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Returning 35 results for 'chief whether rejection'.
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chill whether reflection
Half-Orc
Legacy
This doesn't reflect the latest rules and lore.
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Species
Basic Rules (2014)
, ambition, and self-discipline to go far indeed, as Mhurren had. He was master of a tribe that could muster two thousand spears, and the strongest chief in Thar.
— Richard Baker, Swordmage
Whether
exile. Any half-orc who has lived among or near orcs has scars, whether they are marks of humiliation or of pride, recounting their past exploits and injuries.
The Mark of Gruumsh
The one-eyed god
Dwarf
Legacy
This doesn't reflect the latest rules and lore.
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Species
Basic Rules (2014)
some areas are off limits even to them.
The chief unit of dwarven society is the clan, and dwarves highly value social standing. Even dwarves who live far from their own kingdoms cherish their clan
can make a human friend. And watch them go! They set their hearts on something, they’ll get it, whether it’s a dragon’s hoard or an empire’s throne. You have to admire that
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
path of the cleric become embittered and seek favor with sinister or forbidden gods or forge pacts with other powerful entities. Religious scholars in the Realms debate whether divine rejection led such
a person to embrace a dark path or whether the person was rejected because the gods foresaw the potential for darkness in the person’s future. The gods remain silent on the matter. Some clerics are
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
path of the cleric become embittered and seek favor with sinister or forbidden gods or forge pacts with other powerful entities. Religious scholars in the Realms debate whether divine rejection led such
a person to embrace a dark path or whether the person was rejected because the gods foresaw the potential for darkness in the person’s future. The gods remain silent on the matter. Some clerics are
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
, ambition, and self-discipline to go far indeed, as Mhurren had. He was master of a tribe that could muster two thousand spears, and the strongest chief in Thar.
— Richard Baker, Swordmage
Whether united
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
, ambition, and self-discipline to go far indeed, as Mhurren had. He was master of a tribe that could muster two thousand spears, and the strongest chief in Thar.
— Richard Baker, Swordmage
Whether united
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
, ambition, and self-discipline to go far indeed, as Mhurren had. He was master of a tribe that could muster two thousand spears, and the strongest chief in Thar.
— Richard Baker, Swordmage
Whether united
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
, ambition, and self-discipline to go far indeed, as Mhurren had. He was master of a tribe that could muster two thousand spears, and the strongest chief in Thar.
— Richard Baker, Swordmage
Whether united
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
steeped in the energy of an Outer Plane—whether such a place be in the Outlands, on the Material Plane, or elsewhere. This section provides customization options for creatures exposed to the energies of
Material Plane doesn’t apply in the Outlands, Chief. Your dog back home ain’t nothing like a hound from the Nine Hells or Mount Celestia. Only thing those planar sorts have in common is that neither wants to hear about how you’re ‘totally a dog person.’”
–Morte
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
steeped in the energy of an Outer Plane—whether such a place be in the Outlands, on the Material Plane, or elsewhere. This section provides customization options for creatures exposed to the energies of
Material Plane doesn’t apply in the Outlands, Chief. Your dog back home ain’t nothing like a hound from the Nine Hells or Mount Celestia. Only thing those planar sorts have in common is that neither wants to hear about how you’re ‘totally a dog person.’”
–Morte
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
The Ordning Giant society (such as it is) is defined in large part by the ordning, a caste system imposed upon the giants by their gods, chief among them Annam the All-Father. The ordning determines
the cause of the giants’ unrest. It remains to be seen whether the old ordning between the giant types will be restored, or whether a new hierarchy will replace the old one, knocking the storm giants from their lofty perch.
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
The Ordning Giant society (such as it is) is defined in large part by the ordning, a caste system imposed upon the giants by their gods, chief among them Annam the All-Father. The ordning determines
the cause of the giants’ unrest. It remains to be seen whether the old ordning between the giant types will be restored, or whether a new hierarchy will replace the old one, knocking the storm giants from their lofty perch.
