Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'chasing replaces guides to have requires'.
Other Suggestions:
casting replace guide to have requires
causing replace guide to have requires
casting replaced guide to have requires
casting replaces guide to have requires
causing replaced guide to have requires
Monsters
Strixhaven: A Curriculum of Chaos
elemental forces of their magic requires precision and grace, and some students dedicate themselves to chasing the ideal of perfect control, hoping that by doing so, they can accurately express what
Monsters
Strixhaven: A Curriculum of Chaos
the elemental forces of their magic requires precision and grace, and some students dedicate themselves to chasing the ideal of perfect control, hoping that by doing so, they can accurately express
Monsters
Icewind Dale: Rime of the Frostmaiden
): arcane eye, blightVampiric Touch (3rd-Level Spell; Requires a Spell Slot). Melee Spell Attack: +6;{"diceNotation":"1d20+6","rollType":"to hit","rollAction":"Vampiric Touch"} to hit, reach 5 ft., one
.
Companions. Since arriving in Icewind Dale, Vellynne has secured the services of six icewind kobold;Icewind kobolds that act as her valets and guides. Two of them were killed by a Melf's acid arrow spell (cast
Light Domain
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Classes
Player’s Handbook (2014)
, often using the symbol of the sun. Some of these gods are portrayed as the sun itself or as a charioteer who guides the sun across the sky. Others are tireless sentinels whose eyes pierce every
with radiance and the power of their gods’ discerning vision, charged with chasing away lies and burning away darkness.
Light Domain Spells
Cleric Level
Spells
1st
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Ersatz Eye Wondrous item, common (requires attunement) This artificial eye replaces a real one that was lost or removed. While the ersatz eye is embedded in your eye socket, it can’t be removed by anyone other than you, and you can see through the tiny orb as though it were a normal eye.
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
noted in the feature’s description. These features can be selected separately from one another; you can use some, all, or none of them. If you take a feature that replaces another feature, you gain no benefit from the replaced one and don’t qualify for anything in the game that requires it.
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Arcane Propulsion Armor Prerequisite: 14th-level artificer
Item: A suit of armor (requires attunement) The wearer of this armor gains these benefits: The wearer’s walking speed increases by 5 feet
to the wearer and reattaches. The armor can’t be removed against the wearer’s will. If the wearer is missing any limbs, the armor replaces those limbs—hands, arms, feet, legs, or similar appendages. The replacements function identically to the body parts they replace.
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
noted in the feature’s description. These features can be selected separately from one another; you can use some, all, or none of them. If you take a feature that replaces another feature, you gain no benefit from the replaced one and don’t qualify for anything in the game that requires it.
Orc
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
serve as a battering ram if a settlement dares to close its gates, blocking the way to the treasures and tasty food that lie within.
A heavily laden wagon that requires the strongest orcs to return it to
,” or “go this way.” A orc raiding party might leave such a sign in its wake, as an aid to other warriors that travel through the same area later on. Mountain guides, druids, and
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
inside the hold, followed by the guttural snarls of some creature. The ship is not as abandoned as it appeared!
