who are said to have the blood of the first, legendary centaur heroes
. Koletras are said to bring good luck to a band, but are also usually fated to die in defense of their family. Not every guros has a koletra of its own, and guri share their best warriors among each other
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
families. Finally, every guros tries to travel with at least one koletra, one of the mighty, well-trained warriors of the Lagonna who are said to have the blood of the first, legendary centaur heroes
. Koletras are said to bring good luck to a band, but are also usually fated to die in defense of their family. Not every guros has a koletra of its own, and guri share their best warriors among each other
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
orders them to leave at once. If they refuse, she and her warriors attack as Kinyel cuts a gash in the back wall of the pavilion with her sword and finds a place to hide until the beholder appears. If
the chief negotiator of the drow enclave), two female drow elite warriors, and a female drow assassin posing as another elite warrior. The assassin, Kinyel Druu’giir, has Fraz-Urb’luu’s gem on her
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
orders them to leave at once. If they refuse, she and her warriors attack as Kinyel cuts a gash in the back wall of the pavilion with her sword and finds a place to hide until the beholder appears. If
the chief negotiator of the drow enclave), two female drow elite warriors, and a female drow assassin posing as another elite warrior. The assassin, Kinyel Druu’giir, has Fraz-Urb’luu’s gem on her
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
release her prisoner. If the characters refuse to turn back, Ryzliir kills Aljanor and orders her own force to attack. If the characters leave Aljanor behind or allow him to die, members of the party’s
lizards (see the end of chapter 8 for statistics), and Aljanor rides behind Velgor. Ryzliir commands a force of six drow warriors, twelve bugbear slaves, and sixty goblin slaves. If all the drow are
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
warriors as the demons savagely tear into each other. The drow move to engage the demons and defend the outpost, leaving the characters with an opportunity to escape. You can combine this event with
Jorlan’s offer to leave the gate unlocked, making it easy for the characters to slip away. Alternatively (or if they refuse Jorlan’s offer), the characters can use the distraction to engineer their own
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
decision but offers them no charity. Two warriors escort the characters to the revolving passage (area B13). If the characters refuse to leave or later return, the warriors regard them with hostility
worship Madarua or Usamigaras, Artha tells the characters to turn back or suffer Gorm’s thunderous wrath. If the characters attack the guardians or refuse to heed their warnings, the guardians produce
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
grow up to be a powerful ally or a dangerous adversary? Most war chiefs treasure their positions so highly that they would refuse to relinquish the title, even to a clearly superior creature. Thus, a
responsibility is the safety of the tribe members that remain in the lair — ensuring that the tribe remains intact even if a raid goes badly and many warriors are killed. In times of internal strife
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
decision but offers them no charity. Two warriors escort the characters to the revolving passage (area B13). If the characters refuse to leave or later return, the warriors regard them with hostility
worship Madarua or Usamigaras, Artha tells the characters to turn back or suffer Gorm’s thunderous wrath. If the characters attack the guardians or refuse to heed their warnings, the guardians produce
Compendium
- Sources->Dungeons & Dragons->Adventure Atlas: The Mortuary
afterlife, wander aimlessly. The sorrowsworn ask the characters to guide them to the great beyond. If the characters refuse the sorrowsworn attack in panicked fury. †Monsters marked with a dagger
(githyanki warriors) march toward a portal to the Astral Plane to honor a fallen comrade. The githyanki attack characters who interrupt their solemn procession but accept any who share the load as
Compendium
- Sources->Dungeons & Dragons->Adventure Atlas: The Mortuary
afterlife, wander aimlessly. The sorrowsworn ask the characters to guide them to the great beyond. If the characters refuse the sorrowsworn attack in panicked fury. †Monsters marked with a dagger
(githyanki warriors) march toward a portal to the Astral Plane to honor a fallen comrade. The githyanki attack characters who interrupt their solemn procession but accept any who share the load as
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
release her prisoner. If the characters refuse to turn back, Ryzliir kills Aljanor and orders her own force to attack. If the characters leave Aljanor behind or allow him to die, members of the party’s
lizards (see the end of chapter 8 for statistics), and Aljanor rides behind Velgor. Ryzliir commands a force of six drow warriors, twelve bugbear slaves, and sixty goblin slaves. If all the drow are
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
grow up to be a powerful ally or a dangerous adversary? Most war chiefs treasure their positions so highly that they would refuse to relinquish the title, even to a clearly superior creature. Thus, a
responsibility is the safety of the tribe members that remain in the lair — ensuring that the tribe remains intact even if a raid goes badly and many warriors are killed. In times of internal strife
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
warriors as the demons savagely tear into each other. The drow move to engage the demons and defend the outpost, leaving the characters with an opportunity to escape. You can combine this event with
Jorlan’s offer to leave the gate unlocked, making it easy for the characters to slip away. Alternatively (or if they refuse Jorlan’s offer), the characters can use the distraction to engineer their own
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
death brings, others refuse to rest, joining a shadowy cabal of Undead warriors. Reborn as ghosts, liches, and mummy lords, they guide the Crown Generals from beyond the grave. The most feared and
-town’s tented circuits with the drum of marching boots and cadence calls sung by warriors honing their bodies for an unending war. Rigus follows a strict military hierarchy in which everyone has a rank
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
death brings, others refuse to rest, joining a shadowy cabal of Undead warriors. Reborn as ghosts, liches, and mummy lords, they guide the Crown Generals from beyond the grave. The most feared and
-town’s tented circuits with the drum of marching boots and cadence calls sung by warriors honing their bodies for an unending war. Rigus follows a strict military hierarchy in which everyone has a rank
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
recognizable), the githyanki tear the debris from its resting place and throw it into a refuse pile or cast it adrift into the astral sea, to be eventually replaced by a new specimen. Nonetheless, the city does
here. Residents also include captives that the githyanki have taken on raids.