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
tells fortunes by studying patterns of raven’s blood spilled on the snow. She is wise enough to have seen through Chief Yarb-Gnock’s disguise and is contemplating whether to blackmail the rock gnome
tower is where Chief Yarb-Gnock stands to address the goblin tribe. No goblins are on it currently, although it sees a fair amount of traffic. A rickety wooden ladder runs from the platform to the
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
tells fortunes by studying patterns of raven’s blood spilled on the snow. She is wise enough to have seen through Chief Yarb-Gnock’s disguise and is contemplating whether to blackmail the rock gnome
tower is where Chief Yarb-Gnock stands to address the goblin tribe. No goblins are on it currently, although it sees a fair amount of traffic. A rickety wooden ladder runs from the platform to the
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
too many questions or poking their noses into things that are none of their business. Any time they come off as “too nosy,” feel free to call for another Charisma check to see whether someone
the cave. No one but Rezmir knows how much is there altogether, but it must be a big pile by now. Aside from being recognized, the chief risk of spending time in the cultist camp is getting roped
Compendium
- Sources->Dungeons & Dragons->Monster Manual
master.
3 A lair where it can bring others of its kind.
4 Magic weapons or armor.
5 The right to loot holy sites in places it conquers.
6 Souls, whether as larvae or captured
spirits.
If a mezzoloth’s after ya, just pay it off with whatever’s in your pack. While it’s rooting around looking for a good deal, you hightail it, Chief!
—Morte
Mezzoloth Medium Fiend
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
Adventure Summary While journeying through fey woods, the characters must choose whether to help a trio of (supposed) dryads or a unicorn, with each faction blaming the other for the woods
tomb’s architect, Moghadam, who oversees the site with an iron hand. The second location is the Temple of Moloch in the same era. The temple is run by Moghadam’s chief rival, Thessalar — the inventor of
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
too many questions or poking their noses into things that are none of their business. Any time they come off as “too nosy,” feel free to call for another Charisma check to see whether someone
is stored in the cave. No one but Rezmir knows how much is there altogether, but it must be a big pile by now. Aside from being recognized, the chief risk of spending time in the cultist camp is
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
too many questions or poking their noses into things that are none of their business. Any time they come off as “too nosy,” feel free to call for another Charisma check to see whether someone
is stored in the cave. No one but Rezmir knows how much is there altogether, but it must be a big pile by now. Aside from being recognized, the chief risk of spending time in the cultist camp is
Compendium
- Sources->Dungeons & Dragons->Monster Manual
master.
3 A lair where it can bring others of its kind.
4 Magic weapons or armor.
5 The right to loot holy sites in places it conquers.
6 Souls, whether as larvae or captured
spirits.
If a mezzoloth’s after ya, just pay it off with whatever’s in your pack. While it’s rooting around looking for a good deal, you hightail it, Chief!
