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Returning 35 results for 'chief whether reason'.
Other Suggestions:
chill whether reasons
Monsters
Eberron: Rising from the Last War
Mourning more or less intact and are thought to only be in stasis, waiting to be awakened. Cannith artificers are eager to track them down and determine whether they can be awakened or, at the very
is built to carry wizards, artificers, magewrights, and elite troops. For this reason, these constructs are largely hollow on the inside, with tunnels, ladders, storage areas, and observation decks
Backgrounds
Sword Coast Adventurer's Guide
Faerûn for being eccentric, spoiled, venal, and, above all else, rich.
Whether you are a shining example of the reason for this reputation or one who proves the rule by being an exception, people
Backgrounds
Sword Coast Adventurer's Guide
provided. The following section, discussing possible homelands, includes some suggested reasons that are appropriate for each location.
d6
Reason
d6
Reason
1
Emissary
4
Pilgrim
hundreds of miles of the Great Glacier and the Great Ice Sea. No one from your nation makes the effort to cross such colossal barriers without a convincing reason. You must fear something truly
Backgrounds
Guildmasters’ Guide to Ravnica
You’re a spy. Secrets and misinformation are your stock in trade. You skulk in the shadows, infiltrate other guilds, and steal the most precious secrets, whether they’re written in locked
guildless masses of the city.
Consider why you’re embedded in the secondary guild. Create a story with your DM, inspired by rolling on the following table or choosing a reason that suits you
Equipment
Combat
Utility
Whimsy
14
15
16
There is no discernable rhyme or reason for where dragon root is located on Obojima. But like all such mysteries, legends abound. The story
most often repeated regarding dragon root claims that wherever it is found, it marks the footfalls of a spirit dragon from a bygone age named Runivarish. Whether or not this is true, or not, locals do
Half-Orc
Legacy
This doesn't reflect the latest rules and lore.
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Species
Basic Rules (2014)
, ambition, and self-discipline to go far indeed, as Mhurren had. He was master of a tribe that could muster two thousand spears, and the strongest chief in Thar.
— Richard Baker, Swordmage
Whether
exile. Any half-orc who has lived among or near orcs has scars, whether they are marks of humiliation or of pride, recounting their past exploits and injuries.
The Mark of Gruumsh
The one-eyed god
Dwarf
Legacy
This doesn't reflect the latest rules and lore.
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Species
Basic Rules (2014)
some areas are off limits even to them.
The chief unit of dwarven society is the clan, and dwarves highly value social standing. Even dwarves who live far from their own kingdoms cherish their clan
can make a human friend. And watch them go! They set their hearts on something, they’ll get it, whether it’s a dragon’s hoard or an empire’s throne. You have to admire that
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
Steading of the Hill Giant Chief To send them off with every possible advantage, patrons outfit the characters with all standard items needed for both wilderness and dungeon exploration; and each
member of the party has likewise been given the finest horse available. Guides are available to help, and the party has a splendid map showing the exact location of the great timber fortress of the chief
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
Steading of the Hill Giant Chief To send them off with every possible advantage, patrons outfit the characters with all standard items needed for both wilderness and dungeon exploration; and each
member of the party has likewise been given the finest horse available. Guides are available to help, and the party has a splendid map showing the exact location of the great timber fortress of the chief
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
Alignment A creature’s alignment provides a clue to its disposition. For example, a chaotic evil creature might be difficult to reason with and might attack characters on sight, whereas a neutral
creature might be willing to negotiate. Alignment indicates whether a creature leans toward law or chaos and good or evil or whether a creature is neutral. Any Alignment. Some creatures, such as the
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
