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                                                     Magic Items
                                                    Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                     and the status it bestowed. Centuries later, the dwarves still search for the axe, and many adventurers have made careers of chasing after rumors and plundering old vaults to find it.
Magic Weapon
                                                
                                            
                                                
                                                     roll, the axe deals an extra 20 Slashing damage.
The axe has the Thrown property with a normal range of 20 feet and a long range of 60 feet. When you hit with a ranged attack using this weapon, it
                                                
                                            
                                        
                                                     Monsters
                                                    Strixhaven: A Curriculum of Chaos
                                                    
                                                
                                            
                                                    ;s choice).
Showstopper (1/Day). The pledgemage shines with elemental magic, targeting one creature it can see within 60 feet of itself. The target must make a DC 13 Wisdom saving throw. On a failed
                                                
                                            
                                                
                                                     the elemental forces of their magic requires precision and grace, and some students dedicate themselves to chasing the ideal of perfect control, hoping that by doing so, they can accurately express
                                                
                                            
                                        
                                                    Axe of the Dwarvish Lords
                                                    
    
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                                                     Magic Items
                                                    Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                     adventurers have made careers of chasing after rumors and plundering old vaults to find it.
Magic Weapon
The Axe of the Dwarvish Lords is a magic weapon that grants a +3 bonus to attack and damage
                                                
                                            
                                                
                                                     to poison damage.
The range of your darkvision increases by 60 feet.
You gain proficiency with artisanâs tools related to blacksmithing, brewing, and stonemasonry.
Conjure Earth Elemental
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                    Rooftop Chase: Autumn The characters are chasing two drow gunslingers (see appendix B) across windy rooftops in the Dock Ward. The drow stick together as they run, but each one acts on his own
                                                
                                            
                                                
                                                     initiative count. Felârekt Lafeen and Krebbyg Masqâilâyr start out 40 feet ahead of their pursuers. They do nothing but move on their turns, trying to put as much distance between themselves and the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     is thick, and there is no risk of the characters breaking through it. Approaching the Ship When the characters get within 15 feet of the ship, read: You hear loud thumping and creaking coming from
                                                
                                            
                                                
                                                     inside the hold, followed by the guttural snarls of some creature. The ship is not as abandoned as it appeared!
 An ice troll (see appendix C) was chasing a herd of seals when it spotted the abandoned
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Stranger Things
                                                    
                                                
                                            
                                                     (60 feet from the group). He says he knows their quest is to slay a great monster. Heâll help them if they solve his two riddles. The first riddle is simple. All they have to do is catch him. He runs
                                                
                                            
                                                
                                                     around the corner and calls back: âAt my heels you nip in this game we play. But cursed is the maze, and lost am I. So whoâs chasing whom? Oh, whoâs to say? The front is the back. Hello is goodbye
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     what they are. A bulette loves halfling meat the most, and it is never happier than when chasing plump halflings across an open field.  A bulette has no lair, but roams a hunting territory up to thirty
                                                
                                            
                                                
                                                     buletteâs long jump is up to 30 feet and its high jump is up to 15 feet, with or without a running start.
 Actions
 Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 30 (4d12 + 4
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                     chasing after rumors and plundering old vaults to find it. Magic Weapon. The Axe of the Dwarvish Lords is a magic weapon that grants a +3 bonus to attack rolls and damage rolls made with it. When you
                                                
                                            
                                                
                                                     attack a creature with the axe and roll a 20 on the d20 for the attack roll, the axe deals an extra 20 Slashing damage. The axe has the Thrown property with a normal range of 20 feet and a long range
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                     radiance and the power of their godsâ discerning vision, charged with chasing away lies and burning away darkness.  Light Domain Spells   Cleric Level
 Spells
   1st burning hands, faerie fire 3rd
                                                
                                            
                                                
                                                     enemy. When you are attacked by a creature within 30 feet of you that you can see, you can use your reaction to impose disadvantage on the attack roll, causing light to flare before the attacker
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     your way, its tallest specimens growing some five feet high. Even as you assess the best way to pass through it, a hissing sound starts to rise â like uncounted tiny voices whispering in tongues you
                                                
                                            
                                                
                                                     through it, or by eating pygmywort mushrooms first to move through without disturbing the other fungi present. If the characters are chasing Droki, he uses the thicket to his advantage, eating a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                     power and the status it bestowed. Centuries later, the dwarves still search for the axe, and many adventurers have made careers of chasing after rumors and plundering old vaults to find it. Magic
                                                
                                            
                                                
