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                        Returning 35 results for 'checks where rain'.
                    
                
                        
                            
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                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     falls there, causing the area to be lightly obscured. Heavy rain also extinguishes open flames and imposes disadvantage on Wisdom (Perception) checks that rely on hearing. In addition, strong winds swirl
                                                
                                            
                                                
                                                     tempest is always at the center of a storm 1d6 + 4;{"diceNotation":"1d6+4","rollType":"roll","rollAction":"Living Storm"} miles in diameter. Heavy precipitation in the form of either rain or snow
                                                
                                            
                                        
                                                     Monsters
                                                    Storm King's Thunder
                                                    
                                                
                                            
                                                    Keen Hearing and Sight. The scout has advantage on Wisdom (Perception) checks that rely on hearing or sight.
Fey Ancestry. The scout has advantage on saving throws against being charmed, and magic
                                                
                                            
                                                
                                                     can't put them to sleep.
Mask of the Wild. The scout can attempt to hide even when they are in an area only lightly obscured by foliage, heavy rain, falling snow, mist, and other natural
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     claimed it.
2
Prismatic shards rain from the sky in a beautiful but dangerous display. Rumors quickly spread that a crystal dragon is responsible.
3
A crystal dragon invites the greatest
                                                
                                            
                                                
                                                     populations flourish within 6 miles of the lair. Ability checks made to forage for food by hunting, fishing, or trapping in that area are made with advantage.
If the dragon dies, the animal population near
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     creature has claimed it.
2
Prismatic shards rain from the sky in a beautiful but dangerous display. Rumors quickly spread that a crystal dragon is responsible.
3
A crystal dragon invites
                                                
                                            
                                                
                                                     regains two additional spent Hit Dice.
Thriving Wildlife. Animal populations flourish within 6 miles of the lair. Ability checks made to forage for food by hunting, fishing, or trapping in that area are
                                                
                                            
                                        
                                                    Elder Tempest
                                                    
    
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                                                     Monsters
                                                    Mordenkainen’s Tome of Foes
                                                    
                                                
                                            
                                                     obscured. Heavy rain also extinguishes open flames and imposes disadvantage on Wisdom (Perception) checks that rely on hearing.
In addition, strong winds swirl in the area covered by the storm. The
                                                
                                            
                                                
                                                     storm 1d6 + 4;{"diceNotation":"1d6+4","rollType":"roll","rollAction":"Living Storm"} miles in diameter. Heavy precipitation in the form of either rain or snow falls there, causing the area to be lightly
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide
                                                    
                                                
                                            
                                                    Heavy Precipitation Everything within an area of heavy rain or heavy snowfall is Lightly Obscured, and creatures in the area have Disadvantage on all Wisdom (Perception) checks. Heavy rain also extinguishes open flames.
                                                
                                            
                                        
                                                     Magic Items
                                                    Infernal Machine Rebuild
                                                    
                                                
                                            
                                                     you. You have disadvantage on Wisdom (Animal Handling) checks.
03
One weapon or item you carry of your choice gains a walking speed of 30 feet and goes where you tell it.
Your armor and clothing
                                                
                                            
                                                
                                                     checks made using thieves’ tools or tinker’s tools.
Any metal object you wield or wear is covered in a thin layer of oil that drips occasionally and leaves your fingerprints everywhere
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                    Heavy Precipitation Everything within an area of heavy rain or heavy snowfall is Lightly Obscured, and creatures in the area have Disadvantage on all Wisdom (Perception) checks. Heavy rain also extinguishes open flames.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
                                                    
                                                
                                            
                                                     rain or heavy snowfall is lightly obscured, and creatures in the area have disadvantage on Wisdom (Perception) checks that rely on sight. Heavy rain also extinguishes open flames and imposes disadvantage on Wisdom (Perception) checks that rely on hearing.
                                                
                                            
                                                
                                                    –12 None 13–17 Light rain or light snowfall 18–20 Heavy rain or heavy snowfall   Extreme Cold Whenever the temperature is at or below 0 degrees Fahrenheit, a creature exposed to the cold must succeed on
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                    ) even at night. A day without rain is rare, but rain varies from a steady mist to drenching downpours. Visibility in heavy rain is limited to 50 yards. Beyond that distance, only Huge or larger objects
                                                
                                            
                                                
                                                     can be distinguished. Missile weapon ranges are halved during rain. On days that receive heavy rain, there’s a 25 percent chance of a full-blown tropical storm featuring sheets of rain, high wind
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     following weather effects are in play. Heavy Rain. Heavy rain falls from noon until midnight. Creatures in the rain have disadvantage on Wisdom (Perception) checks that rely on hearing or sight. The rain also
                                                
                                            
                                                
                                                     extinguishes open flames. Visibility is reduced to 60 feet. Thick Fog. From midnight until noon, the city is engulfed in thick fog. Creatures in the fog have disadvantage on Wisdom (Perception) checks that rely on sight. Visibility is reduced to 30 feet.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     around pillars and tree trunks from which it launches itself like a javelin, striking with great force and accuracy. Jaculis are found in damp climates, and their preferred habitats are rain forests
                                                