Alignment A creature’s alignment provides a clue to its disposition. For example, a chaotic evil creature might be difficult to reason with and might attack characters on sight, whereas a neutral
creature might be willing to negotiate. Alignment indicates whether a creature leans toward law or chaos and good or evil or whether a creature is neutral. Any Alignment. Some creatures, such as the
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Starting the Adventure When this adventure begins, the characters are in Neverwinter. Consider telling the characters that they’ll all join the same wagon headed to Phandalin, whether it’s because
they’re working for the dwarf Gundren Rockseeker (see the “Meet Me in Phandalin” adventure hook above) or they have another reason to go to the frontier town. No matter the characters’ motivation, allow
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Starting the Adventure When this adventure begins, the characters are in Neverwinter. Consider telling the characters that they’ll all join the same wagon headed to Phandalin, whether it’s because
they’re working for the dwarf Gundren Rockseeker (see the “Meet Me in Phandalin” adventure hook above) or they have another reason to go to the frontier town. No matter the characters’ motivation, allow
Kobold
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
undetected and don’t give their targets reason to harm them. For example, a group of city kobolds might sneak into a cobbler’s house at night to loot it of knives, leather bits, nails, and
, giving each individual and every generation a reason to feel pride and self-respect. The kobolds prefer to run away than fight, to live off the scraps of others, and they are often dominated by larger
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
, ambition, and self-discipline to go far indeed, as Mhurren had. He was master of a tribe that could muster two thousand spears, and the strongest chief in Thar.
— Richard Baker, Swordmage
Whether united
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Triboar The town of Triboar stands where the Long Road meets the Evermoor Way, a well-used caravan road that runs east to the city of Yartar. Triboar is the chief rival to Yartar, and the two
cultists on the Long Road. They are currently held in area W6 of the Weeping Colossus.) Reason to Visit. Any Harper can readily find refuge and aid in the Home of the Boars, a lodge on the outskirts
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Triboar The town of Triboar stands where the Long Road meets the Evermoor Way, a well-used caravan road that runs east to the city of Yartar. Triboar is the chief rival to Yartar, and the two
cultists on the Long Road. They are currently held in area W6 of the Weeping Colossus.) Reason to Visit. Any Harper can readily find refuge and aid in the Home of the Boars, a lodge on the outskirts
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
, ambition, and self-discipline to go far indeed, as Mhurren had. He was master of a tribe that could muster two thousand spears, and the strongest chief in Thar.
— Richard Baker, Swordmage
Whether united
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
, ambition, and self-discipline to go far indeed, as Mhurren had. He was master of a tribe that could muster two thousand spears, and the strongest chief in Thar.
— Richard Baker, Swordmage
Whether united
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
steeped in the energy of an Outer Plane—whether such a place be in the Outlands, on the Material Plane, or elsewhere. This section provides customization options for creatures exposed to the energies of
Material Plane doesn’t apply in the Outlands, Chief. Your dog back home ain’t nothing like a hound from the Nine Hells or Mount Celestia. Only thing those planar sorts have in common is that neither wants to hear about how you’re ‘totally a dog person.’”
–Morte
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
steeped in the energy of an Outer Plane—whether such a place be in the Outlands, on the Material Plane, or elsewhere. This section provides customization options for creatures exposed to the energies of
Material Plane doesn’t apply in the Outlands, Chief. Your dog back home ain’t nothing like a hound from the Nine Hells or Mount Celestia. Only thing those planar sorts have in common is that neither wants to hear about how you’re ‘totally a dog person.’”
–Morte
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
, ambition, and self-discipline to go far indeed, as Mhurren had. He was master of a tribe that could muster two thousand spears, and the strongest chief in Thar.
