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Returning 26 results for 'charges weakness regions'.
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Monsters
The Wild Beyond the Witchlight
Special Equipment. Kelek wears bracers of defense and carries a staff of striking with 10 charges. The staff regains 1d6 + 4;{"diceNotation":"1d6+4","rollType":"roll","rollAction":"Regain expended
charges"} expended charges daily at dawn. If its last charge is expended, roll a d20;{"diceNotation":"1d20","rollType":"roll","rollAction":"Last charge expended"}; on a 1, the staff becomes a nonmagical
Monsters
Mordenkainen Presents: Monsters of the Multiverse
provoking opportunity attacks, then makes a Gore attack.Civilization is weakness and brutality is strength in the credo of Baphomet, the Horned King and the Prince of Beasts. He is worshiped by those who
civilization.
Baphomet wields a great glaive called Heartcleaver. He also charges his enemies and gores them with his horns, trampling his foes into the earth and rending them with his teeth like a
Barbarian
Legacy
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Classes
Basic Rules (2014)
A tall human tribesman strides through a blizzard, draped in fur and hefting his axe. He laughs as he charges toward the frost giant who dared poach his people’s elk herd.
A half-orc snarls at
, though, a settled life is no virtue, but a sign of weakness. The strong embrace nature—valuing keen instincts, primal physicality, and ferocious rage. Barbarians are uncomfortable when hedged in
Druid
Legacy
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Classes
Basic Rules (2014)
; activities.
Swinging a blade formed of pure fire, a half-elf charges into a mass of skeletal soldiers, sundering the unnatural magic that gives the foul creatures the mocking semblance of life
; territory.
Druids are often found guarding sacred sites or watching over regions of unspoiled nature. But when a significant danger arises, threatening nature’s balance or the lands they protect
Orc
Legacy
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Species
Volo's Guide to Monsters
gather and celebrate, dwell the followers of Yurtrus, the god of disease and death, and Shargaas, the god of darkness and the unknown. Orcs too weak for battle (because of bodily weakness, malformation
numbers. Theirs is a life that has no place for weakness, and every warrior must be strong enough to take what is needed by force. Orcs aren’t interested in treaties, trade negotiations or
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Facing Manshoon A head-on battle with Manshoon isn’t likely to go well for the characters. That said, the wizard’s greatest weakness is that he has powerful enemies in Waterdeep. The risk of exposure
can help buy the characters some time. If the characters manage to kill Manshoon and the local authorities are made aware of the act, no murder charges are filed. Rather, the characters’ actions are
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Facing Manshoon A head-on battle with Manshoon isn’t likely to go well for the characters. That said, the wizard’s greatest weakness is that he has powerful enemies in Waterdeep. The risk of exposure
can help buy the characters some time. If the characters manage to kill Manshoon and the local authorities are made aware of the act, no murder charges are filed. Rather, the characters’ actions are
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
chwingas living in Icewind Dale or other cold regions can bestow using their Magical Gift action. Charm of Biting Cold. This charm has 3 charges. As a bonus action, you can expend 1 of the charm’s charges
to wreathe your weapon attacks with biting cold for 1 minute. Until this effect ends, you deal an extra 1d6 cold damage when you hit with a melee or ranged weapon attack. Once all its charges have
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
chwingas living in Icewind Dale or other cold regions can bestow using their Magical Gift action. Charm of Biting Cold. This charm has 3 charges. As a bonus action, you can expend 1 of the charm’s charges
to wreathe your weapon attacks with biting cold for 1 minute. Until this effect ends, you deal an extra 1d6 cold damage when you hit with a melee or ranged weapon attack. Once all its charges have
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
. “Kindness is just another word for weakness.” Bond. “I must have Ringlerun’s staff! With it, the League of Malevolence will be unstoppable!” Flaw. “I trust no one, nor am I trustworthy.” Combat Notes
Perception 11
Languages Common, Draconic, Elvish
Challenge 5 (1,800 XP) Proficiency Bonus +3
Special Equipment. Kelek wears bracers of defense and carries a staff of striking with 10 charges. The
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
. “Kindness is just another word for weakness.” Bond. “I must have Ringlerun’s staff! With it, the League of Malevolence will be unstoppable!” Flaw. “I trust no one, nor am I trustworthy.” Combat Notes
Perception 11
Languages Common, Draconic, Elvish
Challenge 5 (1,800 XP) Proficiency Bonus +3
Special Equipment. Kelek wears bracers of defense and carries a staff of striking with 10 charges. The
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
enters a low fighting stance. His arms and hands move in a flurry, displaying unnatural grace and agility for a human of such advanced age.
“I have no weakness. No flaw. Show me your so-called power
/Day). If Bak Mei fails a saving throw, he can choose to succeed instead.
Special Equipment. Bak Mei carries a staff of striking with 10 charges.
Unarmored Defense. While Bak Mei is wearing no armor
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
enters a low fighting stance. His arms and hands move in a flurry, displaying unnatural grace and agility for a human of such advanced age.