—Morte
Mezzoloth Medium Fiend
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
Adventure Summary While journeying through fey woods, the characters must choose whether to help a trio of (supposed) dryads or a unicorn, with each faction blaming the other for the woods
tomb’s architect, Moghadam, who oversees the site with an iron hand. The second location is the Temple of Moloch in the same era. The temple is run by Moghadam’s chief rival, Thessalar — the inventor of
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
too many questions or poking their noses into things that are none of their business. Any time they come off as “too nosy,” feel free to call for another Charisma check to see whether someone
the cave. No one but Rezmir knows how much is there altogether, but it must be a big pile by now. Aside from being recognized, the chief risk of spending time in the cultist camp is getting roped
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
suspicion than simply walking in as if they belong in the camp. Langdedrosa Cyanwrath The chief risk is that someone might recognize the characters from the fighting at Greenest. Have each character make a
as if they’d been recognized. If characters lie to Mondath—claiming they are new recruits and this is all a mistake, for example, or that they are studying the cult before deciding whether to join
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
suspicion than simply walking in as if they belong in the camp. Langdedrosa Cyanwrath The chief risk is that someone might recognize the characters from the fighting at Greenest. Have each character make a
as if they’d been recognized. If characters lie to Mondath—claiming they are new recruits and this is all a mistake, for example, or that they are studying the cult before deciding whether to join
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
likely to attract suspicion than simply walking in as if they belong in the camp. The chief risk is that someone might recognize the characters from the fighting at Greenest. Have each character make
whether to join — then compare their Charisma (Deception) checks to Mondath’s Wisdom check to determine whether she believes them. You can allow advantage or disadvantage on the roll when someone’s
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
likely to attract suspicion than simply walking in as if they belong in the camp. The chief risk is that someone might recognize the characters from the fighting at Greenest. Have each character make
whether to join — then compare their Charisma (Deception) checks to Mondath’s Wisdom check to determine whether she believes them. You can allow advantage or disadvantage on the roll when someone’s
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Conclusion If Wiggan or Bertram somehow survive, they later flee to the Temple of Black Earth to report. The characters might encounter them again there. It’s up to you whether the cult leaders spare
choice, as appropriate for each character and the source (an Uthgardt chief). If the characters place the sword, raven, and helmet on the bier with the bones and place each figurine on its matching
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Conclusion If Wiggan or Bertram somehow survive, they later flee to the Temple of Black Earth to report. The characters might encounter them again there. It’s up to you whether the cult leaders spare
choice, as appropriate for each character and the source (an Uthgardt chief). If the characters place the sword, raven, and helmet on the bier with the bones and place each figurine on its matching
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
contracted who’ll bring an item to order, for the right price. 7. Temple of Savras Savras is a deity of wizards, fortune tellers, diviners, and those who unfailingly speak the truth regardless of whether
surrounded by a crowd of coddling devotees. 10. Jewel Market The jewel market is intentionally styled as a miniature, more exclusive version of the Grand Souk. Its chief business is buying and selling
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
contracted who’ll bring an item to order, for the right price. 7. Temple of Savras Savras is a deity of wizards, fortune tellers, diviners, and those who unfailingly speak the truth regardless of whether
surrounded by a crowd of coddling devotees. 10. Jewel Market The jewel market is intentionally styled as a miniature, more exclusive version of the Grand Souk. Its chief business is buying and selling
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
chance. Whether a deity is good, evil, or neutral is immaterial. All gods other than Maglubiyet and his servants are false and must be destroyed.
Call to War: Formation of the Host When the three
give an order to a goblin chief, and that chief must leap to obey or, as is often the case, immediately yell orders for other goblins to do it. Goblins that are conscripted into a host resign
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Attack on Goldenfields Guh, the self-styled chief of the hill giants, has driven off her female rivals and conquered their husbands. Now, she tasks her mates with collecting food for her voracious
waiting outside the wall. Lob and Ogg are the exceptions; more afraid of Guh than of the Goldenfields defenders, they hate the thought of returning to their chief without a mountain of food. But neither
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
chance. Whether a deity is good, evil, or neutral is immaterial. All gods other than Maglubiyet and his servants are false and must be destroyed.
Call to War: Formation of the Host When the three
give an order to a goblin chief, and that chief must leap to obey or, as is often the case, immediately yell orders for other goblins to do it. Goblins that are conscripted into a host resign
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Attack on Goldenfields Guh, the self-styled chief of the hill giants, has driven off her female rivals and conquered their husbands. Now, she tasks her mates with collecting food for her voracious
waiting outside the wall. Lob and Ogg are the exceptions; more afraid of Guh than of the Goldenfields defenders, they hate the thought of returning to their chief without a mountain of food. But neither
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
character’s drunken state ends, whether after 1 hour or several hours, the drinker suffers one level of exhaustion. Treasure. This wine is a gift to Chief Nosnra, in return for his good services, from the
barracks is similar to area 5, with eight sleeping bugbears. 7. Chamber of the Bugbear Captain Currently, five bugbears—the captain (a bugbear chief) and four lieutenants (bugbears)—are sitting around