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                        Returning 18 results for 'chasing world relieved'.
                    
                
                        
                            
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                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                     downtime activities that take weeks or even months to complete, you can give your campaign a longer time line â one in which events in the world play out over years. Wars begin and end, tyrants come
                                                
                                            
                                                
                                                     and go, and royal lines rise and fall over the course of the story that you and the characters tell. Downtime rules also provide ways for characters to spend â or be relieved of â the monetary treasure
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Stranger Things
                                                    
                                                
                                            
                                                     around the corner and calls back: âAt my heels you nip in this game we play. But cursed is the maze, and lost am I. So whoâs chasing whom? Oh, whoâs to say? The front is the back. Hello is goodbye
                                                
                                            
                                                
                                                     solution is to stop chasing the Lost Knight, turn around, and go back the way they came. Once the group goes back one room, they automatically find the Knightâs second riddle. Second Riddle. The
                                                
                                            
                                        
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                                                     Species
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     the world. For no matter how thick its walls, skilled its archers, or brave its knights, few settlements have ever withstood a full-scale onslaught of orcs.
Every soldier who lives through a fight
                                                
                                            
                                                
                                                     hatred of the civilized races of the world and their need to satisfy the demands of their deities, the orcs know that if they fight well and bring glory to their tribe, Gruumsh will call them home to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                    Welcome to the Far North North of the Spine of the World and west of the towering Reghed Glacier is a frigid expanse few dare to explore, let alone inhabit. This icy land of windswept tundra recently
                                                
                                            
                                                
                                                     became locked in a perpetual, dark winter without reprieve. Auril the Frostmaiden, the divine embodiment of winterâs fury, has withdrawn to this cold corner of the world to live among mortals
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     what they are. A bulette loves halfling meat the most, and it is never happier than when chasing plump halflings across an open field.  A bulette has no lair, but roams a hunting territory up to thirty
                                                
                                            
                                                
                                                    , the creatures inevitably reappear. Because their young are almost never seen, some sages suspect that bulettes maintain secret nesting grounds from which adults strike out into the world. Bulette
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     surface world. The hoard consists of 80 gp in mixed coinage, three gold rings worth 25 gp each, and two gem-inlaid necklaces worth 250 gp each. She has tracked the pieces to derro, who use them to pay
                                                
                                            
                                                
                                                    â in the âWhorlstone Tunnelsâ section for more information on what Droki is carrying if the characters catch him. CHASING DROKI
 If the characters decide to wait for Droki to enter the West Cleft or
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
                                                    
                                                
                                            
                                                     possessed. The trio forged an unholy pact that they would gain such ultimate power or die in the attempt. Over the length and breadth of the world they strode, seeking powerful magic and spells and
                                                
                                            
                                                
                                                    , so you donât have to share with the Beast?â
 The trio agreed to this alternative, and Jergal broke off his skeletal finger bones and gave them to the contestants. When Malar returned from chasing the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                    Stone Giants Stone giants â reclusive, reflective, and inscrutable â take pains to remain apart from the world of sunlight and sky. Only when theyâre surrounded by stone do they consider themselves
                                                
                                            
                                                
                                                     to be in reality. A world of all-encompassing stone is a realm of permanence and solidity, one where a lifetime of laborious carving can last through countless eons. The surface world, with its
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     giants chasing silver dragons while riding rocs and golden sky-chariots drawn by griffons. Marble bleachers hug the walls near the entrance, across from which stands an ornate alabaster throne inlaid
                                                
                                            
                                                
                                                     guards in areas 16, area 17, area 18, and area 24. Relieved guards return here to rest. When an alarm sounds, the sleeping giants awaken, grab their morningstars, and move to area 6. If there are no
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     the world). Females that are about to give birth are relieved of their other roles and taken to the lairâs whelping pens, where they are tended to by Luthicâs followers. Orcs donât take mates, and no
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                     the temple (area D4), reconnecting the temple to the outside world. Shortly after the party arrives, a zombie emerges from the east tunnel and empties a basket of small rocks onto the pile below. The
                                                
                                            
                                                
                                                     magic to help the raiders learn Therno Lakeâs defenses. Secretly, many derro feared the lamia, and they were relieved when the cave-in trapped her here. The lamia hasnât eaten in days. If the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     where new gnomish souls are sent out to experience the wider world, and to which they return to join the hallowed community of those who have come before them. Urdlen is the only gnome deity that
                                                
                                            
                                                
                                                     these embarrassments, he declared an oath to bring death to all gnomes. 
 To keep his nemesis from doing him harm, Garl tricked Kurtulmak into chasing him into a maze of caves by singing mocking songs
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Playerâs Handbook
                                                    
                                                
                                            
                                                     is favored by a god, pantheon, or religious order. This section presents the Life Domain, Light Domain, Trickery Domain, and War Domain subclasses. Life Domain  Soothe the Hurts of the World
 The
                                                
                                            
                                                
                                                     wield this power are enlightened souls infused with radiance and the power of their deitiesâ discerning vision, charged with chasing away lies and burning away darkness.   JODIE MUIR  Light Domain
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                     Maze of Mists Encounters   d4 Encounter   1 Four phase spiders 2 Two invisible stalkers 3 Eight ghouls 4 Two minotaurs chasing a scared human bandit who belongs to the Hands of Plenty (see area P16
                                                
                                            
                                                
                                                     knocked on the door before entering, the bandits have their weapons at the ready. Otherwise, they are arguing loudly. Parleying with the Bandits. If the characters donât attack, the bandits are relieved to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     tense negotiation with drow, ending with the beholder agreeing to allow the drow safe passage through âthe Vast Obliviumâ in exchange for help ridding its lair of a deep gnome infestation 2 Chasing
                                                
                                            
                                                
                                                     society members sometimes end up in far corners of the Underdark, separated from their fellows. Members of the Society of Brilliance are aware that paths to the surface world exist but havenât explored any
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                    , Everlund, and numerous smaller settlements along the way. Raven Rock On the icy slopes of the Spine of the World stands the spirit mound of the Black Raven and Gray Wolf tribes. Raven Rock gets its
                                                
                                            
                                                
                                                     rangers from Grayvale like to travel these woods. Spine of the World Mountains of ice and black rock form a sky-scraping wall of frigid peaks across the far north, which few creatures have the ability
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Lost Mine of Phandelver
                                                    
                                                
                                            
                                                     elemental forces of the world in check, preventing civilization and the wilderness from destroying one another, and helping others survive the perils of the wilds. The goblins are a threat to the
                                                
                                            
                                                
                                                     the Emerald Enclave If the party helps Reidoth by chasing off Venomfang, the druid privately approaches certain members of the group and urges them to join the Emerald Enclave. He speaks with those who
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                     world in check, preventing civilization and the wilderness from destroying one another, and helping others survive the perils of the wilds. As such, Reidoth doesnât want to rile the goblins without good
                                                
                                            
                                                
                                                    . She hides in the woods until the characters leave. Her watch post contains nothing of value. Joining the Emerald Enclave
 If the party helps Reidoth by chasing off Venomfang, the druid privately
                                                
                                            
                                        






