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Returning 35 results for 'charm weaving robes'.
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charm wearing rolls
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Monsters
Eberron: Rising from the Last War
components:
At will: mage hand, vicious mockery (see “Actions” below)
1/day each: charm person, dissonant whispers, hex, hold person, mage armorMultiattack. The Inspired makes two crysteel
Dreaming Dark. Such Inspired have to willingly accept quori possession, but the Dreaming Dark has long experience in weaving dreams that can convince mortals to surrender their bodies.
VARIANT: QUORI
Monsters
Eberron: Rising from the Last War
(see “Actions” below)
1/day each: charm person, dissonant whispers, hex, hold person, mage armorMultiattack. The Inspired makes two crysteel dagger attacks. It can replace one attack with vicious
Dreaming Dark has long experience in weaving dreams that can convince mortals to surrender their bodies.
VARIANT: QUORI VESSEL
The Inspired are vessels for quori spirits, allowing the quori to
Monsters
Eberron: Rising from the Last War
” below)
1/day each: charm person, dissonant whispers, hex, hold person, mage armorMultiattack. The Inspired makes two crysteel dagger attacks. It can replace one attack with vicious mockery.
Crysteel
has long experience in weaving dreams that can convince mortals to surrender their bodies.
VARIANT: QUORI VESSEL
The Inspired are vessels for quori spirits, allowing the quori to manifest a portion
Monsters
Eberron: Rising from the Last War
following spells, requiring no material components:
At will: mage hand, vicious mockery (see “Actions” below)
1/day each: charm person, dissonant whispers, hex, hold person, mage
merchants might all be secret servants of the Dreaming Dark. Such Inspired have to willingly accept quori possession, but the Dreaming Dark has long experience in weaving dreams that can convince mortals to
Backgrounds
Guildmasters’ Guide to Ravnica
Sylvan
Equipment: A Selesnya insignia, a healer’s kit, robes, a set of common clothes, and a belt pouch containing 5 gp (Azorius 1-zino coins)
Feature: Conclave’s Shelter
As a
are added to all of them.)
Selesnya Guild Spells
Spell Level
Spells
Cantrip
druidcraft, friends
1st
aid, animal friendship, charm person
2nd
animal
Warlock
Legacy
This doesn't reflect the latest rules and lore.
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Classes
Basic Rules (2014)
With a pseudodragon curled on his shoulder, a young elf in golden robes smiles warmly, weaving a magical charm into his honeyed words and bending the palace sentinel to his will. As flames spring to
score, followed by Constitution. Second, choose the charlatan background. Third, choose the eldritch blast and chill touch cantrips, along with the 1st-level spells charm person and witch bolt. The
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Warlock With a pseudodragon curled on his shoulder, a young elf in golden robes smiles warmly, weaving a magical charm into his honeyed words and bending the palace sentinel to his will. As flames
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Warlock With a pseudodragon curled on his shoulder, a young elf in golden robes smiles warmly, weaving a magical charm into his honeyed words and bending the palace sentinel to his will. As flames
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Warlock With a pseudodragon curled on his shoulder, a young elf in golden robes smiles warmly, weaving a magical charm into his honeyed words and bending the palace sentinel to his will. As flames
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Warlock With a pseudodragon curled on his shoulder, a young elf in golden robes smiles warmly, weaving a magical charm into his honeyed words and bending the palace sentinel to his will. As flames
classes
Basic Rules (2014)
Clad in the silver robes that denote her station, an elf closes her eyes to shut out the distractions of the battlefield and begins her quiet chant. Fingers weaving in front of her, she completes her
background. Third, choose the mage hand, light, and ray of frost cantrips, along with the following 1st-level spells for your spellbook: burning hands, charm person, feather fall, mage armor, magic
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
altar is a serene priest in sunny robes.
The priest is, in fact, a gray slaad using its Change Shape ability to fool the characters. The slaad was sent here to kill them, plain and simple. It
killed the real priest, stole his robes, and threw his body and holy symbol off the train. The slaad works for an evil, multiverse-spanning organization called the Syndicate of Terror, Extortion
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
altar is a serene priest in sunny robes.
