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Returning 32 results for 'checks where retains'.
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checks where regains
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Monsters
Out of the Abyss
Stone Camouflage. The Pudding King has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.
Gnome Cunning. The Pudding King has advantage on Intelligence, Wisdom, and Charisma
equipment he is wearing or carrying is absorbed by the new form. In ooze form, the Pudding King retains his alignment, hit points, Hit Dice, and Intelligence, Wisdom, and Charisma scores, as well as
Monsters
Mordenkainen Presents: Monsters of the Multiverse
attack rolls and ability checks.
Unusual Nature. The bodak doesnât require air, food, drink, or sleep.Fist. Melee Weapon Attack: +5;{"diceNotation":"1d20+5", "rollType":"to hit", "rollAction
recall anything a bodak sees or hears. If he so chooses, he can speak through a bodak to address his enemies and followers directly.
A bodak retains vague impressions of its past life. It seeks out its
Monsters
Waterdeep: Dungeon of the Mad Mage
Sensitivity. While in sunlight, the dragon has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.Multiattack. The dragon can use its Frightful Presence. It then
reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the dragon's choice).
In a new form, the dragon retains its alignment, hit points, Hit
Monsters
Vecna: Eve of Ruin
, Strahd takes 20 radiant damage at the start of his turn, has disadvantage on attack rolls and ability checks, and canât use his Change Shape bonus action.Multiattack. Strahd makes two Death Strike
form, he canât speak, and he retains his game statistics other than his size and speed.
Mist Form. Strahd transforms into a Medium cloud of mist. While in this form, Strahd has a flying speed
Monsters
Infernal Machine Rebuild
advantage on Wisdom (Perception) checks that rely on hearing or sight.Multiattack. Andras makes two shortsword attacks.
Shortsword. Melee Weapon Attack: +6;{"diceNotation":"1d20+6","rollType":"to hit
owl. Though he retains his full intellect, his speech is hindered, resembling the hoots and clicks of an owl. Cruel and sadistic, Andras has been installed as the temple's torturer. When the characters
Adult Gold Dragon
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Basic Rules (2014)
.
Weakening Breath. The dragon exhales gas in a 60-foot cone. Each creature in that area must succeed on a DC 21 Strength saving throw or have disadvantage on Strength-based attack rolls, Strength checks
or borne by the new form (the dragon's choice).
In a new form, the dragon retains its alignment, hit points, Hit Dice, ability to speak, proficiencies, Legendary Resistance, lair actions, and
Ancient Gold Dragon
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Basic Rules (2014)
checks, and Strength saving throws for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Change Shape. The dragon magically
absorbed or borne by the new form (the dragon's choice).
In a new form, the dragon retains its alignment, hit points, Hit Dice, ability to speak, proficiencies, Legendary Resistance, lair actions, and
Monsters
Locathah Rising
blocks the sphere.
While within the sphere, Amble and their allies gain a +5 bonus to Dexterity (Stealth) and Wisdom (Perception) checks, and any light from open flames in the sphere isnât
statistics of the beast, but they retain their alignment, personality, and Intelligence, Wisdom, and Charisma scores. Amble also retains all their skill and saving throw proficiencies, in addition to
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
dragon, since it loses its draconic nature when it becomes undead. When a dragon becomes a shadow dragon, it retains its statistics except as described below. The shadow dragon might retain or lose any
doubled for its Dexterity (Stealth) checks.
Living Shadow. While in dim light or darkness, the dragon has resistance to damage that isnât force, psychic, or radiant.
Shadow Stealth. While in dim
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
Wisdom (Survival) checks while there. Optional Rule: Beast Transformation Whenever a visitor slays a beast native to the plane, the slayer must succeed on a DC 10 Charisma saving throw or become
transformed (as the polymorph spell) into the type of beast that was slain. In this form, the creature retains its intelligence and ability to speak. At the end of each long rest, the polymorphed creature can
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
retains its statistics except as follows: The creature gains the wereratâs speed in rat form, as well as the wereratâs damage immunities, traits, and actions that donât involve equipment. It canât
form if it dies.
