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                        Returning 35 results for 'chasing worse remain'.
                    
                
                        
                            
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                                                     Magic Items
                                                    Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                     and the status it bestowed. Centuries later, the dwarves still search for the axe, and many adventurers have made careers of chasing after rumors and plundering old vaults to find it.
Magic Weapon
                                                
                                            
                                                
                                                     unexpected. You canât use this property again until 3 days have passed.
Destroying the Axe. The only way to destroy the axe is to melt it down in the Earthheart Forge, where it was created. It must remain in the burning forge for 50 years before it finally succumbs to the fire and is consumed.
                                                
                                            
                                        
                                                    Axe of the Dwarvish Lords
                                                    
    
        Legacy
    
    
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                                                     Magic Items
                                                    Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                     adventurers have made careers of chasing after rumors and plundering old vaults to find it.
Magic Weapon
The Axe of the Dwarvish Lords is a magic weapon that grants a +3 bonus to attack and damage
                                                
                                            
                                                
                                                     Earthheart Forge, where it was created. It must remain in the burning forge for fifty years before it finally succumbs to the fire and is consumed.
                                                
                                            
                                        
                                                    Folk Hero
                                                    
    
        Legacy
    
    
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                                                     Backgrounds
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                     you.
 
Suggested Characteristics
A folk hero is one of the common people, for better or for worse. Most folk heroes look on their humble origins as a virtue, not a shortcoming, and their
                                                
                                            
                                                
                                                     home communities remain very important to them.
d8
Personality Trait
1
I judge people by their actions, not their words.
2
If someone is in trouble, Iâm always ready to
                                                
                                            
                                        
                                                    Triton
                                                    
    
        Legacy
    
    
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                                                     Species
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     and worse, so you know you can count on them in a fight.
â Brego Stoneheart, sea captain
Tritons guard the ocean depths, building small settlements beside deep trenches, portals to the
                                                
                                            
                                                
                                                     the depths revealed that krakens, sahuagin, and far worse foes had fled the Plane of Water for the Material Plane.
The tritons, driven by a sense of duty and responsibility, would not allow their foes
                                                
                                            
                                        
                                                     Backgrounds
                                                    Baldurâs Gate: Descent into Avernus
                                                    
                                                
                                            
                                                    ;
Suggested Characteristics
A folk hero is one of the common people, for better or for worse. Most folk heroes look on their humble origins as a virtue, not a shortcoming, and their home communities
                                                
                                            
                                                
                                                     remain very important to them.
d8
Personality Trait
1
I judge people by their actions, not their words.
2
If someone is in trouble, Iâm always ready to lend help.
3
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                    Rooftop Chase: Autumn The characters are chasing two drow gunslingers (see appendix B) across windy rooftops in the Dock Ward. The drow stick together as they run, but each one acts on his own
                                                
                                            
                                                
                                                     other. Next Encounter The drow keep running across the rooftops until they get to the run-down dockside neighborhood known as Mistshore. Characters who remain in pursuit can follow them all the way
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                    , chasing some strange new obsession. His followers remain loyal, but they worry about the mental state of their warlord. Hobgoblin Patrols Hobgoblins of Doomcrownâs phalanx have secured most of the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     alliances, with years of stalemate interspersed with periods of intense battles. This grueling conflict left deep scars on the land and the people, but there was worse to come. On 20 Olarune 994 YK, the
                                                
                                            
                                                
                                                     nations to the negotiating table, and the Last War came to an end in 996 YK with the Treaty of Thronehold. Although many celebrated the end of the war, others remain unsatisfied with its outcome. No
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     inside the hold, followed by the guttural snarls of some creature. The ship is not as abandoned as it appeared!
 An ice troll (see appendix C) was chasing a herd of seals when it spotted the abandoned
                                                
                                            
                                                
                                                     the troll is trying to break through it to get at them. Characters can surprise the troll if they remain quiet as they make their way into the shipâs hold (area D9). Climbing onto the ship and moving
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                     that remain linger in the shadows of their ancestorsâ wonders. Only slowly have they begun to push back centuries of darkness and rediscover how the world has changed. Then came the Dragon Armies
                                                
                                            
                                                
                                                     have joined the enemy en masse. Whispers also speak of winged doom, wild reports of riders on dragonnelsâand I dare imagine worse.
 I donât yet understand the shape of our enemy. Their motivations
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     world and showed them how to work with stone and soil, and how to read the future in the movement of the Ring of Siberys. She charged her students to remain ever vigilant against the threat that was to
                                                
                                            
                                                
                                                    , in addition to guarding the seals that bind the daelkyr and keep Xoriat at bay, the Gatekeepers remained vigilant against the possibility of worse to come. In the millennia since that struggle ended
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                    , with years of stalemate interspersed with periods of intense conflict. This grueling conflict left deep scars on the land and the people, but there was worse to come. On Olarune 20, 994 YK the nation of
                                                
