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Returning 35 results for 'checks where rests'.
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Monsters
Van Richten’s Guide to Ravenloft
can’t be removed until the disease ends. The creature dies if its hit point maximum drops to 0.
5–6. The creature has disadvantage on ability checks and attack rolls until it finishes its
next long rest.
The disease lasts until it’s removed by magic or until the creature rolls the same random effect for the disease two long rests in a row.Base creatures are among the first to
Monsters
Princes of the Apocalypse
Sensitivity. While in sunlight, the dragon has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.Multiattack. The dragon can use its Frightful Presence. It then
dwell in swamps on the frayed edges of civilization. A black dragon’s lair is a dismal cave, grotto, or ruin that is at least partially flooded, providing pools where the dragon rests, and where
Monsters
Fizban's Treasury of Dragons
is weakened until the end of its next turn. A weakened creature has disadvantage on Strength-based ability checks and Strength saving throws, and the creature’s weapon attacks that rely on
of eel favored by a local topaz dragon is “haunted,” and shipments of the eel vanish every time the ghost appears.
4
Legends claim that a gauntlet imbued with divine power rests in a
Magic Items
Keys from the Golden Vault
powder if the book rests on it long enough.
A creature attuned to the book must spend 80 hours reading and studying it to digest its contents and reap its benefits. The creature can then freely modify
other feature the DM chooses. The mark of darkness grants you advantage on Charisma (Persuasion) checks made to interact with evil creatures and Charisma (Intimidation) checks made to interact with non
Monsters
Fizban's Treasury of Dragons
":"Desiccating Breath", "rollDamageType":"necrotic"} necrotic damage and is weakened until the end of its next turn. A weakened creature has disadvantage on Strength-based ability checks and Strength
with divine power rests in a temple beneath the waves. Unfortunately, that temple is now the lair of an especially tricky topaz dragon.
5
A topaz dragon is injured and stranded far from the sea
Magic Items
Tasha’s Cauldron of Everything
The Teeth of Dahlver-Nar are stories given form. They are a collection of teeth, each suggestive of wildly different origins and made from various materials. The collection rests within a leather
(Perception) checks from constant whispers of memories and nearby minds.
9
The Disappearances of Half Hollow (vomerine tooth of a Large toad)
4 giant toad;giant toads
Your long jump is up to 30
Monsters
Fizban's Treasury of Dragons
", "rollDamageType":"necrotic"} necrotic damage and is weakened until the end of its next turn. A weakened creature has disadvantage on Strength-based ability checks and Strength saving throws, and the creature
gauntlet imbued with divine power rests in a temple beneath the waves. Unfortunately, that temple is now the lair of an especially tricky topaz dragon.
5
A topaz dragon is injured and stranded far
Monsters
Fizban's Treasury of Dragons
", "rollDamageType":"necrotic"} necrotic damage and is weakened until the end of its next turn. A weakened creature has disadvantage on Strength-based ability checks and Strength saving throws, and the
Legends claim that a gauntlet imbued with divine power rests in a temple beneath the waves. Unfortunately, that temple is now the lair of an especially tricky topaz dragon.
5
A topaz dragon is
Book of Vile Darkness
Legacy
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Magic Items
Dungeon Master’s Guide (2014)
powder if the book rests on it long enough.
A creature attuned to the book must spend 80 hours reading and studying it to digest its contents and reap its benefits. The creature can then freely modify
forked tongue, or some other feature the DM chooses. The mark of darkness grants you advantage on Charisma (Persuasion) checks made to interact with evil creatures and Charisma (Intimidation) checks
Compendium
- Sources->Dungeons & Dragons->Sage Advice Compendium
Adventuring Is there a hard limit on how many short rests characters can take in a day, or is this purely up to the DM to decide? The only hard limit on the number of short rests you can take is the
line of sight.” Does that mean you have disadvantage on attack rolls and ability checks even if the source is invisible but you have a clear line to its space? No. If you can’t see something, it’s not
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
only once per day, she is wary of being stuck on the other side if the hags’ servants are nearby.) The foundation of the tower still rests on the forest side of the chasm—and holds the instrument panel
character must succeed on two DC 14 Dexterity (Acrobatics) checks to safely cross. Characters who are roped together gain no benefit for these checks, but are in a better position to help each other if one
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
locate and claim the captain’s logbook, the more difficult the task becomes. Initiative rolls aren’t necessary but track how many rounds of ability checks it takes for the characters to spot the
this check each round until the logbook is spotted. Retrieving the Logbook The next, more difficult task is obtaining the book. While the debris rests in the ship’s gravity plane, it’s not exactly
