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                                                     Monsters
                                                    Acquisitions Incorporated
                                                    
                                                
                                            
                                                     bonus action.
Sunlight Sensitivity. While in sunlight, the deep crow has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.Multiattack. The deep crow makes three
                                                
                                            
                                                
                                                     powers. But one thing all agree on is that ending up a meal for one of these monstrosities is a too-real threat for those who stumble into their deadly lairs.
Though the deep crow most immediately
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     restrained. Ability checks made to escape this grapple have disadvantage.
Caustic Mist (Recharge 5–6);{"diceNotation":"1d6", "rollType":"recharge", "rollAction":"Caustic Mist"}. The mimic sprays a fine
                                                
                                            
                                                
                                                     dragon’s lair to draw unwitting intruders away from the real riches—and into the mimic’s maw. If faced with unexpectedly fierce opposition, though, a hoard mimic might offer information about the true hoard in exchange for its life.
                                                
                                            
                                        
                                                    Cloaker
                                                    
    
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                                                     Monsters
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                     (Perception) checks that rely on sight.Multiattack. The cloaker makes two attacks: one with its bite and one with its tail.
Bite. Melee Weapon Attack: +6;{"diceNotation":"1d20+6","rollType":"to hit
                                                
                                            
                                                
                                                     itself if it isn't in bright light. The duplicates move with it and mimic its actions, shifting position so as to make it impossible to track which cloaker is the real one. If the cloaker is ever in
                                                
                                            
                                        
                                                     feats
                                                    Player’s Handbook (2024)
                                                    
                                                
                                            
                                                    ;re disguised as a real or fictional person, you have Advantage on Charisma (Deception or Performance) checks to convince others that you are that person.
Mimicry. You can mimic the sounds of other
                                                
                                            
                                        
                                                     Monsters
                                                    Infernal Machine Rebuild
                                                    
                                                
                                            
                                                    Two Heads. The ettin has advantage on Wisdom (Perception) checks and on saving throws against being blinded, charmed, deafened, frightened, stunned, and knocked unconscious.
Wakeful. When one of the
                                                
                                            
                                                
                                                     addressing one another as Aameul and Hathradiah—mispronounced as Emmanuel and Hebediah, respectively. A successful DC 14 Intelligence (History) check allows a character to recall the real names of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player’s Handbook
                                                    
                                                
                                            
                                                     disguised as a real or fictional person, you have Advantage on Charisma (Deception or Performance) checks to convince others that you are that person. Mimicry. You can mimic the sounds of other
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
                                                    
                                                
                                            
                                                     character has disadvantage on death saving throws and on Dexterity checks for initiative, and gains the following flaw: “I don’t believe I can make a difference to anyone or anything.” 4–5 Dread. The
                                                
                                            
                                                
                                                     character has disadvantage on all saving throws and gains the following flaw: “I am convinced that this place is going to kill me.” 6 Delusion. The character has disadvantage on ability checks and saving
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
                                                    
                                                
                                            
                                                    Ability Checks An ability check is a test to see whether a character succeeds at a task that he or she has decided to attempt. The Player’s Handbook includes examples of what each ability score is
                                                
                                            
                                                
                                                     used for. The Ability Checks table summarizes that material for easy reference. Multiple Ability Checks Sometimes a character fails an ability check and wants to try again. In some cases, a character is
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     create real complications for the adventurers. For example, if the Random Events table indicates that one member of the expanded party suffers long-term madness, you might decide to bestow extreme
                                                
                                            
                                                
                                                     paranoia on that NPC. In addition to the effect of Wisdom and Charisma checks, that character might believe that the adventurers are actually agents of the demon lords, and are intent on leading the NPCs to their doom.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Keys from the Golden Vault
                                                    
                                                
                                            
                                                     level include the following: Using a prisoner’s real name while in the guise of prison staff Getting caught by a patrol (see Patrol Routes) Casting a spell that has perceptible components or effects in
                                                
                                            
                                                
                                                    . Patrol Die. Roll a die based on the current suspicion level when characters enter the patrol route to see if they encounter a guard patrol (see “Patrol Routes”). DC. The DC of Charisma checks made against prison staff and of ability checks made to avoid patrols is set by the current suspicion level.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Prisoner 13
                                                    
                                                
                                            
                                                     level include the following: Using a prisoner’s real name while in the guise of prison staff Getting caught by a patrol (see Patrol Routes) Casting a spell that has perceptible components or effects in
                                                
                                            
                                                
                                                    . Patrol Die. Roll a die based on the current suspicion level when characters enter the patrol route to see if they encounter a guard patrol (see “Patrol Routes”). DC. The DC of Charisma checks made against prison staff and of ability checks made to avoid patrols is set by the current suspicion level.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     library blocks it off from the real world around it. Though divination magic works normally within the library, no divination effect used outside the library can discern any creature, object, or
                                                
                                            
                                                
