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Returning 35 results for 'charmed compel'.
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Magic Items
Dungeon Master’s Guide
Disadvantage on attack rolls against you.
Elemental Compulsion. While wearing the ring, you can take a Magic action to try to compel an Elemental you see within 60 feet of yourself. The Elemental makes
a DC 18 Wisdom saving throw. On a failed save, the Elemental has the Charmed condition until the start your next turn, and you determine what it does with its move and action on its next turn
Monsters
Quests from the Infinite Staircase
leprechaun the chance to partake in merriment or revelry such as a song, a dance, or a good meal, the leprechaun must succeed on a DC 15 Wisdom saving throw or have the charmed condition for 24 hours. While
charmed in this way, the leprechaun partakes of the offering, treats the creature as a trusted friend, and seeks to defend it from harm. The charmed condition ends if the creature or any of its allies
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Fey Ancestry. The drow has advantage on saving throws against being charmed, and magic can’t put the drow to sleep.
Special Equipment. The drow wields a tentacle rod.
Sunlight Sensitivity
below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The drow regains spent legendary actions at the start of her turn.
Compel Demon. An
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Duergar Resilience. The duergar has advantage on saving throws against spells and the charmed, paralyzed, and poisoned conditions.
Sunlight Sensitivity. While in sunlight, the duergar has
, inspiring, and merciless in equal parts. A skilled leader in battle, the warlord can use spikes of psionic energy to compel the warriors they command to fight harder.
Duergar
Duergar are dwarves of
Drow Matron Mother
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Mordenkainen’s Tome of Foes
Fey Ancestry. The drow has advantage on saving throws against being charmed, and magic can't put the drow to sleep.
Innate Spellcasting. The drow's innate spellcasting ability is Charisma (spell save
the end of another creature's turn. The drow regains spent legendary actions at the start of her turn.
Demon Staff. The drow makes one attack with her demon staff.
Compel Demon (Costs 2 Actions). An
Compendium
- Sources->Dungeons & Dragons->Monster Manual
combine humanlike features with the talons and wings of avian scavengers. Their notorious songs compel listeners to follow them, heedless of danger. Creatures captivated by a harpy’s song frequently meet
squawking and compel only the magically enthralled. Harpy Medium Monstrosity, Chaotic Evil
AC 11 Initiative +1 (11)
HP 38 (7d8 + 7)
Speed 20 ft., Fly 40 ft.
Ability Score Mod Save
Str 12
Compendium
- Sources->Dungeons & Dragons->Monster Manual
combine humanlike features with the talons and wings of avian scavengers. Their notorious songs compel listeners to follow them, heedless of danger. Creatures captivated by a harpy’s song frequently meet
squawking and compel only the magically enthralled. Harpy Medium Monstrosity, Chaotic Evil
AC 11 Initiative +1 (11)
HP 38 (7d8 + 7)
Speed 20 ft., Fly 40 ft.
Ability Score Mod Save
Str 12
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
succeed on a Wisdom saving throw or be charmed by you until the end of your next turn or until the charmed creature takes any damage. You can also cause any of the charmed creatures to drop what they are
holding when they fail the saving throw. Embodiment of the Law 6th-level Order Domain feature You have become remarkably adept at channeling magical energy to compel others. If you cast a spell of the
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
succeed on a Wisdom saving throw or be charmed by you until the end of your next turn or until the charmed creature takes any damage. You can also cause any of the charmed creatures to drop what they are
holding when they fail the saving throw. Embodiment of the Law 6th-level Order Domain feature You have become remarkably adept at channeling magical energy to compel others. If you cast a spell of the
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
adherence to Feywild rules affords it tremendous luck, but this fortune comes at a cost. These same magical strictures compel leprechauns to use their powers on behalf of those who offer them gifts
succeed on a DC 15 Wisdom saving throw or have the charmed condition for 24 hours. While charmed in this way, the leprechaun partakes of the offering, treats the creature as a trusted friend, and
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
adherence to Feywild rules affords it tremendous luck, but this fortune comes at a cost. These same magical strictures compel leprechauns to use their powers on behalf of those who offer them gifts
succeed on a DC 15 Wisdom saving throw or have the charmed condition for 24 hours. While charmed in this way, the leprechaun partakes of the offering, treats the creature as a trusted friend, and
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Duergar Warlord A warlord is cunning, inspiring, and cruel in equal parts. A skilled warrior who leads duergar into battle, the warlord can use spikes of psionic energy to compel duergar warriors to
)
Duergar Resilience. The duergar has advantage on saving throws against poison, spells, and illusions, as well as to resist being charmed or paralyzed.
