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                        Returning 35 results for 'charmed falls'.
                    
                
                                                     Monsters
                                                    Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                    
9th level (1 slot): foresight
Elven. She has advantage on saving throws against being charmed, and magic can't put her to sleep.Scimitar. Melee Weapon Attack: +6;{"diceNotation":"1d20+6","rollType
                                                
                                            
                                                
                                                     falls to the ground, melds with her new form, or is worn by the new form. Wyllow reverts to her true form if she dies or falls unconscious. Wyllow can revert to her true form using a bonus action on her
                                                
                                            
                                        
                                                     Monsters
                                                    Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                    Fey Ancestry. Kalain has advantage on saving throws against being charmed, and magic can't put her to sleep.
Spellcasting. Kalain is a 4th-level spellcaster. Her spellcasting ability is Charisma
                                                
                                            
                                                
                                                     dies or falls unconscious.
Taunt (2/Day). Kalain can use a bonus action on her turn to target one creature within 30 feet of it. If the target can hear Kalain, the target must succeed on a DC 12
                                                
                                            
                                        
                                                     Magic Items
                                                    Tashaâs Cauldron of Everything
                                                    
                                                
                                            
                                                    This flickering crystal holds the essence of an Outer Plane. As an action, you can attach the shard to a Tiny object (such as a weapon or a piece of jewelry) or detach it. It falls off if your
                                                
                                            
                                                
                                                    . You can end one of the following conditions affecting yourself or one creature you can see within 30 feet of you: charmed, blinded, deafened, frightened, poisoned, or stunned.
2
Outer Essence
                                                
                                            
                                        
                                                     Monsters
                                                    Acquisitions Incorporated
                                                    
                                                
                                            
                                                    Fey Ancestry. Walnut has advantage on saving throws against being charmed, and magic can't put her to sleep.
Mask of the Wild. Walnut can attempt to hide even when she is only lightly obscured by
                                                
                                            
                                                
                                                     this form for 3 hours or until she reverts to her normal form as a bonus action. She automatically reverts if she falls unconscious, drops to 0 hit points, or dies.
While transformed, Walnut's game
                                                
                                            
                                        
                                                    Satyr (Variant)
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
        Learn More
    
                                                
                                            
                                                     Monsters
                                                    Monster Manual (2014)
                                                    
                                                
                                            
                                                     below. Other satyrs and creatures that canât be charmed are unaffected.
An affected creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success
                                                
                                            
                                                
                                                    . If a creatureâs saving throw is successful or the effect ends for it, the creature is immune to these panpipes for the next 24 hours.
Charming Melody. The creature is charmed by the satyr for 1
                                                
                                            
                                        
                                                    Sleep
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
        Learn More
    
                                                
                                            
                                                     Spells
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                     affected in ascending order of their current hit points (ignoring unconscious creatures).
Starting with the creature that has the lowest current hit points, each creature affected by this spell falls
                                                
                                            
                                                
                                                     creature with the next lowest hit points. A creatureâs hit points must be equal to or less than the remaining total for that creature to be affected.
Undead and creatures immune to being charmed
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                    Dreamerâs Reach Magic A creature who falls asleep or uses a feature such as an elfâs Trance trait at Dreamerâs Reach can call upon the magic of the place while sleeping, activating one of the
                                                
                                            
                                                
                                                     has ever been dreamed of. A creature who uses one of these properties canât use either one again for 24 hours. On waking, the creature must succeed on a DC 10 Charisma saving throw or have the charmed
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     rulership and move to the swampâs edge to attack intruders detected in area 11a. If enemies close to melee range, the drow switch to melee weapons. If one drow elite warrior falls in battle, the
                                                
                                            
                                                
                                                     melee weapon attack is knocked unconscious. Characters captured by the drow are brought before the nagas in area 15. If and when the charmed condition on them ends, Dirzanna and Arachnafein make their way to House Frethâs base on level 12.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                     points (ignoring unconscious creatures). Starting with the creature that has the lowest current hit points, each creature affected by this spell falls unconscious until the spell ends, the sleeper
                                                
