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Returning 27 results for 'charmed with restoring'.
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Magic Items
The Wild Beyond the Witchlight
dissipates quickly. At the same time, all Humanoid creatures within a certain radius of the cauldron fall unconscious for 1 hour, except those that are attuned to the cauldron or immune to being charmed. The
of the shattered cauldron are within 5 feet of one another, a wish spell can reassemble them, restoring the cauldron and all its properties. The cauldron’s reconstruction also restores the
Demilich (Variant)
Legacy
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Monsters
Monster Manual (2014)
be permanently destroyed. Its skull reforms after 1d10;{"diceNotation":"1d10", "rollType":"roll", "rollAction":"Enduring Existence"} days, restoring the creature to its wretched state. If it has the
advantage on saving throws against being charmed or frightened, and against features that turn undead.
The tomb is warded against the magical travel of creatures the demilich hasn’t authorized. Such
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Questing Knight Questing knights travel in pursuit of a cause, such as slaying a villain, defeating a monster, recovering an Artifact, or restoring their lost honor. Questing Knight Medium or Small
Save
Int 11 +0 +0
Wis 12 +1 +5
Cha 18 +4 +8
Skills Athletics +9, Perception +5, Persuasion +8
Immunities Charmed, Frightened
Gear Greatsword, Longbow, Plate Armor
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Questing Knight Questing knights travel in pursuit of a cause, such as slaying a villain, defeating a monster, recovering an Artifact, or restoring their lost honor. Questing Knight Medium or Small
Save
Int 11 +0 +0
Wis 12 +1 +5
Cha 18 +4 +8
Skills Athletics +9, Perception +5, Persuasion +8
Immunities Charmed, Frightened
Gear Greatsword, Longbow, Plate Armor
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
leader of the Stoneheart Enclave based in Blingdenstone (see chapter 6). She is bound with rope and spinning an elaborate lie about how the drow must’ve charmed her and taken Krimgol’s gem. She has an
whereabouts but can use a sending spell to contact him, whereupon she learns that he’s “trapped” in the drow enclave (area 4). She then asks the characters to rescue him. Restoring Yantha’s sanity
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
leader of the Stoneheart Enclave based in Blingdenstone (see chapter 6). She is bound with rope and spinning an elaborate lie about how the drow must’ve charmed her and taken Krimgol’s gem. She has an
whereabouts but can use a sending spell to contact him, whereupon she learns that he’s “trapped” in the drow enclave (area 4). She then asks the characters to rescue him. Restoring Yantha’s sanity
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
, Perception +0 plus PB × 2
Damage Immunities poison
Condition Immunities charmed, exhaustion, poisoned
Senses darkvision 60 ft., passive Perception 10 + (PB × 2)
Languages understands the languages
the following effects: The target takes an extra 2d6 force damage. Choose one creature or object you can see within 30 feet of the target. Healing energy flows into the chosen recipient, restoring 2d6
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
, Perception +0 plus PB × 2
Damage Immunities poison
Condition Immunities charmed, exhaustion, poisoned
Senses darkvision 60 ft., passive Perception 10 + (PB × 2)
Languages understands the languages you
chosen recipient, restoring 2d6 hit points to it. Gnome Battle Smith with Steel Defender You can use this energy a number of times equal to your Intelligence modifier (minimum of once), but you can do
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
survives. As long as its phylactery is intact, the demilich can’t be permanently destroyed. Its skull reforms after 1d10 days, restoring the creature to its wretched state. If it has the presence of
, psychic; bludgeoning, piercing, and slashing from nonmagical attacks
Condition Immunities charmed, deafened, exhaustion, frightened, paralyzed, petrified, poisoned, prone, stunned
Senses
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
survives. As long as its phylactery is intact, the demilich can’t be permanently destroyed. Its skull reforms after 1d10 days, restoring the creature to its wretched state. If it has the presence of
, psychic; bludgeoning, piercing, and slashing from nonmagical attacks
Condition Immunities charmed, deafened, exhaustion, frightened, paralyzed, petrified, poisoned, prone, stunned
Senses
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
, lightning, radiant; bludgeoning, piercing, and slashing from nonmagical attacks
Condition Immunities charmed, deafened, frightened, paralyzed, stunned
Senses truesight 120 ft., passive Perception
.
Breath Weapon (Recharge 5–6). The aspect uses one of the following breath weapons:
Exalting Breath. The aspect exhales the restoring winds of Mount Celestia in a 300-foot cone. Each creature in that
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
, Perception +0 plus PB × 2
Damage Immunities poison
Condition Immunities charmed, exhaustion, poisoned
Senses darkvision 60 ft., passive Perception 10 + (PB × 2)
Languages understands the languages
the following effects: The target takes an extra 2d6 force damage. Choose one creature or object you can see within 30 feet of the target. Healing energy flows into the chosen recipient, restoring 2d6
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
, lightning, radiant; bludgeoning, piercing, and slashing from nonmagical attacks
Condition Immunities charmed, deafened, frightened, paralyzed, stunned
Senses truesight 120 ft., passive Perception
.
