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Returning 28 results for 'charmed shorter'.
Other Suggestions:
charmed shortest
charmed short
charmed shifter
charmed shatter
Spells
Player’s Handbook
until you or your allies deal damage to the target. The Charmed target pursues the suggestion to the best of its ability. The suggested activity can continue for the entire duration, but if the suggested activity can be completed in a shorter time, the spell ends for the target upon completing it.
you could say, “Stop fighting, leave this library peacefully, and don’t return.”
The target must succeed on a Wisdom saving throw or have the Charmed condition for the duration or
Spells
Player’s Handbook
throw or have the Charmed condition for the duration or until you or your allies deal damage to the target. Each Charmed target pursues the suggestion to the best of its ability. The suggested activity
can continue for the entire duration, but if the suggested activity can be completed in a shorter time, the spell ends for a target upon completing it.
Using a Higher-Level Spell Slot. The duration is longer with a spell slot of level 7 (10 days), 8 (30 days), or 9 (366 days).
Suggestion
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Spells
Basic Rules (2014)
You suggest a course of activity (limited to a sentence or two) and magically influence a creature you can see within range that can hear and understand you. Creatures that can't be charmed are
course of action can continue for the entire duration. If the suggested activity can be completed in a shorter time, the spell ends when the subject finishes what it was asked to do.
You can also
Mass Suggestion
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Spells
Basic Rules (2014)
. Creatures that can't be charmed are immune to this effect. The suggestion must be worded in such a manner as to make the course of action sound reasonable. Asking the creature to stab itself, throw itself
course of action you described to the best of its ability. The suggested course of action can continue for the entire duration. If the suggested activity can be completed in a shorter time, the spell ends
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
library peacefully, and don’t return.” The target must succeed on a Wisdom saving throw or have the Charmed condition for the duration or until you or your allies deal damage to the target. The Charmed
target pursues the suggestion to the best of its ability. The suggested activity can continue for the entire duration, but if the suggested activity can be completed in a shorter time, the spell ends for the target upon completing it.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
library peacefully, and don’t return.” The target must succeed on a Wisdom saving throw or have the Charmed condition for the duration or until you or your allies deal damage to the target. The Charmed
target pursues the suggestion to the best of its ability. The suggested activity can continue for the entire duration, but if the suggested activity can be completed in a shorter time, the spell ends for the target upon completing it.
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
not the time for violence. Drop your weapons, and dance! Stop in an hour.” Each target must succeed on a Wisdom saving throw or have the Charmed condition for the duration or until you or your allies
deal damage to the target. Each Charmed target pursues the suggestion to the best of its ability. The suggested activity can continue for the entire duration, but if the suggested activity can be
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
library peacefully, and don’t return.” The target must succeed on a Wisdom saving throw or have the Charmed condition for the duration or until you or your allies deal damage to the target. The Charmed
target pursues the suggestion to the best of its ability. The suggested activity can continue for the entire duration, but if the suggested activity can be completed in a shorter time, the spell ends for the target upon completing it.
Compendium
- Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
peacefully, and don’t return.” The target must succeed on a Wisdom saving throw or have the Charmed condition for the duration or until you or your allies deal damage to the target. The Charmed
target pursues the suggestion to the best of its ability. The suggested activity can continue for the entire duration, but if the suggested activity can be completed in a shorter time, the spell ends for the target upon completing it.
Compendium
- Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
peacefully, and don’t return.” The target must succeed on a Wisdom saving throw or have the Charmed condition for the duration or until you or your allies deal damage to the target. The Charmed
target pursues the suggestion to the best of its ability. The suggested activity can continue for the entire duration, but if the suggested activity can be completed in a shorter time, the spell ends for the target upon completing it.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
not the time for violence. Drop your weapons, and dance! Stop in an hour.” Each target must succeed on a Wisdom saving throw or have the Charmed condition for the duration or until you or your allies
deal damage to the target. Each Charmed target pursues the suggestion to the best of its ability. The suggested activity can continue for the entire duration, but if the suggested activity can be
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
not the time for violence. Drop your weapons, and dance! Stop in an hour.” Each target must succeed on a Wisdom saving throw or have the Charmed condition for the duration or until you or your allies
deal damage to the target. Each Charmed target pursues the suggestion to the best of its ability. The suggested activity can continue for the entire duration, but if the suggested activity can be
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
You suggest a course of activity (limited to a sentence or two) and magically influence a creature you can see within range that can hear and understand you. Creatures that can’t be charmed are immune
course of action can continue for the entire duration. If the suggested activity can be completed in a shorter time, the spell ends when the subject finishes what it was asked to do. You can also
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
You suggest a course of activity (limited to a sentence or two) and magically influence a creature you can see within range that can hear and understand you. Creatures that can’t be charmed are immune
course of action can continue for the entire duration. If the suggested activity can be completed in a shorter time, the spell ends when the subject finishes what it was asked to do. You can also
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
You suggest a course of activity (limited to a sentence or two) and magically influence a creature you can see within range that can hear and understand you. Creatures that can’t be charmed are immune
course of action can continue for the entire duration. If the suggested activity can be completed in a shorter time, the spell ends when the subject finishes what it was asked to do. You can also
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
You suggest a course of activity (limited to a sentence or two) and magically influence a creature you can see within range that can hear and understand you. Creatures that can’t be charmed are immune
course of action can continue for the entire duration. If the suggested activity can be completed in a shorter time, the spell ends when the subject finishes what it was asked to do. You can also
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
be charmed are immune to this effect. The suggestion must be worded in such a manner as to make the course of action sound reasonable. Asking the creature to stab itself, throw itself onto a spear
described to the best of its ability. The suggested course of action can continue for the entire duration. If the suggested activity can be completed in a shorter time, the spell ends when the subject
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
be charmed are immune to this effect. The suggestion must be worded in such a manner as to make the course of action sound reasonable. Asking the creature to stab itself, throw itself onto a spear
described to the best of its ability. The suggested course of action can continue for the entire duration. If the suggested activity can be completed in a shorter time, the spell ends when the subject
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
-oriented clockworks — and at shorter ranges, burst with explosive force. Oaken Bolter
Medium construct, unaligned
Armor Class 16 (natural armor)
Hit Points 58 (9d8 + 18)
Speed 30 ft.