The priest is, in fact, a gray slaad using its Change Shape ability to fool the characters. The slaad was sent here to kill them, plain and simple. It
killed the real priest, stole his robes, and threw his body and holy symbol off the train. The slaad works for an evil, multiverse-spanning organization called the Syndicate of Terror, Extortion
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Wizard Clad in the silver robes that denote her station, an elf closes her eyes to shut out the distractions of the battlefield and begins her quiet chant. Fingers weaving in front of her, she
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Wizard Clad in the silver robes that denote her station, an elf closes her eyes to shut out the distractions of the battlefield and begins her quiet chant. Fingers weaving in front of her, she
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Wizard Clad in the silver robes that denote her station, an elf closes her eyes to shut out the distractions of the battlefield and begins her quiet chant. Fingers weaving in front of her, she
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Wizard Clad in the silver robes that denote her station, an elf closes her eyes to shut out the distractions of the battlefield and begins her quiet chant. Fingers weaving in front of her, she
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
and merchants might all be secret servants of the Dreaming Dark. Such Inspired have to willingly accept quori possession, but the Dreaming Dark has long experience in weaving dreams that can convince
can innately cast the following spells, requiring no material components:
At will: mage hand, vicious mockery (see “Actions” below)
1/day each: charm person, dissonant whispers, hex, hold person
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
and merchants might all be secret servants of the Dreaming Dark. Such Inspired have to willingly accept quori possession, but the Dreaming Dark has long experience in weaving dreams that can convince
can innately cast the following spells, requiring no material components:
At will: mage hand, vicious mockery (see “Actions” below)
1/day each: charm person, dissonant whispers, hex, hold person
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
from a fat, black cauldron in the center of this dark, oppressive room. Surrounding the cauldron are several gaunt women in soiled black robes. These witches sit hunched on tall wooden stools, their
following spells: 1st level: burning hands, charm person, detect magic, find familiar, fog cloud, mage armor, protection from evil and good, ray of sickness, sleep, Tasha’s hideous laughter, unseen servant
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
from a fat, black cauldron in the center of this dark, oppressive room. Surrounding the cauldron are several gaunt women in soiled black robes. These witches sit hunched on tall wooden stools, their
following spells: 1st level: burning hands, charm person, detect magic, find familiar, fog cloud, mage armor, protection from evil and good, ray of sickness, sleep, Tasha’s hideous laughter, unseen servant
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
natural crevices. Among the largest of these communities is Dendradis, a lattice of crystalline structures weaving between the walls of a mile-high fissure in the Spire. Home to hundreds of rilmani, the
final line reads, “R04M. Modron. Mismatched.” Ascetelis is friendly, and she comes across as easy to impress, with a welcoming, folksy charm. She quickly explains she was just coming to look for the
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
natural crevices. Among the largest of these communities is Dendradis, a lattice of crystalline structures weaving between the walls of a mile-high fissure in the Spire. Home to hundreds of rilmani, the
final line reads, “R04M. Modron. Mismatched.” Ascetelis is friendly, and she comes across as easy to impress, with a welcoming, folksy charm. She quickly explains she was just coming to look for the
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
human male in robes, studying a tome. He wears a princely mantle of ermine. A beautiful glass staff leans against his chair, within easy reach.
If the rat in area 11 warns him that trouble is
carnelians (10 gp each), two peridots (15 gp each), and one pearl (100 gp). It also contains two magic items that Iarno brought with him from Neverwinter: a scroll of charm person and a scroll of
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
human male in robes, studying a tome. He wears a princely mantle of ermine. A beautiful glass staff leans against his chair, within easy reach.
