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Returning 9 results for 'choice cats'.
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Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Player’s Handbook.
6–7 The character is frightened of all creatures until the end of their next turn.
8–9 A number (2d4) of the Staring Cats of Uldun-dar appear within 30 feet of the character
. These sapient, hyperdimensional cats have uneven numbers of eyes and are not hostile, but they ominously share reports on how the character died in multiple parallel dimensions. The cats vanish after
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
-headed man holding a spear.
In several other spots on the floor are stuffed domestic cats in various poses: sitting, stalking, pouncing, and one is begging, pawing the air. One of these cats in the
the bracelet of rock magic, described in appendix A). Its first choice of targets is always the weakest member of the party. If the werejaguar is reduced to 0 hit points, it reverts to human form and
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
be nearby or many miles away (your choice). For more information about frost druids, see appendix C. The awakened beast that the characters encounter is smart enough to stay out of harm’s way. If the
who dare to claim what is mine. Behold the final light.” Crag Cats Roll a d4 to determine how many crag cats (see appendix C) the characters encounter. During a blizzard, the crag cats rely on their
Magic Items
Infernal Machine Rebuild
150 feet but lose all other movement.
You are blinded.
02
You can cast the speak with animals spell at will, but can use it to speak with only one animal of your choice.
All animals despise
you. You have disadvantage on Wisdom (Animal Handling) checks.
03
One weapon or item you carry of your choice gains a walking speed of 30 feet and goes where you tell it.
Your armor and clothing
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
following him. Hunters of Men. As the characters tend to Garret, two crag cats (see appendix C) move to within 20 feet of the party and attack, each one pouncing on a randomly determined party member
. Known to Ten-Towners as “Hunters of Men,” the crag cats caught Garret’s scent but failed to reach him before the characters showed up. Characters with passive Wisdom (Perception) scores of 17 or higher
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
rare magic item of your choice. 8: Shrine to the Fallen This room has a small shrine with a headstone memorializing Boss Pyrite and other guild members who died when the Moonstalkers’ old guildhall was
leaning against the wall near his bed. 11: Wanewort’s Den Ten imps who have adopted the form of cats of various colors strut, creep, or sleep around this 30-foot-tall, circular room. Wanewort, a night
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
Locations” section). 4 A desperate commoner from a faction of your choice has an impending trial in the High Courts of Sigil (see the “Lady’s Ward Locations” section). Unable to secure an advocate
. Known to few and hidden within the casino are the Platinum Rooms, a collection of demiplanar chambers where interplanar fat cats wager ancient artifacts, trapped souls, and the fates of entire worlds
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
). Alternatively, you can have them catch up to the party at a dramatic moment of your choice. Wherever the characters happen to be, an Uthgardt shaman (see appendix C) and six tribal warriors, each mounted on
to move goods to and from the settlements of Icewind Dale. Although it’s the safest route between Icewind Dale and the lands to the south, travelers are still at risk of attacks from crag cats, yetis
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
reveal them: Eight cats perch atop eight dead attending
Eight lizards flee from eight rats scavenging
Eight toads climbing meet eight dead and falling
Eight snakes sneak under eight bats screaming
action to touch its wand to its corresponding cage, which teleports any creature inside that cage to an unoccupied space of the pixie’s choice on the ledge. A character can use an action to try to