                                            
                                                
                                                     fear brought the nations to the negotiating table, and the Last War came to an end in 996 YK with the Treaty of Thronehold. While many celebrated the end of the war, others remain unsatisfied with its
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     Dragon Ideals    d6 Ideal 
     1  Foresight. Righteous action requires carefully weighing potential consequences to ensure the cure is not worse than the disease. (Lawful) 
   2  Restraint. I cannot
                                                
                                            
                                                
                                                     history. By acting strategically, I tip the ultimate balance toward justice and virtue. (Good) 
   4  Objectivity. I remain impartial in my judgments and refuse to let personal feelings get in the way of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Hoard of the Dragon Queen
                                                    
                                                
                                            
                                                     coming of Tiamat. As events unfold, dragons rampage across the Sword Coast, serving at the vanguard of a legion of cultists, fiends, and worse. To oppose these forces, new heroes must rise and resist
                                                
                                            
                                                
                                                     Pressâs veteran designers. Now, years after Hoard of the Dragon Queen and The Rise of Tiamatâs releases, these adventures remain fan-favorite tales in the wider Dungeons & Dragons libraryâstories well worth
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Rise of Tiamat
                                                    
                                                
                                            
                                                     coming of Tiamat. As events unfold, dragons rampage across the Sword Coast, serving at the vanguard of a legion of cultists, fiends, and worse. To oppose these forces, new heroes must rise and resist
                                                
                                            
                                                
                                                     Pressâs veteran designers. Now, years after Hoard of the Dragon Queen and The Rise of Tiamatâs releases, these adventures remain fan-favorite tales in the wider Dungeons & Dragons libraryâstories well worth
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                     coming of Tiamat. As events unfold, dragons rampage across the Sword Coast, serving at the vanguard of a legion of cultists, fiends, and worse. To oppose these forces, new heroes must rise and resist them
                                                
                                            
                                                
                                                     veteran designers. Now, years after Hoard of the Dragon Queen and The Rise of Tiamatâs releases, these adventures remain fan-favorite tales in the wider Dungeons & Dragons libraryâstories well worth
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                     Ravenloft, but they are unknown to mortals and desire no worship. Despite the control the Dark Powers exert, these beings remain distant from the domains they manipulate. Although some of their names
                                                
                                            
                                                
                                                     ignored or worse. For residents of Ravenloft, ignorance provides a well-defended shelter against unfathomable truths. The Secret of the Dark Powers The true nature of the Dark Powers is for you to decide
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     waves in your direction as if telling you to remain where you are. âWhat a deal! Patience is a virtue! Canât keep the boss waiting!â He runs off into one of the trash structures.
 Moments later he
                                                
                                            
                                                
                                                     returns, leading a tall creature wearing a long, tattered shift covered in mud, blood, mold, and worse. The hagâs eyes seem to move independently of each other as she approaches, her straggly brown hair
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                     power and the status it bestowed. Centuries later, the dwarves still search for the axe, and many adventurers have made careers of chasing after rumors and plundering old vaults to find it. Magic
                                                
                                            
                                                
                                                     destroy the axe is to melt it down in the Earthheart Forge, where it was created. It must remain in the burning forge for fifty years before it finally succumbs to the fire and is consumed.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                     chasing after rumors and plundering old vaults to find it. Magic Weapon. The Axe of the Dwarvish Lords is a magic weapon that grants a +3 bonus to attack rolls and damage rolls made with it. When you
                                                
                                            
                                                
                                                     the axe is to melt it down in the Earthheart Forge, where it was created. It must remain in the burning forge for 50 years before it finally succumbs to the fire and is consumed. Conceptopolis  Axe of the Dwarvish Lords, 
+1 Armor (Plate Armor)
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                     worse. This chapter explores these core themes and the ways that they can affect the stories or characters you create in Eberron. Hereâs a quick overview of what lies ahead. A Magical World. From
                                                
                                            
                                                
                                                     light may have things they regret. The Last War. Eberron has just emerged from a century-long civil war, and the scars of that bitter conflict remain. How did the war affect your character, and how will
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     their newly established bases in Tyar-Besil. Unfortunately, other members of the delegation remain missing, and various other leads and mysteries remain unresolved. Worse yet, it quickly becomes clear
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
                                                    
                                                
                                            
                                                     fixate on flaws, in themselves and in their surroundings, believing that abnormality is the precursor to evil. They fret over their appearances, chasing impossible standards of beauty and grace
                                                
                                            
                                                
