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Returning 35 results for 'charges writing rope'.
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Magic Items
Dungeon Master’s Guide
’s blank pages, which fills with writing detailing the trapped creature’s widely known name and depravities. Once used, this action can’t be used again until the next dawn.
When you
the Dungeon Master’s Guide):
2 minor beneficial properties
1 minor detrimental property
1 major detrimental property
Spells. The book has 8 charges and regains 1d8 expended charges daily
Monsters
Icewind Dale: Rime of the Frostmaiden
of frost with 10 charges (see “Actions” below).
Spellcasting. Avarice is a 10th-level spellcaster. Her spellcasting ability is Intelligence (spell save DC 14; +6;{"diceNotation":"1d20+6
Frost. While holding this staff, Avarice can expend 1 or more of its charges to cast one of the following spells from it (spell save DC 14): cone of cold (5 charges), fog cloud (1 charge), ice storm (4
Monsters
Tomb of Annihilation
with 6 charges.
Spellcasting. Withers is a 9th-level spellcaster. His spellcasting ability is Intelligence (spell save DC 13; +5;{"diceNotation":"1d20+5","rollType":"to hit","rollAction
, expeditious retreat, feather fall, thunderwave
2nd level (3 slots): darkness, hold person, rope trick
3rd level (3 slots): dispel magic, lightning bolt
4th level (3 slots): blight, wall of fire
5th level
Magic Items
Tasha’s Cauldron of Everything
within the crystal at the same rate as reading and writing. When found, the crystal contains the following spells: detect thoughts, intellect fortress, Rary's telepathic bond, sending, telekinesis
, Tasha's mind whip, and Tenser's floating disk. It functions as a spellbook for you, with its spells and other writing psychically encoded within it.
While you are holding the crystal, you can use it as
Demonomicon of Iggwilv
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Magic Items
Tasha’s Cauldron of Everything
charges. It regains 1d8 expended charges daily at dawn. While holding it, you can use an action to cast Tasha's hideous laughter from it or to expend 1 or more of its charges to cast one of the following
spells (save DC 20) from it: magic circle (1 charge), magic jar (3 charges), planar ally (3 charges), planar binding (2 charges), plane shift (to layers of the Abyss only; 3 charges), summon fiend (3
Magic Items
Baldur’s Gate: Descent into Avernus
Soul coins are about 5 inches across and about an inch thick, minted from infernal iron. Each coin weighs one-third of a pound, and is inscribed with Infernal writing and a spell that magically binds
-evil creature carrying a number of soul coins greater than its Constitution modifier has disadvantage on its attack rolls, ability checks, and saving throws.
Using a Soul Coin. A soul coin has 3 charges
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
of inner light. While you are touching the crystal, you can retrieve and store information and spells within the crystal at the same rate as reading and writing. When found, the crystal contains the
functions as a spellbook for you, with its spells and other writing psychically encoded within it. While you are holding the crystal, you can use it as a spellcasting focus for your wizard spells, and
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
of inner light. While you are touching the crystal, you can retrieve and store information and spells within the crystal at the same rate as reading and writing. When found, the crystal contains the
functions as a spellbook for you, with its spells and other writing psychically encoded within it. While you are holding the crystal, you can use it as a spellcasting focus for your wizard spells, and
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
dark room at the bottom of the 140-foot shaft (level 1, area 1). Durnan charges adventurers 1 gp each to descend into the well, whether they opt to use the rope or not. The return trip also costs a piece
to this gaping orifice hangs a winch with a simple rope-and-pulley mechanism that Durnan, the proprietor, uses to lower adventurers down the shaft and (sometimes) pull them up again. Durnan controls
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
dark room at the bottom of the 140-foot shaft (level 1, area 1). Durnan charges adventurers 1 gp each to descend into the well, whether they opt to use the rope or not. The return trip also costs a piece
to this gaping orifice hangs a winch with a simple rope-and-pulley mechanism that Durnan, the proprietor, uses to lower adventurers down the shaft and (sometimes) pull them up again. Durnan controls
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
they are activated. A Potion of Healing must be swallowed, for example, while the writing vanishes from a scroll when it is read. Once used, a consumable item loses its magic. Spells Cast from Items Some
use with the item. If the user doesn’t have a spellcasting ability, their spellcasting ability modifier is +0 for the item, and the user’s Proficiency Bonus applies. Charges Some magic items have
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
they are activated. A Potion of Healing must be swallowed, for example, while the writing vanishes from a scroll when it is read. Once used, a consumable item loses its magic. Spells Cast from Items Some
use with the item. If the user doesn’t have a spellcasting ability, their spellcasting ability modifier is +0 for the item, and the user’s Proficiency Bonus applies. Charges Some magic items have
Magic Items
Lost Laboratory of Kwalish
).