Law and Order. Warriors patrol above the streets in astral skiffs to keep the peace. Githyanki who cause unwarranted
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
berserkers and 5d10 tribal warriors 2–3 1d6 cult fanatics and 5d10 cultists 4 1d6 lizardfolk shamans and 5d10 lizardfolk 5 1d6 bullywug croakers (see appendix C) and 5d10 bullywugs 6 1d8 locathah
help. 5 The inhabitants see the characters as no more than insects and refuse to interact with them unless forced. 6 The inhabitants see the characters as gods and can be convinced to worship them
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
berserkers and 5d10 tribal warriors 2–3 1d6 cult fanatics and 5d10 cultists 4 1d6 lizardfolk shamans and 5d10 lizardfolk 5 1d6 bullywug croakers (see appendix C) and 5d10 bullywugs 6 1d8 locathah
help. 5 The inhabitants see the characters as no more than insects and refuse to interact with them unless forced. 6 The inhabitants see the characters as gods and can be convinced to worship them
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
recognizable), the githyanki tear the debris from its resting place and throw it into a refuse pile or cast it adrift into the astral sea, to be eventually replaced by a new specimen. Nonetheless, the city does
here. Residents also include captives that the githyanki have taken on raids.
Law and Order. Warriors patrol above the streets in astral skiffs to keep the peace. Githyanki who cause unwarranted
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
is a row of ten corpses frozen into a wall of ice: three Luskar warriors, a dwarf, and six Ice Hunters. The bodies have been preserved in the ice, making it impossible to tell how long they’ve been
village turns out armed and alert — 25 tribal warriors (males and females; including the chieftain, Barking Seal), 30 commoners, 1 druid (Bonecarver, tribal shaman, female), and 1 gladiator (Orcaheart
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
is a row of ten corpses frozen into a wall of ice: three Luskar warriors, a dwarf, and six Ice Hunters. The bodies have been preserved in the ice, making it impossible to tell how long they’ve been
village turns out armed and alert—25 tribal warriors (males and females; including the chieftain, Barking Seal), 30 commoners (children), 1 druid (Bonecarver, tribal shaman, female), and 1 gladiator
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
is a row of ten corpses frozen into a wall of ice: three Luskar warriors, a dwarf, and six Ice Hunters. The bodies have been preserved in the ice, making it impossible to tell how long they’ve been
village turns out armed and alert—25 tribal warriors (males and females; including the chieftain, Barking Seal), 30 commoners (children), 1 druid (Bonecarver, tribal shaman, female), and 1 gladiator
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
valor. Giff are devoted to their children, even as most of their education is geared toward fighting and war. Mercenaries Extraordinaire. Giff are in high demand as warriors for hire, but they insist on
serving in units composed entirely of giff; a giff hiring itself out individually is unheard of. Giff refuse to fight other giff, and will never agree to a contract unless it stipulates that they can
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
with cake-stained faces dance below.
A Goblin Boss and four Goblin Warriors are here celebrating the boss’s birthday. The goblins are initially Hostile toward the characters. When the goblins
return the family heirloom and fights them if they refuse. D5: Webbed Cavern Webs drape the western half of this musky cave.
A Giant Spider lurks in a tunnel to the south. The Hostile spider ambushes all
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
Stirges)
Adjusting the Difficulty. To make this encounter easier, you can reduce the number of Stirges, or you can increase the difficulty by adding one or more Gnoll Warriors drawn here by the
.
After 1 minute, the lizardfolk appear and tersely command the characters to leave at once. If the characters refuse, the lizardfolk fight.
Detecting the Lizardfolk. As a Search action, a