                                                     you are a dwarf attuned to the axe, you gain the following benefits: You have immunity to poison damage. The range of your darkvision increases by 60 feet. You gain proficiency with artisanâs tools
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     that comes within 10 feet of the mannequin must succeed on a DC 13 Wisdom saving throw or be affected as if by a Tashaâs hideous laughter spell. Whether the saving throw succeeds or fails, the creature
                                                
                                            
                                                
                                                     the glass cabinet and fell victim to its spell. If one or more characters follow Rubin into the Hall of Illusions, see âChasing Rubinâ below. After recovering from the cabinetâs spell, Ween remains
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                     obstacle counts as 10 feet of difficult terrain. 2 A crowd blocks your way. Make a DC 10 Strength (Athletics) or Dexterity (Acrobatics) check (your choice) to make your way through the crowd unimpeded. On
                                                
                                            
                                                
                                                     a failed check, the crowd counts as 10 feet of difficult terrain. 3 A large stained-glass window or similar barrier blocks your path. Make a DC 10 Strength saving throw to smash through the barrier
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                    . If the master of a pack is killed, the hounds seek and choose a new master, typically an individual of great evil such as a vampire, a necromancer, or a hag. A yeth hound stands about 5 feet tall at
                                                
                                            
                                                
                                                     see a hound when it bays are filled with supernatural fear and usually flee in terror. When a victim tries to run away, a hound delights in chasing after it and tormenting it before bringing the hunt
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     (affecting up to five creatures within 30 feet) if necessary. Using magic in this way is illegal, but Ammalia has a lot of goodwill banked in Waterdeep â enough to curry favor with a magistrate. During the
                                                
                                            
                                                
                                                     C18). 51â75 Theyâre in the library (area C3). 76â00 Theyâre chasing butterflies in the garden (area C25).  Terenzio and Elzerina have places in the house that their parents have forbade them from
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     retreated to their respective enclaves with their goods and livestock. A stream runs nearby, crossed by two stone bridges leading to the drow and Zhentarim enclaves. The stream is 5 feet deep and fed by the
                                                
                                            
                                                
                                                     over, and various goods (see âTreasureâ) are strewn upon the cavern floor amid the slaughtered corpses of giant lizards and steeders. Characters approaching the market see two enlarged duergar chasing a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
                                                    
                                                
                                            
                                                     fixate on flaws, in themselves and in their surroundings, believing that abnormality is the precursor to evil. They fret over their appearances, chasing impossible standards of beauty and grace
                                                
                                            
                                                
                                                    , darkness sloughs off them like melted shadow and into the drains at their feet. The crowd then passes judgment, with punishments ranging from light reprimands to exile or worse. Meanwhile, the exuded
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
                                                    
                                                
                                            
                                                     and expressive showcases, thrumming with creative energy. Harnessing the elemental forces of their magic requires precision and grace, and some students dedicate themselves to chasing the ideal of
                                                
                                            
                                                
                                                    ).
 Showstopper (1/Day). The pledgemage shines with elemental magic, targeting one creature it can see within 60 feet of itself. The target must make a DC 13 Wisdom saving throw. On a failed save, the target
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Playerâs Handbook
                                                    
                                                
                                            
                                                     a number of Hit Points equal to five times your Cleric level. Choose Bloodied creatures within 30 feet of yourself (which can include you), and divide those Hit Points among them. This feature can
                                                
                                            
                                                
                                                     wield this power are enlightened souls infused with radiance and the power of their deitiesâ discerning vision, charged with chasing away lies and burning away darkness.   JODIE MUIR  Light Domain
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
                                                    
                                                
                                            
                                                    âflapping, severed heads spawned from the Abyssâchasing their prey. Cranium rats scurry through the tunnels, telepathically relaying their findings to their hivemind. Alone, these spies are little more
                                                
                                            
                                                
                                                    , periodically surfaces to skewer Undersigilâs residents from the back of his mutated shark, Ripper (a hunter shark with a walking speed of 30 feet). Others, like the aboleth Abadoom, carve out lairs in
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     whatever it takes to get strangers off their guard, then kill or capture them. The roof of the cave looms 60 feet above the water, on average (this varies a bit with the tide). Itâs 50 feet above
                                                
                                            
                                                
                                                     ground level and 20 feet above the top of the watch tower and gantry. Two natural stone columns sit across the mouth of the inlet with only a 25-foot gap between them, so that ships must be carefully
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     giants chasing silver dragons while riding rocs and golden sky-chariots drawn by griffons. Marble bleachers hug the walls near the entrance, across from which stands an ornate alabaster throne inlaid
                                                
                                            
                                                
                                                     others hanging from the ceiling above the table) and a large wooden waste barrel (currently empty). Next to the door, hanging from a stone hook mounted to the wall 20 feet above the floor, is a 2-foot
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     reaches to the cavernâs ceiling, forming a vast fungal tower.
 Two myconids approach the site in awe, not minding the carpet of rot under their feet. You sense their minds come alive in wonder, and
                                                