                                            
                                                
                                                    , Perception +1, Stealth +4
 Senses blindsight 30 ft., passive Perception 11
 Languages —
 Challenge 1/2 (100 XP)
 Camouflage. The jaculi has advantage on Dexterity (Stealth) checks made to hide
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     danger. During the storm, any checks made to resolve hazards or manage the ship are made with disadvantage. Evocation These ferocious storms are wracked with thunderbolts, driving sheets of acid rain
                                                
                                            
                                                
                                                     teleported 5d20 miles in a random direction. Conjuration When conjuration magic churns within a storm’s heart, creatures of wind and rain emerge from distant realms to attack anything they encounter. The
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                    Elder Tempest Terrifying storms manifest in the body of the elder tempest. A being carved from clouds, wind, rain, and lightning, the elder tempest assumes the shape of a serpent that slithers
                                                
                                            
                                                
                                                     through the sky. The tempest drowns the land beneath it with rain and stabs the earth with lances of lightning. Punishing winds scream around it as it flies, feeding the chaos it creates. Elder Tempest
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Divine Contention
                                                    
                                                
                                            
                                                    : Lightning and thunder suddenly crack a dark sky as heavy rain pours from above. Cries of, “Hurricane! All hands on deck!” can be heard throughout the vessel. The sailors need all the help they can get
                                                
                                            
                                                
                                                    .
 The characters can help the sailors fight the storm by making any of the following ability checks: Characters who help the sailors push through the storm by securing ropes and tying down cargo and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                    Elder Tempest Terrifying storms manifest in the bodies of elder tempests. Beings carved from clouds, wind, rain, and lightning, elder tempests assume the shape of serpents that slither through the
                                                
                                            
                                                
                                                     sky. They drown the land beneath them with rain and stab the earth with lances of lightning. Punishing winds scream around them as they fly, feeding the chaos they create. Elder Tempest
 Gargantuan
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                    10. Rainfall Caverns Water pours from the ceiling of these 20-foot-high caves like a heavy rain. Consequently, creatures in this area have disadvantage on Wisdom (Perception) checks that rely on
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     of them learns what that person saw or heard. (No ability checks are required, since the eyewitnesses are eager to talk.) Fala Lefaliir Fala, the owner of Corellon’s Crown (see chapter 2, area T4
                                                
                                            
                                                
                                                    : “Right after the explosion, I ducked behind a rain barrel. Then I heard a ‘plop’ and found this in the barrel.” Martem produces a necklace of fireballs with two beads remaining and a broken clasp. As
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     elements of the ambush. Nasty Weather The sun hides behind clouds that increasingly darken as you head toward the Greypeak Mountains — and, hopefully, the wizard who created the orrery. A steady rain
                                                
                                            
                                                
                                                     begins to fall, and the wind begins to howl. A crash of thunder is followed by forks of lightning. Soon, sheets of rain are falling while lightning flashes on every side. The lightning forms concentrated
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     disadvantage on Dexterity (Stealth) checks. Leaves change color to contrast with those trying to hide among them, branches move to reveal creatures, fog clears, and so on. Smooth Roads. Difficult terrain
                                                
                                            
                                                
                                                     Weather. The weather within 6 miles of the dragon’s lair is always sunny and pleasantly warm during the day. Rain falls only at night, and dew waters the ground in the early morning. Unending Rain
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide
                                                    
                                                
                                            
                                                     them what their characters perceive, so it’s important to make sure you’re telling them important information about their surroundings. The Perception skill and Wisdom checks made using it are key
                                                
                                            
                                                
                                                     another creature is using the Stealth skill to hide. Noticing a hidden creature is never trivially easy or automatically impossible, so characters can always try Wisdom (Perception) checks to do so. Using
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Book of Many Things
                                                    
                                                
                                            
                                                     creature it sees in the region. 3 Sage. Emotions are muted in the region, but minds open to new ideas. Creatures in the region have advantage on Charisma checks made to improve the attitude of other
                                                
                                            
                                                
                                                     similar magic. 9 Rogue. Sneaks find their efforts easier in the region. Creatures in the region make Dexterity (Stealth) checks with advantage. 10 Gem. At midnight on a clear night, the stars appear to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
                                                    
                                                
                                            
                                                     entirely up to you.
 Weather at Sea Use the Weather table earlier in this chapter when checking for weather at sea. If weather conditions indicate both a strong wind and heavy rain, they combine to
                                                
                                            
                                                
                                                     create a storm with high waves. A crew caught in a storm loses sight of all landmarks (unless there’s a lighthouse or other bright feature), and ability checks made to navigate during the storm have
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
                                                    
                                                
                                            
                                                     years of wind and rain have eroded away its cover, leaving the path exposed and visible from the valley floor below. The path climbs to the Mountain Door, at the location marked A on the map. This is
                                                
