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Returning 35 results for 'choice writing reverting'.
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Spells
Player’s Handbook
You and up to ten willing creatures of your choice within range assume gaseous forms for the duration, appearing as wisps of cloud. While in this cloud form, a target has a Fly Speed of 300 feet and
action to begin reverting to its normal form. Reverting takes 1 minute, during which the target has the Stunned condition. Until the spell ends, the target can revert to cloud form, which also requires
Magic Items
Dungeon Master’s Guide
evil have added their own input to the book’s catalog of vile knowledge. Their additions are clear, for the writers of later works stitched whatever they were writing into the tome or, in some
by any means while your soul remains imprisoned.
Adjusted Ability Scores. One ability score of your choice increases by 2, to a maximum of 24. Another ability score of your choice decreases by 2, to
Monsters
Icewind Dale: Rime of the Frostmaiden
into a beast form—fox, mountain goat, owl, or wolf—or back into its humanoid form. Any equipment it is wearing or carrying is absorbed or borne by the beast form (the druid’s choice
goat, a snowy owl, or a wolf, reverting to human form only when it attacks. Clever ambushers, they use hallucinatory terrain spells to create illusory snowdrifts under which they can hide, or to
Backgrounds
Strixhaven: A Curriculum of Chaos
You have spent years practicing your writing and oration in the hope of becoming a student of Silverquill College. Your studies focus on language, literature, and the power of words, both magical and
, Persuasion
Languages: Two of your choice
Equipment: A bottle of black ink, an ink pen, a book of poetry, a school uniform, and a pouch containing 15 gp
Feature: Silverquill Initiate
You
Magic Items
Baldur’s Gate: Descent into Avernus
Soul coins are about 5 inches across and about an inch thick, minted from infernal iron. Each coin weighs one-third of a pound, and is inscribed with Infernal writing and a spell that magically binds
served or the outer plane most closely tied to its alignment (DM’s choice). The souls of lawful evil creatures released from soul coins typically emerge from the River Styx as lemure;lemure devils
Magic Items
Keys from the Golden Vault
added their own input to its catalog of vile knowledge. Their additions are clear, for the writers of later works stitched whatever they were writing into the tome or, in some cases, made notations
, one ability score of your choice increases by 2, to a maximum of 24. Another ability score of your choice decreases by 2, to a minimum of 3. The book can’t adjust your ability scores again
Backgrounds
Sword Coast Adventurer's Guide
across Faerûn.
Skill Proficiencies: History, plus your choice of one from among Arcana, Nature, and ReligionLanguages: Two of your choiceEquipment: The scholar’s robes of
your cloister, a writing kit (small pouch with a quill, ink, folded parchment, and a small penknife), a borrowed book on the subject of your current study, and a pouch containing 10 gp
FEATURE
Book of Vile Darkness
Legacy
This doesn't reflect the latest rules and lore.
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Magic Items
Dungeon Master’s Guide (2014)
added their own input to its catalog of vile knowledge. Their additions are clear, for the writers of later works stitched whatever they were writing into the tome or, in some cases, made notations
reading and studying the book, one ability score of your choice increases by 2, to a maximum of 24. Another ability score of your choice decreases by 2, to a minimum of 3. The book can’t adjust your
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Wind Walk Level 6 Transmutation (Druid) Casting Time: 1 minute
Range: 30 feet
Components: V, S, M (a candle)
Duration: 8 hours
You and up to ten willing creatures of your choice within range
Resistance to Bludgeoning, Piercing, and Slashing damage. The only actions a target can take in this form are the Dash action or a Magic action to begin reverting to its normal form. Reverting takes 1
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Wind Walk Level 6 Transmutation (Druid) Casting Time: 1 minute
Range: 30 feet
Components: V, S, M (a candle)
Duration: 8 hours
You and up to ten willing creatures of your choice within range
Resistance to Bludgeoning, Piercing, and Slashing damage. The only actions a target can take in this form are the Dash action or a Magic action to begin reverting to its normal form. Reverting takes 1
Orc
Legacy
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Species
Volo's Guide to Monsters
rarely keep records or write down their thoughts. When orcs need to communicate in writing, they use crude symbols to convey basic information, such as “food stored here,” “danger close
tribe to the death.