                                            
                                                
                                                     creatureâs hit points must be equal to or less than the remaining total for that creature to be affected. Undead and creatures immune to being charmed arenât affected by this spell. At Higher Levels. When you
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                     points (ignoring unconscious creatures). Starting with the creature that has the lowest current hit points, each creature affected by this spell falls unconscious until the spell ends, the sleeper
                                                
                                            
                                                
                                                     creatureâs hit points must be equal to or less than the remaining total for that creature to be affected. Undead and creatures immune to being charmed arenât affected by this spell. At Higher Levels. When you
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
                                                    
                                                
                                            
                                                     as a weapon or a piece of jewelry) or detach it. It falls off if your attunement to it ends. You can use the shard as a spellcasting focus while you hold or wear it. Roll a d4 and consult the Outer
                                                
                                            
                                                
                                                      d4 Property   1 Lawful. You can end one of the following conditions affecting yourself or one creature you can see within 30 feet of you: charmed, blinded, deafened, frightened, poisoned, or stunned
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                    . Treebound. Powerful fey will sometimes bind lesser fey spirits to trees, transforming them into dryads. This is sometimes done as a punishment when the fey spirit falls in love with a mortal and that love
                                                
                                            
                                                
                                                    . Shy and reclusive, they watch interlopers from the trees. A dryad struck by the beauty of a stranger might investigate more closely, perhaps even try to lure the individual away to be charmed. Dryads
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     psychic damage, and ability scores of 10. It canât be charmed or frightened, and it is not subject to exhaustion. It speaks and understands Common, has no attacks, and falls to pieces if reduced to 0 hit
                                                
                                            
                                                
                                                     points or if a successful dispel magic spell (DC 15) is cast on it. Hidden inside the puppet is a flask of alchemistâs fire that shatters as the puppet falls to pieces, causing its remnants to catch
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                    , encourage that player to be less secretive. When a die falls on the floor, do you count it or reroll it? When it lands cocked against a book, do you pull the book away and see where it lands, or reroll
                                                
                                            
                                                
                                                     the player to know how good the check total is. For example, if a player suspects a baroness might be charmed and wants to make a Wisdom (Insight) check, you could make the roll in secret for the player
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                    )
 
  CON
 14 (+2)
 
  INT
 0
 
  WIS
 0
 
  CHA
 0
Damage Immunities fire, poison, psychic
 Condition Immunities blinded, charmed, deafened, frightened, paralyzed, petrified, poisoned, stunned
                                                
                                            
                                                
                                                     turn.
 Prone Deficiency. If the Tormentor rolls over and falls prone, it canât right itself and is incapacitated until flipped upright.
 Magic Weapons. The Tormentorâs weapon attacks are magical
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                    
 
  CHA
 0
Damage Immunities fire, poison, psychic
 Condition Immunities blinded, charmed, deafened, frightened, paralyzed, petrified, poisoned, stunned, unconscious
 Crushing Wheels. The Scavenger
                                                
                                            
                                                
                                                     attacks are magical.
 Prone Deficiency. If the Scavenger rolls over and falls prone, it canât right itself and is incapacitated until flipped upright.
 Action Stations
 Helm (Requires 1 Crew and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                    
 
  WIS
 0
 
  CHA
 0
Damage Immunities fire, poison, psychic
 Condition Immunities blinded, charmed, deafened, frightened, paralyzed, petrified, poisoned, stunned, unconscious
 Jump. If the
                                                
                                            
                                                
                                                     movement.
 Prone Deficiency. If the Devilâs Ride falls prone, it canât right itself and is incapacitated until pulled upright.
 Stunt. On its turn, the driver of the Devilâs Ride can expend 10 feet of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                    
 Condition Immunities blinded, charmed, deafened, frightened, paralyzed, petrified, poisoned, stunned, unconscious
 Crushing Wheels. The Demon Grinder can move through the space of any Large or
                                                
                                            
                                                