                                                     example), the character must make a successful DC 14 Wisdom check to find that location. On a failure, the character takes a wrong turn and must make additional checks until successful. If led by one of the library’s keepers, characters don’t need to make checks to find the location they seek.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     (commoners) and a captain (scout) aboard. They don’t believe the lake monster is real and try to badger the characters into fishing elsewhere. They use trawling nets to fish in the vicinity for the
                                                
                                            
                                                
                                                    , ability checks made to steer the boat and fish for trout have disadvantage, as do saving throws against the effects of extreme cold. 
   15  A knucklehead trout (see appendix C) leaps out of the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     high unless otherwise noted. Darkness. All areas are cast in complete darkness unless otherwise noted. Echoes. Sound travels quickly here. All Wisdom (Perception) checks to hear sounds in these caves
                                                
                                            
                                                
                                                     appears real, the man is no more substantial than a phantom and does not respond to any interaction. 
   2  One party member (determined randomly) hears a stream of whispers. The character can’t make
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     it. On a failure, a character mistakes it for a real giant spider. This place is a shrine to Lolth, the drow’s spider goddess, and also serves as quarters for Asha, the junior priestess. She tends the
                                                
                                            
                                                
                                                     on checks to detect the possessor of the stones. The curse lasts until all the stones are given into the safekeeping of a drow worshiper of Lolth or the gems are subject to a remove curse spell.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     9, “Cellar Complex”). A search of the cellar complex yields a fake stone, but not the real Stone of Golorr. With no other leads, the characters can follow up with “Laeral” at a theater in the Dock
                                                
                                            
                                                
                                                     complete, the following weather effect is in play. Autumn Wind. Wind whistling through the streets imposes disadvantage on ranged weapon attack rolls and Wisdom (Perception) checks that rely on hearing. The wind also extinguishes open fires smaller than a torch flame.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Infernal Machine Rebuild
                                                    
                                                
                                            
                                                     through the woods, the characters must succeed on three DC 14 group Dexterity checks to avoid crossing the sunbeams. Each character gains a +2 bonus to their check if a ranger or druid is with the
                                                
                                            
                                                
                                                     creature’s form is false. The hags’ clothing, their hair, and features such as Mother Stag’s antlers are all real. Only by touching a hag’s skin can a character detect a difference between the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Divine Contention
                                                    
                                                
                                            
                                                    , and checks in on his passengers to make sure they’re comfortable (and not getting into trouble). Captain Xalti of Icingdeath is disguised as a male Calishite human iron merchant. He is impulsive
                                                
                                            
                                                
                                                     while not on the ship. The drow keep their real identities secret from the characters, but do not deny it if they are accused or caught. They’re not willing to die to keep their identities secret
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
                                                    
                                                
                                            
                                                     checks to climb don’t involve careful searching for holds but let characters bounce up walls or from tree to tree. Warriors stun their opponents by striking pressure points. Flavorful descriptions of
                                                
                                            
                                                
                                                     of a wuxia campaign. The Wuxia Weapon Names table lists alternative names for common weapons from the Player’s Handbook and identifies their real-world cultural origins. An alternative name changes
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
                                                    
                                                
                                            
                                                     characters in fiction or film. Treat characters as real people with real motivations. Put yourself in their shoes. What would you do? Show how multiple people from the same culture are different. Feature
                                                
                                            
                                                
                                                     real-world history, and character creation rules presuppose no standard bar for heroics.  Encourage Space A typical D&D session is longer than a typical horror movie, and it can be hard to sustain the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Infernal Machine Rebuild
                                                    
                                                
                                            
                                                    ). He uses the assassin stat block with the following changes: He is neutral evil, and can speak and understand Common and Giant Owl. Andras has advantage on Wisdom (Perception) checks that rely on
                                                
                                            
                                                
                                                     form, it insists that it is the real Big Gadai, as does the real Big Gadai. Francache bargains with the characters for his freedom, promising anything he can in return—including knowledge of the Tomb
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
                                                    
                                                
                                            
                                                     has a +1 bonus to Intelligence checks and Intelligence saving throws. It can speak and understand all languages. The Sphinx’s Riddle. Instead of asking a traditional riddle that the characters must
                                                
                                            
                                                
                                                     question. This might be something inherent to their characters’ own knowledge, or something completely outside the context of the game. If this is a question pertaining to the real world, you might tell
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                    !
 -Fizban
 Hoard mimics are so named because many enter into partnerships with dragons, each one serving as a false hoard in a dragon’s lair to draw unwitting intruders away from the real riches—and into
                                                
                                            
                                                
                                                     grapple ends, the target is restrained. Ability checks made to escape this grapple have disadvantage.
 Caustic Mist (Recharge 5–6). The mimic sprays a fine mist of acid in a 30-foot cone. Each creature
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     it, the creature can repeat the DC 17 Constitution saving throw at the end of each of its turns, waking on a success. The creature also awakens if it takes damage in the real world, but not if it
                                                
