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Returning 20 results for 'choice which ringing'.
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Monsters
Fizban's Treasury of Dragons
"} slashing damage.
Sapping Presence. Each creature of the hollow dragon’s choice within 60 feet of it must make a DC 19 Wisdom saving throw. On a failed save, the creature’s speed is halved
Actions). A sudden loud ringing noise, painfully intense, erupts from the hollow dragon’s frame. Each creature within 10 feet of the hollow dragon must make a DC 19 Constitution saving throw, taking
Shatter
Legacy
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Spells
Basic Rules (2014)
A sudden loud ringing noise, painfully intense, erupts from a point of your choice within range. Each creature in a 10-foot-radius sphere centered on that point must make a Constitution saving throw
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Shatter 2nd-level evocation Casting Time: 1 action Range: 60 feet Components: V, S, M (a chip of mica) Duration: Instantaneous A sudden loud ringing noise, painfully intense, erupts from a point of
your choice within range. Each creature in a 10-foot-radius sphere centered on that point must make a Constitution saving throw. A creature takes 3d8 thunder damage on a failed save, or half as much
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Shatter 2nd-level evocation Casting Time: 1 action Range: 60 feet Components: V, S, M (a chip of mica) Duration: Instantaneous A sudden loud ringing noise, painfully intense, erupts from a point of
your choice within range. Each creature in a 10-foot-radius sphere centered on that point must make a Constitution saving throw. A creature takes 3d8 thunder damage on a failed save, or half as much
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Shatter 2nd-level evocation Casting Time: 1 action Range: 60 feet Components: V, S, M (a chip of mica) Duration: Instantaneous A sudden loud ringing noise, painfully intense, erupts from a point of
your choice within range. Each creature in a 10-foot-radius sphere centered on that point must make a Constitution saving throw. A creature takes 3d8 thunder damage on a failed save, or half as much
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Shatter 2nd-level evocation Casting Time: 1 action Range: 60 feet Components: V, S, M (a chip of mica) Duration: Instantaneous A sudden loud ringing noise, painfully intense, erupts from a point of
your choice within range. Each creature in a 10-foot-radius sphere centered on that point must make a Constitution saving throw. A creature takes 3d8 thunder damage on a failed save, or half as much
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
(your choice when you gain this Dark Gift). If you have spell slots of 2nd level or higher, you can cast this spell with them. When you cast alter self using this feature, some cosmetic aspect of your
sound of ringing temple bells
4 Hearing a particular melody
5 Touching pure silver with your bare skin
6 Seeing someone resembling a specific individual
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
(your choice when you gain this Dark Gift). If you have spell slots of 2nd level or higher, you can cast this spell with them. When you cast alter self using this feature, some cosmetic aspect of your
sound of ringing temple bells
4 Hearing a particular melody
5 Touching pure silver with your bare skin
6 Seeing someone resembling a specific individual
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
champion emits a magic wave in a 60-foot cone. Every spell of 5th level or lower ends on creatures and objects of the champion’s choice in that area.
Domenico Cava Jyn Corvis I remember my first
encounter with this champion. All of a sudden, everything around me went painfully silent. The ringing of blades, the rustle of clothing, the hum of magic—all gone. It was like I was stuck, observing the world through a frosted pane of glass.
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
champion emits a magic wave in a 60-foot cone. Every spell of 5th level or lower ends on creatures and objects of the champion’s choice in that area.
Domenico Cava Jyn Corvis I remember my first
encounter with this champion. All of a sudden, everything around me went painfully silent. The ringing of blades, the rustle of clothing, the hum of magic—all gone. It was like I was stuck, observing the world through a frosted pane of glass.
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
your body for 10 minutes. For each Sorcery Point you spend, you gain one of the following benefits of your choice, the effects of which last until the alteration ends. Aquatic Adaptation. You gain a
clockwork mechanism.
6 The ticking of gears or ringing of a clock can be heard by you and those affected by your magic.
Level 3: Restore Balance Your connection to the plane of absolute
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
your body for 10 minutes. For each Sorcery Point you spend, you gain one of the following benefits of your choice, the effects of which last until the alteration ends. Aquatic Adaptation. You gain a
clockwork mechanism.
6 The ticking of gears or ringing of a clock can be heard by you and those affected by your magic.
Level 3: Restore Balance Your connection to the plane of absolute
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
choice): Arcana, Deception, History, Insight, Intimidation, or Survival. Once the throne bestows its gift on a creature, the throne ceases to be magical for one year, during which time nothing happens
, solemnly ringing handbells. They wear headdresses made from animal skulls (badgers, wolves, and rams) and are further adorned with necklaces of dangling bones. Known as the Dead Ringers, they sound
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
choice): Arcana, Deception, History, Insight, Intimidation, or Survival. Once the throne bestows its gift on a creature, the throne ceases to be magical for one year, during which time nothing happens
, solemnly ringing handbells. They wear headdresses made from animal skulls (badgers, wolves, and rams) and are further adorned with necklaces of dangling bones. Known as the Dead Ringers, they sound
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
the formation with a Dexterity or Intelligence check (their choice) using jeweler’s or mason’s tools, or by making an attack with a melee weapon. Compare the creature’s ability check or attack roll
the character answers truthfully, the hag grants them the benefit of either a Greater Restoration spell or a Heal spell (the player’s choice). Doors. A door to the south bears the face of the Jester
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
the formation with a Dexterity or Intelligence check (their choice) using jeweler’s or mason’s tools, or by making an attack with a melee weapon. Compare the creature’s ability check or attack roll
the character answers truthfully, the hag grants them the benefit of either a Greater Restoration spell or a Heal spell (the player’s choice). Doors. A door to the south bears the face of the Jester
Compendium
- Sources->Dungeons & Dragons->Divine Contention
!”
The players must choose what to do next: repel the cultists of Talos at the north gate, or stop the zombies from assaulting the quayside. Once the players have made their choice, Jack gives each
of 25 instead). At some point during the battle, the characters hear bells ringing to the north of town: the barbarians have broken through the gates! The party defeats the undead and rescues Valdi
Compendium
- Sources->Dungeons & Dragons->Divine Contention
!”
The players must choose what to do next: repel the cultists of Talos at the north gate, or stop the zombies from assaulting the quayside. Once the players have made their choice, Jack gives each
of 25 instead). At some point during the battle, the characters hear bells ringing to the north of town: the barbarians have broken through the gates! The party defeats the undead and rescues Valdi
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
about to erupt. Ringing the citadel is a host of platforms, battlements, and arrow slits from where defenders can fire crossbows at foolish attackers. A great drawbridge allows no one to enter the
, such as Duke Zalto’s head or a group of freed dwarven prisoners, he will reward each character with a rare magic item of that individual’s choice. He secures the desired items while the characters are
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
about to erupt. Ringing the citadel is a host of platforms, battlements, and arrow slits from where defenders can fire crossbows at foolish attackers. A great drawbridge allows no one to enter the
, such as Duke Zalto’s head or a group of freed dwarven prisoners, he will reward each character with a rare magic item of that individual’s choice. He secures the desired items while the characters are