                                                     the Demon Grinder rolls over and falls prone, it canât right itself and is incapacitated until flipped upright.
 Action Stations
 Helm (Requires 1 Crew and Grants Three-Quarters Cover). Drive and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                     existence from Strahd. 
   8  The incarnation lives a charmed life and is heedless of the count, not realizing Strahd is cultivating them until a particular time. 
   Hunting Strahd    d10 Hunting
                                                
                                            
                                                
                                                     their cycle of rebirth by freeing Barovia from the Mistsâor destroying it. 
   9  The incarnation falls in with a sinister group such as the priests of Osybus* and seeks to manipulate Strahd to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                    
 Condition Immunities charmed, exhaustion, frightened, poisoned
 Senses truesight 120 ft., passive Perception 24
 Languages all, telepathy 120 ft.
 Challenge 21 (33,000 XP)
 Angelic Weapons. The
                                                
                                            
                                                
                                                     hovering sword is targeted by any effect, the solar is considered to be holding it. The hovering sword falls if the solar dies.
 Healing Touch (4/Day). The solar touches another creature. The target
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                    ; bludgeoning, piercing, and slashing that is nonmagical
 Condition Immunities charmed, exhaustion, frightened, poisoned
 Senses truesight 120 ft., passive Perception 24
 Languages all, telepathy
                                                
                                            
                                                
                                                     saving throw or be pushed 15 feet in a straight line away from Yeenoghu. If the saving throw fails by 5 or more, the target falls prone.
 Savage (Costs 2 Actions). Yeenoghu makes a bite attack against each creature within 10 feet of him.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     Thrall. Agorra Duskaxe, a female duergar, stands guard just inside the entrance.
 Steamer. Water dripping from a crack in the ceiling falls into a cylindrical metal contraption at the center of the cave
                                                
                                            
                                                
                                                    . This spring provides clean water. 15f. Troll Guard Post Two trolls charmed by the nagasâ rod of rulership are crammed in this alcove until they are drawn elsewhere.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                    
 Languages Common, Druidic, Elvish, Sylvan
 Challenge 3 (700 XP)
  
 Fey Ancestry. Walnut has advantage on saving throws against being charmed, and magic canât put her to sleep.
 Mask of the
                                                
                                            
                                                
                                                     bonus action, Walnut can assume the shape of a dire wolf. She can stay in this form for 3 hours or until she reverts to her normal form as a bonus action. She automatically reverts if she falls
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                     attacks that arenât silvered
 Condition Immunities charmed, exhaustion, frightened, poisoned
 Senses darkvision 60 ft., passive Perception 23
 Languages Common
 Challenge 15 (13,000 XP
                                                
                                            
                                                
                                                    ) Proficiency Bonus +5
 Legendary Resistance (2/Day). If the deathwolf fails a saving throw, it can choose to succeed instead.
 Moonâs Grace. When the deathwolf falls, it descends at a rate of 60 feet per
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                     Bludgeoning, Piercing, Slashing
 Immunities Fire, Poison; Charmed, Deafened, Frightened, Paralyzed, Poisoned
 Senses Blindsight 120 ft.; Passive Perception 19
 Languages None
 CR 30 (XP 155,000; PB +9
                                                
                                            
                                                
                                                     creature inside it, the tarrasque must succeed on a DC 20 Constitution saving throw at the end of that turn or regurgitate all swallowed creatures, each of which falls in a space within 10 feet of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                    Banshee When night falls, unlucky travelers hear the faint cries of the forlorn dead. This woeful spirit is a banshee, a spiteful creature formed from the spirit of a female elf. Banshees appear as
                                                
                                            
                                                
                                                     Resistances acid, fire, lightning, thunder; bludgeoning, piercing, and slashing from nonmagical attacks
 Damage Immunities cold, necrotic, poison
 Condition Immunities charmed, exhaustion, frightened
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                    
 Damage Resistances cold, fire, lightning
 Damage Immunities poison; bludgeoning, piercing, and slashing that is nonmagical
 Condition Immunities charmed, exhaustion, frightened, poisoned
 Senses
                                                
                                            
                                                