Sunlight Sensitivity. While in sunlight, the
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
have Advantage on attack rolls against Elementals and they have Disadvantage on attack rolls against you. Elemental Compulsion. While wearing the ring, you can take a Magic action to try to compel an
Elemental you see within 60 feet of yourself. The Elemental makes a DC 18 Wisdom saving throw. On a failed save, the Elemental has the Charmed condition until the start your next turn, and you determine
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
have Advantage on attack rolls against Elementals and they have Disadvantage on attack rolls against you. Elemental Compulsion. While wearing the ring, you can take a Magic action to try to compel an
Elemental you see within 60 feet of yourself. The Elemental makes a DC 18 Wisdom saving throw. On a failed save, the Elemental has the Charmed condition until the start your next turn, and you determine
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Duergar Warlord A warlord is cunning, inspiring, and cruel in equal parts. A skilled warrior who leads duergar into battle, the warlord can use spikes of psionic energy to compel duergar warriors to
)
Duergar Resilience. The duergar has advantage on saving throws against poison, spells, and illusions, as well as to resist being charmed or paralyzed.
Sunlight Sensitivity. While in sunlight, the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
have Advantage on attack rolls against Elementals and they have Disadvantage on attack rolls against you. Elemental Compulsion. While wearing the ring, you can take a Magic action to try to compel an
Elemental you see within 60 feet of yourself. The Elemental makes a DC 18 Wisdom saving throw. On a failed save, the Elemental has the Charmed condition until the start your next turn, and you determine
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
have Advantage on attack rolls against Elementals and they have Disadvantage on attack rolls against you. Elemental Compulsion. While wearing the ring, you can take a Magic action to try to compel an
Elemental you see within 60 feet of yourself. The Elemental makes a DC 18 Wisdom saving throw. On a failed save, the Elemental has the Charmed condition until the start your next turn, and you determine
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Servant, and Compel Demon. Even without these abilities, drow matron mothers are formidable opponents, and several of them hold positions of great influence in the Underdark armies arrayed against the
Condition Immunities charmed, frightened, poisoned
Senses darkvision 120 ft., passive Perception 21
Languages Elvish, Undercommon
Challenge 20 (25,000 XP) Proficiency Bonus +6
Fey Ancestry
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
choice that can see or hear you within 30 feet of you must succeed on a Wisdom saving throw or be charmed by you until the end of your next turn or until the charmed creature takes any damage. You can also
cause any of the charmed creatures to drop what they are holding when they fail the saving throw. Embodiment of the Law At 6th level, you become remarkably adept at channeling magical energy to
Compendium
- Sources->Dungeons & Dragons->Monster Manual
alike, seeking to hoard power and spread suffering. These sinister masterminds often work with other yugoloths, but they might compel nearly any creature into their service. If coercion doesn’t work
, Poison; Charmed, Frightened, Poisoned
Senses Truesight 120 ft.; Passive Perception 17
Languages Abyssal, Infernal; telepathy 120 ft.
CR 13 (XP 10,000; PB +5)
Traits
Fiendish Restoration. If the
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Servant, and Compel Demon. Even without these abilities, drow matron mothers are formidable opponents, and several of them hold positions of great influence in the Underdark armies arrayed against the
Condition Immunities charmed, frightened, poisoned
Senses darkvision 120 ft., passive Perception 21
Languages Elvish, Undercommon
Challenge 20 (25,000 XP) Proficiency Bonus +6
Fey Ancestry
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
choice that can see or hear you within 30 feet of you must succeed on a Wisdom saving throw or be charmed by you until the end of your next turn or until the charmed creature takes any damage. You can also
cause any of the charmed creatures to drop what they are holding when they fail the saving throw. Embodiment of the Law At 6th level, you become remarkably adept at channeling magical energy to
Compendium
- Sources->Dungeons & Dragons->Monster Manual
alike, seeking to hoard power and spread suffering. These sinister masterminds often work with other yugoloths, but they might compel nearly any creature into their service. If coercion doesn’t work
, Poison; Charmed, Frightened, Poisoned
Senses Truesight 120 ft.; Passive Perception 17
Languages Abyssal, Infernal; telepathy 120 ft.