2
Every serious choice I make must be decided by signs or omens from the gods.
3
I carry the teeth of a great warrior. They inspire me to commit great deeds in battle
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Proficiencies: History, plus your choice of one from among Arcana, Nature, and Religion Languages: Two of your choice Equipment: The scholar’s robes of your cloister, a writing kit (small pouch with a
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
21. Servants’ Quarters These modest rooms belonged to the Halvhrests’ servants. Each holds a bed, footlocker, writing desk, and chair. They’re identical except as noted below. Agatha’s Room. This
conspicuous bag on the floor. This is a bag of holding. A superstitious character of your choice might consider this scene evidence of the Bagman (detailed in “Horror Monsters” in chapter 5). Victro’s
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
walking speed is 30 feet. Expert Duplication. When you copy writing or craftwork produced by yourself or someone else, you have advantage on any ability checks you make to produce an exact duplicate. Kenku
Recall. Thanks to your supernaturally good memory, you have proficiency in two skills of your choice. Moreover, when you make an ability check using any skill in which you have proficiency, you can
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
small trading company from this office. A merchant’s scale, blunt writing implements, and a tiny, framed portrait of Theodora Halvhrest sit on the desk. A glass door leads to the exterior balcony (area
worth 40 gp, and your choice of a wand of magic missiles or a pistol alongside a box containing 49 bullets (see the Dungeon Master’s Guide).
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Testing Phase On the day of the Exam, each character makes two ability checks related to parts of the test: Slaad Facts. Choosing the correct multiple choice answers to questions about red, blue
, green, gray, and death slaadi requires a successful DC 12 Intelligence (Arcana) check. Defusing Slaad Confrontations. Writing short essays about commonly accepted ways to keep slaadi calm during
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Testing Phase On the day of the Exam, each character makes two ability checks related to parts of the test: Owlbear Disposition and Habits. Choosing the correct multiple choice answers regarding
owlbears’ hunting, eating, mating, fighting, and living habits requires a successful DC 12 Intelligence (Nature) check. Owlbear Companions. Writing short essays on common methods for taming, training, and
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
path. Each patrols its territory in the guise of an arctic fox, a mountain goat, a snowy owl, or a wolf, reverting to human form only when it attacks. Clever ambushers, they use hallucinatory terrain
(the druid’s choice). It reverts to its humanoid form when it dies. The druid’s statistics are the same in each form, except where noted in this stat block.
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
end: The target is unable to perform a certain kind of act involving fine motor control, such as tying knots, writing, playing an instrument, sewing, or casting spells that have somatic components. When
the Vistana’s choice. When this curse ends, the Vistana takes 3d6 psychic damage. The target has disadvantage on ability checks and saving throws tied to one ability score of the Vistana’s choice. When
Compendium
- Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
of your choice. (This is included above.) Versatile. You gain an Origin feat of your choice. Skilled is recommended. (This is included above.) Feats Skilled Origin Feat You gain proficiency in any
combination of three skills or tools of your choice. (This is included above.) Repeatable. You can take this feat more than once. Tough Origin Feat Your Hit Point maximum increases by an amount equal to
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Soul Coins are about 5 inches across and an inch thick, each minted from infernal iron. Each coin weighs one-third of a pound and is inscribed with Infernal writing and a spell that magically binds a
the realm of the god it served or the Outer Plane most closely tied to its alignment (DM’s choice). A soul can also be freed by destroying the coin that contains it. A Soul Coin has AC 19, 1 hit
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Silverquill Student You have spent years practicing your writing and oration in the hope of becoming a student of Silverquill College. Your studies focus on language, literature, and the power of
: Intimidation, Persuasion Languages: Two of your choice Equipment: A bottle of black ink, an ink pen, a book of poetry, a school uniform, and a pouch containing 15 gp Feature: Silverquill Initiate You gain
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
components. To do so, you must write the message on the page. The target hears the message in their mind, and if the target replies, their message appears on the page, rather than in your mind. The writing
the summoned familiar with a measure of your eldritch power, granting the creature the following benefits: The familiar gains either a flying speed or a swimming speed (your choice) of 40 feet. As a
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