“I have no weakness. No flaw. Show me your so-called power
/Day). If Bak Mei fails a saving throw, he can choose to succeed instead.
Special Equipment. Bak Mei carries a staff of striking with 10 charges.
Unarmored Defense. While Bak Mei is wearing no armor
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
system to glimpse other regions of the Far Realm. The beholder would gaze into ten eyepieces to see random regions of the Far Realm. Several years ago, Golcuus inadvertently peered into the Briny Pool
. The mind flayer fanatics sensed this psychic weakness when they sought to negotiate with Golcuus about using its labyrinth. Instead of diplomacy, they simply blasted the beholder’s sanity and
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
system to glimpse other regions of the Far Realm. The beholder would gaze into ten eyepieces to see random regions of the Far Realm. Several years ago, Golcuus inadvertently peered into the Briny Pool
. The mind flayer fanatics sensed this psychic weakness when they sought to negotiate with Golcuus about using its labyrinth. Instead of diplomacy, they simply blasted the beholder’s sanity and
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Baphomet Civilization is weakness and brutality is strength in the credo of Baphomet, the Horned King and the Prince of Beasts. He is worshiped by those who want to break the confines of civility and
Heartcleaver. He also charges his enemies and gores them with his horns, trampling his foes into the earth and rending them with his teeth like a beast. Baphomet
Huge Fiend (Demon), Chaotic Evil
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Baphomet Civilization is weakness and brutality is strength in the credo of Baphomet, the Horned King and the Prince of Beasts. He is worshiped by those who want to break the confines of civility and
Heartcleaver. He also charges his enemies and gores them with his horns, trampling his foes into the earth and rending them with his teeth like a beast. Baphomet
Huge Fiend (Demon), Chaotic Evil
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Dragonshard Pool Effects table to determine what happens to the item. An item can be affected by the pool only once; subsequent exposures have no effect. The pool has 4 charges. It expends 1 charge each time an
item is dipped into it. The pool regains all expended charges daily at dawn. Dragonshard Pool Effects d6 Effect 1–2 The item is destroyed. 3–4 The item gains a cosmetic defect such as
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Dragonshard Pool Effects table to determine what happens to the item. An item can be affected by the pool only once; subsequent exposures have no effect. The pool has 4 charges. It expends 1 charge each time an
item is dipped into it. The pool regains all expended charges daily at dawn. Dragonshard Pool Effects d6 Effect 1–2 The item is destroyed. 3–4 The item gains a cosmetic defect such as
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Supernatural Regions Not all lands thrive as nature intended. Magical forces, strange interlopers, or tragic events can alter an area’s destiny, fundamentally changing the land. While the flora
affected location. The descriptions of the following supernatural regions summarize the region, present a table of potential effects within the affected area, and note triggers for a random effect. Feel
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Supernatural Regions Not all lands thrive as nature intended. Magical forces, strange interlopers, or tragic events can alter an area’s destiny, fundamentally changing the land. While the flora
affected location. The descriptions of the following supernatural regions summarize the region, present a table of potential effects within the affected area, and note triggers for a random effect. Feel
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
seating, cots, mess tables, and several Humanoid skeletons. Between them, the skeletons have a green key card, a paralysis pistol with 3 charges remaining, and one spaceship trinket. Roll on the
consists of three foliage-lush regions with a swamp to the southeast (area S58). S57a: Mutated Frogs. Dozens of three-eyed frogs croak ominously along the banks of streamlets. The frogs are harmless
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
seating, cots, mess tables, and several Humanoid skeletons. Between them, the skeletons have a green key card, a paralysis pistol with 3 charges remaining, and one spaceship trinket. Roll on the
consists of three foliage-lush regions with a swamp to the southeast (area S58). S57a: Mutated Frogs. Dozens of three-eyed frogs croak ominously along the banks of streamlets. The frogs are harmless
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
spell fails, but any spell slots or charges aren’t wasted.
X8: Voalsh’s Quarters The door to this room from the hall bears small dots that read, in Qualith, “Chambers of Voalsh, whose fearsome wings
brain from bringing its full telepathic might to bear, orchestrating defenses within the stronghold, or responding to anyone other than the fanatics. For all its weakness, the elder brain still
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
spell fails, but any spell slots or charges aren’t wasted.
X8: Voalsh’s Quarters The door to this room from the hall bears small dots that read, in Qualith, “Chambers of Voalsh, whose fearsome wings
brain from bringing its full telepathic might to bear, orchestrating defenses within the stronghold, or responding to anyone other than the fanatics. For all its weakness, the elder brain still
compendium
- Sources->Dungeons & Dragons->Stranger Things: Welcome to the Hellfire Club
things, either for pay or from a sense of duty. They might perform their duties vigilantly or distractedly. Some raise alarms at the first sign of danger and defend their charges with their lives
Weakness. While in sunlight, the shadow has Disadvantage on D20 Tests.
Actions
Draining Swipe. Melee Attack Roll: +4, reach 5 ft. Hit: 5 (1d6 + 2) Necrotic damage, and the target’s Strength score