Keen Smell. The wererat has advantage on Wisdom (Perception) checks that rely on smell.
Actions
Multiattack (Humanoid or Hybrid Form Only). The wererat makes two attacks, only
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
the nearest creature. 61-70 The character experiences vivid hallucinations and has disadvantage on ability checks. 71-75 The character does whatever anyone tells him or her to do that isn't obviously
coins. 11-20 The character experiences vivid hallucinations and has disadvantage on ability checks. 21-30 The character suffers extreme paranoia. The character has disadvantage on Wisdom and Charisma
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
ability checks. 71â75 The character does whatever anyone tells him or her to do that isnât obviously self-destructive. 76â80 The character experiences an overpowering urge to eat something strange such as
a specific activity over and over, such as washing hands, touching things, praying, or counting coins. 11â20 The character experiences vivid hallucinations and has disadvantage on ability checks. 21
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
on Wisdom (Perception) checks that rely on sight.
Actions
Multiattack. The griffon makes two attacks: one with its beak and one with its claws.
Beak. Melee Weapon Attack: +6 to hit, reach 5 ft
retains its ravenous appetite for horseflesh, and a wise master ensures that a griffon remains satiated with other prey when passing through civilized lands.
Compendium
- Sources->Dungeons & Dragons->Locathah Rising
Dexterity (Stealth) and Wisdom (Perception) checks, and any light from open flames in the sphere isnât visible outside it.
The sphere vanishes at the end of the rest or when Amble leaves the sphere.
Hold
scores. Amble also retains all their skill and saving throw proficiencies, in addition to gaining those of the creature. If the creature has the same proficiency as Amble and the bonus in its stat block is
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
sees or hears. If he so chooses, he can speak through a bodak to address his enemies and followers directly. A bodak retains vague impressions of its past life. It seeks out its former allies and
damage when it starts its turn in sunlight. While in sunlight, it has disadvantage on attack rolls and ability checks.
Unusual Nature. The bodak doesnât require air, food, drink, or sleep.
Actions
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
influence is bolstered, giving the characters advantage on checks made to convince him to stand down. If Itzmin is there, he goads Serapio to attack, giving the characters disadvantage. Fighting the
separated from Serapio, it is destroyed, freeing Serapio. If the tlacatecolo is slain while itâs still in Serapioâs body, his body retains its monstrous appearance as both the fiend and Serapio die.
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
followers directly. Bodaks are extensions of Orcusâs will outside the Abyss, serving the demon princeâs aims and other minions. Unhallowed Fragments. A bodak retains vague impressions of its past life. It
.
Sunlight Hypersensitivity. The bodak takes 5 radiant damage when it starts its turn in sunlight. While in sunlight, it has disadvantage on attack rolls and ability checks.
Actions
Fist. Melee Weapon
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
retains the benefit of a blessing until it is taken away by the god who granted it, which might happen if a characterâs piety score is reduced. Unlike a magic item, a divine blessing canât be suppressed
on Wisdom (Perception) checks that rely on sight. Blessing of Protection (Requires Piety 3+). As a bonus action, you can invoke your godâs protection, providing you with a +1 bonus to your AC for 1
Compendium
- Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
arenât being worn or carried; otherwise, the droplets burn out immediately. The smoke, soot, crackle, and low roar of the storm impose disadvantage on Wisdom (Perception) checks and ranged attack rolls. A
the Dungeon Masterâs Guide). Due to the howling wind and dense blue-white ice particles, the area in the storm is heavily obscured, and ranged attack rolls and Wisdom (Perception) checks made within
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
âenlightened ones.â Through the technology of the planar craft and Kwalishâs experimentation, each brain in a jar has been chained to the others to form a hive-mind consciousness, even as each retains its
disks active, the characters must succeed on five DC 15 Charisma (Deception, Intimidation, or Persuasion) checks. Any character proficient in these skills can attempt a check or use the Help action to
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
speed equal to your walking speed, and you gain a +5 bonus on all Charisma-based ability checks. These effects last for 1 hour. After you use this charm three times, it vanishes from you.