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
40. Curse of the Golden Skull A golden skull rests on a pedestal in the middle of this small, dusty room.
This cursed human skull plated in gold is the remains of a fool named Yaka — an entertainer
silenced, its inopportune comments cause the character to make all ability checks with disadvantage. Roleplay the skull as cruel and cynical, with a dark sense of humor. It knows nothing of the tomb but
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
. A creature that succeeds on three checks in a row or that rolls a 20 on the d20 finds a special destination, as shown on the Howling Iceberg Tunnels table. Howling Iceberg Tunnels d10 Destination
1–4 A planar portal leading to the Frostfell 5–8 A planar portal leading to Pandemonium 9–10 The cavern where the Frostfell Shard rests A creature who finds the Frostfell Shard can attune to it as
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
, Valtagar Steelshadow (see below) is reading his spellbook — a bound stack of mithral plates. The book rests atop a stout, stone lectern in the middle of the room.
Golem. Standing in the south corner is an
” below).
Other Furnishings. Against the northwest wall stands a low double bed. In the middle of the room, a locked iron strongbox rests atop a low marble table flanked by two stone chairs
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
, requiring a DC 20 Charisma (Deception or Persuasion) check. If the party previously tricked their way into the area this way, they have disadvantage on these checks. The party might want to try sneaking
supplies rests a box made from tightly grown pink coral. Inside is a necklace of adaptation and 4 potions of healing. 19. Hall The sahuagin mount a desperate defense here, determined to protect their leaders
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
0.
5–6. The creature has disadvantage on ability checks and attack rolls until it finishes its next long rest.
The disease lasts until it’s removed by magic or until the creature rolls the same
random effect for the disease two long rests in a row.
Swarm of Scarabs
Medium Swarm of Tiny Beasts
Armor Class 13 (natural armor)
Hit Points 27 (5d8 + 5)
Speed 30 ft., burrow 30 ft., climb
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Charisma checks to deceive her, of if they simply ignore her, Nepartak grows increasingly anxious, then flies into a murderous rage. The voice shrieks in horror as the skull’s eye sockets flare with
Strength (Athletics) check. Inside, a bundle of faded cloth holds the serpentine bones of a jaculi (the trickster god Moa’s animal form; see appendix D). A staff of the python rests atop these remains
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
where the dragon rests and stores the bulk of the dragon’s hoard. The cave opens onto a narrow stone shelf that juts out from the grotto’s walls and nearly encircles it. The shelf is stable but icy, and
in the area without immunity or resistance to cold damage disadvantage on Strength and Dexterity checks. Mirror Ice. The icy surfaces in the dragon’s lair reflect light like mirrors, giving creatures
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
destroys whatever it touches. Even stone cracks and turns to powder if the book rests on it long enough. A creature attuned to the book must spend 80 hours reading and studying it to digest its
facial features, gain a forked tongue, or some other feature the DM chooses. The mark of darkness grants you advantage on Charisma (Persuasion) checks made to interact with evil creatures and
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
).
Secret Door. The slime obscures a secret door. Ability checks made to search the walls for secret doors are made with disadvantage until the slime is scraped off the section of wall in which the
following: Altar. An altar made of humanoid skulls and bones rests near the south wall.
Decor and Secret Door. Embedded in the walls are drow skeletons posed as if dancing. One skeleton along the south
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
errant mascots. The characters have advantage on ability checks made to catalog a mascot if Urzmaktok or Melwythorne is present to lend assistance. W9. Observation Hut C This large and well-maintained
advantage on ability checks made to catalog a mascot if Javenesh is present to lend assistance. Mascot. Once the characters have interacted with Lothannep, they see a fractal mascot (see chapter 7
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
Within the militaristic, ringed walls of Rigus, soldiers prepare for a war that never ends Gate The gate to Acheron rests in a spacious hangar deep beneath the tiered hill. In addition to natural
influenced by the magic of Acheron, creating one or more of the following effects in and around the gate-town: Pulling Rank. Creatures in Rigus have advantage on Charisma (Intimidation) checks made to
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
“Arveiaturace”, for more information). The dragon is out hunting when the characters first arrive at the Dark Duchess, but she checks on the ship regularly to make sure her hoard is undisturbed. At the end of
that the left side of her face sags much lower than the right. As the giant draws near, she skids to a stop, rests her greatclub on one broad shoulder, and says, “Need any help?”
