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Returning 35 results for 'choose steel'.
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Magic Items
Monstrous Compendium Vol. 2: Dragonlance Creatures
This heavy mace has a dark oaken handle and a head of blackened steel trimmed with gold. In combat, the mace’s head is wreathed in inky black energy.
You gain a +3 bonus to attack and damage
attuned to Nightbringer:
Blessing of the Dragon Queen. You are immune to the charmed and frightened conditions, and you gain immunity to one of the following damage types (choose when you attune to the
Monsters
Curse of Strahd
phantom warrior isn't bound by a yearning to complete some unresolved goal. It can choose to end its undead existence at any time. Its spirit lingers willingly, either out of loyalty to its former
energy surrounds a phantom warrior's ghostly armor, shields, and weapons, which become as hard as steel yet don't impede the warrior's ability to move through walls and other solid objects.
Undead
Magic Items
Waterdeep: Dragon Heist
weapon is searching for a new owner.
Azuredge has a solid steel handle etched with tiny runes, wrapped in blue dragon hide with a star sapphire set into the pommel. The axe head is forged from silver
, electrum, and steel alloys whose edges constantly shimmer with a deep blue luminescence.
You gain a +3 bonus to attack and damage rolls made with this magic weapon. The shield spell provides no
Magic Items
The Book of Many Things
You gain a +3 bonus to attack and damage rolls made with this magic sword.
This sword can tear the fabric of reality, creating a temporary rift between planes. You can use your action to choose a
example, the rift might appear on the Street of Steel, before the Gate of Ashes, or facing the city from across the Sea of Fire, at the DM’s discretion.
Anything that enters the rift is instantly transported to the other plane, appearing in the unoccupied space nearest to the rift.
Backgrounds
Curse of Strahd: Character Options
toll, isolating you from most people and making you question your sanity. You must find a way to overcome it before it destroys you.
Skill Proficiencies: Choose two from among Arcana, Investigation
, Religion, or Survival
Languages: Choose two, one of which must be Abyssal, Celestial, Deep Speech, Draconic, Infernal, Primordial, Sylvan, or Undercommon
Equipment: A Monster Hunter's Pack;monster
Monsters
Waterdeep: Dungeon of the Mad Mage
Legendary Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead.Multiattack. The dragon can use its Frightful Presence. It then makes three attacks: one with its
flames, such as lanterns, have a 50 percent chance of being extinguished.
Regional Effects
The region containing a legendary Steel dragon’s lair is warped by the dragon’s magic, which
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Legendary Resistance (3/Day). If Geryon fails a saving throw, he can choose to succeed instead.
Magic Resistance. Geryon has advantage on saving throws against spells and other magical effects
; he loves to feel flesh and steel sundered beneath his claws and to taste his foes’ blood. Yet Geryon’s ferocity has also limited his ability to collect souls and forge an effective
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Legendary Resistance (3/Day). If Geryon fails a saving throw, he can choose to succeed instead.
Magic Resistance. Geryon has advantage on saving throws against spells and other magical effects
to feel flesh and steel sundered beneath his claws and to taste his foes’ blood. Yet Geryon’s ferocity has also limited his ability to collect souls and forge an effective hierarchy
Magic Items
Baldur’s Gate: Descent into Avernus
This longsword belonged to the angel Zariel before her fall from grace. Fashioned from celestial steel, it gives off a faint glow and hum. The weapon chooses who can attune to it and who can’t
.
Ideals
D6
IDEAL
1
Charity. I always help those in need. (Good)
2
Faith. I choose to follow the tenets of a particular lawful good deity to the letter. (Lawful
Plane Shift
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Spells
Basic Rules (2014)
might arrive in its Street of Steel, before its Gate of Ashes, or looking at the city from across the Sea of Fire, at the GM's discretion.
Alternatively, if you know the sigil sequence of a
unoccupied spaces next to the circle.
You can use this spell to banish an unwilling creature to another plane. Choose a creature within your reach and make a melee spell attack against it. On a hit, the
magic-items
aberrant brain. This steel hammer is fitted into a shaft made from fiend skin leather and the ribs of a dragon.
You gain a +3 bonus to attack rolls and damage rolls made with this weapon. This hammer has
the Thrown property with a normal range of 30 feet and a long range of 90 feet. When you hit with an attack using this weapon, choose Acid, Cold, Fire, Lightning, Poison, or Thunder. The hammer deals
magic-items
brain. This steel maul is fitted into a shaft made from fiend skin leather and the ribs of a dragon.