                                            
                                                
                                                     the route used by the orcs in Great Ulfe’s tribe to come and go from their lair. If someone checks the path for tracks, a successful DC 10 Wisdom (Survival) check reveals that four booted humanoids
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                    . If Azaka Stormfang (see chapter 1) is with the characters, she insists they attack the spire. She suggests waiting until nightfall or rain, if none of the characters think of it. If characters refuse
                                                
                                            
                                                
                                                     when rain or darkness limits visibility. If these precautions aren’t taken, have the party make a DC 12 group Dexterity (Stealth) check. If the group check fails, the pterafolk mount an attack from
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                     Events table. The encounter ends when both Kansaldi and Ignia are defeated.  Clash of Fallen Flames Events   d8 Event   1–3 Fragments of flying citadel rain down. Each creature must succeed on a DC 15
                                                
                                            
                                                
                                                     above the battlefield momentarily look like five hateful draconic heads. The character must succeed on a DC 16 Wisdom saving throw or have disadvantage on attack rolls and ability checks for 1 round
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player’s Handbook
                                                    
                                                
                                            
                                                     around the dungeon the way they do in combat. But the DM frequently checks in to make sure it’s clear where everyone is and what they’re doing.
   Teamwork Matters. The player characters are working
                                                
                                            
                                                
                                                     use Wisdom checks to find things—see the Search action in the rules glossary—but sometimes they stumble on them accidentally, as Auro did here.
Jared: Past the flames and smoke, you see a glimmering
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                    , tongues
 Keen Smell. The giant has advantage on Wisdom (Perception) checks that rely on smell.
 Actions
 Multiattack. The giant makes two attacks with its morningstar.
 Morningstar. Melee Weapon
                                                
                                            
                                                
                                                     has more than one, it has advantage on Wisdom (Perception) checks and on saving throws against being blinded, charmed, deafened, frightened, stunned, or knocked unconscious.
 Regeneration. The giant
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
                                                    
                                                
                                            
                                                     orange lightning release a deluge of fiery droplets. Any creature caught in the burning rain takes 2d6 fire damage at the start of each of its turns. The droplets ignite any flammable objects that
                                                
                                            
                                                
                                                     aren’t being worn or carried; otherwise, the droplets burn out immediately. The smoke, soot, crackle, and low roar of the storm impose disadvantage on Wisdom (Perception) checks and ranged attack rolls. A
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide
                                                    
                                                
                                            
                                                     way: Branching passages underground Horizon-obscuring terrain, such as dense forest Obscuring weather, such as heavy rain or fog Traveling at night Traveling at sea while unable to see the sky or any
                                                
                                            
                                                
                                                     mine, an ancient ruin, a magical pool, a hag’s cottage, or some other feature. The Search DC column of the Travel Terrain table suggests DCs for Wisdom (Perception) checks made to find something in
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     in golden ribbons marches down the thoroughfare. Emerald clouds swirl above the tree and rain down golden, spinning sycamore seeds. Fairgoers try to catch the seeds before they hit the ground. As the
                                                
                                            
                                                
                                                     speed equal to your walking speed, and you gain a +5 bonus on all Charisma-based ability checks. These effects last for 1 hour. After you use this charm three times, it vanishes from you.
 If one of the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                     the mansion, checks in with the guards there, then departs. If the kapak guards aren’t at their posts, the patrol ventures into the mansion to investigate. O2: Foyer This foyer has an alcove studded
                                                
                                            
                                                
                                                     with ornate coat hooks under a row of shelves. Stained rain cloaks currently overload the hooks, and several spears lean against the wall. Doors lead to the north and south.
 When worn with the hood up
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
                                                    
                                                
                                            
                                                     check (your choice) to navigate the maze. On a failed check, the maze counts as 10 feet of difficult terrain. 5 The ground beneath your feet is slippery with rain, spilled oil, or some other liquid
                                                
                                            
                                                
                                                     obstacles at specific points, especially ones that require the characters to make ability checks or saving throws to avoid slowing or stopping, or use a random table of complications similar to the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     characters. All Charisma checks made to influence the inhabitants have disadvantage.   Sanctum Island Story Hooks   d4 Story Hook   1 A spy among the inhabitants needs extraction from the island. 2 The
                                                
                                            
                                                
                                                     Dungeon Master’s Guide) grows in 10-foot-tall hedges shaped like animals. 5 Rain on the island creates a beautiful melody. 6 All beasts on the island have truesight out to a range of 120 ft.   Wild
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     only 5 feet deep in this cavern. The walls of the plateaus are wet but rough, and can be climbed with successful DC 10 Strength (Athletics) checks. Two Crushing Wave reavers (see chapter 7) keep watch
                                                
                                            
                                                
                                                     not dressed as water cultists. P18. Wrecks Heavy rain batters what must be a gigantic cavern, its walls and ceiling lost in the driving storm. Even the roar of the waterfalls to the north, west, and
                                                
                                            
                                        