If one of the
characters becomes the Witchlight Monarch, note this fact on the Story Tracker. Even after the charm wears off, a character retains the title of Witchlight Monarch forever, and this title bears great
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
sunlight, Strahd takes 20 radiant damage at the start of his turn, has disadvantage on attack rolls and ability checks, and canât use Change Shape.
Actions
Multiattack. Strahd makes two Death Strike
:
Beast Form. Strahd transforms into a Tiny bat (flying speed 30 ft.) or a Medium wolf (speed 40 ft.). While in that form, he canât speak, and he retains his game statistics other than his size and speed
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
fiction or nonfiction. If you consult an accurate nonfiction Book about its topic, you gain a +5 bonus to Intelligence (Arcana, History, Nature, or Religion) checks you make about that topic. Bottle
check you make to impersonate the person or type of person it represents. Crowbar (2 GP) Using a Crowbar gives you Advantage on Strength checks where the Crowbarâs leverage can be applied. Diplomatâs
Compendium
- Sources->Dungeons & Dragons->Playerâs Handbook
, Nature, or Religion) checks you make about that topic. Bottle, Glass (2 GP) A Glass Bottle holds up to 1œ pints. Bucket (5 CP) A Bucket holds up to half a cubic foot of contents. Burglarâs Pack (16 GP
checks where the Crowbarâs leverage can be applied. Diplomatâs Pack (39 GP) A Diplomatâs Pack contains the following items: Chest, Fine Clothes, Ink, 5 Ink Pens, Lamp, 2 Map or Scroll Cases, 4 flasks
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
new form, the dragon retains its alignment, hit points, Hit Dice, ability to speak, proficiencies, Legendary Resistance, lair actions, and Intelligence, Wisdom, and Charisma scores, as well as this
choice).
In a new form, the dragon retains its alignment, hit points, Hit Dice, ability to speak, proficiencies, Legendary Resistance, lair actions, and Intelligence, Wisdom, and Charisma scores, as
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
the side of the well, softly speaks a brief prayer in Elvish, then empties several dozen blue pearls from a pouch into the well (he retains 750 gp worth of pearls just in case). After he does so
your travels through the Northern Wastes. This charm grants you advantage on Wisdom (Survival) checks made to notice the Washâs waters filling chasms.
Additionally, while traveling, you and up to 5
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
, except for those components that have a specific cost (as indicated in a spell's description). Crowbar. Using a crowbar grants advantage to Strength checks where the crowbar's leverage can be applied
Constitution saving throw or take 1d4 poison damage. Once applied, the poison retains potency for 1 minute before drying. Potion of Healing. A character who drinks the magical red fluid in this vial
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
absorbed or borne by the new form (the dragonâs choice).
In a new form, the dragon retains its alignment, hit points, Hit Dice, ability to speak, proficiencies, Legendary Resistance, lair actions, and
. Each creature in that area must succeed on a DC 21 Strength saving throw or have disadvantage on Strength-based attack rolls, Strength checks, and Strength saving throws for 1 minute. A creature can
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
spells, except for those components that have a specific cost (as indicated in a spellâs description). Crowbar. Using a crowbar grants advantage to Strength checks where the crowbarâs leverage can be
Constitution saving throw or take 1d4 poison damage. Once applied, the poison retains potency for 1 minute before drying. Potion of Healing. A character who drinks the magical red fluid in this vial regains
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
spent, the ring loses its spellcasting properties but retains its resizing property. To reach the relic buried under the Gray Wolvesâ altar, the characters must smash through the altar or burrow
for trails have disadvantage on ability checks made to find them and to avoid becoming lost. When the characters first arrive at Shadowtop Cathedral, no one else is present, and there are no tracks on
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
message in Draconic. Someone who can read the language understands it as âA dragonpriest entombed alive for transgressions of the Law still retains the honor of his position.â Secret Door. A secret
stony debris and rubble lie scattered on the floor. An ornate fountain is built into the eastern wall. Though cracked and stained, the fountainâs overarching carving of a diving dragon retains its beauty