You gain a +3 bonus to attack rolls and damage rolls made with this maul. This hammer has the
Thrown property with a normal range of 30 feet and a long range of 90 feet. When you hit with an attack using this weapon, choose Acid, Cold, Fire, Lightning, Poison, or Thunder. The hammer deals 2d8
magic-items
an aberrant brain. This steel hammer is fitted into a shaft made from fiend skin leather and the ribs of a dragon.
You gain a +3 bonus to attack rolls and damage rolls made with this warhammer. This
warhammer has the Thrown property with a normal range of 30 feet and a long range of 90 feet. When you hit with an attack using this weapon, choose Acid, Cold, Fire, Lightning, Poison, or Thunder. The
backgrounds
bonded and dedicated people who pursue a common, if esoteric, goal.
Feat: Cult Intiate
Skill Proficiencies: Arcana, choose one (Cultist Affinity table skill recommended)
Language: Choose one
(Cultist Affinity table language recommended)
Tool Proficiency: Calligrapher's Supplies
Equipment: Choose A or B: (A) Calligrapher's Supplies, Costume (cult garb), Holy Symbol (Amulet: cult insignia
Ranger
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Classes
Basic Rules (2014)
of steel, cutting down one enemy after another. After tumbling away from a cone of freezing air, an elf finds her feet and draws back her bow to loose an arrow at the white dragon. Shrugging off the
focus on two-weapon fighting make Strength higher than Dexterity.) Second, choose the outlander background. The Ranger Table Level ProficiencyBonus Features SpellsKnown
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Steel Wind Strike 5th-level conjuration Casting Time: 1 action Range: 30 feet Components: S, M (a melee weapon worth at least 1 sp) Duration: Instantaneous You flourish the weapon used in the casting
and then vanish to strike like the wind. Choose up to five creatures you can see within range. Make a melee spell attack against each target. On a hit, a target takes 6d10 force damage. You can then teleport to an unoccupied space you can see within 5 feet of one of the targets you hit or missed.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Battle Smith Battle Smith with Steel Defender Armies require protection, and someone has to put things back together if defenses fail. A combination of protector and medic, a Battle Smith is an
expert at defending others and repairing both material and personnel. To aid in their work, Battle Smiths are usually accompanied by a steel defender, a protective companion of their own creation. Many
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Steel Wind Strike Level 5 Conjuration (Ranger, Wizard) Casting Time: Action
Range: 30 feet
Components: S, M (a Melee weapon worth 1+ SP)
Duration: Instantaneous
You flourish the weapon used
in the casting and then vanish to strike like the wind. Choose up to five creatures you can see within range. Make a melee spell attack against each target. On a hit, a target takes 6d10 Force damage. You then teleport to an unoccupied space you can see within 5 feet of one of the targets.
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
repairing both materiel and personnel. To aid in their work, Battle Smiths are accompanied by a steel defender, a protective companion of their own creation. Many soldiers tell stories of nearly dying before
being saved by a Battle Smith and a steel defender. In the world of Eberron, Battle Smiths played a key role in House Cannith’s work on battle constructs and the original warforged, and after the Last
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
repairing both materiel and personnel. To aid in their work, Battle Smiths are accompanied by a steel defender, a protective companion of their own creation. Many soldiers tell stories of nearly dying before
being saved by a Battle Smith and a steel defender. In the world of Eberron, Battle Smiths played a key role in House Cannith’s work on battle constructs and the original warforged, and after the Last
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Steel Wind Strike 5th-level conjuration Casting Time: 1 action Range: 30 feet Components: S, M (a melee weapon worth at least 1 sp) Duration: Instantaneous You flourish the weapon used in the casting
and then vanish to strike like the wind. Choose up to five creatures you can see within range. Make a melee spell attack against each target. On a hit, a target takes 6d10 force damage. You can then teleport to an unoccupied space you can see within 5 feet of one of the targets you hit or missed.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Battle Smith Battle Smith with Steel Defender Armies require protection, and someone has to put things back together if defenses fail. A combination of protector and medic, a Battle Smith is an
expert at defending others and repairing both material and personnel. To aid in their work, Battle Smiths are usually accompanied by a steel defender, a protective companion of their own creation. Many
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
toll, isolating you from most people and making you question your sanity. You must find a way to overcome it before it destroys you. Skill Proficiencies: Choose two of Arcana, Investigation, Religion
, or Survival Languages: Choose two, one of which is exotic. (Abyssal, Celestial, Deep Speech, Draconic, Infernal, Primordial, Sylvan, or Undercommon) Equipment: Monster hunter’s pack (see sidebar), one