                                            
                                                
                                                     innate power over them. He plays with them as if they were children, chasing them through the gloomy depths.
 Something changes, and the oozes flow away. The deep gnome runs after them, fearful of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     tense negotiation with drow, ending with the beholder agreeing to allow the drow safe passage through âthe Vast Obliviumâ in exchange for help ridding its lair of a deep gnome infestation 2 Chasing
                                                
                                            
                                                
                                                     as a rock formation, and it tends to lurk in crevices and fissures, attacking smaller creatures that wander near. It has a walking speed of 20 feet and a climbing speed of 10 feet, loses its Hold
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                     the blights from up to 10 feet away. Alternatively, a character within 10 feet of the doorway can look for signs of danger and make a DC 13 Wisdom (Perception) check, spotting the blights on a
                                                
                                            
                                                
                                                     13 or higher spot the blights from up to 10 feet away. Alternatively, a character within 10 feet of the doorway can look for signs of danger and make a DC 13 Wisdom (Perception) check, spotting the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Descent into the Lost Caverns of Tsojcanth
                                                    
                                                
                                            
                                                     relentlessly, even chasing them out of the caverns. Treasure. The weapon stuck in the clay golem is a slender-bladed Giant Slayer (shortsword). The swordâs name (âLongtoothâ) is engraved into the
                                                
                                            
                                                
                                                     hides hang from the stalactites above, flapping in a chilly draft. Sounds of flowing water echo from the far side of the cave.
 The ceiling of this soiled cave is 50 feet high. This cave once hosted
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                     attacks any creatures that enter the chamber. The golem fights to the death and pursues trespassers relentlessly, even chasing them out of the caverns. Treasure. The weapon stuck in the clay golem is a
                                                
                                            
                                                
                                                     side of the cave.
 The ceiling of this soiled cave is 50 feet high. This cave once hosted dozens of bats, but a cloaker that dwells here devoured them. The hungry creature hides among the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     to get to the middle and upper wards! Reasonable rates!" 19â22 An ogre eating several rats on a skewer spits out a rodent skull at your feet. 23â26 A playful stray mastiff wags its tail as it
                                                
                                            
                                                
                                                     approaches, drops a very large egg at your feet, and looks up expectantly. 27â30 A small, jovial crowd gathers around a goblin and a kobold that are getting ready to have an arm wrestling match. A dwarf
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                    Skytower Shelter Locations Skytower Shelter is a cave complex carved into the northwest face of a 15,000-foot-high mountain. Tunnels are 10 feet high throughout, and the caves are lit by torches. The
                                                
                                            
                                                
                                                     griffons circle above you, shrieking at your approach. They descend until theyâre a few hundred feet away but come no closer.
 At the end of the entranceway is a ten-foot-tall barricade made of wood and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     potions of healing, and a gray bag of tricks. The coins are embossed with the profiled likeness of Strahd von Zarovich. N2i. Secret Stairs and Hall A wooden staircase to the north descends fifteen feet
                                                
                                            
                                                
                                                     illuminate the rafters and cast ominous shadows on the peaked ceiling. The balcony floor is 15 feet above the taproom floor. A secret door at the south end of the western wall can be pushed open to reveal a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                     Maze of Mists Encounters   d4 Encounter   1 Four phase spiders 2 Two invisible stalkers 3 Eight ghouls 4 Two minotaurs chasing a scared human bandit who belongs to the Hands of Plenty (see area P16
                                                
                                            
                                                
                                                     detect the stench of rotten flesh from the north. If the top chest is opened, it sprays poisoned darts in all directions. Each creature within 10 feet of the chest must make a DC 15 Dexterity saving
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Lost Mine of Phandelver
                                                    
                                                
                                            
                                                     feet (spending half their speed to do soâsee the âBeing Proneâ section in the Basic Rules). They pursue any characters they see, attacking until destroyed. The eastern half of the building is the old
                                                
                                            
                                                
                                                     years ago. They use the zombie stat block, with the following additional trait.
 Ash Puff. The first time the zombie takes damage, any living creature within 5 feet of the zombie must succeed on a DC
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                    -ranking wizard) to send messages and aid to Rassalantar. Rauvin Mountains This purple-hued mountain range has peaks rising to heights of seven and eight thousand feet. Orcs live here in seemingly
                                                
                                            
                                                
                                                     ravenâs feet as offerings. At dusk, giant ravens gather to feast on the remains. After devouring the carrion, the giant ravens perch on timber roosts and squawk at one another until nightfall, when they
                                                
                                            
                                        






