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Returning 14 results for 'charges wandering reflected'.
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Monsters
Mordenkainen Presents: Monsters of the Multiverse
of which require charges; the wand has 7 charges to fuel these spells, and it regains 1d4 + 3;{"diceNotation":"1d4 + 3", "rollType":"roll", "rollAction":"Charges regained"} charges daily at dawn:
At
will: animate dead (as an action), blight, speak with dead
1 charge each: circle of death, finger of death
2 charges: power word killOrcus can take 3 legendary actions, choosing from the options
Orcus
Legacy
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Monsters
Out of the Abyss
Wand of Orcus. The wand has 7 charges, and any of its properties that require a saving throw have a save DC of 18. While holding it, Orcus can use an action to cast animate dead, blight, or speak
with dead. Alternatively, he can expend 1 or more of the wand’s charges to cast one of the following spells from it: circle of death (1 charge), finger of death (1 charge), or power word kill (2
Shifter
Legacy
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Species
Eberron: Rising from the Last War
within they physically transform for a short time.
A shifter’s beast within is reflected by the shifter’s subrace. Four subraces are especially common:
Beasthide often signifies the
in blended communities. Their names typically overlap with the names of other cultures in their region. Many shifters prefer to keep their personal names for their friends and use “wandering
Barbarian
Legacy
This doesn't reflect the latest rules and lore.
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Classes
Basic Rules (2014)
A tall human tribesman strides through a blizzard, draped in fur and hefting his axe. He laughs as he charges toward the frost giant who dared poach his people’s elk herd.
A half-orc snarls at
barbarians perfectly suited for adventuring. Wandering is often a way of life for their native tribes, and the rootless life of the adventurer is little hardship for a barbarian. Some barbarians miss
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Wandering Emporium Businesses The characters are free to visit any establishment in the Wandering Emporium. You can create your own businesses and add them to those presented here. Infernal Rapture
weeks in advance and can be costly. Mahadi charges from five to ten soul coins for an exotic request, depending on the difficulty involved in fulfilling it. Consuming a meal at Infernal Rapture has the
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
the following spells (spell save DC 18), some of which require charges; the wand has 7 charges to fuel these spells, and it regains 1d4 + 3 charges daily at dawn:
At will: animate dead (as an action
), blight, speak with dead
1 charge each: circle of death, finger of death
2 charges: power word kill
Legendary Actions
Orcus can take 3 legendary actions, choosing from the options below. Only
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
— that it is important to them to unite the monsters of Droaam and to give their charges a voice in the world. In this case, the Daughters can be ultimately sympathetic figures. They are fighting
survive without the Daughters, or will the nation dissolve into chaos? Whatever path you choose should also be reflected in the nature of the criminal organization Daask, described later in this
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
, so the young man leaves her alone. For months, Teocín’s ghouls have killed animals, hunters, prospectors, and others wandering the borderlands so Teocín can study and raise the dead using profane
as they sense movement. If the mine entrance has not yet collapsed and all the characters are in or near this room, Itzmin detonates his charges (see the “Cave-In!” section earlier in the adventure
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
staff’s charges to accomplish. If a creature attuned to the staff uses an action to expend 10 or more of its charges while touching the staff to the obelisk, power surges from the staff and triggers
the Arcane Octad"). Y25. Hall of Weightless Wonder Four basalt columns support a huge mirrored dome on which are reflected Ythryn’s tallest spires and the cavern’s vast stalactites.
Ythryn’s elite
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Winterbow (NG female half-elf scout), a member of the Emerald Enclave. She charges 10 gp per day for her services, regardless of the danger. She has noticed more and more hill giants, ogres, and Uthgardt
hunters wandering the hills around Triboar recently, and she warns adventurers leaving town to be wary of them. T17. Uldinath’s Arms This hilltop smithy across the road from Foehammer’s Forge (area
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
, they must pay for her services. She charges 250 gp per person for training and another 25 gp per person per day of travel. Characters who want to be trained must undergo three days of intense lessons
interior walls of the place are covered with an icy glaze and lined with massive icicles that gleam and glitter in reflected light. The walls are too slippery to be climbed without gear or magic. The
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
reflected in it. (Frupy uses it if she suspects invisible creatures are about.) Also here are an ebony and mother-of-pearl wardrobe (filled with her clothing), an iron strongbox, a chest of twelve
Keeper’s Quarters Herein dwell the Keeper and his mate, two fire giants who will rush to the aid of their charges if they hear a commotion outside. Their chamber contains a large bed, a table, two chairs
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
found in Kwalish’s lab in part 3 of the adventure, are two such devices. Alongside countless dead energy cells spread across this area, the characters also find 1d6 charged cells, each holding 20 charges
centerpiece in a complex mechanical clock in a central square The characters find themselves inside a variant version of the apparatus of Kwalish, wandering the plane of Mechanus. Characters cannot leave the
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
. Carvings of reptiles decorate the throne, and glints of reflected light hint at the presence of inset gemstones.
The heads of several creatures hang on the walls, mounted on plaques of wood for display as
minutes; those affected by the gas are far more likely to attract the attention of wandering patrols and nearby inhabitants of the lair. Treasure. The chest contains the following items: a silver