STR
12
adamantine
Condition Immunities charmed, exhaustion, frightened, paralyzed, petrified, poisoned
Senses darkvision 60 ft., passive Perception 10
Languages understands one language of its creator
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
-oriented clockworks — and at shorter ranges, burst with explosive force. Oaken Bolter
Medium construct, unaligned
Armor Class 16 (natural armor)
Hit Points 58 (9d8 + 18)
Speed 30 ft.
STR
12
adamantine
Condition Immunities charmed, exhaustion, frightened, paralyzed, petrified, poisoned
Senses darkvision 60 ft., passive Perception 10
Languages understands one language of its creator
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
be charmed are immune to this effect. The suggestion must be worded in such a manner as to make the course of action sound reasonable. Asking the creature to stab itself, throw itself onto a spear
described to the best of its ability. The suggested course of action can continue for the entire duration. If the suggested activity can be completed in a shorter time, the spell ends when the subject
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
be charmed are immune to this effect. The suggestion must be worded in such a manner as to make the course of action sound reasonable. Asking the creature to stab itself, throw itself onto a spear
described to the best of its ability. The suggested course of action can continue for the entire duration. If the suggested activity can be completed in a shorter time, the spell ends when the subject
Compendium
- Sources->Dungeons & Dragons->Monster Manual
mountains. They don’t experience time or perceive danger as shorter-lived species do. Galeb duhr avoid danger by hiding from other creatures. When they do reveal themselves, they speak and act ponderously
Poison; Charmed, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned
Senses Darkvision 60 ft., Tremorsense 60 ft.; Passive Perception 11
Languages Primordial (Terran)
CR 6 (XP 2,300; PB +3
Compendium
- Sources->Dungeons & Dragons->Monster Manual
mountains. They don’t experience time or perceive danger as shorter-lived species do. Galeb duhr avoid danger by hiding from other creatures. When they do reveal themselves, they speak and act ponderously
Poison; Charmed, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned
Senses Darkvision 60 ft., Tremorsense 60 ft.; Passive Perception 11
Languages Primordial (Terran)
CR 6 (XP 2,300; PB +3
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
, Stealth +7
Damage Immunities poison
Condition Immunities charmed, exhaustion, frightened, paralyzed, petrified, poisoned
Senses darkvision 60 ft., passive Perception 16
Languages understands one
)
Skills Stealth +7
Damage Immunities poison
Condition Immunities charmed, exhaustion, frightened, paralyzed, petrified, poisoned
Senses darkvision 60 ft., passive Perception 10
Languages
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
, Stealth +7
Damage Immunities poison
Condition Immunities charmed, exhaustion, frightened, paralyzed, petrified, poisoned
Senses darkvision 60 ft., passive Perception 16
Languages understands one
)
Skills Stealth +7
Damage Immunities poison
Condition Immunities charmed, exhaustion, frightened, paralyzed, petrified, poisoned
Senses darkvision 60 ft., passive Perception 10
Languages
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
wall, showing a large cavern beyond. Two lab tables stand before the rift.
A tall goblin stands in the middle of this room, shouting in Goblin at three shorter companions.
A goblin psi commander
charmed, exhaustion, frightened, paralyzed, poisoned
Senses truesight 120 ft., passive Perception 17
Languages Common, Deep Speech, Undercommon, telepathy 120 ft.
Challenge 10 (5,900 XP) Proficiency
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
wall, showing a large cavern beyond. Two lab tables stand before the rift.
A tall goblin stands in the middle of this room, shouting in Goblin at three shorter companions.
A goblin psi commander
charmed, exhaustion, frightened, paralyzed, poisoned
Senses truesight 120 ft., passive Perception 17
Languages Common, Deep Speech, Undercommon, telepathy 120 ft.
Challenge 10 (5,900 XP) Proficiency