Translate any writing you can see in any nonmagical language, to a total of one thousand words over 1 minute (1 charge or 5 hit points).
Fill the armor with air, allowing you to breathe normally in
. It is found with one energy cell attached, containing 2d10 charges.
POWERED ARMOR OPTIONS
Depending on where and how it appears in the adventure, you might wish to modify the features of Kwalish
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
, such as the area created by the silence spell. Consumables Some items are used up when they are activated. A potion or elixir must be swallowed, or an oil applied to the body. The writing vanishes
items might even be for sale, each with a cost double that of its magic item.
Spells Some magic items allow the user to cast a spell from the item, often by expending charges from it. The spell is cast
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
, such as the area created by the silence spell. Consumables Some items are used up when they are activated. A potion or elixir must be swallowed, or an oil applied to the body. The writing vanishes
items might even be for sale, each with a cost double that of its magic item.
Spells Some magic items allow the user to cast a spell from the item, often by expending charges from it. The spell is cast
Orc
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Species
Volo's Guide to Monsters
rarely keep records or write down their thoughts. When orcs need to communicate in writing, they use crude symbols to convey basic information, such as “food stored here,” “danger close
rangers might be familiar with many of these symbols, enabling them to keep their charges from inadvertently stumbling into a tribe’s territory.
Colors of Conquest
Three colors have special meaning
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
major detrimental property Spells. The book has 8 charges. It regains 1d8 expended charges daily at dawn. While holding it, you can use an action to cast Tasha’s hideous laughter from it or to expend
1 or more of its charges to cast one of the following spells (save DC 20) from it: magic circle (1 charge), magic jar (3 charges), planar ally (3 charges), planar binding (2 charges), plane shift (to
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
) that descends 140 feet to the first level of Undermountain, the sprawling dungeon under Waterdeep. A rope-and-pulley mechanism is used to lower adventurers into the well and hoist them out. More
proprietor, charges standard prices for food, drink, and lodging (see chapter 5 of the Player’s Handbook for costs). The Yawning Portal attracts adventurers from every corner of the Forgotten Realms and the D&D multiverse. Not sure who a numbered character is? Go to Appendix C for the answer key.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
) that descends 140 feet to the first level of Undermountain, the sprawling dungeon under Waterdeep. A rope-and-pulley mechanism is used to lower adventurers into the well and hoist them out. More
proprietor, charges standard prices for food, drink, and lodging (see chapter 5 of the Player’s Handbook for costs). The Yawning Portal attracts adventurers from every corner of the Forgotten Realms and the D&D multiverse. Not sure who a numbered character is? Go to Appendix C for the answer key.
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
major detrimental property Spells. The book has 8 charges. It regains 1d8 expended charges daily at dawn. While holding it, you can use an action to cast Tasha’s hideous laughter from it or to expend
1 or more of its charges to cast one of the following spells (save DC 20) from it: magic circle (1 charge), magic jar (3 charges), planar ally (3 charges), planar binding (2 charges), plane shift (to
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
cost listed in the Spells for Sale table. He can scribe any of these spells as a spell scroll but charges twice the listed cost for this service. Spells for Sale Spell Cost per Spell Comprehend
languages, detect magic, feather fall, find familiar, mage armor, magic missile, shield, unseen servant 25 gp Arcane lock, continual flame, darkvision, invisibility, magic weapon, misty step, rope trick
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
cost listed in the Spells for Sale table. He can scribe any of these spells as a spell scroll but charges twice the listed cost for this service. Spells for Sale Spell Cost per Spell Comprehend
languages, detect magic, feather fall, find familiar, mage armor, magic missile, shield, unseen servant 25 gp Arcane lock, continual flame, darkvision, invisibility, magic weapon, misty step, rope trick
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Soul Coins are about 5 inches across and an inch thick, each minted from infernal iron. Each coin weighs one-third of a pound and is inscribed with Infernal writing and a spell that magically binds a
Coin. A Soul Coin has 3 charges. A creature carrying the coin can use its action to expend 1 charge from a Soul Coin and do one of the following: Drain Life. You siphon away some of the soul’s
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
writing and a spell that magically binds a single soul to the coin. Because each soul coin has a unique soul trapped within it, each has a story. A creature might have been imprisoned as a result of