Tinjong avoids the
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
try to de-escalate the situation and make one of the following ability checks (with Advantage if the character is dressed like a member of the Cult of Chaos). Consider these examples: DC 13 Charisma
stairs descend to this musty crypt. A closed stone sarcophagus sits at the north end.
A Hostile Wight Lifedrinker rests in the sarcophagus. The monster was once a cult leader who was so wicked in life
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
being tortured by an evil yuan-ti abomination that is presiding over a ritual. An enormous sarcophagus rests behind them, its exterior carved with serpents. Two yuan-ti malisons, a type 1 and a type 3
, this armor does not impose disadvantage on your Dexterity (Stealth) checks. Serpent’s Fang Weapon (longsword), rare This single-edged magic sword is made from the scrimshawed fang of a giant serpent
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
north, the other to the south.
The mezzanine creaks loudly when stepped on. Dexterity (Stealth) checks made to cross the mezzanine quietly have disadvantage. C7: Students’ Quarters Students sometimes
near the window, and a collection of paints and brushes rests on the windowsill. Leaning against the base of the easel are three blank canvases stretched over wooden frames. C7c: Mytchyl’s Room. When
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
library, with bookshelves around the walls. Most of the shelves are broken, and in many places they have come away from the wall. The few shelves still intact are empty, but a pile of books rests in the
creature that hears the message must make a DC 12 Wisdom saving throw. On a failed save, a creature has disadvantage on all ability checks for 1 hour unless it is immune to the frightened condition. The
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Central Flanaess. Typical clothing in the Eastern Flanaess is a tunic of varying length, often worn with trousers, with a cape or cloak. The fabrics of the east are often patterned with checks or plaids
terrible traps, strange and ferocious monsters, and rich and magical treasures. Somewhere within rests the demilich Acererak, who ruled much of the region long ago. The demilich is said to take perverse
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
-choked ruins rests Faunel’s gate, a tranquil pool at the foot of a stone statue. The pool’s waters replicate the effects of an awaken spell. Beasts that lap from its crystalline waters find their
has an Intelligence of 10 and can speak and understand Common. Tropical Paradise. Frequent rainfall yields fruit and water in abundance. Wisdom (Survival) checks to forage in Faunel are made with
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
that the stone hammer being wielded by the smith in the fresco on the south wall can be taken away from where it rests. When removed, it leaves a hammer-shaped indentation in the wall. Etched into the
loses the contest, Aurinax senses that the group is lying to him. These checks are made with advantage if Renaer Neverember is with the party, since the dragon remembers meeting Renaer when he was but
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
passageways into dead ends, and vice versa. Whichever character is leading the way through the maze must make six successful DC 15 Wisdom (Survival) checks to find the entrance to the settlement (area 2). Each
is a grung with gold skin. On its brow rests a golden circlet. An orange-skinned grung perches nearby, shortbow at the ready.
The shallow pool at the front of the shrine is where Krr’ook (a red
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
of the keep prepare for battle but remain where they are. They cannot be surprised, and any ability checks to convince residents that intruding characters are not a threat are made with disadvantage
(Perception) checks that rely on sight. He has cast mind blank on himself. Once per day as an action, Drivvin can summon a demon that has a challenge rating of 6 or lower. The summoned demon appears in an
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
widens, creating a cavern-like chamber. Small, two-foot-diameter holes riddle the node. A dim fiery glow shines out of one such hole.
Creature. In the glowing hall rests a fire snake. Belak used magic to
upright dragon. In the dragon’s mouth rests an empty tray.
The room once held items of importance to the old dragon cult. The remaining features are dust-covered and worthless. 47. Belak’s Laboratory Two
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
these landings. At the top of the stairs is a platform, on which rests a giant bronze forearm with an upraised fist.
An imposing figure stands beside this bronze arm. He is wrapped almost entirely in
) bludgeoning damage. A creature can climb from the water level onto the north landing without needing to make any checks. Water flows into the room from area P57, entering through a forked, 10-foot






