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                        Returning 25 results for 'checks where revealed'.
                    
                
                        
                            
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                                                     Monsters
                                                    The Book of Many Things
                                                    
                                                
                                            
                                                     throw, and the creature has disadvantage on this save if it has damaged the hag within the last minute. On a failed save, the creature has disadvantage on ability checks, attack rolls, and saving
                                                
                                            
                                                
                                                    ", "rollDamageType":"force"} force damage. The curse ends after 1 minute; when the creature succeeds on a total of three ability checks, attack rolls, or saving throws in any combination; or when the hag uses this
                                                
                                            
                                        
                                                     Magic Items
                                                    Tashaâs Cauldron of Everything
                                                    
                                                
                                            
                                                     figure of Vistani legend, Lubaâs Tarokka of Souls shaped the destiny of countless heroes. The prophecies of this deck of cards also revealed great evils and guided its creator into the path of
                                                
                                            
                                                
                                                    . Choose one of the following effects:
Weal. The creature has advantage on attack rolls, ability checks, and saving throws for the next hour.
Woe. The creature has disadvantage on attack rolls
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     Link. The elder brain targets one creature within 120 feet of it with which it has a psychic link. The elder brain ends the link, causing the creature to have disadvantage on all ability checks
                                                
                                            
                                                
                                                     telepathic contact is first established. If the save is successful, the creature is aware that something is eavesdropping. The nature of the eavesdropper isnât revealed.
If the elder brain dies, these
                                                
                                            
                                        
                                                     feats
                                                    
                                                    
                                                
                                            
                                                     Disadvantage on Wisdom (Insight) checks made against you.
Unremarkable. The loss of some part of yourself leaves you able to fade into the background. While you are within a group of at least two other
                                                
                                            
                                                
                                                     of Dexterity (Stealth), with no need for being behind cover or Heavily Obscured. If you are ever more than 5 feet away from at least two other such creatures while hiding this way, you are revealed.
                                                
                                            
                                        
                                                    Elder Brain
                                                    
    
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                                                     Monsters
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     disadvantage on all ability checks, attack rolls, and saving throws until the end of the creatureâs next turn.An Elder Brainâs Lair
The lair of an elder brain always lies deep in the heart
                                                
                                            
                                                
                                                     eavesdropper isnât revealed, and the elder brain canât participate in the telepathic conversation unless it has formed a psychic link with the creature that initiated it.
Any creature
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Book of Many Things
                                                    
                                                
                                            
                                                    . These shears are frightful weapons, severing a foeâs destiny as well as its flesh. Fate hags often glimpse othersâ destinies when truths are revealed to them, when they lay curses, and when they offer
                                                
                                            
                                                
                                                     disadvantage on this save if it has damaged the hag within the last minute. On a failed save, the creature has disadvantage on ability checks, attack rolls, and saving throws until the curse ends. Once per
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     volume as they draw near. With the exception of the mastaba (see area V1), the necropolis consists of a series of ruined stone walls jutting out of the sand and patches of paved streets revealed by
                                                
                                            
                                                
                                                     to their loyalty to the princeâthe flameskulls offer to help. A character must succeed on a DC 20 Charisma (Persuasion) check to sway the flameskulls. Charisma (Deception or Intimidation) checks do not
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
                                                    
                                                
                                            
                                                     this deck of cards also revealed great evils and guided its creator into the path of nefarious forces. Untold times the deckâs creator, Mother Luba, narrowly escaped doom, spared only by her keen
                                                
                                            
                                                
                                                     creature you can see within 15 feet of you. Choose one of the following effects: Weal. The creature has advantage on attack rolls, ability checks, and saving throws for the next hour. Woe. The creature
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     enough to satisfy him.
 âFrom this tower of exile, I kept watch on Gromphâs activities. This was no easy task given his suspicious and circumspect nature. Nonetheless, my observations revealed that he
                                                
                                            
                                                
                                                     questions from the characters as best he can, then makes his proposal. Use the points laid out in the following sections to play out the negotiations, utilizing whatever combination of ability checks
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     any game for a cost of 3 tokens (available from the cashier). You can use any combination of checks and roleplaying you like to represent a characterâs attempts to gamble, but each game should involve
                                                
                                            
                                                
                                                     at least three checks of DC 12 or higher. An Intelligence (History) or Wisdom (Perception) check might allow a character to suss out the rules of a game or analyze the opposition, while an Intelligence
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     must be something the character has not previously revealed. V8. Olâ Fire Eyes This room has the following features: A 10-foot-tall painted statue of an armored male dwarf wielding a battleaxe and
                                                
                                            
                                                
                                                     loses the contest, Aurinax senses that the group is lying to him. These checks are made with advantage if Renaer Neverember is with the party, since the dragon remembers meeting Renaer when he was but
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     exhaustion level drops below 1, it no longer suffers the effects of grackle-lung and becomes immune to it for the next week. Duergar and derro are inured to grackle-lung, making Constitution checks
                                                
                                            
                                                
                                                     caught and executed the Gray Ghostsâ previous leader, who stole their red dragon egg but never revealed its whereabouts. The relentless vendetta forced the thieves into hiding and restricted their
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
                                                    