CR 13 (XP 10,000; PB +5)
Traits
Fiendish Restoration. If the
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
wizard is too physically or magically weak to compel the soul into its new home, the soul instead seeks out a master—a person within a few miles who has a hate-filled heart. The soul bonds to that person
9 (-1)
Saving Throws Dex +7, Con +6, Wis +6
Skills Perception +6, Stealth +7
Damage Resistances cold, necrotic
Condition Immunities charmed, exhaustion, frightened, paralyzed, poisoned
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
wizard is too physically or magically weak to compel the soul into its new home, the soul instead seeks out a master—a person within a few miles who has a hate-filled heart. The soul bonds to that person
9 (-1)
Saving Throws Dex +7, Con +6, Wis +6
Skills Perception +6, Stealth +7
Damage Resistances cold, necrotic
Condition Immunities charmed, exhaustion, frightened, paralyzed, poisoned
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
)
INT
17(+3)
WIS
21(+5)
CHA
22(+6)
Saving Throws Con +9, Wis +11, Cha +12
Skills Insight +11, Perception +11, Religion +9, Stealth +10
Condition Immunities charmed
charmed, and magic can’t put the drow to sleep.
Innate Spellcasting. The drow’s innate spellcasting ability is Charisma (spell save DC 20). She can innately cast the following spells, requiring no
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
)
INT
17(+3)
WIS
21(+5)
CHA
22(+6)
Saving Throws Con +9, Wis +11, Cha +12
Skills Insight +11, Perception +11, Religion +9, Stealth +10
Condition Immunities charmed
charmed, and magic can’t put the drow to sleep.
Innate Spellcasting. The drow’s innate spellcasting ability is Charisma (spell save DC 20). She can innately cast the following spells, requiring no
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
rolls made with it. While you hold the sword, you have advantage on Intelligence, Wisdom, and Charisma saving throws, you are immune to being charmed, and you have resistance to psychic damage. In
with Tiamat, the githyanki are forbidden from using psionics or magic to compel their dragon allies’ actions or read their minds. A dragon remains a loyal ally as long as its riders and handlers treat it with respect and it gets plenty of opportunities to pillage.
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
rolls made with it. While you hold the sword, you have advantage on Intelligence, Wisdom, and Charisma saving throws, you are immune to being charmed, and you have resistance to psychic damage. In
with Tiamat, the githyanki are forbidden from using psionics or magic to compel their dragon allies’ actions or read their minds. A dragon remains a loyal ally as long as its riders and handlers treat it with respect and it gets plenty of opportunities to pillage.
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
transformation ritual occurs when the soul of the aspiring lich migrates to a prepared phylactery. If the spellcaster is too physically or magically weak to compel the soul into its prison, the soul instead
charmed, exhaustion, frightened, paralyzed, poisoned
Senses darkvision 60 ft., passive Perception 16
Languages Common plus the main language of its master
Challenge 12 (8,400 XP)
Rejuvenation. While
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
transformation ritual occurs when the soul of the aspiring lich migrates to a prepared phylactery. If the spellcaster is too physically or magically weak to compel the soul into its prison, the soul instead
charmed, exhaustion, frightened, paralyzed, poisoned
Senses darkvision 60 ft., passive Perception 16
Languages Common plus the main language of its master
Challenge 12 (8,400 XP)
Rejuvenation. While
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Immunities poison
Condition Immunities charmed, exhaustion, frightened, paralyzed, poisoned
Senses darkvision 120 ft., passive Perception 12
Languages Dwarvish, Undercommon
Challenge 12 (8,400
Resilience. The duergar has advantage on saving throws against spells and the charmed, paralyzed, and poisoned conditions.
Sunlight Sensitivity. While in sunlight, the duergar has disadvantage on attack
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Immunities poison
Condition Immunities charmed, exhaustion, frightened, paralyzed, poisoned
Senses darkvision 120 ft., passive Perception 12
Languages Dwarvish, Undercommon
Challenge 12 (8,400
Resilience. The duergar has advantage on saving throws against spells and the charmed, paralyzed, and poisoned conditions.
Sunlight Sensitivity. While in sunlight, the duergar has disadvantage on attack
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
Wugga is a Construct that knows Common and Elvish; it otherwise uses the Ogre stat block. It wields a lollipop-shaped Greatclub and succeeds automatically on saving throws against spells that compel it
Dragon Wyrmling that knows Common and Dwarvish. When she came upon the cottage, Uncle Nibblecheek tricked her into eating a magic pastry that makes her obedient; Briochebane has the Charmed condition
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
Wugga is a Construct that knows Common and Elvish; it otherwise uses the Ogre stat block. It wields a lollipop-shaped Greatclub and succeeds automatically on saving throws against spells that compel it
Dragon Wyrmling that knows Common and Dwarvish. When she came upon the cottage, Uncle Nibblecheek tricked her into eating a magic pastry that makes her obedient; Briochebane has the Charmed condition