An ice troll (see appendix C) was chasing a herd of seals when it spotted the abandoned
through it without alerting the troll requires a successful DC 12 Dexterity (Stealth) check. If a character fails this check, the troll hears the character’s footsteps or the creaking of the deck and realizes there’s an easier meal to be had. Map 2.6: dark duchess View Player Version
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
beauty, often using the symbol of the sun. Some of these gods are portrayed as the sun itself or as a charioteer who guides the sun across the sky. Others are tireless sentinels whose eyes pierce every
radiance and the power of their gods’ discerning vision, charged with chasing away lies and burning away darkness. Light Domain Spells Cleric Level
Spells
1st burning hands, faerie fire 3rd
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
chatter. Map 2.2: Ataaz Muhahah Symbolic mazes are carved prominently onto the bridge and its supports. Any Chultan and most guides can confirm that maze symbols and the solving of mazes are associated
placing a fingertip at the center of one of the bridge’s mazelike carvings and tracing an unbroken path past the statue. Guides who are natives of Chult would know this. The symbolic labyrinths aren’t
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Axe of the Dwarvish Lords Weapon (battleaxe), artifact (requires attunement) Seeing the peril his people faced, a young dwarf prince came to believe that his people needed something to unite them
power and the status it bestowed. Centuries later, the dwarves still search for the axe, and many adventurers have made careers of chasing after rumors and plundering old vaults to find it. Magic
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Axe of the Dwarvish Lords Weapon (Battleaxe), Artifact (Requires Attunement) A young dwarf prince set out to forge a weapon that would be regarded as a symbol of unity among his people. Venturing
chasing after rumors and plundering old vaults to find it. Magic Weapon. The Axe of the Dwarvish Lords is a magic weapon that grants a +3 bonus to attack rolls and damage rolls made with it. When you
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
Sites Scent and sound are handy guides in Sylvania, a rustic hodgepodge of architectural styles joined by winding footpaths and noisy parades. Establishments are caricatures of the splendors within, from
Lorfiril, elven god of revelry and mirth—regularly accept. Clout-chasing empyreans routinely appear, eager to gain new followers or quench their foul moods. Party crashers are a common nuisance. A
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
, flooded cisterns, and seemingly endless catacombs. Seasoned touts usually know of a few entrances to the Realm Below and can, for a fee, point eager explorers toward them, but few guides agree to
—flapping, severed heads spawned from the Abyss—chasing their prey. Cranium rats scurry through the tunnels, telepathically relaying their findings to their hivemind. Alone, these spies are little more
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
an explanation of the game’s rules). Rezran is an opportunist to his core, always chasing after riches. He is a devoted follower of Tiamat and covets the Dragon Queen’s amassed wealth. Gaining Rezran’s
allegiance to the Dragon Queen. Gaining Uvashar’s Favor. Uvashar holds great esteem for those who keep their promises and uphold their end of a deal—especially when it requires a fair amount of skill
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
the duration of Armor of Agathys by gaining more Temporary Hit Points? The spell requires you to have Temporary Hit Points, and they don’t need to be from the spell. How does Barkskin work with
familiar is an ally. Its proximity to a target can allow you to use the Sneak Attack feature or any other feature that requires the presence of an ally. When a creature succeeds on a saving throw
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
closed peepholes at dwarf’s-eye height. Opening the peepholes allows one to see into the room beyond. The bar is easily lifted from this side, but breaking down the door requires a successful DC 20
tunnel leads to the Darklake Docks. DUERGAR ALCHEMIST
A duergar alchemist carries two vials of acid and two flasks of alchemist’s fire. It uses the normal duergar stat block but replaces the Javelin
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
acquire new weapons of exquisite design for his growing collection. Offering Gorglak a worthy weapon for his collection gets the characters through the gate. Any other bribe requires one of the
Tunnels (see “Whorlstone Tunnels”).
Darklake Docks Arriving at the Darklake Docks requires a combination of skill, ingenuity, and luck. Vigilance is a little more relaxed here because the guards at
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
for its own sake. But as a member of Acquisitions Incorporated, you understand further that knowledge is just the first component of any business plan, and that turning knowledge into power requires a
patron of desires. In the battle of logic versus passion, it’s passion that guides mortals and gods more often than not. As an Acquisitions Incorporated cleric of Sune, your intimate understanding of
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
character sitting in a floating barrel or other watertight container, either steering with a paddle or flowing with the current. Such a vessel has a speed of 1 mph, requires a crew of 1, allows for no
navigate the Darklake (including the adventurers) must employ maps or guides. If the characters manage to acquire a map, they can make Wisdom (Survival) checks normally to avoid becoming lost.