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
toll, isolating you from most people and making you question your sanity. You must find a way to overcome it before it destroys you. Skill Proficiencies: Choose two from among Arcana, Investigation
, Religion, or Survival Languages: Choose two, one of which must be Abyssal, Celestial, Deep Speech, Draconic, Infernal, Primordial, Sylvan, or Undercommon Equipment: A monster hunter’s pack (containing a
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
toll, isolating you from most people and making you question your sanity. You must find a way to overcome it before it destroys you. Skill Proficiencies: Choose two from among Arcana, Investigation
, Religion, or Survival Languages: Choose two, one of which must be Abyssal, Celestial, Deep Speech, Draconic, Infernal, Primordial, Sylvan, or Undercommon Equipment: A monster hunter’s pack (containing a
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
toll, isolating you from most people and making you question your sanity. You must find a way to overcome it before it destroys you. Skill Proficiencies: Choose two of Arcana, Investigation, Religion
, or Survival Languages: Choose two, one of which is exotic. (Abyssal, Celestial, Deep Speech, Draconic, Infernal, Primordial, Sylvan, or Undercommon) Equipment: Monster hunter’s pack (see sidebar), one
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Marcher Characters As a character from the Shadow Marches, you could choose to carry the Mark of Finding regardless of whether you have ties to House Tharashk. As a Marcher, a critical question is
whether you have ties to one of the orc tribes or the integrated clans. The Clans blend the traditions of human and orc, building towns and working with steel. They still rely on skilled hunters, and
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Marcher Characters As a character from the Shadow Marches, you could choose to carry the Mark of Finding regardless of whether you have ties to House Tharashk. As a Marcher, a critical question is
whether you have ties to one of the orc tribes or the integrated clans. The Clans blend the traditions of human and orc, building towns and working with steel. They still rely on skilled hunters, and
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Force Grey named Meloon Wardragon (see appendix B), but the weapon is searching for a new owner. Azuredge has a solid steel handle etched with tiny runes, wrapped in blue dragon hide with a star
sapphire set into the pommel. The axe head is forged from silver, electrum, and steel alloys whose edges constantly shimmer with a deep blue luminescence. You gain a +3 bonus to attack and damage rolls
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Force Grey named Meloon Wardragon (see appendix B), but the weapon is searching for a new owner. Azuredge has a solid steel handle etched with tiny runes, wrapped in blue dragon hide with a star
sapphire set into the pommel. The axe head is forged from silver, electrum, and steel alloys whose edges constantly shimmer with a deep blue luminescence. You gain a +3 bonus to attack and damage rolls
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
, you might arrive in its Street of Steel, before its Gate of Ashes, or looking at the city from across the Sea of Fire, at the DM’s discretion. Alternatively, if you know the sigil sequence of a
unoccupied spaces next to the circle. You can use this spell to banish an unwilling creature to another plane. Choose a creature within your reach and make a melee spell attack against it. On a hit, the
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
, you might arrive in its Street of Steel, before its Gate of Ashes, or looking at the city from across the Sea of Fire, at the DM’s discretion. Alternatively, if you know the sigil sequence of a
unoccupied spaces next to the circle. You can use this spell to banish an unwilling creature to another plane. Choose a creature within your reach and make a melee spell attack against it. On a hit, the
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
, you might arrive in its Street of Steel, before its Gate of Ashes, or looking at the city from across the Sea of Fire, at the DM’s discretion. Alternatively, if you know the sigil sequence of a
unoccupied spaces next to the circle. You can use this spell to banish an unwilling creature to another plane. Choose a creature within your reach and make a melee spell attack against it. On a hit, the
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
, you might arrive in its Street of Steel, before its Gate of Ashes, or looking at the city from across the Sea of Fire, at the DM’s discretion. Alternatively, if you know the sigil sequence of a
unoccupied spaces next to the circle. You can use this spell to banish an unwilling creature to another plane. Choose a creature within your reach and make a melee spell attack against it. On a hit, the
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
steel. In the years since, more deposits of chardalyn have been found across Icewind Dale. Like the Crystal Shard, these deposits tend to be suffused with demonic magic. Prolonged contact with chardalyn
choose to aid or oppose these wizards is up to them, but one thing is certain: the Arcane Brotherhood won’t let a band of adventurers stand between them and the magic that waits to be found in the doomed, sepulchral ruin.