                                            
                                                
                                                    .
 Damage, Death, and Healing. Creatures can be hurt, healed, and killed in the simulation just as they can be in the real world, and a character reduced to 0 hit points makes death saving throws as normal
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     enough kuo-toa believe that a god is real, the energy of their collective subconscious can cause that god to manifest as a physical entity. The form a kuo-toa god takes depends on the inspiration for its
                                                
                                            
                                                
                                                     Ethereal Plane. It can pinpoint such a creature that is moving.
 Slippery. The kuo-toa has advantage on ability checks and saving throws made to escape a grapple.
 Sunlight Sensitivity. While in
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     the effect. 7 Cuddly toy spider. As an action, you can stroke the spider to gain the benefit of a spider climb spell that lasts for 1 hour. Once used, the toy turns into a real spider and crawls away. 8
                                                
                                            
                                                
                                                     Contest A participant must outperform a gnome in a best-of-five poetry contest. Doing so requires three successful DC 15 Charisma (Performance) checks in five or fewer attempts. Someone who wins the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                     bait. At the end of each 30-minute contest, participants are given charming but valueless trophies; bragging rights are the real prize at stake. Should characters choose to participate, they find one
                                                
                                            
                                                
                                                    .) For as long as Lord Bakaris is present, the character he’s haranguing has disadvantage on Wisdom (Survival) checks made during the fish catch. Characters can make Lord Bakaris go away by roleplaying or succeeding on a DC 14 Charisma (Intimidation or Persuasion) check.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     attack rolls and Wisdom (Perception) checks that rely on sight.
 Actions
 Multiattack. The cloaker makes two attacks: one with its bite and one with its tail.
 Bite. Melee Weapon Attack: +6 to hit
                                                
                                            
                                                
                                                     its actions, shifting position so as to make it impossible to track which cloaker is the real one. If the cloaker is ever in an area of bright light, the duplicates disappear.
 Whenever any creature
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                    .
 Dreamers under Sky. Stone giants view the world outside their underground homes as a realm of dreams where nothing is entirely true or real. They behave in the surface world the way humanoids might
                                                
                                            
                                                
                                                    , Perception +4
 Senses darkvision 60 ft., passive Perception 14
 Languages Giant
 Challenge 7 (2,900 XP)
 Stone Camouflage. The giant has advantage on Dexterity (Stealth) checks made to hide in rocky
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     to claim the dragon’s real treasures. RHASHAAK
 Guardian of the cursed city of Haka’torvhak, the black greatwyrm Rhashaak lives deep in the jungles of Q’barra on the world of Eberron, where he is
                                                
                                            
                                                
                                                     lair, imposing disadvantage on Dexterity (Stealth) checks. The dragon can suppress this effect at will. Rotting Domain. Stinging bugs are aggressive and the air is heavy with the odor of rot within 6 miles of the lair.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     dutiful and dangerous grung warrior, dedicated to his king. Roark thinks all this goddess-summoning nonsense is distracting from the real issue at hand: defending Dungrunglung from the undead. Secretly
                                                
                                            
                                                
                                                     passageways into dead ends, and vice versa. Whichever character is leading the way through the maze must make six successful DC 15 Wisdom (Survival) checks to find the entrance to the settlement (area 2). Each
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     of Omin Dran’s friends was in trouble. Death is overrated.” “Fortunately, there are real heroes, and they hate Acquisitions Incorporated! Jeff Magic, an awesome lich who was also betrayed by Jim and
                                                
                                            
                                                
                                                     Omin, resurrected me. Now I’m Splugoth the Returned! I’ve been given real responsibilities, including coordinating goblin raids. Goblins just attacking here or there? Oh, you have no idea. We have big
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     any game for a cost of 3 tokens (available from the cashier). You can use any combination of checks and roleplaying you like to represent a character’s attempts to gamble, but each game should involve
                                                
                                            
                                                
                                                     at least three checks of DC 12 or higher. An Intelligence (History) or Wisdom (Perception) check might allow a character to suss out the rules of a game or analyze the opposition, while an Intelligence
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     bridge, Dalath’s Span. An enormous half-orc thug named One-Tusk stands guard outside the shop. Eriss is inside, polishing bottles containing miniature ships. She claims that these were once real ships
                                                
                                            
                                                
                                                     this, they might need to attempt DC 15 Charisma checks (using Deception, Intimidation, or Persuasion, depending on the situation) to talk Eriss down. If the characters stay on her good side, Eriss
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
                                                    
                                                
                                            
                                                     cardinal and her beholders in small ways while they gather the strength to put up a real fight. Zuzanna WuZyk  A beholder interrogates a traveler at the Screaming Gate, the entrance to Hopeless Gate
                                                
                                            
                                                
                                                     following effects in and around the gate-town: Lingering Apathy. The residents of Hopeless are cheerless and indifferent. Charisma (Performance and Persuasion) checks to influence them are made with
                                                
                                            
                                        