                                                    , darkness sloughs off them like melted shadow and into the drains at their feet. The crowd then passes judgment, with punishments ranging from light reprimands to exile or worse. Meanwhile, the exuded
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     see a hound when it bays are filled with supernatural fear and usually flee in terror. When a victim tries to run away, a hound delights in chasing after it and tormenting it before bringing the hunt
                                                
                                            
                                                
                                                    . While sunlight shines on the spot from which it vanished, the hound must remain in the Deep Ethereal. After sunset, it returns to the Border Ethereal at the same spot, whereupon it typically sets out
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
                                                    
                                                
                                            
                                                     fell short. The White Sails company in which he invested grew to become Mintarnâs preminent supplier of mercenary ships and soldiers. Things only improved when Waterdeep wasted its navy chasing
                                                
                                            
                                                
                                                     demands. Even if they had all the soldiers shipped away to Neverwinter and Waterdeep, what could they hope to do to mighty Hoondarrh? Things got worse recently when Neverember was deposed as Open Lord of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                     else searching for you, though they will not risk their lives for you. Suggested Characteristics A folk hero is one of the common people, for better or for worse. Most folk heroes look on their
                                                
                                            
                                                
                                                     humble origins as a virtue, not a shortcoming, and their home communities remain very important to them.  d8 Personality Trait   1 I judge people by their actions, not their words. 2 If someone is in
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                     else searching for you, though they will not risk their lives for you. Suggested Characteristics A folk hero is one of the common people, for better or for worse. Most folk heroes look on their
                                                
                                            
                                                
                                                     humble origins as a virtue, not a shortcoming, and their home communities remain very important to them.  d8 Personality Trait   1 I judge people by their actions, not their words. 2 If someone is in
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     is considered a form of indefinite madness (see âMadnessâ in chapter 8 of the Dungeon Masterâs Guide). This madness befell Zilch long before the demon lords arrived, and has only gotten worse since
                                                
                                            
                                                
                                                     that conceal a dozen giant spiders loyal to the drow. The warehouseâs denizens attack the party unless the characters are accompanied by a drow. The merchants have been instructed to remain in the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     shushes them again. If asked why itâs important to remain quiet, he says: âTwo serpents are asleep in the brambles, just outside the tower door. If you awaken them, they might put the squeeze on you
                                                
                                            
                                                
                                                    , or worse, devour me.â
 See âSnakesâ below for more information about the two serpents. The characters canât see Sir Talavar from the ground, because he is locked in a birdcage inside the basket that
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
                                                    
                                                
                                            
                                                    , bringers of aid or executors of justice. You work within the system to uphold the status quo or step beyond the law to prevent war and worse. Politics, espionage, and mystery are facts of your world, as
                                                
                                            
                                                
                                                     as you remain in the sovereignâs good graces, you are nearly immune to prosecution under the laws within their sphere of influence. When you are carrying out your orders, you have a great deal of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                    &D is improvisational, the game can go in unexpected directions. If a direction makes the game a worse experience for anyone, use these tools to correct course. Many content tools exist, but a popular
                                                
                                            
                                                
                                                     the options privately, and ask them to choose one. If issues remain, call for a break, and privately ask what you can do to make the game more engaging.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
                                                    
                                                
                                            
                                                     the Beastlands. Now the town must start anew, reestablished by stragglers, newcomers, and sapient animals who were away when their home disappeared. Old Faunelâs ancient ruins remain, rejected by the
                                                
                                            
                                                
                                                     conflict. But in recent months, egg poachers have grown bolder, scaling the jungle heights in the night. Worse yet, the gate-town of Rigus plunders Faunel for its natural resources, notably its lightweight
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                    . The items are long gone, and Kalyth fears that the other veterans would reject herâor worseâif they found out she once had the money they desperately need and lost it. Regardless of the characters
                                                
                                            
                                                
                                                     the warforged warrior stat block in appendix A) remain in Ialos to guard the mill or patrol its surroundings. When no expedition is underway, thirteen pilgrims (including their leader, Mercy, who also
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     giants chasing silver dragons while riding rocs and golden sky-chariots drawn by griffons. Marble bleachers hug the walls near the entrance, across from which stands an ornate alabaster throne inlaid
                                                
                                            
                                                
                                                     aarakocra are alert but remain perfectly still; they do nothing other than defend themselves and obey Sansuriâs commands. Any creature that jumps or falls into the hole plummets to the ground far below unless
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     and relocating them in Tuânarath. Often, these prizes donât remain intact for long. When residents become bored or find themselves in the mood for debauchery, the githyankiâs natural propensity for
                                                
                                            
                                                
                                                    , and often donât involve physical harm. Instead, offenders are forced to submit to the mind-numbing sameness of performing one task interminably â a fate that, for some, might feel worse than death
                                                
                                            
                                        