— Richard Baker, Swordmage
Whether united
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
things that the adventure can’t possibly anticipate. It’s up to you to decide whether their attempts are successful. If it seems like anyone should have an easy time doing it, don’t ask for an ability
determine how hard the task is so that you can set the DC for the check. The higher the DC, the more difficult the task. The easiest way to set a DC is to decide whether the task’s difficulty is easy
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
things that the adventure can’t possibly anticipate. It’s up to you to decide whether their attempts are successful. If it seems like anyone should have an easy time doing it, don’t ask for an ability
determine how hard the task is so that you can set the DC for the check. The higher the DC, the more difficult the task. The easiest way to set a DC is to decide whether the task’s difficulty is easy
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Cultural Melancholy The reason that elves are seldom frivolous and carefree is rooted in an inborn malaise or sorrow that infused the primal elves when they chose to stop following Corellon’s path
doing so they somehow compromised Corellon’s mutability as well. Whether or not Lolth tricked the primal elves, to Corellon’s mind, is beside the point. They chose to follow her lead, which precipitated
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
exceptions exist. If the story suggests a good reason for an item to fit only creatures of a certain size or shape, you can rule that it doesn't adjust. For example, drow-made armor might fit elves only
. Dwarves might make items usable only by dwarf-sized and dwarf-shaped folk. When a nonhumanoid tries to wear an item, use your discretion as to whether the item functions as intended. A ring placed on a tentacle might work, but a creature with a snakelike tail instead of legs can't wear boots.
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
emotion, making its manifestation all the more terrible. Whether the impetus for the fury comes entirely from within or from forging a link with a spirit animal, a raging barbarian becomes able to perform
all others; see the following sections for some ideas. Rawr! I’m really angry! Funny, I don’t feel any stronger. Maybe because I’m always angry, I’m always in top condition. Stands to reason.
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Cultural Melancholy The reason that elves are seldom frivolous and carefree is rooted in an inborn malaise or sorrow that infused the primal elves when they chose to stop following Corellon’s path
doing so they somehow compromised Corellon’s mutability as well. Whether or not Lolth tricked the primal elves, to Corellon’s mind, is beside the point. They chose to follow her lead, which precipitated
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
exceptions exist. If the story suggests a good reason for an item to fit only creatures of a certain size or shape, you can rule that it doesn't adjust. For example, drow-made armor might fit elves only
. Dwarves might make items usable only by dwarf-sized and dwarf-shaped folk. When a nonhumanoid tries to wear an item, use your discretion as to whether the item functions as intended. A ring placed on a tentacle might work, but a creature with a snakelike tail instead of legs can't wear boots.
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
reputation across Faerûn for being eccentric, spoiled, venal, and, above all else, rich. Whether you are a shining example of the reason for this reputation or one who proves the rule by being an
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
emotion, making its manifestation all the more terrible. Whether the impetus for the fury comes entirely from within or from forging a link with a spirit animal, a raging barbarian becomes able to perform
all others; see the following sections for some ideas. Rawr! I’m really angry! Funny, I don’t feel any stronger. Maybe because I’m always angry, I’m always in top condition. Stands to reason.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
mother. At the moment, neither is interested in listening to reason. Gammon clumsily collides with a random character, bounces off them, and falls to the ground. A moment later, Lamai catches up and
engaging diplomatically and succeeding on a DC 12 Charisma (Persuasion) check. Less than a minute later—whether or not the characters get involved—Gammon’s mother, Kusa Xungoon, appears from the surrounding crowd.
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
reputation across Faerûn for being eccentric, spoiled, venal, and, above all else, rich. Whether you are a shining example of the reason for this reputation or one who proves the rule by being an
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
mother. At the moment, neither is interested in listening to reason. Gammon clumsily collides with a random character, bounces off them, and falls to the ground. A moment later, Lamai catches up and
engaging diplomatically and succeeding on a DC 12 Charisma (Persuasion) check. Less than a minute later—whether or not the characters get involved—Gammon’s mother, Kusa Xungoon, appears from the surrounding crowd.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Ability Checks An ability check is a test to see whether a character succeeds at a task that he or she has decided to attempt. The Player’s Handbook includes examples of what each ability score is
whether both sides use the same ability or whether different abilities should counter each other. For example, when a creature tries to hide, it engages in a contest of Dexterity against Wisdom. But if two