Soul Coin. A soul coin has 3 charges. A creature carrying the coin can use its action to expend 1 charge from a soul coin and use it to do one of the following: Drain Life. You siphon away some of the
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
writing and a spell that magically binds a single soul to the coin. Because each soul coin has a unique soul trapped within it, each has a story. A creature might have been imprisoned as a result of
Soul Coin. A soul coin has 3 charges. A creature carrying the coin can use its action to expend 1 charge from a soul coin and use it to do one of the following: Drain Life. You siphon away some of the
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Soul Coins are about 5 inches across and an inch thick, each minted from infernal iron. Each coin weighs one-third of a pound and is inscribed with Infernal writing and a spell that magically binds a
Coin. A Soul Coin has 3 charges. A creature carrying the coin can use its action to expend 1 charge from a Soul Coin and do one of the following: Drain Life. You siphon away some of the soul’s
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
fire (side to side, as well as up and down). The gun comes with a winch, a 500-foot coil of rope, and ten steel-tipped harpoons. Although it fires harpoons instead of bolts, the gun is considered a
ballista (see the “Siege Equipment” section in chapter 8 of the Dungeon Master’s Guide). Tying a rope to a harpoon, if desired, takes an action. In addition to dealing 16 (3d10) piercing damage on a hit
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
fire (side to side, as well as up and down). The gun comes with a winch, a 500-foot coil of rope, and ten steel-tipped harpoons. Although it fires harpoons instead of bolts, the gun is considered a
ballista (see the “Siege Equipment” section in chapter 8 of the Dungeon Master’s Guide). Tying a rope to a harpoon, if desired, takes an action. In addition to dealing 16 (3d10) piercing damage on a hit
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Disadvantage or become trapped within one of the Demonomicon’s blank pages, which fills with writing detailing the trapped creature’s widely known name and depravities. Once used, this action can’t be used
following random properties (see “Artifacts” in this chapter): 2 minor beneficial properties 1 minor detrimental property 1 major detrimental property Spells. The book has 8 charges and regains 1d8
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Disadvantage or become trapped within one of the Demonomicon’s blank pages, which fills with writing detailing the trapped creature’s widely known name and depravities. Once used, this action can’t be used
following random properties (see “Artifacts” in this chapter): 2 minor beneficial properties 1 minor detrimental property 1 major detrimental property Spells. The book has 8 charges and regains 1d8
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
still writing the Player’s Handbook for the original AD&D game. Despite being (in a sense) older than the game itself, these adventures continue to hold a special place in the hearts and memories of D
400 pieces) 65–67 Coins, silver (20 to 80 pieces) 68–69 Coins, gold (10 to 40 pieces) 70–76 Fur pelt, worthless and mangy 77–83 Coil of very strong rope (10 feet to 120 feet) 84–85 Salt (small bag or
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
still writing the Player’s Handbook for the original AD&D game. Despite being (in a sense) older than the game itself, these adventures continue to hold a special place in the hearts and memories of D
400 pieces) 65–67 Coins, silver (20 to 80 pieces) 68–69 Coins, gold (10 to 40 pieces) 70–76 Fur pelt, worthless and mangy 77–83 Coil of very strong rope (10 feet to 120 feet) 84–85 Salt (small bag or
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
have a written language adapted from that of the dwarves, but they aren’t a literate culture and rarely keep records or write down their thoughts. When orcs need to communicate in writing, they use
through the same area later on. Mountain guides, druids, and rangers might be familiar with many of these symbols, enabling them to keep their charges from inadvertently stumbling into a tribe’s
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
characters enter this chamber from area 9, then Mondath is here when they arrive. Guards in area 12 hear whatever happens in this chamber and respond dutifully. The chamber contains a writing desk and stool
, several tables with books and papers, and a mirror on a floor stand. Light comes from two oil lamps. Thick rugs completely cover the floor, including an open chute that drops down to area 9. A rope
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
this chamber from area 9, then Mondath is here when they arrive. Guards in area 12 hear whatever happens in this chamber and respond dutifully. The chamber contains a writing desk and stool, several
tables with books and papers, and a mirror on a floor stand. Light comes from two oil lamps. Thick rugs completely cover the floor, including an open chute that drops down to area 9. A rope ladder is