                                                
                                            
                                                     its presence hasnât been revealed. It can target up to four characters with its tendrils, possibly pulling those it has grappled into the rushing river. Characters in the water have advantage on
                                                
                                            
                                                
                                                     checks to escape the grapple due to the force of the current. The river poses a severe hazard in itself, though; see âFast-Flowing Waterâ below.
 Development. The roper is satisfied, ending the attack
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                     120 feet of it with which it has a psychic link. The elder brain ends the link, causing the creature to have disadvantage on all ability checks, attack rolls, and saving throws until the end of the
                                                
                                            
                                                
                                                     creature is aware that something is eavesdropping. The nature of the eavesdropper isnât revealed. If the elder brain dies, these effects immediately end.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                    ! Of course, once a character attunes to the stone, the sad truth is revealed.
 23. Skeletonsâ Room The bar securing the door is easily lifted. The smugglers sealed this room after discovering the
                                                
                                            
                                                
                                                     and dirty.
 Six old skeletons lurk in the shadows here. They rise and attack as soon as the characters enter the room. They have disadvantage on initiative checks owing to the length of their dormancy
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                    Reghed Nomads Reghed nomads are the children of the Reghed Glacier, as suggested by their name. They are people of the wild, as revealed by their tribal namesâthe Elk, the Tiger, the Wolf, the Bear
                                                
                                            
                                                
                                                    ) checks that rely on hearing or smell.
 Actions
 Multiattack. Isarr makes three melee attacks.
 Sickle. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage, plus
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                     ability checks and saving throws. Stairs. The stairs here climb up to area E2. Treasure. There are 451 silver coins in this room, which a character can collect by spending ten minutes. However, a
                                                
                                            
                                                
                                                     the location of the City of Lost Names is revealed, Dalamar is willing to conclude his business with the characters. However, during his research using the portal here, heâs discovered a powerful
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     changes color to match its surroundings, giving it advantage on Dexterity (Stealth) checks 
   Y17. Theater The roof of this domed building is wrecked and open to the elements. Inside is a theater with a
                                                
                                            
                                                
                                                     protagonists try to prove their worth, it is revealed that theyâre all in fact dead, having perished alongside their father in the cataclysmic event that destroyed their kingdom. Cursed Play. Each script
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     the creatureâs next turn.
 Light Sensitivity. While in bright light, the meenlock has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
 Actions
 Claws. Melee
                                                
                                            
                                                
                                                     eavesdropper isnât revealed, and the elder brain canât participate in the telepathic conversation unless it has formed a psychic link with the creature that initiated it. Any creature with which the elder
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Book of Many Things
                                                    
                                                
                                            
                                                     Charisma checks and expects its every command to be quickly obeyed. This charm can be bestowed only once, and it can be removed with the Remove Curse spell. Secret Doors. There are two secret doors
                                                
                                            
                                                
                                                    . This effect is a property of the basin; the knife is nonmagical. After a character bleeds into the basin, the secret door leading north to the Throne room (area 16) is revealed by a glowing outline
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     this information, they hear the faint laughter of Ythrynâs High Illusionist, Ajamar, trailing behind them as they exit the tower. The real passage is revealed when the illusory script is successfully
                                                
                                            
                                                
                                                     harmed in any way.  Conducting the Orchestra. To conduct the orchestra through the end of their final symphony, a character must succeed on three consecutive DC 15 Charisma (Performance) checks made 1
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Keys from the Golden Vault
                                                    
                                                
                                            
                                                     approach (as detailed in the âEvading Guardsâ section), the DC of those checks decreases by 2 against the off-duty guards. Locked Door. The door to area T3 is locked. Each guard in the vault has a key
                                                
                                            
                                                
                                                     would be a scandal if revealed. None of the documents in the safe have intrinsic monetary value, though they could be used to gain money or influence through blackmail. T6: Gallery Landscape paintings
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     tower might teleport from place to place. Or doors within a tavern could be revealed as a magical portal connected to various locations in far-flung lands. The DM has final approval over the method
                                                
                                            
                                                
                                                     descend at least 20 feet each round. A glider can be piloted as an action by any character with proficiency with flying vehicles. Characters without such proficiency might need to make ability checks
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     share that information until Valinâs true nature is revealed to her. With suitable roleplaying or a successful DC 15 Charisma (Persuasion) check, Alessia agrees to escort the characters through area T3
                                                
                                            
                                                
                                                     has disadvantage on the first attack roll it makes on its turn. On a successful check, the character has become acclimated to the local gravity and does not need to make checks on subsequent turns
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
                                                    
                                                
                                            
                                                    . 11. Secret Room Dust coats the contents of this tiny chamber, obscuring runes inscribed on the southern wall.
 Inscription. If the southern wall is cleared of dust, the runes are revealed to be a
                                                
                                            
                                                
                                                     of considerable value can be unearthed by separate successful DC 15 Wisdom (Perception) checks: a fine agate statue of the elven deity Corellon Larethian (worth 30 gp) and a Medium chain shirt. 41
                                                
                                            
                                        