If the rat in area 11 warns him that trouble is
carnelians (10 gp each), two peridots (15 gp each), and one pearl (100 gp). It also contains two magic items that Iarno brought with him from Neverwinter: a scroll of charm person and a scroll of
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
first time a character tries talking to her, she asks what the character fears most. If the character answers honestly, the hag grants that character the Charm of the Sage (see chapter 8). 10b: Present
character the Charm of the Fates (see chapter 8). 10c: Past. The past fate hag appears as an adolescent girl. The first time a character tries talking to her, she asks what the character regrets most. If
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
first time a character tries talking to her, she asks what the character fears most. If the character answers honestly, the hag grants that character the Charm of the Sage (see chapter 8). 10b: Present
character the Charm of the Fates (see chapter 8). 10c: Past. The past fate hag appears as an adolescent girl. The first time a character tries talking to her, she asks what the character regrets most. If
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
engulfs the valley. Dark thunderclouds roll overhead.
You see an elk standing on a rocky spur about sixty feet away. Suddenly, it assumes the form of a man in tattered black robes. His hair and beard are
. (Being an adventurer himself, he knows how the lure of powerful magic can bring out the worst in adventurers.) Before he leaves, as a parting gift, the archmage imbues each character with a charm of
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
engulfs the valley. Dark thunderclouds roll overhead.
You see an elk standing on a rocky spur about sixty feet away. Suddenly, it assumes the form of a man in tattered black robes. His hair and beard are
. (Being an adventurer himself, he knows how the lure of powerful magic can bring out the worst in adventurers.) Before he leaves, as a parting gift, the archmage imbues each character with a charm of
Compendium
- Sources->Dungeons & Dragons->Vecna: Nest of the Eldritch Eye
. Several individuals in gray robes slumber here peacefully despite the flickering torchlight.
Seven cultists sleep in these two chambers. Each cultist wears a hooded gray robe that has a desiccated
character who searches these rooms and makes a successful DC 12 Intelligence (Investigation) check finds two gray cultist robes and three gaudy jeweled rings worth 10 gp each. If the check succeeds by 3 or
Compendium
- Sources->Dungeons & Dragons->Vecna: Nest of the Eldritch Eye
. Several individuals in gray robes slumber here peacefully despite the flickering torchlight.
Seven cultists sleep in these two chambers. Each cultist wears a hooded gray robe that has a desiccated
character who searches these rooms and makes a successful DC 12 Intelligence (Investigation) check finds two gray cultist robes and three gaudy jeweled rings worth 10 gp each. If the check succeeds by 3 or
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
the robes of an oracle approaches and promises to give you the answer to all of life's problems for 42 copper crowns. 43–44 A human and an elf kiss passionately in an alley near your path. They notice
–84 An old goblin offers to pierce your ears or nose for 5 copper crowns. She claims, "It will be painless. I know magic!" 85–86 A figure in red robes preaches, "The Last War was not the last! As long
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
the robes of an oracle approaches and promises to give you the answer to all of life's problems for 42 copper crowns. 43–44 A human and an elf kiss passionately in an alley near your path. They notice
–84 An old goblin offers to pierce your ears or nose for 5 copper crowns. She claims, "It will be painless. I know magic!" 85–86 A figure in red robes preaches, "The Last War was not the last! As long
Compendium
- Sources->Dungeons & Dragons->Adventure Atlas: The Mortuary
dead. A decrepit figure in tattered robes floats above the walkway, examining ghostly threads spun from a skeletal loom.
Jared Blando Map 1.4: Factol Skall’s Orrery Factol Skall (see the appendix
much damage on a successful one. Skall’s Reward. If the characters help Skall and defeat the spirit, they earn the respect of the dead. Skall bestows a Charm of the Dead Truce (see the “Heralds of Dust Charms” section) on each character.
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
a long braid. She is dressed in the simple yellow robes, belted sash, and leather sandals of the priesthood of Savras, and bears the customary third-eye tattoo on her forehead.
Naive curiosity
the mummy lord from re-forming. T8. Antechamber Both doors to this area are locked, and each can be opened with the key charm from area T2. The walls of this room converge in a high peak overhead