Foraging
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
NPCs d6 NPC 1 A wizard agent of the Chamber seeks to eliminate all the people they worked with in the past to cover their tracks and preserve the Chamber’s secrecy. 2 The Prophecy requires the
specifically target dragonmarked heirs, or start a popular movement that seeks to destroy the houses. 5 A royal advisor or prominent noble, secretly a servant of the Chamber, guides the leader in a
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
replaces Esclarotta’s, and he crashes the castle to keep it from falling into enemy hands (see “Developments”). Treasure If the characters insist on tearing out the valuable control elements, they can pry
control mechanism requires a long period of extremely difficult and expensive work, though a wish spell could accomplish it. Developments The castle might crash, depending on the actions of the
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Honor Is My Life.” This principle—to sacrifice all for the sake of honor—guides the actions of every knight, at least in theory. The Measure. In contrast to the Oath, the Measure is a staggeringly
Crown are expected to aid any knight who requires assistance and any kingdom on the List of Loyalty, the official roll of the Knights’ allies. Knights of the Sword. Dedicated to heroic honor, courage
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
Elder Runara is the leader of Dragon’s Rest. She appears as a human woman, but she is actually an adult bronze dragon disguised in human form. She guides the residents of the cloister in their
of which runs across her left eye, which is milky and blind. An elegant prosthetic made from wood and metal replaces her right leg below the knee. Varnoth was a feared general at the head of a
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
encounter. This table replaces the random encounter tables in chapter 2 for as long as the party remains in the Labyrinth. RANDOM ENCOUNTER LOCATIONS
Random encounters in the Labyrinth take place in one
so requires a successful DC 11 Dexterity (Stealth) check. On a failed check, the demons detect the party member and attack. Manes Characters can hear the mewling of this vile mob long before it
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
spirit replaces Esclarotta’s, and he crashes the castle to keep it from falling into enemy hands (see “Developments”). Treasure If the characters insist on tearing out the valuable control elements
. Repairing the control mechanism requires a long period of extremely difficult and expensive work, though a wish spell could accomplish it. Developments The castle might crash, depending on the actions of
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
tense negotiation with drow, ending with the beholder agreeing to allow the drow safe passage through “the Vast Oblivium” in exchange for help ridding its lair of a deep gnome infestation 2 Chasing
Breath feature, and replaces its Underwater Camouflage feature with the following feature: Camouflage. The octopus has advantage on Dexterity (Stealth) checks.
Mad Creature The party encounters a
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
and expressive showcases, thrumming with creative energy. Harnessing the elemental forces of their magic requires precision and grace, and some students dedicate themselves to chasing the ideal of
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
, guides, wanderers Epithet: Seekers The Mind’s Eye sees experience and exploration as the means of fully realizing one’s own potential. By taking in the challenges and wonders of the multiverse
state of superior being. Factol Saladryn (neutral, elf archmage) guides the relatively young faction. She rarely sojourns beyond Sigil anymore, sacrificing her own journey of personal discovery to lead
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
characters are looking for guides or information about the land of Barovia, Szoldar and Yevgeni can be of service. They aren’t afraid to venture beyond Vallaki’s walls during the day, and they know the
woods and valley well. They’re willing to serve as guides for 5 gp per day, or to provide directions to important landmarks in exchange for free drinks. They think it’s foolish to travel “this cursed
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
. They serve as guides and advisors to the living, and members of the noble lines of Aerenal can exercise the rite of counsel to consult with ancestors in Shae Mordai. The greatest members of the Undying
and is freed from one curse afflicting it (councilor’s choice).
Flame Strike (5th-Level Spell; Requires a Spell Slot). The councilor chooses a point it can see within 60 feet of it. Each creature in a
Compendium
- Sources->Dungeons & Dragons->Sage Advice Compendium
creature. Its proximity to a target can allow you to use the Sneak Attack feature or any other feature that requires the presence of an ally. When you dismiss the familiar you conjure with the find
and damage rolls. Second, neither green-flame blade nor booming blade works with Extra Attack or any other feature that requires the Attack action. Like other spells, these cantrips require the Cast
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
ago for her first taste of magical power. Levistus speaks to her in dreams and guides her path. Shortly after Avarice arrived in Ten-Towns, Levistus urged her to seek out the Black Sword. Avarice
Dexterity saving throw or take 7 (2d6) acid damage.
Magic Missile (1st-Level Spell; Requires a Spell Slot). The simulacrum creates three darts of magical force. Each dart unerringly strikes one creature