Breath Weapon (Recharge 5–6). The aspect uses one of the following breath weapons:
Exalting Breath. The aspect exhales the restoring winds of Mount Celestia in a 300-foot cone. Each creature in that
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
, Perception +0 plus PB × 2
Damage Immunities poison
Condition Immunities charmed, exhaustion, poisoned
Senses darkvision 60 ft., passive Perception 10 + (PB × 2)
Languages understands the languages you
chosen recipient, restoring 2d6 hit points to it. Gnome Battle Smith with Steel Defender You can use this energy a number of times equal to your Intelligence modifier (minimum of once), but you can do
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Radiant damage. Level 14: Restoring Touch When you use Lay On Hands on a creature, you can also remove one or more of the following conditions from the creature: Blinded, Charmed, Deafened, Frightened
+4 Ability Score Improvement 3 10 4 3 3 — — 13 +5 — 3 11 4 3 3 1 — 14 +5 Restoring Touch 3 11 4 3 3 1 — 15 +5 Subclass feature 3 12 4 3 3 2 — 16 +5 Ability Score Improvement 3 12 4 3 3 2 — 17 +6 — 3 14
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Radiant damage. Level 14: Restoring Touch When you use Lay On Hands on a creature, you can also remove one or more of the following conditions from the creature: Blinded, Charmed, Deafened, Frightened
+4 Ability Score Improvement 3 10 4 3 3 — — 13 +5 — 3 11 4 3 3 1 — 14 +5 Restoring Touch 3 11 4 3 3 1 — 15 +5 Subclass feature 3 12 4 3 3 2 — 16 +5 Ability Score Improvement 3 12 4 3 3 2 — 17 +6 — 3 14
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
+4 Ability Score Improvement 3 10 4 3 3 — — 13 +5 — 3 11 4 3 3 1 — 14 +5 Restoring Touch 3 11 4 3 3 1 — 15 +5 Subclass feature 3 12 4 3 3 2 — 16 +5 Ability Score Improvement 3 12 4 3 3 2 — 17 +6 — 3 14
now carry supernatural power. When you hit a target with an attack roll using a Melee weapon or an Unarmed Strike, the target takes an extra 1d8 Radiant damage. Level 14: Restoring Touch When you use
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Erandis herself doesn’t know the location or form of her phylactery. Restoring the Mark. Though she takes great pleasure in fighting the dragons and elves who destroyed her ancestors, Lady Illmarrow
has a more important goal: restoring her dragonmark and unlocking godlike powers. The agents of the Emerald Claw who serve her fight either for the good of Karrnath or for personal gain, but Illmarrow
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Erandis herself doesn’t know the location or form of her phylactery. Restoring the Mark. Though she takes great pleasure in fighting the dragons and elves who destroyed her ancestors, Lady Illmarrow
has a more important goal: restoring her dragonmark and unlocking godlike powers. The agents of the Emerald Claw who serve her fight either for the good of Karrnath or for personal gain, but Illmarrow
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
+4 Ability Score Improvement 3 10 4 3 3 — — 13 +5 — 3 11 4 3 3 1 — 14 +5 Restoring Touch 3 11 4 3 3 1 — 15 +5 Subclass feature 3 12 4 3 3 2 — 16 +5 Ability Score Improvement 3 12 4 3 3 2 — 17 +6 — 3 14
now carry supernatural power. When you hit a target with an attack roll using a Melee weapon or an Unarmed Strike, the target takes an extra 1d8 Radiant damage. Level 14: Restoring Touch When you use
Magic Items
Infernal Machine Rebuild
preventing it from restoring itself if it is attacked. Alternatively, other combinations of controls might cause the Infernal Machine to teleport its most critical components to some hiding place deep in space
first time is charmed by you until the end of your next turn.
50
When you touch a copper piece, it transmutes to become two copper pieces. You can duplicate a maximum of 1,000 coins this way
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
, except those that are attuned to the cauldron or immune to being charmed. The radius of the effect is 100 feet per gallon of blood used. An unconscious creature awakens if it takes damage or if
within 5 feet of one another, a wish spell can reassemble them, restoring the cauldron and all its properties. The cauldron’s reconstruction also restores the Shared Spellcasting trait of hag covens throughout the multiverse.
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
, except those that are attuned to the cauldron or immune to being charmed. The radius of the effect is 100 feet per gallon of blood used. An unconscious creature awakens if it takes damage or if
within 5 feet of one another, a wish spell can reassemble them, restoring the cauldron and all its properties. The cauldron’s reconstruction also restores the Shared Spellcasting trait of hag covens throughout the multiverse.
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Dodge action.
Restoring or Replacing the Beast. If the beast has died within the last hour, you can take a Magic action to touch it and expend a spell slot. The beast returns to life after 1 minute
have Advantage on saving throws to avoid or end the Charmed or Frightened condition. In addition, whenever you or a creature you can see within 120 feet of you succeeds on a saving throw to avoid or end
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Dodge action.
Restoring or Replacing the Beast. If the beast has died within the last hour, you can take a Magic action to touch it and expend a spell slot. The beast returns to life after 1 minute
have Advantage on saving throws to avoid or end the Charmed or Frightened condition. In addition, whenever you or a creature you can see within 120 feet of you succeeds on a saving throw to avoid or end
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
creature at a time. The skull can cast the dominate monster spell (save DC 20) three times per day. It orders charmed creatures to free it, carry it to the Nine Hells, and slay any creature that impedes
it from restoring itself. The demon lord tries to convince the characters to halt the modrons trampling it. If the characters can stop or reroute the modrons for 3 rounds, Arlgolcheir changes into a
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
creature at a time. The skull can cast the dominate monster spell (save DC 20) three times per day. It orders charmed creatures to free it, carry it to the Nine Hells, and slay any creature that impedes
it from restoring itself. The demon lord tries to convince the characters to halt the modrons trampling it. If the characters can stop or reroute the modrons for 3 rounds, Arlgolcheir changes into a