writing and a spell that magically binds a single soul to the coin. Because each soul coin has a unique soul trapped within it, each has a story. A creature might have been imprisoned as a result of
of the god it served or the outer plane most closely tied to its alignment (DM’s choice). The souls of lawful evil creatures released from soul coins typically emerge from the River Styx as lemure
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
stitched whatever they were writing into the tome or, in some cases, made notations and additions to existing text. There are places where pages are missing, torn, or covered so completely with ink
the requisite amount of time reading and studying the book, one ability score of your choice increases by 2, to a maximum of 24. Another ability score of your choice decreases by 2, to a minimum of 3
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
were writing into the tome or, in some cases, made notations and additions to existing text. There are places where pages are missing, torn, or covered so completely with ink, blood, and scratches
by any means while your soul remains imprisoned. Adjusted Ability Scores. One ability score of your choice increases by 2, to a maximum of 24. Another ability score of your choice decreases by 2, to
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
guess the ghost’s hand. If they guess the hand in fewer than ten tries, they win a treasure of your choice. If the characters find the solution in six or fewer guesses, the ghost tells them of an even
players can’t see it. Give the players a copy of Unseen Order Handout 1 or a sheet of grid paper. Ask them to write their guess in the first row of empty boxes, writing the card names or drawing
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
be moving. 2–4 Human. The item was created during the heyday of a fallen human kingdom, or it is tied to a human of legend. It might hold writing in a forgotten tongue or symbols whose significance
container, chamber, vault, or other entryway. 10 Language. The bearer can speak and understand a language of the DM’s choice while the item is on the bearer’s person. 11 Sentinel. Choose a kind of creature
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
, windowless library. Ebony bookshelves are filled with volumes bound in jet-black fabric. The books have no titles on their spines. In the middle of the room, a black quill pen rests on a writing desk
, on which a thin line has been scribed. If a creature uses the quill pen on the desk to write the title of a book above the line, the remaining pages of the book fill with writing that matches the
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
desk sits a spectral cloud giant wearing a fancy housecoat. It appears to be in the act of writing something, but without paper or pen—the act is just a mime.
Characters who observe the cloud giant
weather
Wind Howl (Recharge 6). The ghost emits a dreadful howl that summons a cold, biting wind. This wind engulfs up to three creatures of the ghost’s choice that it can see within 60 feet of it
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
treats writing as a delicate, beautiful art. Calligraphers produce text that is pleasing to the eye, using a style that is difficult to forge. Their supplies also give them some ability to examine
scripts and determine if they are legitimate, since a calligrapher’s training involves long hours of studying writing and attempting to replicate its style and design. Components. Calligrapher’s
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
chorales for the dragons to enjoy, poets writing odes in praise of their draconic lieges, and adventurers seeking priceless treasures to add to the dragons’ hoards. Dragons who spend a lot of time in
choice: enter government service or face exile in the wild borderlands. (Emperor)
9 Two nobles worry about the amount of money their heir is donating to a new temple. (God)
10 A dragon with
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
the south.
The entrance cavern is empty save for the tracks of Humanoid entrants, most of whom stopped here before turning back. A few follow the tunnel to the south. Writing on the Walls. Names
choice, not the creature’s). The most common assistance provided by the cave comes in the form of the Greater Restoration, Heal, and Plane Shift (to the Eternal Garden only) spells; when duplicating the
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
vein of iron or a powerful magic item), by fine performances (writing and performing a great ballad about the legion), by designing and constructing a great defense or monument, and through other
a place to set down roots, its first choice is an out-of-the-way area that has adequate resources or can be improved to suit the hobgoblins’ needs. Land for farming or grazing is desirable, as is
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
without expending a spell slot and requiring no material components. 79–84 The effects of a hallow spell (save DC 17), with one of its extra effects (DM’s choice), settle over the region for 24 hours
restrained in this way by using an action to make a successful DC 14 Strength or Dexterity check (its choice). 64–72 Creatures in the region can’t leave it and find themselves covering the same ground over