                                                     or be pushed 15 feet in a straight line away from Yeenoghu. If the saving throw fails by 5 or more, the target falls prone.
 Savage (Costs 2 Actions). Yeenoghu makes a bite attack against each creature within 10 feet of him.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                     lightning, poison, psychic; bludgeoning, piercing, and slashing from nonmagical attacks
 Condition Immunities charmed, exhaustion, frightened, paralyzed, petrified, poisoned
 Senses darkvision 120
                                                
                                            
                                                
                                                     the core is destroyed, the colossus regurgitates all swallowed creatures, each of which falls in a space within 10 feet of the colossus and has the prone condition, and the colossus can no longer
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                    , piercing, and slashing that is nonmagical
 Condition Immunities charmed, exhaustion, frightened, poisoned
 Senses truesight 120 ft., passive Perception 24
 Languages all, telepathy 120 ft.
 Challenge
                                                
                                            
                                                
                                                     pushed 15 feet in a straight line away from Yeenoghu. If the saving throw fails by 5 or more, the target falls prone.
 Savage (Costs 2 Actions). Yeenoghu makes a bite attack against each creature within 10 feet of him.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                    , and it pains them. When night falls, they leave their final resting places in search of living creatures to slay, knowing that few weapons can harm them in return. At the first light of dawn, they
                                                
                                            
                                                
                                                     retreat back into the darkness, where they remain until night falls again. Undead Nature. A specter doesnât require air, food, drink, or sleep. Specter
 Medium undead, chaotic evil
 Armor Class 12
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                     performerâs song. As an action, a dancing creature can repeat the saving throw to end the effect on itself, whereupon it falls 20 feet and takes 2d6 bludgeoning damage. If a creatureâs saving throw to
                                                
                                            
                                                
                                                     of distant flapping wings and a rush of warm air. If that creature is still in the area at the start of its next turn, it must succeed on a DC 16 Wisdom saving throw or be charmed and incapacitated for
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     ft., climb 20 ft.
   STR
  13 (+1)
 
  DEX
  14 (+2)
 
  CON
  11 (+0)
 
  INT
  5 (â3)
 
  WIS
  10 (+0)
 
  CHA
  4 (â3)
Damage Immunities poison
 Condition Immunities charmed
                                                
                                            
                                                
                                                     falls into a coma. Destroying the crawling claw while it is away from the body kills the murderer. However, killing the murderer has no effect on the crawling claw.
 Undead Nature. A crawling claw doesnât require air, food, drink, or sleep.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                    .â 3 âThree days, three deaths, three eyes, three breaths.â 4 âDoom falls on the peacock and the sparrow alike. Best be a raven.â 5 âA white hand on a black field holds the golden key.â 6 âBeware the
                                                
                                            
                                                
                                                    )
 
  WIS
  16 (+3)
 
  CHA
  18 (+4)
Saving Throws Int +6, Wis +6
 Skills Deception +7, Insight +6, Perception +6
 Condition Immunities blinded, charmed, frightened
 Senses blindsight 60 ft
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Booâs Astral Menagerie
                                                    
                                                
                                            
                                                     falls into a deep sleep, drifting aimlessly until hunger or some other stimulus awakens it. Cosmic horrors are among the most powerful creatures spawned by the Far Realm. No two of them have the same
                                                
                                            
                                                
                                                    
 Condition Immunities charmed, frightened, poisoned
 Senses darkvision 240 ft., passive Perception 12
 Languages Deep Speech, telepathy 240 ft.
 Challenge 18 (20,000 XP) Proficiency Bonus +6
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monstrous Compendium Volume Two
                                                    
                                                
                                            
                                                     Throws Str +8, Con +6
 Condition Immunities charmed, frightened
 Senses darkvision 60 ft., passive Perception 9
 Languages Common, Draconic
 Challenge 5 (1,800 XP) Proficiency Bonus +3
 Blood Frenzy
                                                
                                            
                                                
                                                    . The draconian has advantage on melee attack rolls against any creature that doesnât have all its hit points.
 Controlled Fall. If the draconian falls and isnât incapacitated, it subtracts up to 50
                                                
                                            
                                        






